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Posts
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Signing up for the BSF. My global is @Petal Mist
Thank you. -
The build below uses mostly cheap IO sets, which should be ok to get you started. It soft caps s/l defense. After you have more inf, you can upgrade to something better.
Villain Plan by Mids' Villain Designer 1.703
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Punch -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(3), S'ngH'mkr-Dmg/Rchg(3), S'ngH'mkr-Dmg/EndRdx/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(15)
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A), ResDam-I(40), ResDam-I(40)
Level 2: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(13)
Level 4: Haymaker -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(5), S'ngH'mkr-Dmg/Rchg(7), S'ngH'mkr-Dmg/EndRdx/Rchg(7), F'dSmite-Acc/EndRdx/Rchg(15), F'dSmite-Acc/Dmg/Rchg(50)
Level 6: Dull Pain -- Dct'dW-Heal/Rchg(A), Dct'dW-Heal/EndRdx(40), Dct'dW-Rchg(43), Dct'dW-Heal(46), Dct'dW-EndRdx/Rchg(46)
Level 8: Knockout Blow -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(9), S'ngH'mkr-Dmg/Rchg(9), S'ngH'mkr-Dmg/EndRdx/Rchg(11), F'dSmite-Acc/Dmg/Rchg(23), F'dSmite-Acc/EndRdx/Rchg(48)
Level 10: Combat Jumping -- DefBuff-I(A)
Level 12: Swift -- Run-I(A)
Level 14: Health -- Heal-I(A)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam(19)
Level 18: Rage -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(19), AdjTgt-ToHit/EndRdx/Rchg(23), AdjTgt-Rchg(48), AdjTgt-EndRdx/Rchg(50)
Level 20: Stamina -- EndMod-I(A), Efficacy-EndMod/Acc(21), Efficacy-EndMod(21)
Level 22: Super Jump -- Jump-I(A)
Level 24: Boxing -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(25), S'ngH'mkr-Dmg/Rchg(25), S'ngH'mkr-Dmg/EndRdx/Rchg(27), C'ngImp-Acc/Dmg/EndRdx(37)
Level 26: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(29), RctvArm-ResDam(29)
Level 28: Invincibility -- S'dpty-Def(A), S'dpty-Def/EndRdx(34), S'dpty-Def/Rchg(36), S'dpty-Def/EndRdx/Rchg(36), Rec'dRet-ToHit(37), Rec'dRet-Pcptn(37)
Level 30: Weave -- S'dpty-Def(A), S'dpty-Def/EndRdx(31), S'dpty-Def/Rchg(31), S'dpty-Def/EndRdx/Rchg(31)
Level 32: Foot Stomp -- Erad-Dmg(A), Erad-Acc/Rchg(33), Erad-Acc/Dmg/EndRdx/Rchg(33), C'ngBlow-Dmg/Rchg(33), C'ngBlow-Dmg/EndRdx(34), C'ngBlow-Acc/Rchg(34)
Level 35: Tough Hide -- DefBuff-I(A), DefBuff-I(36)
Level 38: Unstoppable -- RctvArm-EndRdx/Rchg(A), RctvArm-ResDam(39), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(39)
Level 41: School of Sharks -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(43)
Level 44: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(45), Mocking-Taunt/Rchg/Rng(45), Mocking-Taunt/Rng(45), Mocking-Rchg(46)
Level 47: Resist Elements -- ResDam-I(A), ResDam-I(48)
Level 49: Resist Energies -- ResDam-I(A), ResDam-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 6: Ninja Run
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Set Bonus Totals:- 2% DamageBuff(Smashing)
- 2% DamageBuff(Lethal)
- 2% DamageBuff(Fire)
- 2% DamageBuff(Cold)
- 2% DamageBuff(Energy)
- 2% DamageBuff(Negative)
- 2% DamageBuff(Toxic)
- 2% DamageBuff(Psionic)
- 23.9% Defense(Smashing)
- 23.9% Defense(Lethal)
- 6.13% Defense(Fire)
- 6.13% Defense(Cold)
- 12.4% Defense(Energy)
- 12.4% Defense(Negative)
- 3% Defense(Psionic)
- 15.8% Defense(Melee)
- 7.69% Defense(Ranged)
- 4.56% Defense(AoE)
- 3.6% Max End
- 15% Enhancement(Accuracy)
- 13.8% Enhancement(RechargeTime)
- 3% Enhancement(Immobilize)
- 4% Enhancement(Heal)
- 106.8 HP (7.13%) HitPoints
- MezResist(Held) 2.75%
- MezResist(Immobilize) 16.5%
- MezResist(Terrorized) 2.2%
- 20% Perception
- 1% (0.02 End/sec) Recovery
- 8% (0.5 HP/sec) Regeneration
- 1.26% Resistance(Fire)
- 1.26% Resistance(Cold)
- 1.26% Resistance(Energy)
- 3.14% Resistance(Negative)
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Quote:Actually, there are sacrifices to soft cap all defense types. For example, taking and slotting powers that you will never use, but the powers that you use routinely are under-slotted. Also, the last build can no longer soft cap energy and negative defense after the BotZ IO changes. In addition, defense can be easily defeated by defense debuffs and mobs' to-hit.Thanks all, having these three different builds gives me a much better idea of what /WP is capable of. I hadn't even dreamed softcapping was possible for more than two damage types, which is why I originally asked for just S/L. Now I can see I have a lot more options, so I'll have to chew on that for a bit and rethink exactly where I want to take this character.
Edit:
For willpower, I think it is the best to adopt a more balanced approach. Since you ask if it's possible to soft-cap defense, most of us treat it as a challenge and give it a try. You've to judge by yourself whether the proposed builds are playable. Below, I made another build which nearly soft cap various defense types and is properly slotted, I think. Similar to my build above, it forces you to hover and skips fitness. The build below even skips physical perfection. There might be some endurance issue, however I try to put in some recovery bonus when possible.
Hero Plan by Mids' Hero Designer 1.703
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Weapon Mastery
Hero Profile:
Level 1: Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(46)
Level 1: High Pain Tolerance -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(5), Aegis-ResDam(5), Heal-I(46)
Level 2: Mind Over Body -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(3), Aegis-ResDam/EndRdx/Rchg(3), S'fstPrt-ResDam/Def+(7)
Level 4: Fast Healing -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(11), Mrcl-Heal(46)
Level 6: Spin -- Erad-Dmg(A), Erad-Acc/Rchg(11), Erad-Acc/Dmg/EndRdx/Rchg(13), C'ngBlow-Dmg/EndRdx(13), C'ngBlow-Acc/Dmg(15), C'ngBlow-Acc/Rchg(15)
Level 8: Follow Up -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(43)
Level 10: Indomitable Will -- HO:Cyto(A)
Level 12: Combat Jumping -- DefBuff-I(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Rise to the Challenge -- DisWord-ToHitDeb(A), DisWord-ToHitDeb/Rchg(39), DisWord-ToHitDeb/Rchg/EndRdx(39), Numna-Heal(40), Numna-Heal/EndRdx(40), Numna-Heal/EndRdx/Rchg(40)
Level 18: Focus -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(19), Thundr-Acc/Dmg/Rchg(37), Dev'n-Acc/Dmg/Rchg(37), Dev'n-Acc/Dmg/EndRdx/Rchg(39)
Level 20: Quick Recovery -- EndMod-I(A), P'Shift-End%(21), P'Shift-EndMod/Acc(21), P'Shift-EndMod(23)
Level 22: Hover -- HO:Micro(A), HO:Micro(23), HO:Micro(25)
Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Knock%(25), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 26: Eviscerate -- Erad-Dmg(A), Erad-Acc/Rchg(27), Erad-Acc/Dmg/EndRdx/Rchg(27), C'ngBlow-Acc/Dmg(31), C'ngBlow-Dmg/EndRdx(33), C'ngBlow-Acc/Rchg(34)
Level 28: Heightened Senses -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(29), HO:Cyto(29)
Level 30: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(31), Aegis-ResDam(31)
Level 32: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(33), HO:Cyto(33)
Level 35: Confront -- Mocking-Taunt(A), Mocking-Taunt/Rchg(36), Mocking-Taunt/Rchg/Rng(36), Mocking-Rchg(36), Mocking-Taunt/Rng(37)
Level 38: Strength of Will -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(45), RctvArm-ResDam(45), RctvArm-ResDam/EndRdx/Rchg(45)
Level 41: Web Grenade -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(43)
Level 44: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(50), HO:Cyto(50)
Level 47: Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(48), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(48), Mako-Acc/Dmg/EndRdx/Rchg(50)
Level 49: Resurgence -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run -
G. Should you try out energy aura?
I think the key to the question is whether you will enjoy playing energy aura or not. Very often, it is related to whether you can find something special or spectacular about the power set that you cannot find in other places. Here are a few perspectives that can help you decide.
- Stealth
You should pick energy aura if you want to play a stalker but with higher hit points, or if you want to make an invisible character. Since the stealth from energy cloak is not suppressed during combat, you can accomplish such concept with energy aura, which is otherwise impossible with power pools or IOs.
- Endurance management
Energy drain allows you to make a "toggle monster." Imagine a character running tough, weave, maneuvers, assault, tactics, and darkest night. Maybe energy aura is weak by itself, but it allows you to use many power pool toggles to augment yourself. I hope the guide above has already conveyed the idea that the ability to maintain such power pools makes energy aura stronger than it should be.
Energy drain also makes the endurance usage of certain primary power sets more manageable, for example the rage and hasten crash plus foot stomp combo of super strength. From single-target attack chains, the endurance usage of battle axe, stone melee, and war mace are on the high-end. Instead of figuring out how to solve the endurance issue through recovery bonuses and cardiac alpha boost, energy drain is much more convenient, and allows your build to focus on other areas.
- Is energy aura the worst?
I believe some people have fun making the worst power set combo decent. While there are people who have a busy real life, and they can only afford to play one character. They want the character to be worth playing, and not something at the bottom. Hence, the performance of energy aura is relevant in determining which power set to play. It is confusing to obtain an answer from the forum because there are great variety of opinions regarding energy aura. Most opinions that I read in the forum have a point. The opinions depend a lot on the build setup, the amount of investment, and the perspective that the person is taking.
- Out of the box
Out of the box, i.e. a plain SO slotting without taking power pools into account, energy aura is probably among the bottom. This is related to how players analyze power sets. Typically, we measure how well a power set performs by putting a character under certain environment with an incoming stream of damage (can be either realistic or fictitious), and see how long the character can last or whether it will be defeated. There are variations to the measure, but the basic idea remains the same. See, for example, immortality line. The relevant attributes under such measure are defense, resistance, hit points, regeneration, and healing.
Immediately, we can see why energy aura is a bad performer by simply looking at the power line-up without any quantitative analysis. Energy aura consists of standard toggles and passives of defense and resistance, and two characteristic features (stealth and endurance management). By standard toggles and passives, I am referring to the fact that all secondary power sets have toggles or passives of comparable strength. Basically, what differentiates the performance between power sets are the characteristic features. If a power set has its set-defining powers that have nothing to do with defense, resistance, hit points, regeneration, nor healing, then it will be at the bottom. Obviously, stealth and endurance management are not within the scope of typical measures, resulting in energy aura ranked pretty low by default. Recently, energy drain is given a healing component. However, it is still too small to be relevant against small number of mobs.
Energy aura is capable of running many toggles to augment its powers. Unfortunately, typical measures do not consider the endurance usage. For example, if darkest night is taken into account for energy aura, then the toggle is also taken into account for all the other secondary power sets during comparison, regardless of whether it is practical to run such toggle or not. Perhaps, one day, if we can come up with a well-rounded measure that can gauge the performance of a power set from various perspectives, then energy aura can be compared to other power sets on a more equal footing.
- Moderate IO investment with soft-capped defense
Beyond the out-of-the-box comparison, as a defensed-based secondary power set, it is quite easy to soft-cap defense with just a moderate investment in IO. The improvement in performance is huge, and players can start doing missions spawned for 8 people. Comparing secondary power sets at this level of IO investment, energy aura is in fact pretty good with the huge leap in performance. Together with the heal and endurance from energy drain, energy aura can solo large spawns with ease. In addition, for players who take darkest night, which can be considered "ghetto" damage resistance and to-hit debuff resistance, the performance of energy aura is kicked up another notch.
- Multi-billion IO investment
I think the issue of energy aura is that its performance is very close to its peak after soft-capping defense and taking darkest night. Beyond soft-capping defense, energy aura needs resistance and hit points against tough bosses and AVs. Unfortunately, IO bonus for resistance is scarce. Hit point bonuses are not really good enough if energy aura does not offer hit point buff itself. Hence, multi-billion investment on ultra-rare IOs does not improve energy aura as significantly as other secondary power sets that rely more heavily on recharge, hit points, and regeneration. At this level of IO investment, even resistance-based secondary power sets can bring their defense up to a respectable level. Add to the fact that defense buffs from teams are very common compared to resistance buffs, energy aura does not perform as great compared to other high-end builds practically in teams.
I think this summarizes the different points of view regarding energy aura, from the worst, so-so, to great. As you can see, the opinion depends quite a lot on the setup, investment, and the environment that energy aura is put in. Typically, such discussions end up in a lot of arguing, where people talk about their own points in their own context. - Out of the box
- Stealth
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I think your power choice in the original post is ok. Choices like swift or hurdle, taunt or no taunt, darkest night or not are pretty subjective.
About your optimization of set bonus, there is no unique way of doing it. I think if you use darkest night, then you don't need to push your defense well beyond 45%, as darkest night takes care of the effect of defense debuff. You're better off optimizing for various bonus instead of just s/l defense alone. Otherwise, I think your slotting is ok, except energy drain where you can slot for both heal and endurance, and gloom where you can slot for damage. If you worry about survival, feel free to check out my guide on EA. -
Quote:Yeah, but quite difficult.I've recently rolled one of these, and so far it's been fun. Looking ahead, can they be softcapped for S/L defense?
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Scrapper
Primary Power Set: Claws
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(40)
Level 1: High Pain Tolerance -- S'fstPrt-ResDam/Def+(A), ResDam-I(13), Heal-I(43), Numna-Heal(43), Numna-Heal/Rchg(43)
Level 2: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-ResDam(7), RctvArm-ResDam/EndRdx/Rchg(7)
Level 4: Fast Healing -- Heal-I(A), Numna-Heal(37), Numna-Heal/Rchg(40)
Level 6: Spin -- Erad-Dmg(A), Erad-Acc/Rchg(13), Erad-Acc/Dmg/EndRdx/Rchg(15), C'ngBlow-Dmg/EndRdx(15), C'ngBlow-Dmg/Rchg(23), C'ngBlow-Acc/Rchg(25)
Level 8: Follow Up -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(40)
Level 10: Indomitable Will -- HO:Cyto(A), HO:Cyto(11)
Level 12: Combat Jumping -- DefBuff-I(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Rise to the Challenge -- DisWord-ToHitDeb(A), DisWord-ToHitDeb/Rchg(17), DisWord-ToHitDeb/Rchg/EndRdx(17), HO:Golgi(45), Numna-Heal/EndRdx(46), Numna-Heal(48)
Level 18: Focus -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(21), Thundr-Acc/Dmg/EndRdx(21), Thundr-Dmg/EndRdx/Rchg(23)
Level 20: Quick Recovery -- EndMod-I(A), Efficacy-EndMod/Acc(25), Efficacy-EndMod(34)
Level 22: Hover -- HO:Micro(A), HO:Micro(46), HO:Micro(46)
Level 24: Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(37)
Level 26: Eviscerate -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31)
Level 28: Heightened Senses -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(29), HO:Cyto(29)
Level 30: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(45), HO:Cyto(45)
Level 32: Confront -- Mocking-Taunt(A), Mocking-Taunt/Rchg(33), Mocking-Taunt/Rchg/Rng(33), Mocking-Taunt/Rng(33)
Level 35: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36)
Level 38: Strength of Will -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(39), RctvArm-ResDam(39), RctvArm-ResDam/EndRdx/Rchg(39)
Level 41: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(42), RctvArm-ResDam(42), RctvArm-ResDam/EndRdx/Rchg(42)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- EndMod-I(A), EndMod-I(48), Heal-I(48), Heal-I(50)
Level 49: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(50), HO:Cyto(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
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Set Bonus Totals:- 3% DamageBuff(Smashing)
- 3% DamageBuff(Lethal)
- 3% DamageBuff(Fire)
- 3% DamageBuff(Cold)
- 3% DamageBuff(Energy)
- 3% DamageBuff(Negative)
- 3% DamageBuff(Toxic)
- 3% DamageBuff(Psionic)
- 27.4% Defense(Smashing)
- 27.4% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 14.9% Defense(Energy)
- 14.9% Defense(Negative)
- 3% Defense(Psionic)
- 18% Defense(Melee)
- 10.8% Defense(Ranged)
- 3% Defense(AoE)
- 3.6% Max End
- 16% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 4% FlySpeed
- 95.4 HP (7.12%) HitPoints
- 4% JumpHeight
- 4% JumpSpeed
- MezResist(Confused) 1.65%
- MezResist(Held) 2.75%
- MezResist(Immobilize) 14.3%
- MezResist(Stun) 2.2%
- 3% (0.05 End/sec) Recovery
- 66% (3.69 HP/sec) Regeneration
- 4% RunSpeed
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If you compare scrappers and tankers, scrappers have a higher damage buff percentage, and they are on the same timer. I guess the dev don't want the damage percentage to be high, so they let the damage buff percentage of brutes to inheret that of tankers, but make the buff lasts longer. (This only explains the fire part)
Actually, I think it would be the best if you post the question in one of the AT forums. And then ask if Castle can spare a few minutes to answer publicly in the post. This way, everybody can know why. If Castle replies in a PM, it is not clear whether you can share the answer with us or not.
Edit: I know that the damage buff is linked to the AT modifier. But this does not void the argument that the dev may want to give brutes a better buff by increasing the buff duration instead of changing the buff value. -
The build below is not really better than yours. I just slot the powers differently.
Villain Plan by Mids' Villain Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Punch -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg(5), C'ngImp-Dmg/EndRdx(5)
Level 1: Fire Shield -- S'fstPrt-ResDam/Def+(A), TtmC'tng-ResDam(11), TtmC'tng-ResDam/EndRdx(11), TtmC'tng-ResDam/EndRdx/Rchg(13)
Level 2: Blazing Aura -- C'ngBlow-Dmg/EndRdx(A), M'Strk-Dmg/EndRdx(37), M'Strk-Acc/Dmg/EndRdx(46), Sciroc-Acc/Dmg/EndRdx(46)
Level 4: Healing Flames -- Heal-I(A), RechRdx-I(13), Numna-Heal/EndRdx(19), Numna-EndRdx/Rchg(19), Numna-Heal/Rchg(25)
Level 6: Boxing -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx/Rchg(9)
Level 8: Knockout Blow -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Dmg/EndRdx(17), C'ngImp-Acc/Dmg(17)
Level 10: Temperature Protection -- S'fstPrt-ResKB(A)
Level 12: Swift -- Run-I(A)
Level 14: Health -- Mrcl-Rcvry+(A)
Level 16: Plasma Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(23), TtmC'tng-EndRdx(23), ResDam-I(36)
Level 18: Rage -- AdjTgt-ToHit(A), AdjTgt-Rchg(27), AdjTgt-ToHit/Rchg(27), AdjTgt-ToHit/EndRdx/Rchg(29), AdjTgt-EndRdx/Rchg(29)
Level 20: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod(21)
Level 22: Consume -- P'Shift-EndMod/Acc(A), P'Shift-EndMod/Rchg(25), P'Shift-Acc/Rchg(40), P'Shift-EndMod(48)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A)
Level 26: Hurl -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(37), Decim-Dmg/Rchg(37), Decim-Acc/EndRdx/Rchg(39), Decim-Acc/Dmg/Rchg(39)
Level 28: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(31), TtmC'tng-EndRdx(31), ResDam-I(39)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(34)
Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), EndRdx-I(34)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 38: Rise of the Phoenix -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(40), Stpfy-Acc/EndRdx(40), Stpfy-Stun/Rng(43), Stpfy-Acc/Stun/Rchg(50)
Level 41: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(42), Mocking-Taunt/Rchg/Rng(42), Mocking-Acc/Rchg(42), Mocking-Taunt/Rng(43), Mocking-Rchg(43)
Level 44: Soul Tentacles -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
Level 47: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(50), Posi-Acc/Dmg/EndRdx(50)
Level 49: Super Jump -- Jump-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
------------
Set Bonus Totals:- 5% DamageBuff(Smashing)
- 5% DamageBuff(Lethal)
- 5% DamageBuff(Fire)
- 5% DamageBuff(Cold)
- 5% DamageBuff(Energy)
- 5% DamageBuff(Negative)
- 5% DamageBuff(Toxic)
- 5% DamageBuff(Psionic)
- 5.5% Defense(Smashing)
- 5.5% Defense(Lethal)
- 6.13% Defense(Fire)
- 6.13% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 3% Defense(Psionic)
- 4.25% Defense(Melee)
- 3% Defense(Ranged)
- 4.56% Defense(AoE)
- 4.05% Max End
- 57% Enhancement(Accuracy)
- 72.5% Enhancement(RechargeTime)
- 3% Enhancement(Stun)
- 10% FlySpeed
- 264.2 HP (17.6%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 2.75%
- MezResist(Immobilize) 9.35%
- MezResist(Sleep) 8.25%
- MezResist(Stun) 2.2%
- 10% (0.17 End/sec) Recovery
- 22% (1.38 HP/sec) Regeneration
- 3.15% Resistance(Fire)
- 3.15% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 10% RunSpeed
-
-
It is ok overall. The attacks are little under-slotted, but rage can make up for it. The endurance usage maybe a bit high because there is not much endurance reduction in blazing aura in addition to the fast-recharging foot stomp. Maybe the slotting in healing flame is not optimal, but I think it's probably not too big a deal.
If you want to optimize defense, you can consider simply raising your s/l and e/en defense to around 30%, and then add darkest night on top to effectively soft cap yourself. You probably want consume for such setup. Then you'll have higher overall survival with less effort. While directly soft-capping s/l defense is great, defense debuff can easily put your effort down the drain.
Or you can take a more conventional route for ss/fire, which is emphasizing recharge such that healing flame and foot stomp can recycle faster. -
I inputed the build from the OP into Mid's planner. People can now click on the datalink to download the build.
Villain Plan by Mids' Villain Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/EndRdx/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5)
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(7), Numna-Heal/Rchg(7), S'fstPrt-ResDam/Def+(9), ResDam-I(9), ResDam-I(11)
Level 2: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(11), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx/Rchg(15)
Level 4: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(19)
Level 6: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(19), Numna-Heal/Rchg(21), Numna-Regen/Rcvry+(21), Mrcl-Rcvry+(23), RgnTis-Regen+(23)
Level 8: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(25), C'ngImp-Dmg/Rchg(25), C'ngImp-Acc/Dmg/Rchg(27), C'ngImp-Acc/Dmg/EndRdx(27), C'ngImp-Dmg/EndRdx/Rchg(29)
Level 10: Indomitable Will -- Ksmt-ToHit+(A), LkGmblr-Rchg+(29)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 14: Super Speed -- Run-I(A)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(31), Numna-Heal/EndRdx/Rchg(33)
Level 18: Rage -- RechRdx-I(A), GSFC-ToHit/Rchg(33), GSFC-ToHit/Rchg/EndRdx(33), GSFC-ToHit(34)
Level 20: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(34), Efficacy-EndMod/EndRdx(34), Efficacy-EndMod/Rchg(36)
Level 22: Hurdle -- Jump-I(A)
Level 24: Health -- Numna-Heal(A), Numna-Heal/EndRdx(36), Numna-Heal/Rchg(36)
Level 26: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(37), Efficacy-EndMod/Acc(37), Efficacy-EndMod/Rchg(37)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39), LkGmblr-Def/EndRdx/Rchg(39)
Level 30: Boxing -- Dmg-I(A)
Level 32: Foot Stomp -- Erad-Dmg(A), Erad-Dmg/Rchg(40), Erad-Acc/Rchg(40), Erad-Acc/Dmg/EndRdx/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(42), FrcFbk-Rchg/EndRdx(42)
Level 35: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(42), RctvArm-ResDam/Rchg(43), RctvArm-ResDam/EndRdx/Rchg(43)
Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(43), LkGmblr-Def/EndRdx(45)
Level 41: Gloom -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(45), Dev'n-Dmg/Rchg(45), Dev'n-Acc/Dmg/Rchg(46), Dev'n-Acc/Dmg/EndRdx/Rchg(46)
Level 44: Darkest Night -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitDeb(46), DarkWD-ToHitdeb/Rchg/EndRdx(48)
Level 47: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/EndRdx(48)
Level 49: Strength of Will -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(50), RctvArm-ResDam/Rchg(50), RctvArm-ResDam/EndRdx/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
------------
Set Bonus Totals:- 3% DamageBuff(Smashing)
- 3% DamageBuff(Lethal)
- 3% DamageBuff(Fire)
- 3% DamageBuff(Cold)
- 3% DamageBuff(Energy)
- 3% DamageBuff(Negative)
- 3% DamageBuff(Toxic)
- 3% DamageBuff(Psionic)
- 6.75% Defense(Smashing)
- 6.75% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 9.88% Defense(Energy)
- 9.88% Defense(Negative)
- 3% Defense(Psionic)
- 4.88% Defense(Melee)
- 6.44% Defense(Ranged)
- 3% Defense(AoE)
- 1.8% Max End
- 30% Enhancement(Accuracy)
- 37.5% Enhancement(RechargeTime)
- 6% Enhancement(Heal)
- 5% FlySpeed
- 314.8 HP (21%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Held) 3.3%
- MezResist(Immobilize) 9.9%
- 8% (0.13 End/sec) Recovery
- 100% (6.26 HP/sec) Regeneration
- 1.58% Resistance(Fire)
- 1.58% Resistance(Cold)
- 5% Resistance(Psionic)
- 5% RunSpeed
-
Quote:I think the essense of the original post is that you can stack superspeed with a stealth IO, then you don't even need a power pick and one of the 4 power pool picks. The movement penalty is actually not quite relevant if you are stealthing missions by stacking with superspeed. The movement penalty comes into play when you are not stealthing missions, for example avoiding aggro before a combat starts.Is this new? I've used Stealth + SuperSpeed on my blaster for years and never noticed any penalty... Then again, I've got Swift on that guy too.
I guess MaestroMavius is probably being sarcastic here, instead of really asking if something is new here. The traditional wisdom to stealth a mission is to pick stealth and stack with superspeed. MaestroMavius wondered why the movement penalty is relevant for such usage. -
Quote:If you just look at the power set by itself, then the improvement is not much (to be fair, some power sets are not that impressive either if you don't consider IO and power pools). However, it is pretty easy to soft cap defense (s/l, f/c and energy) nowadays. If you're not fighting something that nails the weakness of energy aura, then the performance should be quite decent, and I won't call energy aura squishy. In addition, energy aura can afford tons of toggles from power pools and patron power pool (in particular darknest night) to patch up various weaknesses. I don't think energy aura is anywhere close to top-notch, but it's ok. I hope that the dev can do a bit more to make energy aura more appealing.Is this set still underwhelming? Last time I tried it it felt unbelievably squishy for a Brute set.
But I know that they've changed things since then. On the other hand, on paper it looks like they just polished it up and attached a some new bells, to make it look better without actually fixing anything.
So, how is it stacking up these days?
Yes, it's auto-hit. -
I bet you'll object to any changes to your power choice. But anyway, I made some modifications as follows.
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Starscape: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Darkness Mastery
Hero Profile:
Level 1: Smite -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(7), T'Death-Acc/Dmg/EndRdx(19), T'Death-Dmg/EndRdx/Rchg(19), T'Death-Dam%(39)
Level 1: Focused Fighting -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(11), RedFtn-EndRdx/Rchg(17), RedFtn-Def/EndRdx/Rchg(23), RedFtn-Def(23), RedFtn-EndRdx(45)
Level 2: Focused Senses -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(3), S'dpty-Def/EndRdx/Rchg(3), S'dpty-Def(17)
Level 4: Shadow Maul -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(5), Sciroc-Dmg/Rchg(5), Sciroc-Acc/Rchg(13), Sciroc-Acc/Dmg/EndRdx(13)
Level 6: Touch of Fear -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(40), SipInsght-Acc/Rchg(40), SipInsght-ToHitDeb/EndRdx/Rchg(43), SipInsght-Acc/EndRdx/Rchg(43), SipInsght-%ToHit(43)
Level 8: Siphon Life -- Nictus-Heal(A), Nictus-Acc/Heal(9), Nictus-Heal/HP/Regen/Rchg(9), C'ngImp-Acc/Dmg/Rchg(15), Dmg-I(15), Dmg-I(37)
Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(11)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(37)
Level 14: Super Speed -- QckFt-EndRdx/RunSpd(A)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Mrcl-Rcvry+(A)
Level 20: Stamina -- EndMod-I(A), Efficacy-EndMod(21), Efficacy-EndMod/Acc(21)
Level 22: Dark Consumption -- Erad-Dmg(A), Erad-Acc/Rchg(31), Erad-Dmg/Rchg(31), Erad-Acc/Dmg/Rchg(31), EndMod-I(40), EndMod-I(46)
Level 24: Boxing -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(25), Mako-Dmg/Rchg(25), Mako-Acc/EndRdx/Rchg(27), Mako-Acc/Dmg/EndRdx/Rchg(39), Mako-Dam%(45)
Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(39)
Level 28: Quickness -- Run-I(A)
Level 30: Dodge -- DefBuff-I(A), DefBuff-I(42)
Level 32: Midnight Grasp -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(33), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(34)
Level 35: Evasion -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(36), S'dpty-Def/EndRdx/Rchg(36), S'dpty-Def(36), S'dpty-EndRdx(46)
Level 38: Agile -- DefBuff-I(A), DefBuff-I(42)
Level 41: Lucky -- DefBuff-I(A), DefBuff-I(42)
Level 44: Petrifying Gaze -- Lock-Acc/Hold(A), Lock-Acc/Rchg(45), Lock-Rchg/Hold(46), Lock-EndRdx/Rchg/Hold(50), Lock-Acc/EndRdx/Rchg/Hold(50), Lock-%Hold(50)
Level 47: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx(48), Aegis-ResDam/EndRdx/Rchg(48), Aegis-ResDam(48)
Level 49: Combat Jumping -- Ksmt-ToHit+(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 4: Ninja Run -
I made a build based on yours. I try to put in more +HP and +regen (you regenerate faster with higher HP). I squeeze in some smashing/lethal defense. Darkest night from soul mastery can stack with your defense to boost your survival. Since your original build has some +recharge, I try to keep it as well. Hopefully, this can give you a start.
Villain Plan by Mids' Villain Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Oodja Nikabolokov: Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/EndRdx/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5)
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(7), Numna-Heal/Rchg(9), S'fstPrt-ResDam/Def+(9), ResDam-I(11)
Level 2: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(15)
Level 4: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx/Rchg(17), C'ngImp-Acc/Dmg/Rchg(17)
Level 6: Fast Healing -- Heal-I(A), Heal-I(21), RgnTis-Regen+(21)
Level 8: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(23), C'ngImp-Dmg/EndRdx/Rchg(23), C'ngImp-Acc/Dmg/Rchg(25), C'ngImp-Acc/Dmg/EndRdx(25)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(11), LkGmblr-Def(27), LkGmblr-Def/EndRdx(29)
Level 12: Swift -- Run-I(A)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(19), Numna-Heal/Rchg(29), DarkWD-ToHitDeb(31), DarkWD-ToHitDeb/EndRdx(50)
Level 18: Rage -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(19), RechRdx-I(34), RechRdx-I(34)
Level 20: Super Jump -- Jump-I(A)
Level 22: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(27), Heal-I(31)
Level 24: Stamina -- EndMod-I(A), P'Shift-End%(31), P'Shift-EndMod/Acc(36), P'Shift-EndMod(37)
Level 26: Quick Recovery -- EndMod-I(A), P'Shift-EndMod(34), P'Shift-End%(37), P'Shift-EndMod/Acc(37)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(33), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39)
Level 30: Boxing -- Empty(A)
Level 32: Foot Stomp -- Sciroc-Dmg/Rchg(A), Sciroc-Acc/Dmg/EndRdx(33), Erad-Acc/Dmg/EndRdx/Rchg(33), Erad-Acc/Dmg/Rchg(39), Erad-Dmg/Rchg(40), Erad-Acc/Rchg(40)
Level 35: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(43)
Level 38: Strength of Will -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(40), RctvArm-ResDam/Rchg(43), RctvArm-ResDam/EndRdx/Rchg(43)
Level 41: Soul Tentacles -- Enf'dOp-Immob/Rng(A), Enf'dOp-Acc/Immob/Rchg(42), Enf'dOp-Acc/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-EndRdx/Immob(46)
Level 44: Darkest Night -- DisWord-ToHitDeb(A), DisWord-ToHitDeb/Rchg(45), DisWord-ToHitDeb/Rchg/EndRdx(45), DarkWD-ToHitDeb/EndRdx(45), DarkWD-ToHitdeb/Rchg/EndRdx(46), DarkWD-Rchg/EndRdx(46)
Level 47: Weave -- LkGmblr-Rchg+(A), S'dpty-Def(48), S'dpty-Def/EndRdx(48), S'dpty-Def/EndRdx/Rchg(48)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 2: Ninja Run
------------
Set Bonus Totals:- 12.4% Defense(Smashing)
- 12.4% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 9.88% Defense(Energy)
- 9.88% Defense(Negative)
- 3% Defense(Psionic)
- 7.69% Defense(Melee)
- 6.44% Defense(Ranged)
- 3% Defense(AoE)
- 1.8% Max End
- 3% Enhancement(Immobilize)
- 48.8% Enhancement(RechargeTime)
- 39% Enhancement(Accuracy)
- 10% FlySpeed
- 286.7 HP (19.1%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Confused) 1.65%
- MezResist(Immobilize) 9.9%
- 2.5% (0.04 End/sec) Recovery
- 70% (4.38 HP/sec) Regeneration
- 1.88% Resistance(Negative)
- 10% RunSpeed
-
Below is the build in the OP with a datalink.
I see various traces of franken-slotting. It seems like you just slot as you level. For survival, you can go for HP, regeneration and defense bonus. Many people like +recharge for more damage, and I think you want +recharge as well from your build. Maybe you have to make a decision yourself on how you want to balance between the various bonuses, clean up the franken-slotting, and then post your revised build here.
Villain Plan by Mids' Villain Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Oodja Nikabolokov: Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Villain Profile:
Level 1: Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(7)
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(7), Dct'dW-Heal(9), ResDam-I(9), ResDam-I(11), ResDam-I(11)
Level 2: Mind Over Body -- ResDam-I(A), TtmC'tng-ResDam(13), Aegis-EndRdx/Rchg(13), Aegis-ResDam(15)
Level 4: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(15), C'ngImp-Dmg/Rchg(17), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(19), C'ngImp-Dmg/EndRdx/Rchg(19)
Level 6: Fast Healing -- Dct'dW-Heal(A), Numna-Heal(21), Numna-Heal/EndRdx(21)
Level 8: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(23), C'ngImp-Dmg/Rchg(23), C'ngImp-Acc/Dmg/Rchg(25), C'ngImp-Acc/Dmg/EndRdx(25), C'ngImp-Dmg/EndRdx/Rchg(27)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def(27), DefBuff-I(29), EndRdx-I(29)
Level 12: Swift -- Run-I(A)
Level 14: Combat Jumping -- DefBuff-I(A), DefBuff-I(31), EndRdx-I(31)
Level 16: Rise to the Challenge -- Heal-I(A), Heal-I(31), Heal-I(33), DarkWD-ToHitDeb(33), DarkWD-ToHitdeb/Rchg/EndRdx(33), DarkWD-ToHitDeb/EndRdx(34)
Level 18: Rage -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(34), GSFC-ToHit(34), GSFC-ToHit/Rchg(36), GSFC-Build%(36)
Level 20: Super Jump -- Jump-I(A), Jump-I(46)
Level 22: Health -- Numna-Regen/Rcvry+(A)
Level 24: Stamina -- EndMod-I(A), EndMod-I(36), EndMod-I(37)
Level 26: Quick Recovery -- P'Shift-EndMod(A), EndMod-I(37), EndMod-I(37)
Level 28: Hurl -- Dev'n-Acc/Dmg(A), Dev'n-Hold%(39), Dev'n-Dmg/Rchg(39), Dev'n-Acc/Dmg/Rchg(39)
Level 30: Boxing -- Dmg-I(A), Acc-I(40)
Level 32: Foot Stomp -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(40), Sciroc-Dmg/Rchg(40), Sciroc-Acc/Rchg(42), Sciroc-Acc/Dmg/EndRdx(42), Sciroc-Dam%(42)
Level 35: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(43), DefBuff-I(43), EndRdx-I(43)
Level 38: Resurgence -- RechRdx-I(A)
Level 41: Strength of Will -- ResDam-I(A), TtmC'tng-ResDam(45), Aegis-ResDam(45), Aegis-EndRdx/Rchg(45)
Level 44: Tough -- ResDam-I(A), ResDam-I(46), EndRdx-I(46), ResDam-I(50)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(48), DefBuff-I(48), EndRdx-I(48)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 2: Ninja Run -
I don't think energy aura relies on +recharge. However, if you decide to use purple sets, you can make a perma-hasten build (on top of soft-capping defense), which is probably just for fun and more smashing.
If you want to go for the sixth slot of the purple sets, you probably want to take energy protection to stack the toxic resistance. I think such setup would be a nice touch to patch the toxic weakness. You probably have to make the build yourself and see how you can squeeze in energy protection and the slots for toxic resistance.
As mentioned above, you can consider soul mastery as well. Actually, soul tentacles and dark obliteration are not bad AoE attacks. Given the investment that you want to put in, I don't think soft-capping defense is an issue, so darkest night is more like an insurance when defense debuff kicks in. -
Quote:You can see this more clearly by looking at stealth powers as a whole. Stealth powers in primary and secondary power sets (energy cloak, cloak of darkness and cloaking device) are designed for combat. They don't have movement penalty. While for the stealth in the power pool, it is designed to allow players to sneak in missions to accomplish certain mission objectives. Thematically, this gives stealth in the power pool a movement penalty.Running the Stealth power from the Concealment pool lowers Run and Fly speeds by 35%. What is the justification for this penalty?
Quote:Stealth has almost been completely replaced by the Stealth IOs, it doesn't offer complete invisibility on its own, it uses quite a bit of end (compared to Combat Jumping, another power pool tier 1) and yet it still needs a penalty?
In my opinion, while the stealth power has a slightly larger stealth radius and a small defense bonus, but given the endurance cost, movement penalty, a power pick and a power pool pick, I don't see the stealth power has a clear edge compared to the stealth IO. I believe the rarity of the IO should make up for that, but I think that it is still quite affordable to general players after a certain period of playing. I hope that something can be done about stealth, and maybe even to the stealth powers in the primary and secondary sets. -
What I guess is that the scrapper was annoyed by all the effects consistently happening in his proximity. And he probably thought that you were just following him around spamming your powers. I think the whole issue is not really too big a deal. The scrapper is probably not quite familiar with how kinetics works. Sometimes, the gameplay of CoH is a little repetitive and a person might be mistaken of being a leech.
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Signing up for the ITF. My global is @Petal Mist
Cya tomorrow.
Quote:I took a "group pic" inside the mission.Group pics:
1. Kiss it, Ice Mistral!
2. Where'd everybody go?
3. These are not the office supplies you're looking for...
4. ? -
I'm from Hong Kong, and now in US. I think Hong Kong holds some kind of gaming convention every year.
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Quote:The_Red is changed to runothered. The guide is here. Is this the Stone/Dark guide by Tempest_56? It was written pretty close to I7.The following guides seem to have vanished:
- The Brute Test (Smurphy) [I11]
- A Stone/Dark Guide (Tempest_56)
- The Red’s Guide to SS/WP v2.0 (The_Red)
Edit: Smurphy informed me that his Brute test guide became his second post in the Endurance Dysfunction and You! guide. Maybe you can merge the two entries from Smurphy into one. -
Quote:You can just remove them. Most of the time, it is ok. Some time ago, there were issues that the old driver files were not overwritten or removed from the system after uninstall, and they gave issues to the newly installed drivers. The driver cleaner is to make sure that you don't have this issue. If you don't have the program, you just have to trust Nvidia installation program in removing and overwriting things properly.OK, suppose I have my video drivers currently installed and I want to reinstall them. Can I remove JUST them without messing up something else? Specifically since PhysX drivers seem to come with the nVidia package. How much would I need to reinstall? What else would I need to touch up?
For your problem, I think you can do Windows update as well as updating your drivers. If there are any diagnostic tools (like windows memory diagnostic tools and those from HP) that you can run, give them a run. I suppose a new machine has no virus. I guess that's all you can do on your side. After that, I think it's probably more efficient to call up customer support. It is not unusual if the video card, power supply or some hardware are defective nowadays.
Hope that you can resolve this problem soon. -
A new guide on energy aura was posted. Maximal survival guide for Fiery Melee/Energy Aura Brutes
I did a search for existing guides on energy aura brutes as well. All of them are written before Issue 13 when energy aura was buffed. Some of them are pretty old like 3 to 4 years ago and not updated. However, I just list what I found.
Darkness Bound- a Guide to Dark melee/Energy Aura
Energy Melee/Energy Aura Brute Guide
The Masochist's Fire/Energy Brute Guide
Elec/Eng/Mu Brute IO Example
An EM/EA Brute's Guide to Level 40 -
Signing up for the coming Ice Mistral SF. My global is @Petal Mist
Thank you.