SS/EA build Help


Ahmon

 

Posted

Hello guys,

Well im just starting this brute now and its awesome fun and was thinking of IO'ing it out for Strike Forces and stuff. Not sure how expensive the IO's i have slotted are and whats the best lvl to get them at for SF's? Trying to get the defence up as high as i could lol.

Any help would be awesome

Villain Plan by Mids' Villain Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

K2.: Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Energy Aura
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(15), Mako-Acc/EndRdx/Rchg(21)
Level 1: Kinetic Shield -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(7), LkGmblr-Def/Rchg(21)
Level 2: Dampening Field -- RctvArm-ResDam/Rchg(A), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam(25), RctvArm-ResDam/EndRdx/Rchg(34), S'fstPrt-ResDam/Def+(40)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(13), Mako-Acc/EndRdx/Rchg(27)
Level 6: Power Shield -- Krma-ResKB(A), Krma-Def/EndRdx(36), Krma-Def/Rchg(43), LkGmblr-Rchg+(43)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(11), Mako-Acc/EndRdx/Rchg(13)
Level 10: Entropy Shield -- EndRdx-I(A)
Level 12: Swift -- Run-I(A)
Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(15)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 18: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(19), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Build%(27), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(37)
Level 20: Energy Cloak -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(40), LkGmblr-Rchg+(46)
Level 22: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(23), Efficacy-EndMod/Acc(23), Efficacy-EndMod/EndRdx(25)
Level 24: Super Speed -- Clrty-Stlth(A)
Level 26: Kick -- Acc-I(A)
Level 28: Energy Drain -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(29), Dct'dW-Rchg(29), Dct'dW-Heal/EndRdx/Rchg(39), Dct'dW-EndRdx/Rchg(40)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(31), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(31)
Level 32: Foot Stomp -- M'Strk-Dmg/Rchg(A), M'Strk-Dmg/EndRdx(33), M'Strk-Acc/Dmg(33), M'Strk-Acc/EndRdx(33), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(34)
Level 35: Energy Protection -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(36), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(37)
Level 38: Overload -- Dct'dW-Heal/Rchg(A), Dct'dW-EndRdx/Rchg(39), Dct'dW-Rchg(39), Dct'dW-Heal/EndRdx/Rchg(42), Dct'dW-Heal/EndRdx(43)
Level 41: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(42), LkGmblr-Rchg+(42)
Level 44: Gloom -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(45), SipInsght-Acc/Rchg(45), SipInsght-ToHitDeb/EndRdx/Rchg(45), SipInsght-Acc/EndRdx/Rchg(46), Dmg-I(46)
Level 47: Darkest Night -- DisWord-ToHitDeb(A), DisWord-ToHitDeb/Rchg(48), DisWord-ToHitDeb/Rchg/EndRdx(48), DarkWD-ToHitDeb/EndRdx(48)
Level 49: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(50), Mocking-Acc/Rchg(50), Mocking-Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 2: Ninja Run
------------
Set Bonus Totals:

  • 2.5% DamageBuff(Smashing)
  • 2.5% DamageBuff(Lethal)
  • 2.5% DamageBuff(Fire)
  • 2.5% DamageBuff(Cold)
  • 2.5% DamageBuff(Energy)
  • 2.5% DamageBuff(Negative)
  • 2.5% DamageBuff(Toxic)
  • 2.5% DamageBuff(Psionic)
  • 27.7% Defense(Smashing)
  • 27.7% Defense(Lethal)
  • 5.19% Defense(Fire)
  • 5.19% Defense(Cold)
  • 8% Defense(Energy)
  • 8% Defense(Negative)
  • 3% Defense(Psionic)
  • 18.6% Defense(Melee)
  • 7.38% Defense(Ranged)
  • 7.38% Defense(AoE)
  • 1.8% Max End
  • 9% Enhancement(Accuracy)
  • 8% Enhancement(Heal)
  • 32.5% Enhancement(RechargeTime)
  • 9% FlySpeed
  • 185.5 HP (12.4%) HitPoints
  • 9% JumpHeight
  • 9% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 1.65%
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 14.9%
  • MezResist(Sleep) 1.65%
  • MezResist(Stun) 1.65%
  • MezResist(Terrorized) 4.4%
  • 4% (0.07 End/sec) Recovery
  • 40% (2.5 HP/sec) Regeneration
  • 3.47% Resistance(Fire)
  • 3.47% Resistance(Cold)
  • 9% RunSpeed
  • 3.5% XPDebtProtection



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@Everest
@Hoey Moey - Retired

 

Posted

Depends on which strike forces you want to run. Most people pick level 35 or level 50 enhancements, depending on whether they farm or not.

The IO's you've picked are mostly cheap(ish) sets. However, those Luck of the Gambler +Recharge IO's are very, very expensive,

As to your build, I don't like your philosophy. Enhancements are first to enhance powers, then to get set bonuses. Your attacks are low damage, your recharge is subpar and you've wasted some slots entirely in my opinion. Dampening Field barely gives you 3.5% extra resistance to smashing/lethal at the cost of 3 slots. Foot Stomp doesn't have a Force Feedback proc. Gloom should probably get a damage set instead of forcing it into a role it doesn't like.

I think you should take Combat Jumping instead of Taunt. I think you should take Hurdle instead of Swift - Super Speed is plenty fast enough and seems to cap easily. I think you should get Dark Obliteration instead of Darkest Night, but that might be wrong depending on what you want to do with the build. In fact, I could be entirely wrong. In my experience, none of the level 50 strike forces require you to have defense higher than the 45% soft cap. As a damage-dealing Brute with no heals on the ITF, for example, you can gorge a purple or step up/out when a group of enemies manages to begin a cascading defense failure and stay alive most of the time. With Energy Drain every 18 seconds, I'd imagine it's that must less necessary to buffer the soft cap. Then again, if this is for a balls-out tank, I don't really know how relevant that is.


 

Posted

Is this any better? Changed a few things around.

Villain Plan by Mids' Villain Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

K2.: Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Energy Aura
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(15), Mako-Acc/EndRdx/Rchg(21)
Level 1: Kinetic Shield -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(7), LkGmblr-Def/Rchg(21)
Level 2: Dampening Field -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(7), Aegis-ResDam/Rchg(25), S'fstPrt-ResKB(34), S'fstPrt-ResDam/Def+(40)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(13), Mako-Acc/EndRdx/Rchg(27)
Level 6: Power Shield -- Krma-ResKB(A), Krma-Def/EndRdx(36), Krma-Def/Rchg(43), LkGmblr-Rchg+(43)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(11), Mako-Acc/EndRdx/Rchg(13)
Level 10: Entropy Shield -- EndRdx-I(A)
Level 12: Hurdle -- Jump-I(A)
Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(15)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 18: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(19), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Build%(27), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(37)
Level 20: Energy Cloak -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(40), LkGmblr-Rchg+(46)
Level 22: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(23), Efficacy-EndMod/Acc(23), Efficacy-EndMod/EndRdx(25)
Level 24: Super Speed -- Clrty-Stlth(A)
Level 26: Kick -- Acc-I(A)
Level 28: Energy Drain -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(29), Dct'dW-Rchg(29), Dct'dW-Heal/EndRdx/Rchg(39), Dct'dW-EndRdx/Rchg(40)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(31), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(31)
Level 32: Foot Stomp -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg/Rchg(33), Erad-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-Acc/Dmg/Rchg(34), FrcFbk-Rechg%(34)
Level 35: Energy Protection -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(36), Aegis-ResDam/Rchg(36), Aegis-Psi/Status(37)
Level 38: Overload -- Dct'dW-Heal/Rchg(A), Dct'dW-EndRdx/Rchg(39), Dct'dW-Rchg(39), Dct'dW-Heal/EndRdx/Rchg(42), Dct'dW-Heal/EndRdx(43)
Level 41: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(42), LkGmblr-Rchg+(42)
Level 44: Gloom -- Mael'Fry-Acc/Dmg(A), Mael'Fry-Dmg/Rchg(45), Mael'Fry-Dmg/EndRdx/Rchg(45), Thundr-Acc/Dmg/EndRdx(45), Thundr-Acc/Dmg/Rchg(46), Thundr-Dmg/EndRdx/Rchg(46)
Level 47: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50), SipInsght-Acc/Rchg(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 2: Ninja Run
------------
Set Bonus Totals:

  • 2.5% DamageBuff(Smashing)
  • 2.5% DamageBuff(Lethal)
  • 2.5% DamageBuff(Fire)
  • 2.5% DamageBuff(Cold)
  • 2.5% DamageBuff(Energy)
  • 2.5% DamageBuff(Negative)
  • 2.5% DamageBuff(Toxic)
  • 2.5% DamageBuff(Psionic)
  • 16.8% Defense(Smashing)
  • 16.8% Defense(Lethal)
  • 12.4% Defense(Fire)
  • 12.4% Defense(Cold)
  • 11.1% Defense(Energy)
  • 11.1% Defense(Negative)
  • 3% Defense(Psionic)
  • 11.8% Defense(Melee)
  • 8.94% Defense(Ranged)
  • 9.56% Defense(AoE)
  • 1.8% Max End
  • 8% Enhancement(Heal)
  • 46.3% Enhancement(RechargeTime)
  • 9% Enhancement(Accuracy)
  • 5% FlySpeed
  • 185.5 HP (12.4%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Immobilize) 12.7%
  • MezResist(Stun) 2.2%
  • MezResist(Terrorized) 4.4%
  • 10% (0.17 End/sec) Recovery
  • 50% (3.13 HP/sec) Regeneration
  • 4.1% Resistance(Fire)
  • 4.1% Resistance(Cold)
  • 3% Resistance(Psionic)
  • 18% RunSpeed
  • 4% XPDebtProtection



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@Everest
@Hoey Moey - Retired

 

Posted

To my mind, yes - that's much better!

However, I do think I'd change a couple things to streamline it more:

1) Trim the -KB IO from Dampening Field.
2) Trim the +Def IO from Combat Jumping
3) Change Power Shield to a 4-slot LotG. This raises overall defense to F/C/E/N about 2% and increases your benefits from set bonuses a little bit.
4) Use the Mako's Bite quad instead of the triple in Punch and Haymaker. Gives a little bit more single-target punch at little cost in End/Rchg.
5) Use Kinetic Crash End/Rchg instead of the Mako's Bite triple in Knockout Blow. Accuracy is already 90% instead of 75% base for KoB - I don't think it merits as much focus.
6) Use Multi-Strike Dam/End instead of Obliteration triple in Foot Stomp. This power seems to be the major endurance sink for Super Strength. The 3/6 Eradication is very clever, but you still need to focus on enhancing the power itself!

This leaves 2 free slots to use wantonly. I couldn't find much better use for them than to put them in Stamina for 5% recharge and 2.5% damage. I think the added offense outweighs the -KB and 10% regen you're losing.

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That's the modified build I propose. Good luck!


 

Posted

I think your power choice in the original post is ok. Choices like swift or hurdle, taunt or no taunt, darkest night or not are pretty subjective.

About your optimization of set bonus, there is no unique way of doing it. I think if you use darkest night, then you don't need to push your defense well beyond 45%, as darkest night takes care of the effect of defense debuff. You're better off optimizing for various bonus instead of just s/l defense alone. Otherwise, I think your slotting is ok, except energy drain where you can slot for both heal and endurance, and gloom where you can slot for damage. If you worry about survival, feel free to check out my guide on EA.