SS/FA build critique


Fiery-Enforcer

 

Posted

Ello all,

I picked up my 24 SS/FA Brute (513 days since last login lol) and got him to 33, I had so much fun I played him for 12 hours straight.

My intention was to turn him into a farmer, but I'm liking him so much (rare for someone who isn't a melee fan except on Stalkers) that I want him to perform well all around so I'll try to use 35 IOs instead of 50s.

Will this be enough for him to farm, considering the recharge isn't that great because of the not-so-expensive build? I have a SS/WP at 28 but... I don't like him, I like active secondaries with damage auras.

I know it's enough for normal content because I can tank well with some support at 33 with SOs and I run solo at +1/x4 since level 28 with bosses (even carnies but then again I use a ton of insps with them), I'm not going for a defense build because I always run out of slots and gimp my recharge on /fire builds, so I went for rech, recovery and maxhp (Weave is just there for the Lotg) and tried to kep the build cheap. I know it's not ZOMG levels of recharge, but is it enough to farm Nemesis? I'll get the accos till I hit 50, and of course I'll make changes later like Hecatomb in Haymaker and Armaggedon in FS.

Thanks for any answer

Villain Plan by Mids' Villain Designer 1,621
http://www.cohplanner.com/

Click this DataLink to open the build!

Kioshi on Fire: Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(5)
Level 1: Fire Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx/Rchg(7), TtmC'tng-ResDam(7), S'fstPrt-ResDam/EndRdx(9), S'fstPrt-ResKB(36)
Level 2: Haymaker -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(13), Mako-Acc/EndRdx/Rchg(39)
Level 4: Healing Flames -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal(17), Dct'dW-Rchg(17)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Knockout Blow -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(19), C'ngImp-Acc/Dmg/Rchg(19), Mako-Acc/EndRdx/Rchg(21), Mako-Dmg/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(23)
Level 10: Hurdle -- Jump-I(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(23)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Plasma Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(25), ImpArm-ResDam/Rchg(27), ImpArm-ResDam(27)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(29)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc(33), P'Shift-End%(33)
Level 22: Rage -- GSFC-ToHit/Rchg(A), GSFC-ToHit(25), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(33)
Level 24: Blazing Aura -- M'Strk-Dmg/EndRdx(A), M'Strk-Acc/Dmg/EndRdx(37), Sciroc-Dmg/EndRdx(37), Sciroc-Acc/Dmg/EndRdx(37)
Level 26: Consume -- P'Shift-EndMod/Acc/Rchg(A), P'Shift-Acc/Rchg(31), P'Shift-EndMod/Rchg(39), Efficacy-EndMod/Rchg(39)
Level 28: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(29), Stpfy-Acc/EndRdx(34), Stpfy-Stun/Rng(43), Stpfy-Acc/Stun/Rchg(50)
Level 30: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx/Rchg(40), TtmC'tng-ResDam(40), S'fstPrt-ResKB(48)
Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(40), FrcFbk-Rechg%(42)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(43)
Level 38: Rise of the Phoenix -- RechRdx-I(A)
Level 41: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(43), Decim-Acc/Dmg/Rchg(45), DampS-Rchg/EndRdx(50)
Level 44: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(46), Posi-Dam%(46), RechRdx-I(46)
Level 47: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg/Rng(48), Zinger-Taunt/Rng(48), Zinger-Dam%(50)
Level 49: Weave -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 0: Ninja Run
------------
Set Bonus Totals:

  • 3% DamageBuff(Smashing)
  • 3% DamageBuff(Lethal)
  • 3% DamageBuff(Fire)
  • 3% DamageBuff(Cold)
  • 3% DamageBuff(Energy)
  • 3% DamageBuff(Negative)
  • 3% DamageBuff(Toxic)
  • 3% DamageBuff(Psionic)
  • 1,88% Defense(Psionic)
  • 4,5% Max End
  • 3% Enhancement(Stun)
  • 58,8% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 32% Enhancement(Accuracy)
  • 15% FlySpeed
  • 247,4 HP (16,5%) HitPoints
  • 15% JumpHeight
  • 15% JumpSpeed
  • Knockback (Mag -12)
  • Knockup (Mag -12)
  • MezResist(Immobilize) 12,7%
  • MezResist(Sleep) 6,05%
  • MezResist(Stun) 2,2%
  • MezResist(Terrorized) 4,95%
  • 14% (0,23 End/sec) Recovery
  • 20% (1,25 HP/sec) Regeneration
  • 2,84% Resistance(Fire)
  • 2,84% Resistance(Cold)
  • 15% RunSpeed



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Posted

The build below is not really better than yours. I just slot the powers differently.

Villain Plan by Mids' Villain Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Punch -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg(5), C'ngImp-Dmg/EndRdx(5)
Level 1: Fire Shield -- S'fstPrt-ResDam/Def+(A), TtmC'tng-ResDam(11), TtmC'tng-ResDam/EndRdx(11), TtmC'tng-ResDam/EndRdx/Rchg(13)
Level 2: Blazing Aura -- C'ngBlow-Dmg/EndRdx(A), M'Strk-Dmg/EndRdx(37), M'Strk-Acc/Dmg/EndRdx(46), Sciroc-Acc/Dmg/EndRdx(46)
Level 4: Healing Flames -- Heal-I(A), RechRdx-I(13), Numna-Heal/EndRdx(19), Numna-EndRdx/Rchg(19), Numna-Heal/Rchg(25)
Level 6: Boxing -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx/Rchg(9)
Level 8: Knockout Blow -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Dmg/EndRdx(17), C'ngImp-Acc/Dmg(17)
Level 10: Temperature Protection -- S'fstPrt-ResKB(A)
Level 12: Swift -- Run-I(A)
Level 14: Health -- Mrcl-Rcvry+(A)
Level 16: Plasma Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(23), TtmC'tng-EndRdx(23), ResDam-I(36)
Level 18: Rage -- AdjTgt-ToHit(A), AdjTgt-Rchg(27), AdjTgt-ToHit/Rchg(27), AdjTgt-ToHit/EndRdx/Rchg(29), AdjTgt-EndRdx/Rchg(29)
Level 20: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod(21)
Level 22: Consume -- P'Shift-EndMod/Acc(A), P'Shift-EndMod/Rchg(25), P'Shift-Acc/Rchg(40), P'Shift-EndMod(48)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A)
Level 26: Hurl -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(37), Decim-Dmg/Rchg(37), Decim-Acc/EndRdx/Rchg(39), Decim-Acc/Dmg/Rchg(39)
Level 28: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(31), TtmC'tng-EndRdx(31), ResDam-I(39)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(34)
Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), EndRdx-I(34)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 38: Rise of the Phoenix -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(40), Stpfy-Acc/EndRdx(40), Stpfy-Stun/Rng(43), Stpfy-Acc/Stun/Rchg(50)
Level 41: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(42), Mocking-Taunt/Rchg/Rng(42), Mocking-Acc/Rchg(42), Mocking-Taunt/Rng(43), Mocking-Rchg(43)
Level 44: Soul Tentacles -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
Level 47: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(50), Posi-Acc/Dmg/EndRdx(50)
Level 49: Super Jump -- Jump-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 5% DamageBuff(Smashing)
  • 5% DamageBuff(Lethal)
  • 5% DamageBuff(Fire)
  • 5% DamageBuff(Cold)
  • 5% DamageBuff(Energy)
  • 5% DamageBuff(Negative)
  • 5% DamageBuff(Toxic)
  • 5% DamageBuff(Psionic)
  • 5.5% Defense(Smashing)
  • 5.5% Defense(Lethal)
  • 6.13% Defense(Fire)
  • 6.13% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 3% Defense(Psionic)
  • 4.25% Defense(Melee)
  • 3% Defense(Ranged)
  • 4.56% Defense(AoE)
  • 4.05% Max End
  • 57% Enhancement(Accuracy)
  • 72.5% Enhancement(RechargeTime)
  • 3% Enhancement(Stun)
  • 10% FlySpeed
  • 264.2 HP (17.6%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 9.35%
  • MezResist(Sleep) 8.25%
  • MezResist(Stun) 2.2%
  • 10% (0.17 End/sec) Recovery
  • 22% (1.38 HP/sec) Regeneration
  • 3.15% Resistance(Fire)
  • 3.15% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 10% RunSpeed


 

Posted

Thank you, I'll look into your build when I reboot into Windows next time. More recharge, a bit more HP, I like it! Just gotta check the rech times on KO Blow and other stuff. I'll keep Gloom anyway (bosses). And I wanna keep the -12 KB because ppl like Silas told me 12 pts are needed for the Fake Nemesis. Your response is much appreciated, I may get some ideas especially to up the recharge


 

Posted

I can't live without Haymaker like you did in your build, I'll have to find some recharge bonuses elsewhere, I'm so tired of respeccing 2 50s and a 40, all full of IOs, that I can't think about mids now lol.

But I think my build will have to do, I'll test him for farming... he's 33 atm.

(hate the BM, no PS: chance for my end for sale up to level 35)


 

Posted

Kaaaaaay so:

First of all, lol at the character name in the planner.

Looks really solid. The only thing you might want to do is swap the recharge in Dark Oblit for an end rdx. You're basically trading 3 seconds of recharge for about 3 endurance. Given how end heavy SS/FA is, how you've got plenty of recharge in your build and Dark Oblit is largely supplementary to Footstomp, it's a good trade.

I'd also take a slot from FE and put it into Healing Flames for the DW heal/end. Or, drop the recharge for the heal/end and put in a Numina End/Rech. You really want heal and rech in HF to be ED-maxed and as much end rdx as you can get. As a reference, my HF is slotted 5 Panaceas (all minus the lolproc) and a DW end/rech. ED-red heal end and recharge rdx.

Other than those very minor tweaks, looks great.


Support Guides for all Corruptor secondaries and Fortunatas
The Melee Teaming Guide for Melee Mans

 

Posted

Thnks Silas, I knew you had a SS/Fire! So this 60%ish recharge is good enough? Of course I'll add more when I can afford purples, but is it ok to 'begin' then? I have a 28 ss/wp (which is said to be able to farm with common IOs) but wp is so boring... I'm used to play squishies or stalkers (which are kinda squishy, even more when I leveled my first two), so I like active secondaries, my only 50 scrapper is dm/da. I'm kinda poor redside but this build I can afford.

I'll change the HF and FE thing. Oh and the dark oblit too.

And that's his 'real' name on the game, and he's level 34 now! lol


 

Posted

That should be enough recharge for farming. You can probably run +2/x8 without too many problems while maybe being a little more conservative with your inspirations.


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

Posted

Yeah, I'd say 60ish% should be fine. I hear you about SS/WP, man. It may be crazy-effective but it bores me to tears.

Some people love that about sets like WP, that you can just toggle up and go, but it's not for me. I like to be more involved.

I'd say the build will do just fine. Get yourself Liberate, smash some Nemesis. Rinse, repeat.

Edit: Noooo don't be conservative with inspirations What I do is keep 3 rows of Emergency Eats. One row of big greens, one row of big blues and a row of big purples. Pop one if I absolutely need to, they drop off bosses all the time. The other two rows, I eat (and combine if I need something specific) as I go.

Om nom nom, moar insp eaten = win. The better you are about eating your insp the smoother things go. If you're solo you'll get insp falling from the sky on higher spawn sizes.


Support Guides for all Corruptor secondaries and Fortunatas
The Melee Teaming Guide for Melee Mans

 

Posted

Nice, I always read that SS/Fire needs 'serious IOing' to be effective, so I was wondering if I needed to have a crazy build if this one I can afford would work.

And yeah, I hear ya about insp munching. I was soloing this Brute (at level 30) at +1/x4 w/ bosses on a Carnie map and doing fine. Later I assembled a 8-man team and they were good, really, but we got trounced on another Carnie mish, including the Mace/WP, because insps didn't drop like rain for me. Then we had to use stratagy and stuff and did well but still...

Same thing today, Shivan ouro mission with a 28 fm/sd scrap +1/x4/bosses who was always at like -10 defenses because of the debuffing. And no self heal. It was cake because of the insp rain too.

This is kind of a way to pl yourself lol. I'll look for smurphy insp combining binds, I know he has it somewhere in some corr thread.


 

Posted

Well certainly use inspirations. What I meant by being conservative was not to go too crazy with them and keep some available for when you really need them.


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

Posted

Oh sure Fiery, I got a lot of 'training' on using/keeping insps yesterday with all the +1/x4 soloing craziness with SOs especially on my fm/sd (b/c of no self heal). And yes I died on the Mender Lazarus TF because I abused of it (vampires hitting quite often me at 68% def to all, wth.... yeah I know the cap is 45%, as I said I was overusing them).

And SS is a weird powerset eh, you get KO Blow at 8, think 'ZOMG awesome' and at 12 you're feeling meh again until Footstomp. I guess that's why my SS/WP was parked at 28 and the /Fire was at 24 for more than a year - but at least /Fire had his damage aura (love them) since 22.

Btw, found the insp combine thingie I was looking for, in case it interests any of you guys: http://boards.cityofheroes.com/showthread.php?t=218690


 

Posted

t Fiery, Ah yeah, it was more a comment on my own playstyle since I used to be terrible about hoarding inspirations. I'd keep a row of big greens, 2 rows of big blues and 2 rows of big purples.

You know, in case I needed them. But I'd never use them so they'd either never get used, (since, you know, the whole point of IOing out Banefire was so that I wouldn't need insp to run ), or I'd die with a full tray of insp and feel foolish. I was always keeping them for that emergency big enough to warrant them, but it never came and all the while I was wasting hundreds and hundreds of potential insp drops.

I'm still lazy about insp, it's too easy to just let the tray fill up and forget about them. But whenever I am good about using them, it's awesome. Especially on something that kills as fast as a SS/FA.

t Kioshi, Yeah, SS is definitely a bit of a kooky powerset.

My brute was originally a SS/Elec (waaay before the Energize change) but got deleted and rerolled in the low 20s. Horrible endurance problems, couldn't see myself slogging through till the 30s.

/FA was a set I was familiar with and knew I could work with. SS and FA just complement each other so well. Plus an armour set without a damage aura makes me so sad :P they work wonders in the low levels for end management and damage.


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