My final SS/Fire brute build
Whoops, his names Jabberdon, my keyboard got screwed today when this link was open.
You're still sacrificing too much for that defense. I mean Temp Protection, but no Consume?
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
Jesus that's bad, I Already commented on some other build of yours (SS/Fire too, can't remember if it was a tanker or a brute), but for those who don't wanna have to download the thing:
Villain Plan by Mids' Villain Designer 1,621
http://www.cohplanner.com/
Click this DataLink to open the build!
www: Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-ResDam/Rchg(7), RctvArm-ResDam(9)
Level 2: Haymaker -- KntkC'bat-Dmg/EndRdx(A), KntkC'bat-Dmg/EndRdx/Rchg(5), KntkC'bat-Acc/Dmg(11), KntkC'bat-Dmg/Rchg(11)
Level 4: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(17), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(23), Oblit-Acc/Dmg/EndRdx/Rchg(23), Oblit-%Dam(25)
Level 6: Healing Flames -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(17), RctvArm-EndRdx(27), RctvArm-ResDam(27), Numna-Heal(31), Numna-Heal/Rchg(50)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/EndRdx/Rchg(13), KntkC'bat-Dmg/Rchg(25)
Level 10: Hurdle -- Jump-I(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 14: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(15), Zephyr-Travel(15)
Level 16: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(34), RctvArm-ResDam(34), RctvArm-ResDam/EndRdx/Rchg(36)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(19)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(37), GSFC-Build%(37)
Level 24: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rng(29), Zinger-Taunt/Rchg(31), Zinger-Dam%(31), Zinger-Taunt/Rchg/Rng(33), Zinger-Acc/Rchg(33)
Level 26: Temperature Protection -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(29)
Level 28: Kick -- FrcFbk-Rechg%(A)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(33), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-EndRdx(39)
Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(42)
Level 35: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(39), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(48)
Level 38: Fiery Embrace -- RechRdx-I(A)
Level 41: Soul Tentacles -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(43), Enf'dOp-Immob/Rng(43), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(46)
Level 44: Dark Obliteration -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(45), Dmg-I(45), SipInsght-ToHitDeb/EndRdx/Rchg(45), SipInsght-%ToHit(46), SipInsght-Acc/EndRdx/Rchg(46)
Level 47: Combat Jumping -- GftotA-Def/EndRdx(A), GftotA-Def(48), LkGmblr-Rchg+(48), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
Level 49: Rise of the Phoenix -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 0: Ninja Run
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Set Bonus Totals:
- 11% DamageBuff(Smashing)
- 11% DamageBuff(Lethal)
- 11% DamageBuff(Fire)
- 11% DamageBuff(Cold)
- 11% DamageBuff(Energy)
- 11% DamageBuff(Negative)
- 11% DamageBuff(Toxic)
- 11% DamageBuff(Psionic)
- 35,2% Defense(Smashing)
- 35,2% Defense(Lethal)
- 5,81% Defense(Fire)
- 5,81% Defense(Cold)
- 10,8% Defense(Energy)
- 10,8% Defense(Negative)
- 3% Defense(Psionic)
- 28,9% Defense(Melee)
- 11,1% Defense(Ranged)
- 8,63% Defense(AoE)
- 33,8% Enhancement(RechargeTime)
- 36% Enhancement(Accuracy)
- 3% Enhancement(Immobilize)
- 9% FlySpeed
- 129,3 HP (8,63%) HitPoints
- 9% JumpHeight
- 9% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Immobilize) 12,7%
- MezResist(Stun) 4,4%
- MezResist(Terrorized) 2,75%
- 6% (0,1 End/sec) Recovery
- 42% (2,63 HP/sec) Regeneration
- 1,88% Resistance(Negative)
- 9% RunSpeed
- 2% XPDebtProtection
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I personally am a big fan of the Healing Flames with only a Heal and a Heal/recharge and the rest resist slotting.
The Melee Teaming Guide for Melee Mans
It is ok overall. The attacks are little under-slotted, but rage can make up for it. The endurance usage maybe a bit high because there is not much endurance reduction in blazing aura in addition to the fast-recharging foot stomp. Maybe the slotting in healing flame is not optimal, but I think it's probably not too big a deal.
If you want to optimize defense, you can consider simply raising your s/l and e/en defense to around 30%, and then add darkest night on top to effectively soft cap yourself. You probably want consume for such setup. Then you'll have higher overall survival with less effort. While directly soft-capping s/l defense is great, defense debuff can easily put your effort down the drain.
Or you can take a more conventional route for ss/fire, which is emphasizing recharge such that healing flame and foot stomp can recycle faster.
Hmmm ok, a friend helped me with this build anyways, i have alot of work to do i guess
I also followed Silas's advice and ended up getting more rech and hp in HF ans got more rec due too set bonuses
http://www.cohplanner.com/mids/downl...1B84F474]Click this DataLink to open the build![/url][/b][/u][/color]
Check it out, its awesome