Softcapping Claws/WP?
In my opinion, this is probably one of the better scrapper builds I've created. Unfortunately, I'll never get around to making this toon myself.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Scrapper
Primary Power Set: Claws
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Hero Profile:
Level 1: Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), HO:Nucle(13)
Level 1: High Pain Tolerance -- Aegis-ResDam/Rchg(A), Aegis-ResDam/EndRdx(42), Aegis-ResDam(45), Numna-Heal(45), Numna-Heal/EndRdx(46), Numna-Heal/Rchg(46)
Level 2: Mind Over Body -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(5), Aegis-ResDam/EndRdx/Rchg(17), GA-3defTpProc(40)
Level 4: Slash -- Hectmb-Dmg(A), Hectmb-Acc/Dmg/Rchg(7), Hectmb-Acc/Rchg(7), Hectmb-Dmg/EndRdx(13), Hectmb-Dam%(15), Achilles-ResDeb%(15)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), HO:Enzym(40), HO:Enzym(40)
Level 8: Follow Up -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11), HO:Nucle(11)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A), Ksmt-ToHit+(33)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(42), Zephyr-ResKB(48)
Level 16: Rise to the Challenge -- HO:Golgi(A), HO:Golgi(17), HO:Golgi(29)
Level 18: Focus -- Thundr-Dmg/EndRdx(A), Thundr-Acc/Dmg/Rchg(19), Thundr-Dmg/Rchg(19), Apoc-Dmg/Rchg(21), Apoc-Acc/Rchg(21), Apoc-Dam%(25)
Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(29), EndMod-I(31)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/EndRdx/Rchg(27), KntkC'bat-Dmg/Rchg(27)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam(31), RctvArm-ResDam/EndRdx(33), RctvArm-ResDam/EndRdx/Rchg(37), RctvArm-EndRdx(39)
Level 26: Weave -- LkGmblr-Rchg+(A), HO:Enzym(34), HO:Enzym(34)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), HO:Enzym(34), HO:Enzym(36)
Level 30: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(31), Numna-Heal/Rchg(33)
Level 32: Eviscerate -- Erad-Dmg(A), Erad-Acc/Rchg(39), Erad-Dmg/Rchg(43)
Level 35: Confront -- Mocking-Taunt(A), Mocking-Taunt/Rchg(36), Mocking-Taunt/Rchg/Rng(36), Mocking-Acc/Rchg(37), Mocking-Taunt/Rng(37)
Level 38: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(39)
Level 41: Stamina -- P'Shift-End%(A), P'Shift-EndMod(42), EndMod-I(43)
Level 44: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(45), HO:Enzym(46)
Level 47: Spin -- Erad-Dmg(A), Erad-Acc/Rchg(48), Erad-Dmg/Rchg(48)
Level 49: Jump Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(50), KntkC'bat-Dmg/Rchg(50), KntkC'bat-Dmg/EndRdx/Rchg(50)
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Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
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Set Bonus Totals:
- 28.5% Defense(Smashing)
- 28.5% Defense(Lethal)
- 16.9% Defense(Fire)
- 16.9% Defense(Cold)
- 17.6% Defense(Energy)
- 17.6% Defense(Negative)
- 6% Defense(Psionic)
- 17.3% Defense(Melee)
- 14.1% Defense(Ranged)
- 13.8% Defense(AoE)
- 5.4% Max End
- 15% Enhancement(Accuracy)
- 47.5% Enhancement(RechargeTime)
- 10% FlySpeed
- 190.8 HP (14.2%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 2.75%
- MezResist(Immobilize) 14.9%
- 6% (0.1 End/sec) Recovery
- 40% (2.24 HP/sec) Regeneration
- 2.52% Resistance(Fire)
- 2.52% Resistance(Cold)
- 20% RunSpeed
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I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.
I've recently rolled one of these, and so far it's been fun. Looking ahead, can they be softcapped for S/L defense?
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Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Scrapper
Primary Power Set: Claws
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(40)
Level 1: High Pain Tolerance -- S'fstPrt-ResDam/Def+(A), ResDam-I(13), Heal-I(43), Numna-Heal(43), Numna-Heal/Rchg(43)
Level 2: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-ResDam(7), RctvArm-ResDam/EndRdx/Rchg(7)
Level 4: Fast Healing -- Heal-I(A), Numna-Heal(37), Numna-Heal/Rchg(40)
Level 6: Spin -- Erad-Dmg(A), Erad-Acc/Rchg(13), Erad-Acc/Dmg/EndRdx/Rchg(15), C'ngBlow-Dmg/EndRdx(15), C'ngBlow-Dmg/Rchg(23), C'ngBlow-Acc/Rchg(25)
Level 8: Follow Up -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(40)
Level 10: Indomitable Will -- HO:Cyto(A), HO:Cyto(11)
Level 12: Combat Jumping -- DefBuff-I(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Rise to the Challenge -- DisWord-ToHitDeb(A), DisWord-ToHitDeb/Rchg(17), DisWord-ToHitDeb/Rchg/EndRdx(17), HO:Golgi(45), Numna-Heal/EndRdx(46), Numna-Heal(48)
Level 18: Focus -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(21), Thundr-Acc/Dmg/EndRdx(21), Thundr-Dmg/EndRdx/Rchg(23)
Level 20: Quick Recovery -- EndMod-I(A), Efficacy-EndMod/Acc(25), Efficacy-EndMod(34)
Level 22: Hover -- HO:Micro(A), HO:Micro(46), HO:Micro(46)
Level 24: Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(37)
Level 26: Eviscerate -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31)
Level 28: Heightened Senses -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(29), HO:Cyto(29)
Level 30: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(45), HO:Cyto(45)
Level 32: Confront -- Mocking-Taunt(A), Mocking-Taunt/Rchg(33), Mocking-Taunt/Rchg/Rng(33), Mocking-Taunt/Rng(33)
Level 35: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36)
Level 38: Strength of Will -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(39), RctvArm-ResDam(39), RctvArm-ResDam/EndRdx/Rchg(39)
Level 41: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(42), RctvArm-ResDam(42), RctvArm-ResDam/EndRdx/Rchg(42)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- EndMod-I(A), EndMod-I(48), Heal-I(48), Heal-I(50)
Level 49: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(50), HO:Cyto(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
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Set Bonus Totals:
- 3% DamageBuff(Smashing)
- 3% DamageBuff(Lethal)
- 3% DamageBuff(Fire)
- 3% DamageBuff(Cold)
- 3% DamageBuff(Energy)
- 3% DamageBuff(Negative)
- 3% DamageBuff(Toxic)
- 3% DamageBuff(Psionic)
- 27.4% Defense(Smashing)
- 27.4% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 14.9% Defense(Energy)
- 14.9% Defense(Negative)
- 3% Defense(Psionic)
- 18% Defense(Melee)
- 10.8% Defense(Ranged)
- 3% Defense(AoE)
- 3.6% Max End
- 16% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 4% FlySpeed
- 95.4 HP (7.12%) HitPoints
- 4% JumpHeight
- 4% JumpSpeed
- MezResist(Confused) 1.65%
- MezResist(Held) 2.75%
- MezResist(Immobilize) 14.3%
- MezResist(Stun) 2.2%
- 3% (0.05 End/sec) Recovery
- 66% (3.69 HP/sec) Regeneration
- 4% RunSpeed
Good synergy? Absolutely. It's a fast and efficient set, and quite the early bloomer that is strong out of the block.
Possible to softcap S/L? Yup, Claws showed that, and his is a fantastic build, but also quite pricey. I'd say likely a build in the billions...yup that's a B, billions. Some would argue against slotting for defense at all on a /WP toon. Slot for your strengths, build on +HP and regen, throw in + recharge. There's something to be said for that outlook and even with just SO's, you'll be strong all the way to 50. But here's the thing with Willpower, it's about the layers, ungodly regen levels, hassle free endurance/recovery, solid resists and basic defenses for an all around solid secondary. But kick it up a notch or two, if you can get those defenses up to say, the 30's, then you'll be only one small purp insp away from softcapping in those really tough battles and you won't be hit nearly as much just running normal. Now you're a total package.
I took it a step further than that, I softcapped both S/L and E/N (who cares about fire and cold). Now matched with my ungodly regen/recovery and solid resists and I'm practically unstoppable solo. Still try for +HP and regen/recovery and +recharge, but defense is where it's at. Solo you'll be a blender of blades and death that is untouchable. In a group, when things go bad and the team wipes, you'll still be there swinging away and waiting for them to come back from the hospital.
Here is my build, granted its for my Brute, but it should work the same way for you.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Packmaster - Rikti Hunter: Level 50 Magic Brute
Primary Power Set: Claws
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Villain Profile:
Level 1: Swipe -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(15), KntkC'bat-Knock%(39), KntkC'bat-Dmg/Rchg(39), P'ngS'Fest-Acc/Dmg(40), P'ngS'Fest-Dmg/Rchg(40)
Level 1: High Pain Tolerance -- Mrcl-Rcvry+(A), Mrcl-Heal(37), Heal-I(37)
Level 2: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(3), RctvArm-EndRdx(3), RctvArm-ResDam/EndRdx/Rchg(5), S'fstPrt-ResDam/Def+(37)
Level 4: Fast Healing -- RgnTis-Regen+(A), Heal-I(5)
Level 6: Spin -- Erad-%Dam(A), Erad-Dmg/Rchg(7), Erad-Dmg(7), C'ngBlow-Acc/Rchg(15), C'ngBlow-Dmg/Rchg(36), C'ngBlow-Acc/Dmg(36)
Level 8: Follow Up -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11), Rec'dRet-ToHit(11), Rec'dRet-ToHit/Rchg(13)
Level 10: Indomitable Will -- Ksmt-ToHit+(A)
Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(13), LkGmblr-Rchg+(42), LkGmblr-Def(43)
Level 14: Swift -- Run-I(A)
Level 16: Rise to the Challenge -- Heal-I(A), Heal-I(17), Heal-I(17)
Level 18: Focus -- Thundr-Acc/Dmg/Rchg(A), Thundr-Dmg/Rchg(19), Thundr-Dmg/EndRdx/Rchg(19), Thundr-Acc/Dmg(23), Thundr-Dmg/EndRdx(23), Thundr-Acc/Dmg/EndRdx(36)
Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Acc(21)
Level 22: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Knock%(43)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(25), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(34)
Level 26: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(27), LkGmblr-Rchg+(27)
Level 28: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(29), LkGmblr-Rchg+(29)
Level 30: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(31), LkGmblr-Rchg+(31)
Level 32: Shockwave -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Acc/Dmg/EndRdx(33), Posi-Dam%(34), Zinger-Acc/Rchg(34)
Level 35: Health -- Heal-I(A), Heal-I(40)
Level 38: Stamina -- P'Shift-End%(A), P'Shift-EndMod(39), P'Shift-EndMod/Acc(42)
Level 41: Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(45), C'ngImp-Acc/Dmg/Rchg(50), Achilles-ResDeb%(50)
Level 44: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(45)
Level 47: Strength of Will -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(48), RctvArm-ResDam/Rchg(48), RctvArm-ResDam/EndRdx/Rchg(48)
Level 49: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(50)
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Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Knock%(46)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Fury
Thanks all, having these three different builds gives me a much better idea of what /WP is capable of. I hadn't even dreamed softcapping was possible for more than two damage types, which is why I originally asked for just S/L. Now I can see I have a lot more options, so I'll have to chew on that for a bit and rethink exactly where I want to take this character.
Thanks all, having these three different builds gives me a much better idea of what /WP is capable of. I hadn't even dreamed softcapping was possible for more than two damage types, which is why I originally asked for just S/L. Now I can see I have a lot more options, so I'll have to chew on that for a bit and rethink exactly where I want to take this character.
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Edit:
For willpower, I think it is the best to adopt a more balanced approach. Since you ask if it's possible to soft-cap defense, most of us treat it as a challenge and give it a try. You've to judge by yourself whether the proposed builds are playable. Below, I made another build which nearly soft cap various defense types and is properly slotted, I think. Similar to my build above, it forces you to hover and skips fitness. The build below even skips physical perfection. There might be some endurance issue, however I try to put in some recovery bonus when possible.
Hero Plan by Mids' Hero Designer 1.703
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Weapon Mastery
Hero Profile:
Level 1: Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(46)
Level 1: High Pain Tolerance -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(5), Aegis-ResDam(5), Heal-I(46)
Level 2: Mind Over Body -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(3), Aegis-ResDam/EndRdx/Rchg(3), S'fstPrt-ResDam/Def+(7)
Level 4: Fast Healing -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(11), Mrcl-Heal(46)
Level 6: Spin -- Erad-Dmg(A), Erad-Acc/Rchg(11), Erad-Acc/Dmg/EndRdx/Rchg(13), C'ngBlow-Dmg/EndRdx(13), C'ngBlow-Acc/Dmg(15), C'ngBlow-Acc/Rchg(15)
Level 8: Follow Up -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(43)
Level 10: Indomitable Will -- HO:Cyto(A)
Level 12: Combat Jumping -- DefBuff-I(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Rise to the Challenge -- DisWord-ToHitDeb(A), DisWord-ToHitDeb/Rchg(39), DisWord-ToHitDeb/Rchg/EndRdx(39), Numna-Heal(40), Numna-Heal/EndRdx(40), Numna-Heal/EndRdx/Rchg(40)
Level 18: Focus -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(19), Thundr-Acc/Dmg/Rchg(37), Dev'n-Acc/Dmg/Rchg(37), Dev'n-Acc/Dmg/EndRdx/Rchg(39)
Level 20: Quick Recovery -- EndMod-I(A), P'Shift-End%(21), P'Shift-EndMod/Acc(21), P'Shift-EndMod(23)
Level 22: Hover -- HO:Micro(A), HO:Micro(23), HO:Micro(25)
Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Knock%(25), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 26: Eviscerate -- Erad-Dmg(A), Erad-Acc/Rchg(27), Erad-Acc/Dmg/EndRdx/Rchg(27), C'ngBlow-Acc/Dmg(31), C'ngBlow-Dmg/EndRdx(33), C'ngBlow-Acc/Rchg(34)
Level 28: Heightened Senses -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(29), HO:Cyto(29)
Level 30: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(31), Aegis-ResDam(31)
Level 32: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(33), HO:Cyto(33)
Level 35: Confront -- Mocking-Taunt(A), Mocking-Taunt/Rchg(36), Mocking-Taunt/Rchg/Rng(36), Mocking-Rchg(36), Mocking-Taunt/Rng(37)
Level 38: Strength of Will -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(45), RctvArm-ResDam(45), RctvArm-ResDam/EndRdx/Rchg(45)
Level 41: Web Grenade -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(43)
Level 44: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(50), HO:Cyto(50)
Level 47: Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(48), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(48), Mako-Acc/Dmg/EndRdx/Rchg(50)
Level 49: Resurgence -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run
My first scrapper and sentimental favorite, though my Elec/SD scrapper is better AoE.
Hero Plan by Mids' Hero Designer 1.703
http://www.cohplanner.com/
Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Darkness Mastery
Hero Profile:
------------
Level 1: Swipe
(A) Kinetic Combat - Accuracy/Damage
(15) Kinetic Combat - Damage/Endurance
(15) Kinetic Combat - Damage/Recharge
(34) Kinetic Combat - Damage/Endurance/Recharge
(34) Pounding Slugfest - Accuracy/Damage
(40) Pounding Slugfest - Disorient Bonus
Level 1: High Pain Tolerance
(A) Steadfast Protection - Resistance/+Def 3%
(3) Reactive Armor - Resistance
(3) Reactive Armor - Resistance/Endurance
(17) Reactive Armor - Resistance/Recharge
(17) Reactive Armor - Resistance/Endurance/Recharge
Level 2: Mind Over Body
(A) Reactive Armor - Resistance
(5) Reactive Armor - Resistance/Endurance
(5) Reactive Armor - Resistance/Recharge
(31) Reactive Armor - Resistance/Endurance/Recharge
Level 4: Fast Healing
(A) Numina's Convalescence - Heal
(7) Numina's Convalescence - Heal/Endurance
Level 6: Strike
(A) Kinetic Combat - Accuracy/Damage
(7) Kinetic Combat - Damage/Endurance
(9) Kinetic Combat - Damage/Recharge
(21) Kinetic Combat - Damage/Endurance/Recharge
(25) Pounding Slugfest - Accuracy/Damage
(31) Pounding Slugfest - Disorient Bonus
Level 8: Combat Jumping
(A) Luck of the Gambler - Recharge Speed
(9) Luck of the Gambler - Defense
Level 10: Spin
(A) Cleaving Blow - Accuracy/Damage
(11) Cleaving Blow - Damage/Endurance
(11) Cleaving Blow - Accuracy/Recharge
(34) Eradication - Damage
(42) Eradication - Accuracy/Damage/Endurance/Recharge
(43) Eradication - Accuracy/Damage/Recharge
Level 12: Indomitable Will
(A) Gift of the Ancients - Defense/Endurance
(13) Luck of the Gambler - Defense/Endurance
(13) Luck of the Gambler - Recharge Speed
(43) Serendipity - Defense/Endurance/Recharge
Level 14: Super Jump
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
(23) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Hurdle
(A) Empty
Level 18: Health
(A) Numina's Convalescence - +Regeneration/+Recovery
(19) Numina's Convalescence - Heal
(19) Miracle - +Recovery
Level 20: Slash
(A) Kinetic Combat - Accuracy/Damage
(21) Kinetic Combat - Damage/Endurance
(31) Kinetic Combat - Damage/Recharge
(46) Kinetic Combat - Damage/Endurance/Recharge
Level 22: Rise to the Challenge
(A) Numina's Convalescence - Heal
(23) Numina's Convalescence - Heal/Endurance
Level 24: Quick Recovery
(A) Performance Shifter - EndMod
(25) Performance Shifter - Chance for +End
(48) Performance Shifter - EndMod/Accuracy
Level 26: Focus
(A) Thunderstrike - Accuracy/Damage/Recharge
(27) Thunderstrike - Accuracy/Damage/Endurance
(27) Thunderstrike - Accuracy/Damage
(37) Maelstrom's Fury - Accuracy/Damage
(37) Maelstrom's Fury - Damage/Endurance/Recharge
(37) Maelstrom's Fury - Damage/Recharge
Level 28: Heightened Senses
(A) Red Fortune - Defense/Endurance
(29) Luck of the Gambler - Recharge Speed
(29) Luck of the Gambler - Defense/Endurance
(43) Gift of the Ancients - Defense/Endurance
Level 30: Boxing
(A) Empty
Level 32: Tough
(A) Reactive Armor - Resistance
(33) Reactive Armor - Resistance/Endurance
(33) Reactive Armor - Resistance/Recharge
(33) Reactive Armor - Resistance/Endurance/Recharge
Level 35: Weave
(A) Red Fortune - Defense/Endurance
(36) Luck of the Gambler - Recharge Speed
(36) Luck of the Gambler - Defense/Endurance
(36) Gift of the Ancients - Defense/Endurance
Level 38: Eviscerate
(A) Obliteration - Damage
(39) Obliteration - Accuracy/Recharge
(39) Obliteration - Damage/Recharge
(39) Obliteration - Accuracy/Damage/Recharge
(40) Obliteration - Accuracy/Damage/Endurance/Recharge
(40) Obliteration - Chance for Smashing Damage
Level 41: Stealth
(A) Luck of the Gambler - Defense
(42) Luck of the Gambler - Recharge Speed
(42) Luck of the Gambler - Defense/Endurance
Level 44: Torrent
(A) Siphon Insight - Accuracy/Endurance/Recharge
(45) Siphon Insight - ToHit Debuff
(45) Siphon Insight - Accuracy/ToHit Debuff
(45) Siphon Insight - Accuracy/Recharge
(46) Siphon Insight - ToHit Debuff/Endurance/Recharge
(46) Siphon Insight - Chance for +ToHit
Level 47: Dark Blast
(A) Siphon Insight - Accuracy/Recharge
(48) Siphon Insight - Accuracy/ToHit Debuff
(48) Siphon Insight - ToHit Debuff
(50) Siphon Insight - ToHit Debuff/Endurance/Recharge
(50) Siphon Insight - Accuracy/Endurance/Recharge
(50) Siphon Insight - Chance for +ToHit
Level 49: Acrobatics
(A) Endurance Reduction IO
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Critical Hit
Level 0: Ninja Run
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I've recently rolled one of these, and so far it's been fun. Looking ahead, can they be softcapped for S/L defense? I've been messing around with Mids for a while but I couldn't come up with anything worthwhile. Also, do these sets have good synergy in the first place?