Old Player


Everest

 

Posted

I need some help, I'm an old player coming back to the game. I stopped playing before AE and IO's. My brute now sucks. Can someone help me out with a SS/INV build that isn't too expensive, but doesn't suck?


 

Posted

The build below uses mostly cheap IO sets, which should be ok to get you started. It soft caps s/l defense. After you have more inf, you can upgrade to something better.

Villain Plan by Mids' Villain Designer 1.703
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Punch -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(3), S'ngH'mkr-Dmg/Rchg(3), S'ngH'mkr-Dmg/EndRdx/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(15)
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A), ResDam-I(40), ResDam-I(40)
Level 2: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(13)
Level 4: Haymaker -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(5), S'ngH'mkr-Dmg/Rchg(7), S'ngH'mkr-Dmg/EndRdx/Rchg(7), F'dSmite-Acc/EndRdx/Rchg(15), F'dSmite-Acc/Dmg/Rchg(50)
Level 6: Dull Pain -- Dct'dW-Heal/Rchg(A), Dct'dW-Heal/EndRdx(40), Dct'dW-Rchg(43), Dct'dW-Heal(46), Dct'dW-EndRdx/Rchg(46)
Level 8: Knockout Blow -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(9), S'ngH'mkr-Dmg/Rchg(9), S'ngH'mkr-Dmg/EndRdx/Rchg(11), F'dSmite-Acc/Dmg/Rchg(23), F'dSmite-Acc/EndRdx/Rchg(48)
Level 10: Combat Jumping -- DefBuff-I(A)
Level 12: Swift -- Run-I(A)
Level 14: Health -- Heal-I(A)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam(19)
Level 18: Rage -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(19), AdjTgt-ToHit/EndRdx/Rchg(23), AdjTgt-Rchg(48), AdjTgt-EndRdx/Rchg(50)
Level 20: Stamina -- EndMod-I(A), Efficacy-EndMod/Acc(21), Efficacy-EndMod(21)
Level 22: Super Jump -- Jump-I(A)
Level 24: Boxing -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(25), S'ngH'mkr-Dmg/Rchg(25), S'ngH'mkr-Dmg/EndRdx/Rchg(27), C'ngImp-Acc/Dmg/EndRdx(37)
Level 26: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(29), RctvArm-ResDam(29)
Level 28: Invincibility -- S'dpty-Def(A), S'dpty-Def/EndRdx(34), S'dpty-Def/Rchg(36), S'dpty-Def/EndRdx/Rchg(36), Rec'dRet-ToHit(37), Rec'dRet-Pcptn(37)
Level 30: Weave -- S'dpty-Def(A), S'dpty-Def/EndRdx(31), S'dpty-Def/Rchg(31), S'dpty-Def/EndRdx/Rchg(31)
Level 32: Foot Stomp -- Erad-Dmg(A), Erad-Acc/Rchg(33), Erad-Acc/Dmg/EndRdx/Rchg(33), C'ngBlow-Dmg/Rchg(33), C'ngBlow-Dmg/EndRdx(34), C'ngBlow-Acc/Rchg(34)
Level 35: Tough Hide -- DefBuff-I(A), DefBuff-I(36)
Level 38: Unstoppable -- RctvArm-EndRdx/Rchg(A), RctvArm-ResDam(39), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(39)
Level 41: School of Sharks -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(43)
Level 44: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(45), Mocking-Taunt/Rchg/Rng(45), Mocking-Taunt/Rng(45), Mocking-Rchg(46)
Level 47: Resist Elements -- ResDam-I(A), ResDam-I(48)
Level 49: Resist Energies -- ResDam-I(A), ResDam-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 6: Ninja Run
------------
Set Bonus Totals:

  • 2% DamageBuff(Smashing)
  • 2% DamageBuff(Lethal)
  • 2% DamageBuff(Fire)
  • 2% DamageBuff(Cold)
  • 2% DamageBuff(Energy)
  • 2% DamageBuff(Negative)
  • 2% DamageBuff(Toxic)
  • 2% DamageBuff(Psionic)
  • 23.9% Defense(Smashing)
  • 23.9% Defense(Lethal)
  • 6.13% Defense(Fire)
  • 6.13% Defense(Cold)
  • 12.4% Defense(Energy)
  • 12.4% Defense(Negative)
  • 3% Defense(Psionic)
  • 15.8% Defense(Melee)
  • 7.69% Defense(Ranged)
  • 4.56% Defense(AoE)
  • 3.6% Max End
  • 15% Enhancement(Accuracy)
  • 13.8% Enhancement(RechargeTime)
  • 3% Enhancement(Immobilize)
  • 4% Enhancement(Heal)
  • 106.8 HP (7.13%) HitPoints
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 16.5%
  • MezResist(Terrorized) 2.2%
  • 20% Perception
  • 1% (0.02 End/sec) Recovery
  • 8% (0.5 HP/sec) Regeneration
  • 1.26% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 3.14% Resistance(Negative)


 

Posted

I seem to have alot of trouble with end issues, and i only have CJ and Acro. Adding Tough and Weave I'd be scared to do anything. I also really like hasten...and my patron is GW.


 

Posted

Why do you have acro with Inv? Should be completely unnecessary.


Willpower has more passive regen than Regen does. Who thought that was a good idea?

Can we get a fix for Energy Melee instead of more new sets?

 

Posted

Quote:
Originally Posted by Tejina View Post
I seem to have alot of trouble with end issues, and i only have CJ and Acro. Adding Tough and Weave I'd be scared to do anything. I also really like hasten...and my patron is GW.
Maybe you still have an SO build. IO enhances various attributes at the same time, so your toggles and attacks will use a lot less endurance. It's pretty standard to take tough for inv. However, it's up to you whether you want them or not. Since I'm not you, I don't know exactly what you want, but simply suggest one to get it started. If you want hasten and use GW, you have to modify my build or make your own build.


 

Posted

Dont think he knows u can use any patron now no matter which one u have choosen.


@Everest
@Hoey Moey - Retired