ss/wp regen build


Blue_Centurion

 

Posted

this is the build ive come up with.
A few things to note and first of is that this was designed using suckerpunches online builder and not mids because for some reason my laptop wont install it. second in rage there is meant to be a set of 3 gaussians and a recharge io. suckerpunches wouldn't let me add in the gaussian set. also i am aiming to replace devastation in gloom for 5 set apocolypse but that probably wont happen for some time.

constructive criticism is welcome

+----------------------------------------------------------------
+ Built with SuckerPunch's Online Planner v5.0
+ http://planner.cohtitan.com/planner
+----------------------------------------------------------------
Archetype: Brute
Primary: Super Strength
Secondary: Willpower
+----------------------------------------------------------------

01: Punch => Crushing_Impact(1), Crushing_Impact(3), Crushing_Impact(11), Crushing_Impact(23), Crushing_Impact(37)
01: High Pain Tolerance => Numinas_Convalesence(1), Numinas_Convalesence(5), Numinas_Convalesence(15), Steadfast_Protection(17), Res_Damage(31), Res_Damage(40)
02: Haymaker => Crushing_Impact(2), Crushing_Impact(3), Crushing_Impact(7), Crushing_Impact(17), Crushing_Impact(37), Crushing_Impact(46)
04: Mind Over Body => Reactive_Armor(4), Reactive_Armor(5), Reactive_Armor(11), Reactive_Armor(23)
06: Fast Healing => Numinas_Convalesence(6), Numinas_Convalesence(7), Numinas_Convalesence(13), Numinas_Convalesence(31), Regenerative_Tissue(37), Miracle(45)
08: Knockout Blow => Crushing_Impact(8), Crushing_Impact(9), Crushing_Impact(9), Crushing_Impact(15), Crushing_Impact(34), Crushing_Impact(39)
10: Indomitable Will => Kismet(10), Luck_of_the_Gambler(46)
12: Hasten => Recharge(12), Recharge(13), Recharge(31)
14: Super Speed => SpeedRunning(14)
16: Rise to the Challenge => Numinas_Convalesence(16), Numinas_Convalesence(43), Numinas_Convalesence(43)
18: Rage => Empty(18), Empty(19), Empty(19), Empty(46)
20: Quick Recovery => Efficacy_Adaptor(20), Efficacy_Adaptor(21), Efficacy_Adaptor(21), Efficacy_Adaptor(40)
22: Hurdle => Jump(22)
24: Health => Numinas_Convalesence(24), Numinas_Convalesence(25), Numinas_Convalesence(25)
26: Stamina => Efficacy_Adaptor(26), Efficacy_Adaptor(27), Efficacy_Adaptor(27), Efficacy_Adaptor(40)
28: Heightened Senses => Luck_of_the_Gambler(28), Luck_of_the_Gambler(29), Luck_of_the_Gambler(29), Luck_of_the_Gambler(48)
30: Boxing => Damage(30)
32: Foot Stomp => Eradication(32), Eradication(33), Eradication(33), Eradication(33), Obliteration(34), Force_Feedback(34)
35: Tough => Reactive_Armor(35), Reactive_Armor(36), Reactive_Armor(36), Reactive_Armor(36)
38: Weave => Luck_of_the_Gambler(38), Luck_of_the_Gambler(39), Luck_of_the_Gambler(39)
41: Gloom => Devastation(41), Devastation(42), Devastation(42), Devastation(42), Devastation(43)
44: Darkest Night => Dark_Watchers_Despair(44), Dark_Watchers_Despair(45), Dark_Watchers_Despair(45)
47: Dark Obliteration => Positrons_Blast(47), Positrons_Blast(48), Positrons_Blast(48)
49: Strength of Will => Reactive_Armor(49), Reactive_Armor(50), Reactive_Armor(50), Reactive_Armor(50)

+----------------------------------------------------------------
+ Inherent Powers
+----------------------------------------------------------------

01: Brawl => Empty(1)
01: Sprint => Empty(1)
02: Rest => Empty(2)


 

Posted

I built my SS/Will for recharge, expensively so. the reason I did this is it is the single fastest way (I feel) to improve performance. Build for defense = more survivable (not really a prob), build for resistance or regen, again, more survivable. Again, not really that big a problem. Build for Recharge, "Holy Knockout Blow Boy Wonder" I just sit and spam KO Blow, FS, Haymaker, and my 2 dark attacks from my epic pool. Double stacked rage is very common (very). Keeeel it, and it will stop trying to injure you.


 

Posted

I inputed the build from the OP into Mid's planner. People can now click on the datalink to download the build.

Villain Plan by Mids' Villain Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Science Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/EndRdx/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5)
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(7), Numna-Heal/Rchg(7), S'fstPrt-ResDam/Def+(9), ResDam-I(9), ResDam-I(11)
Level 2: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(11), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx/Rchg(15)
Level 4: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(19)
Level 6: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(19), Numna-Heal/Rchg(21), Numna-Regen/Rcvry+(21), Mrcl-Rcvry+(23), RgnTis-Regen+(23)
Level 8: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(25), C'ngImp-Dmg/Rchg(25), C'ngImp-Acc/Dmg/Rchg(27), C'ngImp-Acc/Dmg/EndRdx(27), C'ngImp-Dmg/EndRdx/Rchg(29)
Level 10: Indomitable Will -- Ksmt-ToHit+(A), LkGmblr-Rchg+(29)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 14: Super Speed -- Run-I(A)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(31), Numna-Heal/EndRdx/Rchg(33)
Level 18: Rage -- RechRdx-I(A), GSFC-ToHit/Rchg(33), GSFC-ToHit/Rchg/EndRdx(33), GSFC-ToHit(34)
Level 20: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(34), Efficacy-EndMod/EndRdx(34), Efficacy-EndMod/Rchg(36)
Level 22: Hurdle -- Jump-I(A)
Level 24: Health -- Numna-Heal(A), Numna-Heal/EndRdx(36), Numna-Heal/Rchg(36)
Level 26: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(37), Efficacy-EndMod/Acc(37), Efficacy-EndMod/Rchg(37)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39), LkGmblr-Def/EndRdx/Rchg(39)
Level 30: Boxing -- Dmg-I(A)
Level 32: Foot Stomp -- Erad-Dmg(A), Erad-Dmg/Rchg(40), Erad-Acc/Rchg(40), Erad-Acc/Dmg/EndRdx/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(42), FrcFbk-Rchg/EndRdx(42)
Level 35: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(42), RctvArm-ResDam/Rchg(43), RctvArm-ResDam/EndRdx/Rchg(43)
Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(43), LkGmblr-Def/EndRdx(45)
Level 41: Gloom -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(45), Dev'n-Dmg/Rchg(45), Dev'n-Acc/Dmg/Rchg(46), Dev'n-Acc/Dmg/EndRdx/Rchg(46)
Level 44: Darkest Night -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitDeb(46), DarkWD-ToHitdeb/Rchg/EndRdx(48)
Level 47: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/EndRdx(48)
Level 49: Strength of Will -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(50), RctvArm-ResDam/Rchg(50), RctvArm-ResDam/EndRdx/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 3% DamageBuff(Smashing)
  • 3% DamageBuff(Lethal)
  • 3% DamageBuff(Fire)
  • 3% DamageBuff(Cold)
  • 3% DamageBuff(Energy)
  • 3% DamageBuff(Negative)
  • 3% DamageBuff(Toxic)
  • 3% DamageBuff(Psionic)
  • 6.75% Defense(Smashing)
  • 6.75% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 9.88% Defense(Energy)
  • 9.88% Defense(Negative)
  • 3% Defense(Psionic)
  • 4.88% Defense(Melee)
  • 6.44% Defense(Ranged)
  • 3% Defense(AoE)
  • 1.8% Max End
  • 30% Enhancement(Accuracy)
  • 37.5% Enhancement(RechargeTime)
  • 6% Enhancement(Heal)
  • 5% FlySpeed
  • 314.8 HP (21%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Held) 3.3%
  • MezResist(Immobilize) 9.9%
  • 8% (0.13 End/sec) Recovery
  • 100% (6.26 HP/sec) Regeneration
  • 1.58% Resistance(Fire)
  • 1.58% Resistance(Cold)
  • 5% Resistance(Psionic)
  • 5% RunSpeed