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Posts
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Some people are using it on Virtue to fake conning purple. Might be what the OP is referring to.
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Quote:I've been off tanking 9CU adds and dropping like a rock. All that tasty -regen and high fire/energy damage (de softcap, it does notting!) coupled with WPs pathetic resists make me more more blaster than brute. But it's not an issue, as I was beginning to fear I'd never get to the next damage taken badge.Don't worry about the WP half, I've been doing the trials on my SS/WP with no issues.
(Mind you, I'm back to my awesome self if anyone throws an ice shield or forcefield at me. Or I use a small luck.) -
Yep. Hits all of your criteria except it's squishy out of the box if you try and team-tank with it, like all pure resist sets. But you didn't say 'tank a task force' just 'be great on them'. And it is.
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Are you sure Ion's 'bug' is a bug? I thought they changed it so there would BE secondary jumps... since as a chain power if the initial blast killed the first target flat out there wouldn't be.
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Quote:That... sums up every TV show I've ever seen.For me the show is good enough to enjoy watching but not good enough to miss if it goes away.
I'd like to think King's craziness this episode was a result of overdosing on the superjuice. Stephanie hinted as much. Good enough for me.
I want George's power to be Moist's from Dr Horrible's Sing Along Blog. I mean, he IS a lawyer, right? -
Quote:The rest of the world doesn't have the "******* anime in ******* every ******* thing keep animation ******* AMERICAN" thing going on? The anime art style is simple, effective, cheap *important*, and popular. A good combination if you want your show to have a chance internationally.Also, while I have nothing against it.. Why do all these new cartoons have to have a pseudo-anime look? I guess it's just what's in style.
To quote some random youtube dude on a TMNT video "I kinda miss the days when the only sharp edges were on Shredder's armor"
The irony of the youtube comment quoted being, of course, that TMNT was originally animated in Japan. -
Quote:Hard on Resistance: Longbow Nullifiers. The enemies in the new trials (lots of unresistable damage).Ever notice how if there's ever a protection scheme that needs to be "invalidated" ... it's ALWAYS Defense that's first in line to get h0sed? Where's the "hard on resistance-based toons" content? Where's the "hard on regeneration-based toons" content?
Oh yeah ... that's right.
There isn't any.
Resistance and Regeneration always get a free pass whenever the difficulty gets upped.
Hard on Regeneration: Longbow Special Ops. Death Mages. Malta. Carnies. Oh, and the enemies in the new trials.
On topic the first wave of 9CUs is the hardest, because invariably a few groups pool around Siege and are out a bit before someone pulls. The league has to focus on them because they're murder machines. After that the 9CUs reinforcements can be managed by two decent DPSers (in every BAF I kill them myself. Sometimes a second character will notice what I'm doing and lend a scrapper-ish hand, which is ideal.) -
That's pretty much my only complaint about the show... Jim wore a ski mask a few times, but then stopped for no explained reason.
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Quote:It was a 12 hour Saturday afternoon when none of my friends were around.I haven't leveled a brute 1-20 since any of the changes so I wouldn't know. When I did solo my Stone/wp there just seemed to be waiting periods for it to come together. I honestly can't imagine how one solos a character to 20 in an afternoon. It took me about 6 hours on teams to get a guy to 20 and there really was hardly any downtime.
"Day" would have been a more honest description. Though you *can* whip through an AE mission set with a max level of 3 pretty quickly, taking advantage of the mobs low hit points compared to your beefed up newbie accuracy and access to cheaty level 8 powers under the new exemping system (one shot everything on the map, then use KO blow and one shot the end boss too).
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Quote:I find it the complete opposite. All your attacks are slotted with two damage SOs 21 levels early as soon as you throw two punches. Once you get going, especially with inherent stamina, you can get to the 140% bonus damage of 70% fury. That's four damage SOs slotted in your powers within moments of stepping off the chopper... and the mobs aren't scaled for that at all.Brutes are awesome once they get going and can remain going. I find playing one 1-20 one of the more unfun ATs to do so. I have a love/hate relationship with fury. Scrappers are pure unadulterated "Go." I have a number of scrappers, but I'll only ever have a small number of brutes.
Combined with something like Stone Melee and a group of three minions goes down in three hits and an auto-brawl or two.
I can level a brute to 20 solo in an afternoon without hesitation. Scrappers I pause at 6. Then at 10. Then 14. Then 18. Then 22... and THEN they're fun for me. -
Quote:Not if you teleported to them.My Stone Tank couldn't live without TP Foe. I have a couple of accuracies and couple of ranges in the power. Because if I had to go to them instead of them come to me, it would take forever.
Or shot at one of them with a revolver temp power. 5 inf on the market is cheaper than a power pool pick. -
If everyone played the market instead of farmed you'd be left with whatever scraps people threw at it from casual play.
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The friend who steered you towards defenses was right. Before I went crazy with the defense bonuses I was built towards 'being able to survive an alpha strike' for a team. Now I'm built for 'I took damage? What the hell?'. I'll never get the next damage taken badge at this rate.
Backed by a tier 3 spiritual alpha my regeneration isn't as crazy as some people have made but it still rivals Instant Healing from scrapper regen - as a toggle. With enough enemies around, most of which are missing, it's Dull Pain + Instant Healing levels of regeneration.
I found softcapping all types too difficult on my brute (was easy on my wp tanker, who even got psi) so I got to the high 30s (except psi) and use Darkest Night against tough foes. Most of the time it works.
All that said a few lucky hits from someone NOT doing smash/lethal will ruin your day no matter what you do. The non-smash lethal resists on WP are pathetic. -
Because this forum needs another topic on ss/fa on the front page. *nods sagely*
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Quote:Anything you make will farm slower than a */fire. I don't see how farming slower would make things less boring but I suppose you could make an energy farm for a /elec. Maybe even a smash/lethal farm for a granite running /stone.So, I've recently gotten into the farming business. I have a SS/Fire/Energy Tanker that I use to farm with now. Which, he farms like a beast. I'm not disputing that. But it just gets SO BORING! Also, I want to get away from the /fire. I make too many of those. Haha
So my question is, what is a good Brute build that would not include a /fire? I was rolling around the idea of Elec/(WP/Inv)/Mu, but I don't know. And what kind of farm should I make for the Brute?
In my opinion you're better off just making something you want to play and ignoring its farming potential since you already have the fastest and best - and find it boring. -
Fire/* uses 'dead enemy' as its preferred form of damage mitigation. Once softcapped SR has all the mitigation it needs to apply that status debuff before croaking. It's the same with with fire/shield and fire/ea.
SM/WP - Mr Content. Stone has low dps overall but it has high burst damage and high mitigation via fault, which gives WP time to regenerate. This combination isn't the best farmer (it *can* farm), nor is it the best AV beater (it *can* beat AVs), but if you like running story arcs, especially in Oroborus flashbacks where you don't have your fancy-schmancy IO builds that make other combinations beastly, this guy won't let you down. Running Oro arcs with 'no enhancements'? Not a problem. Fault and Rise to the Challenge still carry the day.
Fire/Stone - if you just want to stomp around in a PuG doing damage without worrying about drawing aggro or spending money on invention sets at all this brute does pretty good post granite. You don't *need* to run rooted unless you're tanking and the -recharge doesn't particularly slow down using your AoEs in a team environment where you're only going to get to use them once per spawn anyways. The -damage hurts more so snagging taunt and teleport to make sure that mean old tanker doesn't steal your precious alpha strike is a good idea. -
Not even remotely true in many cases. My ss/fire that I use for farming can max out the mission tickets in a +4/x8 fire ambush farm in 4 minutes but can't generate enough single target DPS to, for instance, beat a Rikti Pylon (some ss/fire *can*, he can't. Softcapped lethal defense be damned, he's always on his butt because he only has 4 points of kb protection). Iggy's 300 dps ss/fire he is not... but that's not his purpose in life. His purpose is to throw money at my non-complete builds - And he does it well (and was doing so long before I decided to throw a few billion at him to softcap smash/lethal so he could do more things than fire farm).
At the other end of the spectrum my brutes that *can* beat a pylon take 10 or 15 minutes to max out the tickets on the same map - their single target chains are 150-200 dps but their AoE is weak... and in some cases (DM/EA) non-existant. -
Clan Nosferatu, Fianna, and Sons of Ether here (all three characters of which I've recreated in homage in CoX)
Though most of the time I was storyteller so played pretty much every character type in one scene or another.
One of my group's favorite moments was in one of my Vampire games. They were told over and over again to avoid the park - it was filled with werewolves. The player who was playing a Gangrel desperately wanted to be a werewolf, and was deliberately frenzying himself all the time to get beast traits. I have no problem with character concept but the beast traits are meant to be a drawback, not a 'I can totally look cool when chilling with my friends. Don't worry, I have Obfuscate so I'm not threatening the masquerade'. So the next time he deliberately worked himself into a Frenzy I gave him a beaver tail. ("But it's supposed to be traits from creatures of the night!" "Beavers are nocturnal. I checked." "...")
That silliness aside he decided to... go to the park. He made a lot of noise approaching, said he wanted to talk, that he wanted to help them however he could, give them information, fight the Wyrm (which he shouldn't have known about), etc.
A few werewolves showed up after sensing he wasn't carrying silver and heard him out. After his impassioned speech the Alpha nodded and said simply:
"Charity begins at home."
... so ...his replacement character wasn't anywhere near as curious about werewolves... -
1. Kick things in the face at +0/x1
2. Add /x until the scrapper is no longer fun to play
2a. Don't feel bad if this is not x8
3. Go back to the last known 'fun' setting
3a. Don't feel bad if this is not x8
4. Continue kicking things in the face. -
Yup. That's a 10 billion inf ss/shield build. I don't have any experience with a high level shield defense scrapper/brute but I think that you could have done the job without the +defense pvp unique. If this is your live build money was obviously not a factor so happy smashing.
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... G.. g... gloom! NoooOOooooo! What have they done to you?
Heh. Seriously... what the heck? You took one of the highest DPA powers in the game for a brute and didn't slot it with damage? I know Against All Odds and Rage are giving it a huge damage boost anyways but even so that's passing up a fair bit of damage bonus. -
I'd tanked it first this week with my sm/wp brute and he was lucky enough to not be hit so it took me by surprise when the Tanker, which is tougher, was shredded on pulling.
I was softcapped (I'm softcapped to everything with that WP/EM. Even Psi.) Plus the team was adding a lot to my defense anyways. RNG happens. I was overconfident since I'd barely taken damage the entire task force but I *was* a little dinged up from the warwalkers when I pulled. Probably about 80% health. I didn't mind... it was hilarious.
Made me regret not taking the tier 9 (I had it for quite some time, but I respecced out of it because I never used it.) -
This sums up my first encounter with her with that particular tanker nicely.
Best moment? When Zombie Man said "I'm not touching that thing. Tanker, you can pull. I'll rez you."
... and meant it.
Anyone else taken by surprise by her first time tanking? -
Gloom is nice. Soul Drain and Against All Odds with scrapper base damage is nicer.
It IS one of the highest damage brute combinations, though, and gloom *is* nice. I've often thought about making one... but in this case scrappers really do outclass their brute mirror.