WP question


all_hell

 

Posted

I'm working on an nrg/wp brute- my probably quixotic goal is for him to be as good a tanker as he can be. I'm not a huge number cruncher, I was just hoping here to get some general suggestions- A friend passed me a build a while back which uses lotsa IO bonuses with +health & +regen; and on top of that I'm looking forward to getting whichever Alpha slot has the heal bonus (Spirit I think).

I mentioned that to a different friend who told me I was all wrong- not to bother with eking out every bit of regen/health, and instead go for absolute max defense through IO sets (I already have weave/tough); then the set's natural regen and resists could take care of whatever damage got past my defense. Then another friend chimed in they were both wrong and I should try to exploit every set bonus to max out my resists.

Sheesh. Since WP mitigates damage four ways (resist, -tohit, defense & regeneration) I know every part of it is critical but. . .what's the general consensus on making a brute /wp into a halfway decent tank?


Dr. Spectre of the Midnight Avengers
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Getaway, of the Rogue Isles Getaway Service
Golden Ager of the GotGA

 

Posted

point per point, def provides more survivability under many conditions


 

Posted

The friend who steered you towards defenses was right. Before I went crazy with the defense bonuses I was built towards 'being able to survive an alpha strike' for a team. Now I'm built for 'I took damage? What the hell?'. I'll never get the next damage taken badge at this rate.

Backed by a tier 3 spiritual alpha my regeneration isn't as crazy as some people have made but it still rivals Instant Healing from scrapper regen - as a toggle. With enough enemies around, most of which are missing, it's Dull Pain + Instant Healing levels of regeneration.

I found softcapping all types too difficult on my brute (was easy on my wp tanker, who even got psi) so I got to the high 30s (except psi) and use Darkest Night against tough foes. Most of the time it works.

All that said a few lucky hits from someone NOT doing smash/lethal will ruin your day no matter what you do. The non-smash lethal resists on WP are pathetic.


Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."

 

Posted

But remember, that WP has very little defense debuff resistance, so it doesn't take to much -def to crash your defense. Then your other methods of mitigation have to pick up the slack.

Remember that inspirations drop frequently. Purples last longer than greens.

Running a WP with a tray full of purples is very nice. Here're some binds to make purples

CTRL+<key> "inspcombine Keen_Insight Good_Luck$$inspcombine Focused_Rage Good_Luck$$inspcombine Take_a_Breather Good_Luck$$inspcombine Dramatic_Improvement Good_Luck$$inspcombine Rugged Good_Luck$$inspcombine Emerge Good_Luck"

SHIFT+<key> "inspcombine enrage luck$$inspcombine insight luck$$inspcombine awaken luck$$inspcombine respite luck$$inspcombine catch_a_breath luck$$inspcombine Break_Free luck"

ALT+<key> "inspcombine Uncanny_Insight Phenomenal_Luck$$inspcombine Righteous_Rage Phenomenal_Luck$$inspcombine Second_Wind Phenomenal_Luck$$inspcombine Resurgence Phenomenal_Luck$$inspcombine Robust Phenomenal_Luck"


 

Posted

Quote:
Originally Posted by Dr_Spectre View Post
Sheesh. Since WP mitigates damage four ways (resist, -tohit, defense & regeneration) I know every part of it is critical but. . .what's the general consensus on making a brute /wp into a halfway decent tank?
You want SM/L Defense to around 35-45%.

All other typed to around 30-40%

You can actually softcap these, with the exception of Psi - but I find it requires some solid sacrifices I don't like making, namely recharge. With the spiritual alpha, you may be able to make that work for you.

After that slot for +HP and Recharge when possible.

If you're very serious about tanking you also want SoW & Darkest Night.

Your main sets are Kinetic Combat & Reactive Armor. After that you can have a lot of leeway depending on the direction you want to take.


As for slotting for resistance, the only thing you can do is properly slot your toggles. There are few to no bonuses worth chasing here.


 

Posted

Quote:
Originally Posted by Daemodand View Post
Why not just roll a Tanker?
Thanks to everyone for the suggestions - I'll push for defense.

And, why not just roll a tanker? I've already got one, it'sa verra nice. I wanted to try something different so rolled up a brute...and now, at least on pickup groups I'm constantly having to pretend to be the tank, so thought I'd try to max him for survivability.


Dr. Spectre of the Midnight Avengers
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Getaway, of the Rogue Isles Getaway Service
Golden Ager of the GotGA