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Posts
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Seriously, even if the vehicles only had enough fuel for a WEEK it would be enough to get the job done.
The Caesar and Senate fall within the first hour to air to ground bombardment from the Harriers.
Within a day aerial recon of the ENTIRE ROMAN EMPIRE has revealed where each legion is camped. Estimates have been made as to enemy striking strength and mobility. Plans have been made to nullify the numerical advantage - most likely by selective annihilation of enemy leadership. In other words launch a Hellfire into each legion's commander's tent.
At this point the war is over, really, before it even began. WIth the civilian government destroyed and presumably squabbling among who leads now and most military leadership eradicated any counter attack would certainly NOT involve the carefully amassed entire military force of the roman empire. Especially since destroying a few bridges and roads could delay legion reinforcements for months. -
Quote:They removed it.I wonder how they handled tier 9 powers extra critical chance for brutes.
Quote:Originally Posted by PostagulousI love my kat/wp scrapper but she's more of a tank than a scrap since her damage output is lower and she's unkillable.
Rage'll bring up the damage, which will be nice. I'll roll one, but have no plans to do it asap when i21 comes out. -
Ah yes. That... list.
Number 82. Number 82?!?!
The best thing about that list is that they remembered a lot of classic blues artists. The worst thing about that list is everything else. -
1) The Emperor has always screamed like that when thrown down the shaft
2) Vader's 'No' in this edit wasn't terrible, but also wasn't needed. It would be a 'whatever' change, unlike the brutally fake looking Han dodge to justify shooting in self defense.
3) Both of these changes are fake -
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I've always found broadsword's damage a little anemic, especially late game. There's nothing Brute could do that would fix that (post 22. As usual brute rocks the low levels.)
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I would pick another AT over either.
edit: I have a dm/ea brute and I deleted a fairly high level ice/fire tanker so it's not knee jerk snark. Both sets need something to help with 'sudden tanker death' situations. -
I think most of the 'heavies' in either of the big two could take a near hit - at the distance where concrete or steel are only heavily damaged instead of instantly vaporized you'd have a whole class of heroes who routinely prove themselves tougher than either.
For example, The Thing, Colossus, Iron Man, the Hulk, Thor
The direct hit crowd would be a LOT smaller, reserved for those renowned for being invulnerable or routinely deal with forces of a similar scale.
For example: Golden Age Superman, Silver Age Superman, most future versions of Superman, the Heralds of Galactus, Galactus himself, Thanos, Drax the Destroyer (in his big dumb green fun incarnation), Gladiator from the Shi'ar. Juggernaut sometimes.
Of course most of those fluctuate wildly depending on writer. Silver Surfer has both flown through stars AND been taken out by a single lightning bolt from Storm. Gladiator ranges from survive a supernova to winded by a charged deck of cards from Gambit to slugging it out with Colossus to no-selling direct hits from Juggernaut. -
Hands down my sm/wp brute. Even before he was IO'd if I only had 20 minutes to play and just wanted to have a fun time smashing things I could take a Council paper mission, set it to x8, and just wade through worry and stress free as the enemies fell before me.
I still do that. If I haven't played the game in about a week he is the first character I log in, and Archon Leery is the first guy he spikes into the ground with Seismic Smash for mission completion. -
There can't possible be a (Paragon) market demand for that.
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They'll likely make new currencies for them to prevent instant t4ing the second the slots go live.
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Quote:That's not far off. In MMOs it usually refers to a fix that is made on the game servers, thus no patch. It's also come to be associated with 'emergency fix'.Originally Posted by GlacileI've alway's imagined it like a big piece of duck tape!...for the sever's...
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They just updated the thread. They're applying a hotfix, but still don't have an estimated time of resolution.
Massive hardware updates rarely go as planned. -
1. Brute!
2. ... there are other ATs? Ok, ok...
2. Tanker
3. Empath Defender
4. Scrapper
5. Widow VEAT
6. Soldier VEAT
7. Peacebringer
8. Blaster
9. Dominator
10. Corrupter
11. Other Defenders
12. Controller
13. Mastermind
14. Warshade
15. Stalker -
Yeah, fourth edition Shadowrun is all over Augmented Reality. In game lore they made a breakthrough that allowed electrodes (stylish and subtle, not a medical node cap) to be just as efficient as datajacks for day to day use. Combined with the magic of wifi people are surfing all the time, overlaying the matrix with reality via contacts or glasses.
(Which ultimately meant that there's floating virtual construct advertising billboards everywhere you look.) -
Re-reading the Prism Pentad series by Troy Denning. Nice, quick bus reading. Recommended for fans of post apocalyptic fantasy (though magic, not nukes, was the apocalypse).
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Burn gives FA an advantage that cannot be rivaled by any other secondary for farming. Point 2 will always elude you, as a result.
As for point one try slotting in as much defense as you can and then pick up Darkest Night from the soul mastery pool. Doing so adds a lot of survival capacity to any elec.
edit: Ah. Noticed you said FA/SS tanker. I'm guessing the answer is still 'not going to rival it', but it might be closer. -
There always are.
I crammed as much defense in as I could after the recharge. Gloom, Fault, and Tremor were all scheduled for purple sets but with the t4 spiritual alpha the recharge sets they had appear to be good enough. Which is fine, since it would take me a few months to gather the inf needed for them otherwise.
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As an update, I pulled this off on my sm/elec brute.
So much for 'unlimited endurance'. Even she probably needs Ageless. Fairly often I'm spending the 'gap' I closed in the chain desperately using power sink every time it's up. -
Now, now Bill... you KNOW even the devs have no idea what Natural origin means.
Both the Soldiers and Widows are natural origin, despite one having rifles and body armor and the other using psychic powers.
I've been looking for a heavy DoT primary/secondary since I started playing. Looking forward to accumulating enough points to unlock this one. -
In my opinion the nature of the Itrials (autohits, unresistable damages, etc) is quite possibly the only reason massive nerfs haven't occurred. The devs erred when they introduced defense bonuses on inventions sets. Flat out erred. They erred with Destiny buffs. They erred with team wide buffs. They erred with buffs being able to stack instead of the stronger buff over-riding weaker buffs.
It's impossible to balance the game any longer without the gimmicks, and has been for quite some time. Not without making encounters which either are snooze fests for the 'haves' and hard for the 'have nots', or encounters that are 'mildly difficult' for the haves and 'an exercise in futility' for the have nots.
Debuffs are worse than 'cheaty' powers, in my opinion. It's one thing, at least in my mind, to have special encounters which *ignore* all the hard work that's gone into building a powerful character. It's another to have encounters that actively strip away all that work. Plus, if you balanced around debuffs you'd leave the 'have nots' exactly where I said. -
I'm saving my "WoW... In Space!" dollars for The Old Republic.
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My SM/WP's best time, now that ageless has fixed my endurance problems once and for all, is 9:33 without lore pets, 3:22 with. T3 reactive, ageless, t3 spiritual, warworks for the lore run (both pets were dead within 2 minutes, otherwise I'm sure I could have gotten below 3 with them out).
None of my other brutes or scrappers can break the regen at the moment. Though the sm/elec I just threw a few billion at should be able to, as she can run the same chain as the sm/wp (and once I slot three purple sets and get a t4 spiritual will finally be able to run the very best sm chain. takes a *lot* of work to go from Seismic Smash-Stone Fist-Gloom-Stone Fist-Heavy Mallet-Stone fist to SS-sf-gl-sf-hm).
My own softcapped ss/fire does two things against a pylon: Sucks, and Dies. Sacrficed too much recharge for 45% smash/lethal. AoE death machine, though. -
Only incarnate powers affect incarnate powers. Except the recharge incarnate powers, which do not.
Internal or external buffs, set bonuses, etc do nothing with regards to the released incarnate powers.