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Posts
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Joined
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Been running about with a Power Analyzer only found Jack and Kraken. Why is Kraken so much weaker than Jack?
Is it some weirdness going on with the zones and ssk? Also as a note i did the rv heroes a couple of weeks ago and they were muuuch easier than before.
All screens on a 41 defender
Kraken
Jack
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Quote:DM/Invul, its a pretty slow ride but it picks up at so´s and even further once you get your taunt aura.Alright guys I just finished a claws/wp, its not really my cup of tea. I geuss its more less because i have made so many /wp characters in the past and im just kinda sick of em. I came here to ask you guys what you think. Currently i have a 50 ss/wp, 50 elec/sd, 50 ss/fa and a 50 claws/wp. My problem is that i want to get away from both ss and wp, so was wondering what you guys think the best combo is for things that arent ss/ and /wp, i am wanting something that has good mitigation and enough pep in its step so i can handle my own and also be able to be lead brute for a full team w/o popping insps. Thanks in advance people.
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Quote:iirc you need about 360 dps to solo a gm. Gz on the gm kill btw luckyUmmm, right then.
I should think that a significant enough amount of -Def and/or -Res would suffice, effectively that would increase your damage enough to be able to overcome the un-debuffed Regen... which, after all, really is the issue with a GM's Regen, isn't it? Overcoming said Regen with enough damage to actually make an impact over time?
But if you want to oversimplify with what amounts to old wive's tales (veracity-wise) then go right ahead.
Also, I shudder anytime someone says what someone else "needs" to complete a given scenario. With enough patience (read: excessive patience) lots of things CAN solo AVs/GMs, its just that most sane players would not want to spend the required time in doing such things. -
Quote:need -regen for gm´sOff the top of my head, I'm thinking Ice/ mixed with Fire or Sonic. The trick will be keeping your pet alive so that agro doesn't get passed on to you... hopefully you can slow the AV enough that he rarely gets a shot off. Of course, Emp or Kin would be best for keeping Jack Frost alive, except neither set debuffs the AV's damage resistance (kin does have extra damage and -regen though, but it takes a lot of effort to keep yourself max buffed and you'll be hard pressed to fit in an attack chain, which is why it wouldn't be my first choice)
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Balanced that build out a bit
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Mezmerise, Mass hypnosis and Dominate are not covered by postional and counted towards psi only. Thinks its the same with Total Domination.
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Update! Currently 41 soloing through Tina Macintyres(sp?) arc so i won´t miss out on antimatter(trying to get him before i outlevel the arc).
Most fun fight so far was a timed mission with Adamastor, even as an eb i enjoyed it thanks to liking the moster and the unique sound on his vomit. Psychic Crockwork King was a breeze as well with som insp managment.
Oppresive Gloom is kind of cool when stacked with Seeker Drones and standing in the Triage Beacon aura.
However it will probably get more use in teams.
Heres my powerpicks and slotting atm.
Hero Plan by Mids' Hero Designer 1,601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 40 Magic Defender
Primary Power Set: Traps
Secondary Power Set: Sonic Attack
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Dark Mastery
Hero Profile:
Level 1: Caltrops- (A) Positron's Blast - Chance of Damage(Energy)
- (27) Impeded Swiftness - Chance of Damage(Smashing)
- (A) Accuracy IO
- (3) Damage Increase IO
- (3) Damage Increase IO
- (13) Endurance Reduction IO
- (13) Recharge Reduction IO
- (15) Damage Increase IO
- (A) Accuracy IO
- (15) Damage Increase IO
- (17) Damage Increase IO
- (17) Endurance Reduction IO
- (23) Recharge Reduction IO
- (23) Damage Increase IO
- (A) Accuracy IO
- (5) Damage Increase IO
- (5) Damage Increase IO
- (11) Endurance Reduction IO
- (11) Recharge Reduction IO
- (A) Accuracy IO
- (7) Achilles' Heel - Chance for Res Debuff
- (7) Recharge Reduction IO
- (9) Recharge Reduction IO
- (9) Accuracy IO
- (A) Karma - Knockback Protection
- (40) Defense Buff IO
- (40) Defense Buff IO
- (40) Defense Buff IO
- (A) Jumping IO
- (A) Lockdown - Chance for +2 Mag Hold
- (27) Recharge Reduction IO
- (36) Recharge Reduction IO
- (A) Recharge Reduction IO
- (36) Recharge Reduction IO
- (37) Recharge Reduction IO
- (A) Miracle - +Recovery
- (A) Accuracy IO
- (19) Endurance Reduction IO
- (19) Accuracy IO
- (21) Devastation - Chance of Hold
- (21) Recharge Reduction IO
- (A) Endurance Modification IO
- (37) Endurance Modification IO
- (37) Endurance Modification IO
- (A) Run Speed IO
- (A) Recharge Reduction IO
- (25) Recharge Reduction IO
- (25) Recharge Reduction IO
- (A) Accuracy IO
- (39) Accuracy IO
- (39) Endurance Reduction IO
- (39) Recharge Reduction IO
- (A) Accuracy IO
- (29) Damage Increase IO
- (29) Damage Increase IO
- (34) Damage Increase IO
- (34) Recharge Reduction IO
- (A) Defense Buff IO
- (31) Defense Buff IO
- (31) Endurance Reduction IO
- (31) Defense Buff IO
- (A) Healing IO
- (33) Healing IO
- (33) Healing IO
- (33) Recharge Reduction IO
- (34) Recharge Reduction IO
- (A) Endurance Reduction IO
- (36) Endurance Reduction IO
- (A) Range IO
- (A) Accuracy IO
Level 47: [Empty]
Level 49: [Empty]
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Level 1: Brawl- (A) Empty
- (A) Celerity - +Stealth
- (A) Empty
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Will try to hunt the Fake Nemesis in FBZ at 43-45(FPR acco) and if i´m up for it the Monkeys(Vanguard member) before 50
EDIT: Added some stuff and updated the build with the accolades i have so far. -
Quote:From what i have experienced/seen Union have the highest number of pvp´ers with RV being the most popular of the zones. Sirens is pretty empty compared to how it was in i12)Hi
I was wondering about this - I hear pvp left and right, but is there still pvp going on on union or defiant? And are there some "major" pvp sgs?
I have also seen people looking for 1on1´s and 2on2´s in arena chat.
I don´t know about any pvp sg´s but perhaps Max Khaos or Rent can shed some light on that.
Hope that helps. -
Personally i would go for mace for the large radius immob to keep everything in the ignite patch and the def shield.
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Quote:You slotted steadfast twice. Did you mean to put the Gladiators unique?You trying to cap s/l/f/c/e/n with just 1 foe?
Edit:
Ohhhhh here is how I would go with it...
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Hello Xeph what travel power and epic power pool do you want?
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Zombie/Kin is one of the toons i really want to make.
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-fix tear gas
-stealth strikes for spec ops
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Traps is an awesome defender set.
Been seeing elec melee scrappers mostly. -
Didnt see anything about this but manti is bugged and is spawning level 40 pp elites.
Its kind of funny that they are way harder(especially when skéd and they are 6+) than the end AV. -
Hero Plan by Mids' Hero Designer 1,601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Storm Kick- (A) Hecatomb - Chance of Damage(Negative)
- (7) Hecatomb - Damage/Endurance
- (7) Hecatomb - Accuracy/Recharge
- (9) Hecatomb - Accuracy/Damage/Recharge
- (9) Hecatomb - Damage/Recharge
- (11) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (A) Steadfast Protection - Resistance/+Def 3%
- (3) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Reactive Armor - Resistance/Endurance
- (3) Reactive Armor - Resistance
- (5) Reactive Armor - Resistance/Endurance/Recharge
- (5) Reactive Armor - Resistance/Recharge
- (A) Doctored Wounds - Heal/Endurance/Recharge
- (11) Doctored Wounds - Heal/Recharge
- (13) Doctored Wounds - Heal
- (13) Doctored Wounds - Recharge
- (15) Doctored Wounds - Heal/Endurance
- (A) Adjusted Targeting - To Hit Buff/Recharge
- (37) Recharge Reduction IO
- (39) Adjusted Targeting - Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (15) Kinetic Combat - Damage/Endurance
- (17) Kinetic Combat - Damage/Recharge
- (17) Kinetic Combat - Damage/Endurance/Recharge
- (19) Mako's Bite - Accuracy/Endurance/Recharge
- (19) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (A) Jumping IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Empty
- (A) Reactive Armor - Resistance/Endurance
- (27) Reactive Armor - Resistance
- (34) Reactive Armor - Resistance/Endurance/Recharge
- (37) Reactive Armor - Resistance/Recharge
- (A) Miracle - +Recovery
- (21) Miracle - Heal
- (21) Numina's Convalescence - +Regeneration/+Recovery
- (23) Numina's Convalescence - Heal
- (23) Regenerative Tissue - +Regeneration
- (A) Efficacy Adaptor - EndMod
- (42) Efficacy Adaptor - EndMod/Accuracy
- (43) Endurance Modification IO
- (A) Kinetic Combat - Accuracy/Damage
- (34) Kinetic Combat - Damage/Endurance
- (37) Kinetic Combat - Damage/Recharge
- (43) Kinetic Combat - Damage/Endurance/Recharge
- (43) Mako's Bite - Accuracy/Endurance/Recharge
- (46) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (25) Reactive Armor - Resistance
- (25) Reactive Armor - Resistance/Endurance/Recharge
- (27) Reactive Armor - Resistance/Recharge
- (A) Eradication - Damage/Recharge
- (40) Eradication - Accuracy/Damage/Recharge
- (40) Eradication - Accuracy/Damage/Endurance/Recharge
- (40) Scirocco's Dervish - Accuracy/Recharge
- (42) Scirocco's Dervish - Damage/Endurance
- (42) Multi Strike - Damage/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (29) Luck of the Gambler - Defense/Endurance
- (29) Gift of the Ancients - Defense/Endurance
- (31) Gift of the Ancients - Defense
- (A) Aegis - Resistance/Endurance
- (31) Aegis - Resistance
- (31) Aegis - Resistance/Recharge
- (A) Crushing Impact - Accuracy/Damage
- (33) Crushing Impact - Damage/Endurance
- (33) Crushing Impact - Damage/Recharge
- (33) Crushing Impact - Accuracy/Damage/Recharge
- (34) Crushing Impact - Damage/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (36) Luck of the Gambler - Defense/Endurance
- (36) Gift of the Ancients - Defense/Endurance
- (36) Gift of the Ancients - Defense
- (A) Recharge Reduction IO
- (39) Recharge Reduction IO
- (39) Recharge Reduction IO
- (A) Empty
- (A) Thunderstrike - Damage/Endurance/Recharge
- (45) Thunderstrike - Accuracy/Damage/Recharge
- (45) Thunderstrike - Accuracy/Damage/Endurance
- (45) Apocalypse - Accuracy/Recharge
- (46) Apocalypse - Damage/Endurance
- (46) Apocalypse - Accuracy/Damage/Recharge
- (A) Aegis - Resistance/Endurance
- (48) Aegis - Resistance/Endurance/Recharge
- (48) Aegis - Resistance
- (48) Titanium Coating - Resistance/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense/Endurance
- (50) Gift of the Ancients - Defense/Endurance
- (50) Gift of the Ancients - Defense
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
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claw. ss or fire/fire or elec
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I always do it in cap. making laps around northern mount diable and northern new haven.
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At least fire, earth and plant holds are using the wrong animation for the held mob.
Quills have stopped doing the sound when it hits.