TRTerror

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  1. Been running about with a Power Analyzer only found Jack and Kraken. Why is Kraken so much weaker than Jack?

    Is it some weirdness going on with the zones and ssk? Also as a note i did the rv heroes a couple of weeks ago and they were muuuch easier than before.

    All screens on a 41 defender

    Kraken


    Jack
  2. TRTerror

    New Ideas

    Quote:
    Originally Posted by xTweeks View Post
    Alright guys I just finished a claws/wp, its not really my cup of tea. I geuss its more less because i have made so many /wp characters in the past and im just kinda sick of em. I came here to ask you guys what you think. Currently i have a 50 ss/wp, 50 elec/sd, 50 ss/fa and a 50 claws/wp. My problem is that i want to get away from both ss and wp, so was wondering what you guys think the best combo is for things that arent ss/ and /wp, i am wanting something that has good mitigation and enough pep in its step so i can handle my own and also be able to be lead brute for a full team w/o popping insps. Thanks in advance people.
    DM/Invul, its a pretty slow ride but it picks up at so´s and even further once you get your taunt aura.
  3. Quote:
    Originally Posted by Black_Strike View Post
    snip
    At a glance i would remove the proc from tar patch and replace it with a recharge.
    I would also remove the regen tissue either replacing it with a miracle heal for some extra recovery or remove that slot and put another recharge in tar patch
  4. Quote:
    Originally Posted by macskull View Post
    Dev has Targeting Drone, Cloaking Device, Caltrops (useful for keeping Stalkers off you) and Web Grenade, and Mental has Scare, Drain Psyche, and Telekinetic Thrust.
    Is scare worth it?
  5. TRTerror

    First ever!!!!

    Quote:
    Originally Posted by Thirty_Seven View Post
    Ummm, right then.

    I should think that a significant enough amount of -Def and/or -Res would suffice, effectively that would increase your damage enough to be able to overcome the un-debuffed Regen... which, after all, really is the issue with a GM's Regen, isn't it? Overcoming said Regen with enough damage to actually make an impact over time?

    But if you want to oversimplify with what amounts to old wive's tales (veracity-wise) then go right ahead.

    Also, I shudder anytime someone says what someone else "needs" to complete a given scenario. With enough patience (read: excessive patience) lots of things CAN solo AVs/GMs, its just that most sane players would not want to spend the required time in doing such things.
    iirc you need about 360 dps to solo a gm. Gz on the gm kill btw lucky
  6. TRTerror

    First ever!!!!

    Quote:
    Originally Posted by EmperorSteele View Post
    Off the top of my head, I'm thinking Ice/ mixed with Fire or Sonic. The trick will be keeping your pet alive so that agro doesn't get passed on to you... hopefully you can slow the AV enough that he rarely gets a shot off. Of course, Emp or Kin would be best for keeping Jack Frost alive, except neither set debuffs the AV's damage resistance (kin does have extra damage and -regen though, but it takes a lot of effort to keep yourself max buffed and you'll be hard pressed to fit in an attack chain, which is why it wouldn't be my first choice)
    need -regen for gm´s
  7. Balanced that build out a bit


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  8. Quote:
    Originally Posted by Vindicaire View Post
    -Slower attack cycle than the widow
    .
    i think tk blast, subdual, dominate is pretty fast
  9. Mezmerise, Mass hypnosis and Dominate are not covered by postional and counted towards psi only. Thinks its the same with Total Domination.
  10. Update! Currently 41 soloing through Tina Macintyres(sp?) arc so i won´t miss out on antimatter(trying to get him before i outlevel the arc).

    Most fun fight so far was a timed mission with Adamastor, even as an eb i enjoyed it thanks to liking the moster and the unique sound on his vomit. Psychic Crockwork King was a breeze as well with som insp managment.

    Oppresive Gloom is kind of cool when stacked with Seeker Drones and standing in the Triage Beacon aura.
    However it will probably get more use in teams.

    Heres my powerpicks and slotting atm.

    Hero Plan by Mids' Hero Designer 1,601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 40 Magic Defender
    Primary Power Set: Traps
    Secondary Power Set: Sonic Attack
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Dark Mastery

    Hero Profile:
    Level 1: Caltrops
    • (A) Positron's Blast - Chance of Damage(Energy)
    • (27) Impeded Swiftness - Chance of Damage(Smashing)
    Level 1: Shriek
    • (A) Accuracy IO
    • (3) Damage Increase IO
    • (3) Damage Increase IO
    • (13) Endurance Reduction IO
    • (13) Recharge Reduction IO
    • (15) Damage Increase IO
    Level 2: Scream
    • (A) Accuracy IO
    • (15) Damage Increase IO
    • (17) Damage Increase IO
    • (17) Endurance Reduction IO
    • (23) Recharge Reduction IO
    • (23) Damage Increase IO
    Level 4: Howl
    • (A) Accuracy IO
    • (5) Damage Increase IO
    • (5) Damage Increase IO
    • (11) Endurance Reduction IO
    • (11) Recharge Reduction IO
    Level 6: Acid Mortar
    • (A) Accuracy IO
    • (7) Achilles' Heel - Chance for Res Debuff
    • (7) Recharge Reduction IO
    • (9) Recharge Reduction IO
    • (9) Accuracy IO
    Level 8: Force Field Generator
    • (A) Karma - Knockback Protection
    • (40) Defense Buff IO
    • (40) Defense Buff IO
    • (40) Defense Buff IO
    Level 10: Hurdle
    • (A) Jumping IO
    Level 12: Poison Trap
    • (A) Lockdown - Chance for +2 Mag Hold
    • (27) Recharge Reduction IO
    • (36) Recharge Reduction IO
    Level 14: Hasten
    • (A) Recharge Reduction IO
    • (36) Recharge Reduction IO
    • (37) Recharge Reduction IO
    Level 16: Health
    • (A) Miracle - +Recovery
    Level 18: Seeker Drones
    • (A) Accuracy IO
    • (19) Endurance Reduction IO
    • (19) Accuracy IO
    • (21) Devastation - Chance of Hold
    • (21) Recharge Reduction IO
    Level 20: Stamina
    • (A) Endurance Modification IO
    • (37) Endurance Modification IO
    • (37) Endurance Modification IO
    Level 22: Super Speed
    • (A) Run Speed IO
    Level 24: Amplify
    • (A) Recharge Reduction IO
    • (25) Recharge Reduction IO
    • (25) Recharge Reduction IO
    Level 26: Web Grenade
    • (A) Accuracy IO
    • (39) Accuracy IO
    • (39) Endurance Reduction IO
    • (39) Recharge Reduction IO
    Level 28: Trip Mine
    • (A) Accuracy IO
    • (29) Damage Increase IO
    • (29) Damage Increase IO
    • (34) Damage Increase IO
    • (34) Recharge Reduction IO
    Level 30: Maneuvers
    • (A) Defense Buff IO
    • (31) Defense Buff IO
    • (31) Endurance Reduction IO
    • (31) Defense Buff IO
    Level 32: Triage Beacon
    • (A) Healing IO
    • (33) Healing IO
    • (33) Healing IO
    • (33) Recharge Reduction IO
    • (34) Recharge Reduction IO
    Level 35: Assault
    • (A) Endurance Reduction IO
    • (36) Endurance Reduction IO
    Level 38: Vengeance
    • (A) Range IO
    Level 41: Oppressive Gloom
    • (A) Accuracy IO
    Level 44: [Empty]
    Level 47: [Empty]
    Level 49: [Empty]
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Celerity - +Stealth
    Level 2: Rest
    • (A) Empty
    Level 1: Vigilance



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    Devastation proc in Seekers will be plucked out at my next respec.

    Will try to hunt the Fake Nemesis in FBZ at 43-45(FPR acco) and if i´m up for it the Monkeys(Vanguard member) before 50


    EDIT: Added some stuff and updated the build with the accolades i have so far.
  11. Quote:
    Originally Posted by dume View Post
    Hi

    I was wondering about this - I hear pvp left and right, but is there still pvp going on on union or defiant? And are there some "major" pvp sgs?
    From what i have experienced/seen Union have the highest number of pvp´ers with RV being the most popular of the zones. Sirens is pretty empty compared to how it was in i12)
    I have also seen people looking for 1on1´s and 2on2´s in arena chat.

    I don´t know about any pvp sg´s but perhaps Max Khaos or Rent can shed some light on that.

    Hope that helps.
  12. Personally i would go for mace for the large radius immob to keep everything in the ignite patch and the def shield.
  13. Quote:
    Originally Posted by Iggy_Kamakaze View Post
    You trying to cap s/l/f/c/e/n with just 1 foe?


    Edit:
    Ohhhhh here is how I would go with it...

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    You slotted steadfast twice. Did you mean to put the Gladiators unique?
  14. Hello Xeph what travel power and epic power pool do you want?
  15. Zombie/Kin is one of the toons i really want to make.
  16. -fix tear gas
    -stealth strikes for spec ops
    -give mercs ignite
  17. Traps is an awesome defender set.
    Been seeing elec melee scrappers mostly.
  18. Didnt see anything about this but manti is bugged and is spawning level 40 pp elites.
    Its kind of funny that they are way harder(especially when skéd and they are 6+) than the end AV.
  19. Hero Plan by Mids' Hero Designer 1,601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Martial Arts
    Secondary Power Set: Invulnerability
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Storm Kick
    • (A) Hecatomb - Chance of Damage(Negative)
    • (7) Hecatomb - Damage/Endurance
    • (7) Hecatomb - Accuracy/Recharge
    • (9) Hecatomb - Accuracy/Damage/Recharge
    • (9) Hecatomb - Damage/Recharge
    • (11) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    Level 1: Resist Physical Damage
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (3) Gladiator's Armor - TP Protection +3% Def (All)
    Level 2: Temp Invulnerability
    • (A) Reactive Armor - Resistance/Endurance
    • (3) Reactive Armor - Resistance
    • (5) Reactive Armor - Resistance/Endurance/Recharge
    • (5) Reactive Armor - Resistance/Recharge
    Level 4: Dull Pain
    • (A) Doctored Wounds - Heal/Endurance/Recharge
    • (11) Doctored Wounds - Heal/Recharge
    • (13) Doctored Wounds - Heal
    • (13) Doctored Wounds - Recharge
    • (15) Doctored Wounds - Heal/Endurance
    Level 6: Focus Chi
    • (A) Adjusted Targeting - To Hit Buff/Recharge
    • (37) Recharge Reduction IO
    • (39) Adjusted Targeting - Recharge
    Level 8: Crane Kick
    • (A) Kinetic Combat - Accuracy/Damage
    • (15) Kinetic Combat - Damage/Endurance
    • (17) Kinetic Combat - Damage/Recharge
    • (17) Kinetic Combat - Damage/Endurance/Recharge
    • (19) Mako's Bite - Accuracy/Endurance/Recharge
    • (19) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    Level 10: Hurdle
    • (A) Jumping IO
    Level 12: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 14: Super Jump
    • (A) Empty
    Level 16: Unyielding
    • (A) Reactive Armor - Resistance/Endurance
    • (27) Reactive Armor - Resistance
    • (34) Reactive Armor - Resistance/Endurance/Recharge
    • (37) Reactive Armor - Resistance/Recharge
    Level 18: Health
    • (A) Miracle - +Recovery
    • (21) Miracle - Heal
    • (21) Numina's Convalescence - +Regeneration/+Recovery
    • (23) Numina's Convalescence - Heal
    • (23) Regenerative Tissue - +Regeneration
    Level 20: Stamina
    • (A) Efficacy Adaptor - EndMod
    • (42) Efficacy Adaptor - EndMod/Accuracy
    • (43) Endurance Modification IO
    Level 22: Crippling Axe Kick
    • (A) Kinetic Combat - Accuracy/Damage
    • (34) Kinetic Combat - Damage/Endurance
    • (37) Kinetic Combat - Damage/Recharge
    • (43) Kinetic Combat - Damage/Endurance/Recharge
    • (43) Mako's Bite - Accuracy/Endurance/Recharge
    • (46) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    Level 24: Resist Energies
    • (A) Reactive Armor - Resistance/Endurance
    • (25) Reactive Armor - Resistance
    • (25) Reactive Armor - Resistance/Endurance/Recharge
    • (27) Reactive Armor - Resistance/Recharge
    Level 26: Dragon's Tail
    • (A) Eradication - Damage/Recharge
    • (40) Eradication - Accuracy/Damage/Recharge
    • (40) Eradication - Accuracy/Damage/Endurance/Recharge
    • (40) Scirocco's Dervish - Accuracy/Recharge
    • (42) Scirocco's Dervish - Damage/Endurance
    • (42) Multi Strike - Damage/Endurance/Recharge
    Level 28: Invincibility
    • (A) Luck of the Gambler - Recharge Speed
    • (29) Luck of the Gambler - Defense/Endurance
    • (29) Gift of the Ancients - Defense/Endurance
    • (31) Gift of the Ancients - Defense
    Level 30: Resist Elements
    • (A) Aegis - Resistance/Endurance
    • (31) Aegis - Resistance
    • (31) Aegis - Resistance/Recharge
    Level 32: Eagles Claw
    • (A) Crushing Impact - Accuracy/Damage
    • (33) Crushing Impact - Damage/Endurance
    • (33) Crushing Impact - Damage/Recharge
    • (33) Crushing Impact - Accuracy/Damage/Recharge
    • (34) Crushing Impact - Damage/Endurance/Recharge
    Level 35: Tough Hide
    • (A) Luck of the Gambler - Recharge Speed
    • (36) Luck of the Gambler - Defense/Endurance
    • (36) Gift of the Ancients - Defense/Endurance
    • (36) Gift of the Ancients - Defense
    Level 38: Hasten
    • (A) Recharge Reduction IO
    • (39) Recharge Reduction IO
    • (39) Recharge Reduction IO
    Level 41: Boxing
    • (A) Empty
    Level 44: Ring of Fire
    • (A) Thunderstrike - Damage/Endurance/Recharge
    • (45) Thunderstrike - Accuracy/Damage/Recharge
    • (45) Thunderstrike - Accuracy/Damage/Endurance
    • (45) Apocalypse - Accuracy/Recharge
    • (46) Apocalypse - Damage/Endurance
    • (46) Apocalypse - Accuracy/Damage/Recharge
    Level 47: Tough
    • (A) Aegis - Resistance/Endurance
    • (48) Aegis - Resistance/Endurance/Recharge
    • (48) Aegis - Resistance
    • (48) Titanium Coating - Resistance/Endurance
    Level 49: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (50) Luck of the Gambler - Defense/Endurance
    • (50) Gift of the Ancients - Defense/Endurance
    • (50) Gift of the Ancients - Defense
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Critical Hit



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  20. i blapp with my fire/elec and its fun.
  21. Footstomp/Damage Aura brutes
  22. Quote:
    Originally Posted by Techbot Alpha View Post
    Skip over Seeker drones.
    The Seeker drones will stack with the p-bots seeker drones which is why i wouldnt advise anyone to skip em.

    Also you can use them to take the alpha.
  23. I always do it in cap. making laps around northern mount diable and northern new haven.
  24. At least fire, earth and plant holds are using the wrong animation for the held mob.

    Quills have stopped doing the sound when it hits.