Feel like a challenge? how would you build a MA/INV scrapper at L50?


Iggy_Kamakaze

 

Posted

Thinking about respecing my L50, but INV just feels so hollow lately.

Help?


 

Posted

Well for what it's worth, here's my MA/Invul build for Shinobu Dragonheart. I really like playing this character. ^_^

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

shinobu dragonheart: Level 50 Natural Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Invulnerability
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Medicine

Hero Profile:
Level 1: Storm Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), P'ngS'Fest-Acc/Dmg(5), P'ngS'Fest-Dmg/Rchg(43)
Level 1: Resist Physical Damage -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(43)
Level 2: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam/Rchg(9), RctvArm-EndRdx(11)
Level 4: Thunder Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(13), P'ngS'Fest-Acc/Dmg(15), P'ngS'Fest-Dmg/Rchg(43)
Level 6: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Heal/Rchg(15), Dct'dW-Rchg(17), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-EndRdx/Rchg(19)
Level 8: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(19)
Level 10: Swift -- Flight-I(A)
Level 12: Focus Chi -- GSFC-ToHit/Rchg/EndRdx(A), GSFC-ToHit(21), GSFC-Rchg/EndRdx(21), GSFC-ToHit/Rchg(23), GSFC-Build%(46), GSFC-ToHit/EndRdx(46)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(23)
Level 16: Crane Kick -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(25), KinCrsh-Rchg/KB(25), KinCrsh-Rechg/EndRdx(27), KinCrsh-Acc/Dmg/KB(27), KinCrsh-Dmg/EndRdx/KB(46)
Level 18: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(29), Numna-Regen/Rcvry+(29)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(31), P'Shift-EndMod/Acc(31)
Level 22: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(31), RctvArm-ResDam/Rchg(33), RctvArm-EndRdx(33)
Level 24: Resist Energies -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(33), RctvArm-ResDam/Rchg(34), RctvArm-ResDam/EndRdx/Rchg(45)
Level 26: Dragon's Tail -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-%Dam(34), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(45)
Level 28: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(36), GftotA-Def/EndRdx(37), GftotA-Def(37)
Level 30: Boxing -- Dmg-I(A)
Level 32: Eagles Claw -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), Hectmb-Dmg/Rchg(39), Hectmb-Acc/Rchg(40)
Level 35: Tough Hide -- LkGmblr-Def(A), LkGmblr-Rchg+(40)
Level 38: Resist Elements -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(40), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(45)
Level 41: Tough -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam/EndRdx(42), ImpArm-ResDam(42)
Level 44: Aid Other -- Heal-I(A)
Level 47: Aid Self -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(48), Dct'dW-Heal/Rchg(48), Dct'dW-Rchg(48), Dct'dW-Heal/EndRdx/Rchg(50)
Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit



my lil RWZ Challenge vid

 

Posted

Quote:
Originally Posted by JumpingSpider View Post
Thinking about respecing my L50, but INV just feels so hollow lately.

Help?

Powers in no particular order. This is just a first pass to get set bonuses. From here I'd do some more work to try to get dull pain up more often.


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I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.

 

Posted

Quote:
Originally Posted by JumpingSpider View Post
Thinking about respecing my L50, but INV just feels so hollow lately.
Hollow meaning what? If you're tired of it, not much we can do.

If, on the other hand, you mean it feels weak, well, once it's soft-capped it should be stronger than a soft-capped /SR, because it'll have the same defense (soft-capped) but MUCH better resistances. And soft-capped /SRs are so strong people regularly nerf-herd them. And you'll be stronger.

Does that help?


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Here's my plan currently, and I'm at 40.

Name: Ink Girl
Level: 50
Archetype: Scrapper
Primary: Martial Arts
Secondary: Invulnerability
+---------------------------------------------
01 => Resist Physical Damage
01 => Thunder Kick
02 => Storm Kick
04 => Temp Invulnerability
06 => Dull Pain
08 => Crane Kick
10 => Stealth
12 => Air Superiority
14 => Fly
16 => Unyielding
18 => Hasten
20 => Swift
22 => Health
24 => Stamina
26 => Dragons Tail
28 => Invincibility
30 => Super Speed
32 => Eagles Claw
35 => Tough Hide
38 => Focus Chi
[You are here]
41 => Focused Accuracy
44 => Resist Elements
47 => Resist Energies
49 => Crippling Axe Kick

Now, if I'm respeccing. The things I could lose w/o bothering me would be:

01 => Thunder Kick
10 => Stealth
18 => Hasten
30 => Super Speed

I can't comment on the ones past 40.

Removing those, I think I'd add fighting [Boxing, Tough, Weave] and Rec Friend. Wouldn't mind the tp team option, but I can't justify the powers.


 

Posted

Quote:
Originally Posted by Sailboat View Post
Hollow meaning what? If you're tired of it, not much we can do.

If, on the other hand, you mean it feels weak, well, once it's soft-capped it should be stronger than a soft-capped /SR, because it'll have the same defense (soft-capped) but MUCH better resistances. And soft-capped /SRs are so strong people regularly nerf-herd them. And you'll be stronger.

Does that help?
On mine (soft capped for smashing/lethal) I can set a mission to 8, +2 or even +3, and wade into as many smashing/lethal enemies as I care to (I pick Council for example). Even when I reach the aggro cap and some of them ignore me, I'm in no danger of dying.

If I set to 0 or -1, I can take on other types of enemies with few problems, still set to an 8 man spawn.

I don't solo AVs or pylons, I've only attempted the RWZ challenge a couple of times (seems I could be successful with enough attempts), but I do know that smashing/lethal pretty much can't hurt me, and I've got very good damage and recharge. That's why I say it's a fun character to play. ^_^



my lil RWZ Challenge vid

 

Posted

Quote:
Originally Posted by Sailboat View Post
Hollow meaning what? If you're tired of it, not much we can do.

If, on the other hand, you mean it feels weak, well, once it's soft-capped it should be stronger than a soft-capped /SR, because it'll have the same defense (soft-capped) but MUCH better resistances. And soft-capped /SRs are so strong people regularly nerf-herd them. And you'll be stronger.

Does that help?
Hollow sounds like an empty shell and depending on the shape and material an empty shell is usually weaker then a solid object. So I think he means his character feels weak.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Quote:
Originally Posted by Sailboat View Post
Hollow meaning what? If you're tired of it, not much we can do.

If, on the other hand, you mean it feels weak, well, once it's soft-capped it should be stronger than a soft-capped /SR, because it'll have the same defense (soft-capped) but MUCH better resistances. And soft-capped /SRs are so strong people regularly nerf-herd them. And you'll be stronger.

Does that help?
Hollow as in it feels like a shell of its former glory.

I am having trouble getting DEF soft capped.


 

Posted

Just how much are we looking to spend here?


 

Posted

Quote:
Originally Posted by Iggy_Kamakaze View Post
Just how much are we looking to spend here?
no influence limit.


 

Posted

Hero Plan by Mids' Hero Designer 1,601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Storm Kick

  • (A) Hecatomb - Chance of Damage(Negative)
  • (7) Hecatomb - Damage/Endurance
  • (7) Hecatomb - Accuracy/Recharge
  • (9) Hecatomb - Accuracy/Damage/Recharge
  • (9) Hecatomb - Damage/Recharge
  • (11) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 1: Resist Physical Damage
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (3) Gladiator's Armor - TP Protection +3% Def (All)
Level 2: Temp Invulnerability
  • (A) Reactive Armor - Resistance/Endurance
  • (3) Reactive Armor - Resistance
  • (5) Reactive Armor - Resistance/Endurance/Recharge
  • (5) Reactive Armor - Resistance/Recharge
Level 4: Dull Pain
  • (A) Doctored Wounds - Heal/Endurance/Recharge
  • (11) Doctored Wounds - Heal/Recharge
  • (13) Doctored Wounds - Heal
  • (13) Doctored Wounds - Recharge
  • (15) Doctored Wounds - Heal/Endurance
Level 6: Focus Chi
  • (A) Adjusted Targeting - To Hit Buff/Recharge
  • (37) Recharge Reduction IO
  • (39) Adjusted Targeting - Recharge
Level 8: Crane Kick
  • (A) Kinetic Combat - Accuracy/Damage
  • (15) Kinetic Combat - Damage/Endurance
  • (17) Kinetic Combat - Damage/Recharge
  • (17) Kinetic Combat - Damage/Endurance/Recharge
  • (19) Mako's Bite - Accuracy/Endurance/Recharge
  • (19) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 10: Hurdle
  • (A) Jumping IO
Level 12: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 14: Super Jump
  • (A) Empty
Level 16: Unyielding
  • (A) Reactive Armor - Resistance/Endurance
  • (27) Reactive Armor - Resistance
  • (34) Reactive Armor - Resistance/Endurance/Recharge
  • (37) Reactive Armor - Resistance/Recharge
Level 18: Health
  • (A) Miracle - +Recovery
  • (21) Miracle - Heal
  • (21) Numina's Convalescence - +Regeneration/+Recovery
  • (23) Numina's Convalescence - Heal
  • (23) Regenerative Tissue - +Regeneration
Level 20: Stamina
  • (A) Efficacy Adaptor - EndMod
  • (42) Efficacy Adaptor - EndMod/Accuracy
  • (43) Endurance Modification IO
Level 22: Crippling Axe Kick
  • (A) Kinetic Combat - Accuracy/Damage
  • (34) Kinetic Combat - Damage/Endurance
  • (37) Kinetic Combat - Damage/Recharge
  • (43) Kinetic Combat - Damage/Endurance/Recharge
  • (43) Mako's Bite - Accuracy/Endurance/Recharge
  • (46) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 24: Resist Energies
  • (A) Reactive Armor - Resistance/Endurance
  • (25) Reactive Armor - Resistance
  • (25) Reactive Armor - Resistance/Endurance/Recharge
  • (27) Reactive Armor - Resistance/Recharge
Level 26: Dragon's Tail
  • (A) Eradication - Damage/Recharge
  • (40) Eradication - Accuracy/Damage/Recharge
  • (40) Eradication - Accuracy/Damage/Endurance/Recharge
  • (40) Scirocco's Dervish - Accuracy/Recharge
  • (42) Scirocco's Dervish - Damage/Endurance
  • (42) Multi Strike - Damage/Endurance/Recharge
Level 28: Invincibility
  • (A) Luck of the Gambler - Recharge Speed
  • (29) Luck of the Gambler - Defense/Endurance
  • (29) Gift of the Ancients - Defense/Endurance
  • (31) Gift of the Ancients - Defense
Level 30: Resist Elements
  • (A) Aegis - Resistance/Endurance
  • (31) Aegis - Resistance
  • (31) Aegis - Resistance/Recharge
Level 32: Eagles Claw
  • (A) Crushing Impact - Accuracy/Damage
  • (33) Crushing Impact - Damage/Endurance
  • (33) Crushing Impact - Damage/Recharge
  • (33) Crushing Impact - Accuracy/Damage/Recharge
  • (34) Crushing Impact - Damage/Endurance/Recharge
Level 35: Tough Hide
  • (A) Luck of the Gambler - Recharge Speed
  • (36) Luck of the Gambler - Defense/Endurance
  • (36) Gift of the Ancients - Defense/Endurance
  • (36) Gift of the Ancients - Defense
Level 38: Hasten
  • (A) Recharge Reduction IO
  • (39) Recharge Reduction IO
  • (39) Recharge Reduction IO
Level 41: Boxing
  • (A) Empty
Level 44: Ring of Fire
  • (A) Thunderstrike - Damage/Endurance/Recharge
  • (45) Thunderstrike - Accuracy/Damage/Recharge
  • (45) Thunderstrike - Accuracy/Damage/Endurance
  • (45) Apocalypse - Accuracy/Recharge
  • (46) Apocalypse - Damage/Endurance
  • (46) Apocalypse - Accuracy/Damage/Recharge
Level 47: Tough
  • (A) Aegis - Resistance/Endurance
  • (48) Aegis - Resistance/Endurance/Recharge
  • (48) Aegis - Resistance
  • (48) Titanium Coating - Resistance/Endurance
Level 49: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (50) Luck of the Gambler - Defense/Endurance
  • (50) Gift of the Ancients - Defense/Endurance
  • (50) Gift of the Ancients - Defense
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Critical Hit



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Posted

Quote:
Originally Posted by JumpingSpider View Post
Hollow as in it feels like a shell of its former glory.

I am having trouble getting DEF soft capped.
You trying to cap s/l/f/c/e/n with just 1 foe?


Edit:
Ohhhhh here is how I would go with it...

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Posted

Quote:
Originally Posted by Iggy_Kamakaze View Post
You trying to cap s/l/f/c/e/n with just 1 foe?


Edit:
Ohhhhh here is how I would go with it...

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|8CA18CA054AFB0FA1E5F7D1|
|-------------------------------------------------------------------|
You slotted steadfast twice. Did you mean to put the Gladiators unique?


 

Posted

Quote:
Originally Posted by Iggy_Kamakaze View Post
You trying to cap s/l/f/c/e/n with just 1 foe?


Edit:
Ohhhhh here is how I would go with it...

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1404;715;1430;HEX;|
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|8CA18CA054AFB0FA1E5F7D1|
|-------------------------------------------------------------------|
Unfortunately, Steadfast Protection +3% DEF is a Unique, and can only be slotted once.


 

Posted

lol

That should be glads +3 def. Got used to mids not having that.


 

Posted

Thanks for the help guys, I think I will try this build. It has much better defenses than my current build and doesn't sacrifice too much off my current resists. I think energy and negative energy resistance are the ones I take the biggest hit in, but the DEF for those 2 is about doubled. Now to get the influence. It is not like I am doing anything else.

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1408;728;1456;HEX;|
|78DAA5934B53134110C767934D0264931002E119C323E4292BB1ACF2018A205A052|
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|-------------------------------------------------------------------|


 

Posted

Balanced that build out a bit


Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1407;717;1434;HEX;|
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|-------------------------------------------------------------------|