AR/Dark Patron Powers?
I would go with Soul.
Personally i would go for mace for the large radius immob to keep everything in the ignite patch and the def shield.
I got 2 AR/Darks, one here and another in Eu and I picked Mu for both of them.
I have tried GW, while it looks cool, I didn't notice any big improvements with the powers.
BS has good shield and aoe immob if you don't mind redraw (you could skip the redraw with a glitch which used to occur when you activate ignite immediatly after using the web.)
No comment for Mako, never tried it in the game.
Mu (just like the other patrons) has a hold to stack with yours that sometimes gives end and a shield that is decent especially now that you don't have to retoggle it.
But what makes Mu good is the end discount power, some AR attacks and darknest night can drain your endurance if the fight goes on for long.
So I'd say if you have no end problems, take BS, if you do, go with Scirocco.
Thanks!
I was thinking about Mu also. I wish we could set the corols of the Patron Powers like we now can with our Primary/Secondary.
Mu Effects would look sweet if i could match them to the colors I have set up for my Dark Miasma.
Thanks again.
Black-Strike: lvl 50 AR/Dark Corruptor
Brutally Beautiful: lvl 50 BA/Inv Brute
Seared Earth: lvl 50 EC/EA Dominator
Yashi Onuku: lvl 50 Ninja Blade/Ninjitsu Stalker
Death-Widow: lvl 50 Night Widow
I have a rifle/traps corr and I took the soul mastery pool. The shield it gives is resistant to the most types out of all of the shields, the hold looks really cool, and you get power boost for any secondaries you might have, like the debuffs from your DM powers.
This is the build I'm working towards. Please offer any suggestions you may have for improving it.
Thanks!
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Black-Strike: Level 50 Science Corruptor
Primary Power Set: Assault Rifle
Secondary Power Set: Dark Miasma
Power Pool: Fitness
Power Pool: Flight
Ancillary Pool: Mu Mastery
Villain Profile:
------------
Level 1: Burst
(A) Devastation - Accuracy/Damage
(3) Devastation - Damage/Endurance
(5) Devastation - Damage/Recharge
(11) Devastation - Accuracy/Damage/Recharge
(17) Devastation - Accuracy/Damage/Endurance/Recharge
Level 1: Twilight Grasp
(A) Theft of Essence - Healing
(7) Theft of Essence - Healing/Recharge
(7) Theft of Essence - Accuracy/Healing
(13) Theft of Essence - Accuracy/Endurance/Healing
(34) Theft of Essence - Accuracy/Endurance/Recharge
(34) Theft of Essence - Chance for +Endurance
Level 2: Slug
(A) Devastation - Accuracy/Damage
(3) Devastation - Damage/Endurance
(5) Devastation - Damage/Recharge
(11) Devastation - Accuracy/Damage/Recharge
(17) Devastation - Accuracy/Damage/Endurance/Recharge
Level 4: Tar Patch
(A) Pacing of the Turtle - Chance of -Recharge
Level 6: Darkest Night
(A) Dark Watcher's Despair - Recharge/Endurance
(9) Dark Watcher's Despair - To Hit Debuff/Recharge
(9) Dark Watcher's Despair - To Hit Debuff
(13) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
(46) Dark Watcher's Despair - To Hit Debuff/Endurance
Level 8: Hurdle
(A) Jumping IO
Level 10: Hover
(A) Luck of the Gambler - Recharge Speed
Level 12: Beanbag
(A) Accuracy IO
Level 14: Health
(A) Numina's Convalescence - +Regeneration/+Recovery
(15) Miracle - +Recovery
(15) Regenerative Tissue - +Regeneration
Level 16: Fly
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
(45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
(46) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 18: Buckshot
(A) Accuracy IO
(19) Accuracy IO
(19) Knockback Distance IO
Level 20: Stamina
(A) Performance Shifter - Chance for +End
(21) Endurance Modification IO
(21) Endurance Modification IO
(33) Endurance Modification IO
Level 22: Fearsome Stare
(A) Siphon Insight - ToHit Debuff
(23) Siphon Insight - Accuracy/ToHit Debuff
(23) Siphon Insight - Accuracy/Recharge
(37) Siphon Insight - ToHit Debuff/Endurance/Recharge
(40) Siphon Insight - Accuracy/Endurance/Recharge
(43) Siphon Insight - Chance for +ToHit
Level 24: Shadow Fall
(A) Luck of the Gambler - Defense/Endurance
(25) Luck of the Gambler - Recharge Speed
(25) Gift of the Ancients - Defense/Endurance
(40) Gift of the Ancients - Defense
Level 26: Flamethrower
(A) Positron's Blast - Accuracy/Damage
(27) Positron's Blast - Damage/Endurance
(27) Positron's Blast - Damage/Recharge
(31) Positron's Blast - Damage/Range
(33) Positron's Blast - Accuracy/Damage/Endurance
(33) Positron's Blast - Chance of Damage(Energy)
Level 28: Petrifying Gaze
(A) Lockdown - Accuracy/Hold
(29) Lockdown - Accuracy/Recharge
(29) Lockdown - Recharge/Hold
(34) Lockdown - Endurance/Recharge/Hold
(40) Lockdown - Accuracy/Endurance/Recharge/Hold
(45) Lockdown - Chance for +2 Mag Hold
Level 30: Ignite
(A) Positron's Blast - Damage/Endurance
(31) Positron's Blast - Accuracy/Damage
(31) Positron's Blast - Damage/Recharge
Level 32: Howling Twilight
(A) Recharge Reduction IO
Level 35: Full Auto
(A) Detonation - Accuracy/Damage
(36) Detonation - Damage/Endurance
(36) Detonation - Damage/Recharge
(36) Detonation - Damage/Range
(37) Detonation - Accuracy/Damage/Endurance
(37) Detonation - Damage/Endurance/Range
Level 38: Dark Servant
(A) Dark Watcher's Despair - To Hit Debuff
(39) Dark Watcher's Despair - To Hit Debuff/Endurance
(39) Theft of Essence - Healing
(39) Theft of Essence - Accuracy/Healing
(42) Siphon Insight - ToHit Debuff
(42) Siphon Insight - Accuracy/ToHit Debuff
Level 41: Charged Armor
(A) Steadfast Protection - Resistance/+Def 3%
(42) Aegis - Psionic/Status Resistance
(43) Aegis - Resistance/Endurance
(43) Gladiator's Armor - TP Protection +3% Def (All)
(46) Gladiator's Armor - End/Resist
Level 44: Conserve Power
(A) Recharge Reduction IO
(45) Recharge Reduction IO
Level 47: Electric Shackles
(A) Basilisk's Gaze - Chance for Recharge Slow
(48) Basilisk's Gaze - Accuracy/Hold
(48) Basilisk's Gaze - Accuracy/Recharge
(48) Basilisk's Gaze - Recharge/Hold
Level 49: Sniper Rifle
(A) Sting of the Manticore - Accuracy/Damage
(50) Sting of the Manticore - Damage/Endurance
(50) Sting of the Manticore - Damage/Endurance/Recharge
(50) Sting of the Manticore - Damage/Interrupt/Recharge
------------
Level 1: Brawl
(A) Accuracy IO
Level 1: Sprint
(A) Celerity - +Stealth
Level 2: Rest
(A) Recharge Reduction IO
Level 1: Scourge
------------
Set Bonus Totals:
17% DamageBuff(Smashing)
17% DamageBuff(Lethal)
17% DamageBuff(Fire)
17% DamageBuff(Cold)
17% DamageBuff(Energy)
17% DamageBuff(Negative)
17% DamageBuff(Toxic)
17% DamageBuff(Psionic)
9.75% Defense(Smashing)
9.75% Defense(Lethal)
11.6% Defense(Fire)
11.6% Defense(Cold)
12.9% Defense(Energy)
12.9% Defense(Negative)
6% Defense(Psionic)
7.88% Defense(Melee)
16% Defense(Ranged)
17.3% Defense(AoE)
1.8% Max End
5% Enhancement(Heal)
2.5% Enhancement(Held)
33.8% Enhancement(RechargeTime)
18% Enhancement(Accuracy)
8% FlySpeed
80.3 HP (7.5%) HitPoints
8% JumpHeight
8% JumpSpeed
Knockback (Mag -4)
Knockup (Mag -4)
MezResist(Held) 8.8%
MezResist(Sleep) 1.65%
16.5% (0.28 End/sec) Recovery
66% (2.95 HP/sec) Regeneration
3.15% Resistance(Fire)
3.15% Resistance(Cold)
1.88% Resistance(Energy)
3.75% Resistance(Negative)
5% Resistance(Toxic)
3% Resistance(Psionic)
13% RunSpeed
3% XPDebtProtection
Black-Strike: lvl 50 AR/Dark Corruptor
Brutally Beautiful: lvl 50 BA/Inv Brute
Seared Earth: lvl 50 EC/EA Dominator
Yashi Onuku: lvl 50 Ninja Blade/Ninjitsu Stalker
Death-Widow: lvl 50 Night Widow
Looks ok. You're prolly doing this as an alt, so you're propably not using excessive amount of money on IO's.
My build is basically the same, cept I used purples on few powers.
I do have few different powers due to my playstyle.
For example I took acrobatics.
I also skipped the buckshot, because (I haven't checked that power out in a while) back in the day it had poor damage with not-so-good range. There may have been some tweaks, though, I haven't checked lately.
I also skipped the shadow fall, because it seems it doesn't make a big difference for solo. For stealth I just go with procs.
I also slotted tar patch with couple of recharge IO's so that it would be up more frequently. I also put 5 slots in beanbag.
But yeah it looks good, I was just wondering how the tar patch and beanbag work without hasten.
I usuallty use Buckshot more for its knockback, and really don't need it much now that i'm in the 40's. I may Respec it out, and pick up Hasten.
Right now Tar Patch is a little slow on Recharge, but it is usually there when I really need it. When solo'ing, i'll just wait for it if I have to, but most standard mobs can be dealt with without it using Fearsome Stare.
I've been doing a lot of teaming with the toon, and then use Tar Patch when fighting Bosses, EB's etc... I agree though that it could use more Recharge, I'll change that.
Beanbag is great! Most times I can fire it twice in a fight if I have to. I love using it on Nullifiers before they can use it on me, lol.
I was avoiding Hasten because of the additional End Drain that comes with using your powers faster. But since I will probably go with Mu, and get Conserve Power, I hope to be able to offeset that.
Thanks for all the help, and if anybody else has suggestions feel free to chime in. I'll still be monitoring the Thread.
Thanks!
Black-Strike: lvl 50 AR/Dark Corruptor
Brutally Beautiful: lvl 50 BA/Inv Brute
Seared Earth: lvl 50 EC/EA Dominator
Yashi Onuku: lvl 50 Ninja Blade/Ninjitsu Stalker
Death-Widow: lvl 50 Night Widow
Oh yeah about stamina.
Does the performance shifter affect anything when slotted in the power?
I'm curious, I once got the proc as a drop and thought of testing it. I got the salvage required for crafting it and transfered my bane to test.
On test I played some random missions while tracking my max endurance, endurance and recovery for one hour and I didn't see or notice any changes.
What's the deal yo?
Oh yeah about stamina.
Does the performance shifter affect anything when slotted in the power? I'm curious, I once got the proc as a drop and thought of testing it. I got the salvage required for crafting it and transfered my bane to test. On test I played some random missions while tracking my max endurance, endurance and recovery for one hour and I didn't see or notice any changes. What's the deal yo? |
monitor it in combast logs
As far as I know it works like this;
Every 60 seconds it ticks a 20% chance of granting a 10% Bonus to your End Recovery.
I've never really done a comparison of the numbers with it versus without it.
If you watch your End Bar, you can see the larger than normal jump when it ticks successfully though.
A friend told me it was a must have Proc, so I store them in my private Enhancement Table, and it is the first thing I slot when I get Stamina on a toon.
It might be interesting to see how the numbers actually are. Maybe someone who has already experimented with it will chime in.
Thank!
Black-Strike: lvl 50 AR/Dark Corruptor
Brutally Beautiful: lvl 50 BA/Inv Brute
Seared Earth: lvl 50 EC/EA Dominator
Yashi Onuku: lvl 50 Ninja Blade/Ninjitsu Stalker
Death-Widow: lvl 50 Night Widow
So it's every ten seconds? Interesting, I was sure someone told me 60 seconds. Ah well, now I know, lol.
Black-Strike: lvl 50 AR/Dark Corruptor
Brutally Beautiful: lvl 50 BA/Inv Brute
Seared Earth: lvl 50 EC/EA Dominator
Yashi Onuku: lvl 50 Ninja Blade/Ninjitsu Stalker
Death-Widow: lvl 50 Night Widow
Hi,
I'm playing AR/Dark, and just wondering if there are any tried and true Patron Powers that are really good for the combo.
I play PVE, Team usually, but Solo some. I do run SF's. No PVP this toon.
Ghost Widow would fit Theme wise, with the Dark Effects. But I will take any suggestions.
Thanks in advance for your help.
Black-Strike: lvl 50 AR/Dark Corruptor
Brutally Beautiful: lvl 50 BA/Inv Brute
Seared Earth: lvl 50 EC/EA Dominator
Yashi Onuku: lvl 50 Ninja Blade/Ninjitsu Stalker
Death-Widow: lvl 50 Night Widow