Psychic/Elec for RV?
Elec was fairly good pre-I13... post I13, not so much. Go /EM or /Dev (or /MM if you're feeling adventurous).
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
I know /EM for Boost Range and TF, but why the other two you listed?
Dev has Targeting Drone, Cloaking Device, Caltrops (useful for keeping Stalkers off you) and Web Grenade, and Mental has Scare, Drain Psyche, and Telekinetic Thrust.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
/elec aint the best but I run it on one of my blasters because I already had him made and he's fun to play he's energy/elec which is not FOTM of even close but performs very well for me in zones.
Only advice i can give ya for /elec is slot the placate proc in Havoc punch.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Melee damage on a blaster was destroyed in I13. It serves zero purpose now, since you can do basically the same damage from range. This completely killed /elec, since melee damage was all it had going for it.
If you don't want /EM, I think /dev is the only choice. It's also excellent, mainly because of the webnade spam. /MM is #3, but it's very far behind the first 2.
Well that sucks.. damn I wish they would've left PvP alone.
/elec aint the best but I run it on one of my blasters because I already had him made and he's fun to play he's energy/elec which is not FOTM of even close but performs very well for me in zones.
Only advice i can give ya for /elec is slot the placate proc in Havoc punch. |
and if u can afford it the -res pvp proc is very nice in lightning field for when ur trying to melee something
@Sentry4 @Sentry 4
PvP Redux is discontinued, for obvious reasons. Thanks to everyone who helped and joined.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
I have a fire/em that I think is so so in PvP atm. I hate that my secondary doesnt really benefit my primary as much as it would if Id taken rad, psi etc. Powerboosted rad seems like a nice idea : )
I also have a fire/devices that I used to be solid with in zones, but havent pvpd with much in ages. I havent found it very good post i13. Any suggestions? Caltrops and webnade I see are must haves. Targeting drone obviously as well. Any other must haves in the secondary? The stealth?
I would personally go with concealment for phase...so the cloaking device would be useless. Fire/dev is very good though. Just spam flares, blast, and webnade, and things die.
Also, while PB'd rad blasts might sound good, in reality, it's probably overkill. A blaster can already hit pretty much anything, and rad already has a big -def debuff, so making it bigger with PB really won't make THAT much difference. Kind of like peeing in the ocean
/em is mostly about boost range, and that helps fire as much as anything.
You take power boost on rad/em for the boosted cosmic burst stun.
For troller/dom holds, PB might make a noticeable difference. But boosting something with a 2 second base duration won't make much difference. A 3-4 sec stun vs a 5-6 sec stun is not really relevant, imo.
Sure, it does give PB at least some use, but it's still not really worth the power pick.
I'm continuing to level this toon. Not sure why except that he's a lot of fun on PvE teams, lol.
I was wondering how this build might do in RV. I know /EM is the favorite, but Elec Manipulation looks like it could do some good damage. Let me know what y'all think and if it's considered viable post i13, is there anything I should definitely change? I think my KB protection might be a little low? Thanks
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Electromind: Level 50 Mutation Blaster
Primary Power Set: Psychic Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Psionic Dart -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(3), Dev'n-Acc/Dmg/EndRdx/Rchg(3), Dev'n-Hold%(5), Thundr-Acc/Dmg/Rchg(5), Thundr-Dmg/EndRdx/Rchg(40)
Level 1: Electric Fence -- TotHntr-Immob/Acc(A), TotHntr-Dam%(46), GravAnch-Hold%(50)
Level 2: Mental Blast -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(7), Dev'n-Acc/Dmg/EndRdx/Rchg(7), Dev'n-Hold%(9), Thundr-Acc/Dmg/Rchg(9), Thundr-Dmg/EndRdx/Rchg(42)
Level 4: Telekinetic Blast -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(11), Dev'n-Acc/Dmg/EndRdx/Rchg(11), Dev'n-Hold%(13), Thundr-Acc/Dmg/Rchg(13), ExStrk-Dam%(42)
Level 6: Psychic Focus -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(15), AdjTgt-ToHit/EndRdx/Rchg(15), AdjTgt-EndRdx/Rchg(43), AdjTgt-Rchg(46)
Level 8: Will Domination -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(17), Dev'n-Acc/Dmg/EndRdx/Rchg(17), Dev'n-Hold%(19), Apoc-Acc/Dmg/Rchg(19), FtnHyp-Plct%(42)
Level 10: Havoc Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(21), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(23), C'ngImp-Dmg/EndRdx/Rchg(23), T'Death-Dam%(43)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(25), Zephyr-ResKB(25)
Level 14: Super Jump -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(27), Winter-ResSlow(31)
Level 16: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(29), AdjTgt-ToHit/EndRdx/Rchg(29), AdjTgt-EndRdx/Rchg(43), AdjTgt-Rchg(46)
Level 18: Hurdle -- Jump-I(A)
Level 20: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(27)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(31), P'Shift-End%(31)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33)
Level 26: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(33)
Level 28: Charged Brawl -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(34), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(34), C'ngImp-Dmg/EndRdx/Rchg(36), T'Death-Dam%(36)
Level 30: Assault -- EndRdx-I(A)
Level 32: Tactics -- AdjTgt-EndRdx/Rchg(A), AdjTgt-ToHit/EndRdx(36)
Level 35: Power Sink -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(37), P'Shift-EndMod/Acc/Rchg(37), P'Shift-Acc/Rchg(37), P'Shift-EndMod/Acc(39)
Level 38: Shocking Grasp -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(39), BasGaze-Rchg/Hold(39), BasGaze-EndRdx/Rchg/Hold(40), Acc-I(40)
Level 41: Snow Storm -- EndRdx-I(A)
Level 44: Frozen Armor -- LkGmblr-Rchg+(A), Krma-ResKB(45), S'fstPrt-ResKB(45), EndRdx-I(45)
Level 47: Hoarfrost -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(48), Dct'dW-Heal/EndRdx/Rchg(48), Dct'dW-Heal(48), Dct'dW-Rchg(50)
Level 49: Hibernate -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance