Psychic/Elec for RV?


ConFlict

 

Posted

I was wondering how this build might do in RV. I know /EM is the favorite, but Elec Manipulation looks like it could do some good damage. Let me know what y'all think and if it's considered viable post i13, is there anything I should definitely change? I think my KB protection might be a little low? Thanks

Hero Plan by Mids' Hero Designer 1.601
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Electromind: Level 50 Mutation Blaster
Primary Power Set: Psychic Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Psionic Dart -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(3), Dev'n-Acc/Dmg/EndRdx/Rchg(3), Dev'n-Hold%(5), Thundr-Acc/Dmg/Rchg(5), Thundr-Dmg/EndRdx/Rchg(40)
Level 1: Electric Fence -- TotHntr-Immob/Acc(A), TotHntr-Dam%(46), GravAnch-Hold%(50)
Level 2: Mental Blast -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(7), Dev'n-Acc/Dmg/EndRdx/Rchg(7), Dev'n-Hold%(9), Thundr-Acc/Dmg/Rchg(9), Thundr-Dmg/EndRdx/Rchg(42)
Level 4: Telekinetic Blast -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(11), Dev'n-Acc/Dmg/EndRdx/Rchg(11), Dev'n-Hold%(13), Thundr-Acc/Dmg/Rchg(13), ExStrk-Dam%(42)
Level 6: Psychic Focus -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(15), AdjTgt-ToHit/EndRdx/Rchg(15), AdjTgt-EndRdx/Rchg(43), AdjTgt-Rchg(46)
Level 8: Will Domination -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(17), Dev'n-Acc/Dmg/EndRdx/Rchg(17), Dev'n-Hold%(19), Apoc-Acc/Dmg/Rchg(19), FtnHyp-Plct%(42)
Level 10: Havoc Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(21), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(23), C'ngImp-Dmg/EndRdx/Rchg(23), T'Death-Dam%(43)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(25), Zephyr-ResKB(25)
Level 14: Super Jump -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(27), Winter-ResSlow(31)
Level 16: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(29), AdjTgt-ToHit/EndRdx/Rchg(29), AdjTgt-EndRdx/Rchg(43), AdjTgt-Rchg(46)
Level 18: Hurdle -- Jump-I(A)
Level 20: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(27)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(31), P'Shift-End%(31)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33)
Level 26: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(33)
Level 28: Charged Brawl -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(34), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(34), C'ngImp-Dmg/EndRdx/Rchg(36), T'Death-Dam%(36)
Level 30: Assault -- EndRdx-I(A)
Level 32: Tactics -- AdjTgt-EndRdx/Rchg(A), AdjTgt-ToHit/EndRdx(36)
Level 35: Power Sink -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(37), P'Shift-EndMod/Acc/Rchg(37), P'Shift-Acc/Rchg(37), P'Shift-EndMod/Acc(39)
Level 38: Shocking Grasp -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(39), BasGaze-Rchg/Hold(39), BasGaze-EndRdx/Rchg/Hold(40), Acc-I(40)
Level 41: Snow Storm -- EndRdx-I(A)
Level 44: Frozen Armor -- LkGmblr-Rchg+(A), Krma-ResKB(45), S'fstPrt-ResKB(45), EndRdx-I(45)
Level 47: Hoarfrost -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(48), Dct'dW-Heal/EndRdx/Rchg(48), Dct'dW-Heal(48), Dct'dW-Rchg(50)
Level 49: Hibernate -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance



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Posted

Elec was fairly good pre-I13... post I13, not so much. Go /EM or /Dev (or /MM if you're feeling adventurous).


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

I know /EM for Boost Range and TF, but why the other two you listed?


 

Posted

Dev has Targeting Drone, Cloaking Device, Caltrops (useful for keeping Stalkers off you) and Web Grenade, and Mental has Scare, Drain Psyche, and Telekinetic Thrust.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Quote:
Originally Posted by macskull View Post
Dev has Targeting Drone, Cloaking Device, Caltrops (useful for keeping Stalkers off you) and Web Grenade, and Mental has Scare, Drain Psyche, and Telekinetic Thrust.
Is scare worth it?


 

Posted

/elec aint the best but I run it on one of my blasters because I already had him made and he's fun to play he's energy/elec which is not FOTM of even close but performs very well for me in zones.

Only advice i can give ya for /elec is slot the placate proc in Havoc punch.


 

Posted

Quote:
Originally Posted by TRTerror View Post
Is scare worth it?
Slotted up it's a 4-6 second terrorize, basically a free kill on a squishy if you can put out enough damage once they're feared.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Melee damage on a blaster was destroyed in I13. It serves zero purpose now, since you can do basically the same damage from range. This completely killed /elec, since melee damage was all it had going for it.

If you don't want /EM, I think /dev is the only choice. It's also excellent, mainly because of the webnade spam. /MM is #3, but it's very far behind the first 2.


 

Posted

Well that sucks.. damn I wish they would've left PvP alone.


 

Posted

Quote:
Originally Posted by Lucky666 View Post
/elec aint the best but I run it on one of my blasters because I already had him made and he's fun to play he's energy/elec which is not FOTM of even close but performs very well for me in zones.

Only advice i can give ya for /elec is slot the placate proc in Havoc punch.


and if u can afford it the -res pvp proc is very nice in lightning field for when ur trying to melee something


@Sentry4 @Sentry 4

PvP Redux is discontinued, for obvious reasons. Thanks to everyone who helped and joined.

 

Posted

Quote:
Originally Posted by Sentry4 View Post
and if u can afford it the -res pvp proc is very nice in lightning field for when ur trying to melee something
Except you wouldn't take LF on a PvP Blaster.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Quote:
Originally Posted by macskull View Post
Except you wouldn't take LF on a PvP Blaster.

FITE CLUB SUN.


lol caps filter.


Duel me.
I will work on my sig pic more when I have time.

 

Posted

I have a fire/em that I think is so so in PvP atm. I hate that my secondary doesnt really benefit my primary as much as it would if Id taken rad, psi etc. Powerboosted rad seems like a nice idea : )

I also have a fire/devices that I used to be solid with in zones, but havent pvpd with much in ages. I havent found it very good post i13. Any suggestions? Caltrops and webnade I see are must haves. Targeting drone obviously as well. Any other must haves in the secondary? The stealth?


 

Posted

I would personally go with concealment for phase...so the cloaking device would be useless. Fire/dev is very good though. Just spam flares, blast, and webnade, and things die.

Also, while PB'd rad blasts might sound good, in reality, it's probably overkill. A blaster can already hit pretty much anything, and rad already has a big -def debuff, so making it bigger with PB really won't make THAT much difference. Kind of like peeing in the ocean

/em is mostly about boost range, and that helps fire as much as anything.


 

Posted

You take power boost on rad/em for the boosted cosmic burst stun.


 

Posted

For troller/dom holds, PB might make a noticeable difference. But boosting something with a 2 second base duration won't make much difference. A 3-4 sec stun vs a 5-6 sec stun is not really relevant, imo.

Sure, it does give PB at least some use, but it's still not really worth the power pick.


 

Posted

Quote:
Originally Posted by macskull View Post
Except you wouldn't take LF on a PvP Blaster.
I did, its great for stalkers. It's saved me countless times from AS. In fact it saved me in SC yesterday from a AS kill shot by D I V I N E. I also use it for the bad stalkers that think stacked stealth is enough to keep them safe while they stand still. Not as useful as caltrops but with Aim and BU popped its damn close.


 

Posted

I'm continuing to level this toon. Not sure why except that he's a lot of fun on PvE teams, lol.