Syntax42

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  1. If you have to, you can rely on Parry to soft cap Melee defense until you get in a better build later.

    I still see some typed defense sets like Reactive Armor and Eradication that are wasting slots.

    You probably have more attacks than you need. Your single-target attack chain is probably best if you do Hack -> Disembowel -> Hack -> Headsplitter. Slice is a cone and cones are harder to get more targets in than PBAOEs, so I would drop that in exchange for Maneuvers.

    Try looking for other BS/SD builds to see how they did theirs.
  2. Fire Blast is a single-target attack that you probably won't ever use. Your single-target attack chain is Smite -> Midnight Grasp -> Smite -> Siphon Life. The build is designed just to run that. Fire Ball was slotted well because it does AoE damage and DM/SD is short on it.

    Other than that, your build is the same as the one I posted.
  3. Are you controlling all three characters? That would be impressive.

    The Sonic secondary on the Defender will debuff a lot more resistance than the Thermal, if built with enough recharge. Dual Blades isn't the greatest set for DPS, and Fiery Aura will cause redraw when you use Burn. I think your melee DPS choice could be a lot better.

    Scrappers are capable of soloing many AVs with the right powerset combinations and good builds. A team with debuffs and buffs just ensures the job is easier and gets done faster.

    If I were to put together a small AV killing team, it would probably be a Cold/Sonic Defender and a SS/FA/Soul Brute. Cold/Sonic provides some of the best debuffs and has defense buffs. Benumb is the best debuff in the game because it reduces the effectiveness of practically everything the AV activates after it is on the AV. This includes powers like Unstoppable, which means they will activate it and you won't really notice a difference in the damage you deal. The SS/FA/Soul Brute is a great balance of single-target DPS and AoE damage. It will gain survivability through defense buffs and a good build with Weave. The third character could be another DPS or a kinetics controller. You won't need healing because of Benumb's damage debuff and Fiery Aura's fast-recharging self-heal.
  4. Re-starting Mids' sometimes fixes that issue. Also, re-copy it and ensure you copy it right. Copying extra characters outside of the code block can mess things up.

    Here is the link to the build:
    Hero Plan by Mids' Hero Designer 1.94
    http://www.cohplanner.com/

    Click this DataLink to open the build!
  5. In the future, short forum export with the data chunk is better because it doesn't take as long to scroll past.

    Anything except purples and PvP IOs is affordable. Farm alignment merits, use them to buy a LOTG global recharge, and sell it on the market. Last time I checked, they were going for at least 100 million crafted. You can easily make enough INF that way to buy any other IO you need, but purples are still going to take a long time.

    You mentioned typed defenses from your old build. I hope you don't think those are important on Shield Defense. Most attacks have a vector (melee, ranged, or AoE) and a type (smashing, lethal, etc.). Some attacks have more than one type. The game checks to see which category of defense is highest and applies it to that attack. So, if an attack does smashing, energy, and is a melee attack, and your melee defense is 45% while your other two defenses are below 10%, the only one it checks against is your melee defense for the entire attack.

    Shield Defense is not very hard to reach 45% to all three positions while obtaining perma-Hasten. Unfortunately, almost every power in your build should be slotted differently, so I won't go into details on every power.

    Generally, sets should stop on a recharge or defense set bonus. Other bonuses don't have enough of an impact on your character to be worth slotting for. Your slotting of Mako's and Obliteration are what I am referring to.

    Sets that give more typed defense than positional should be avoided unless you only need a bit more to reach 45%.

    Phalanx Fighting should not be given additional slots. The defense it grants when no allies are in range is not enhanceable. The defense it grants for allies in range should not be relied upon for soft-capping because you might be soloing.

    Someone who is more experienced with Broadsword would have to give you attack chain advice. For now, I will leave you with a DM/SD build to look at. It reaches the soft-cap (45%) to all positions and achieves perma-Hasten without using PvP or purple invention sets.

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  6. Find any Willpower build on these forums and try to copy it so it works with Katana. What you posted is far from complete. I can offer more advice on an IO set build when I can see one. I don't have any Willpower builds saved or I would post one.
  7. Syntax42

    Defenders Damage

    Quote:
    Originally Posted by theduke24 View Post
    What i dont like is that defenders have the same -res in all of their powers as other AT's sets. the few that dont (sonic blast and TA) dont have a big enough difference IMO.

    I think they should have higher -res, so they debuff better, and that would also help with damage
    Defenders do debuff better, last time I checked. Sonic attacks debuff 20% for Defenders and only 15% for Corrupters. The difference adds up fast when you start stacking those debuffs. The Defender primary powers are the same way and work better on Defenders than any other AT. This includes buffing powers as well as debuffs.
  8. The Gladiator's 3% defense IO is going to cost you 2-3 billion INF. You were complaining about price and I'm guessing that one IO will put your own build out of your budget range.

    You are just barely short of being able to run the top attack chain seamlessly, but that's only with the tier 4 Spiritual Alpha. Midnight Grasp needs to recharge in 4.488 seconds.

    Siphon Life needs to be slotted for healing. Kinetic Combat is a bad set choice when you are over the soft-cap without it.

    Double-stacking Active Defense with 3 Membranes in it is very important to my DM/SD. It ensures defense debuffs will have minimal impact on you.

    Remember that the goal is to have Soul Drain on all the time. Feel free to turn it on with 1 targets hit by it when considering accuracy of your attacks. You don't need the accuracy IO in Siphon Life.



    Here is a build that someone else made, but works very well with the Spiritual Alpha. You may want to change the order powers are taken if you use this for leveling. Also, the Kismet in Combat Jumping isn't really needed, so if you see a better place for that slot you can move it.
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  9. 2) Cardiac is not necessary, and I think it is a waste because you could benefit more from Spiritual or Musculature. The Destiny Ageless Tier 4 can give you more endurance than you will ever need. If you don't like that, careful slotting can ensure you don't need endurance management. The Numina's and Miracle uniques are a must, though.
  10. I stress over damage numbers that come within single-digit percentages. A general rule of thumb to go by is if the damage buffs (from primary and secondary sets) are permanent or can be made close to permanent with recharge bonuses, Scrapper would be a better choice.

    By itself, Fiery Melee is better on a Brute, but the secondary can change that. If you pair it with Shield Defense, Scrappers come out ahead due to Against All Odds.
  11. Syntax42

    My Build

    Those colors aren't much better. The edit button is there for a good reason. Try the Fruit Salad color scheme in the exporter.

    Also, let us know what you want to be able to do with your character. Some people like to strictly farm while others want their character to be good at everything.
  12. Quote:
    Originally Posted by Giant2005 View Post
    I am a little surprised how you chose to compare it to Invulnn considering you are plain awrong about them capping Defense.
    Deus' point was that Shield Defense's resistance is not unlike Invulnerability's (except for the S/L) and has an easier time of getting more defense-based protection than Invulnerability. It seems like you have no experience with Shield Defense builds with a comment like that. I feel the need to clarify so that others reading this may not get confused, misled, or fall into the "Invulnerability is the best armor set" crowd.

    Invulnerability gains .75% defense per enemy in range of Invincibility before enhancements. At 10 enemies in range, it gives 7.5%. Tough Hide gives 3.75%. That is a total of 11.25% defense to all damage types except psionic, but only if 10 enemies are in range. With only 1 enemy in range, the bonus is only 4.5%.

    Shield Defense's Battle Agility and Deflection give 11.25% defense to all three positions before enhancements. That sounds the same as Invulnerability, but that also leaves out Phalanx Fighting which gives 3.75% defense (unenhanceable) with no allies in range. That's a total of 15% defense before enhancements. Shield Defense is the winner for pure defense gained, so far.

    When considering slotting, Invulnerability should slot for S/L and E/N defense at the very least. This leaves the dreaded psi-hole open, and does not protect against F/C damage which is fairly rare at 50. Shield Defense needs melee, ranged, and AoE defense soft-capped to be fully-effective.

    Even though it needs one more defense category, that doesn't make it harder to slot for Shield Defense to reach the soft-cap. Aside from being closer to the soft-cap than Invulnerability from the start, inventions for positional defense are slightly more convenient. A 3% defense IO from Steadfast Protection gives 9% effective defense (melee+ranged+AoE) to the Shield Defense user while it only gives 6% effective defense (S/L and F/C) to Invulnerability. A Gaussian's set gives 7.5% effective defense (2.5% to all positions) to Shield Defense while it isn't worth wasting 6 slots for 2.5% effective defense on Invulnerability. Those two advantages, combined with being closer to the soft-cap, make it easier to get the rest from set bonuses for Shield Defense.

    Also, consider what is covered by Invulnerability's defense, compared to Shield Defense's. An Invulnerability Brute may only be protected against S/L and E/N damage and feel very squishy when facing Crey, certain Rikti packs, or Circle of Thorns. Shield Defense's positional defense covers almost every attack in the game. The few that don't have a vector flag are low-damage, or on critters that you usually only find one of in a group of x8 enemies.

    In the end, Shield Defense is easier to slot for, has just as much survivability as Invuln, and has a USEFUL tier 9 power that won't kill you.

    Quote:
    I build an Invuln and slotted it the same way I slot all my Brutes and actually had to look for ways to lower my Defense because I felt so stupid having it exceed the cap by such a margin.
    And how exactly do you slot all of your Brutes? Do you only go for S/L defense and ignore everything else? It takes a fairly experienced builder to reach 45% defense to more than one category on most characters. If you leave your E/N defense open, you probably struggle to stay alive in incarnate trials.
  13. Dark Melee requires a lot of recharge to run the top attack chain seamlessly. Willpower's lack of benefit from recharge makes it less than an optimal choice for pairing with Dark Melee, but less than optimal still works in this game.

    I think the biggest thing you should change in your build is to ignore Fire/Cold defense. There isn't enough of it at 50 to bother slotting for it. Changing your resistance toggles to Reactive Armor would allow you to get rid of a Kinetic Combat set in Brawl then drop 5% E/N defense elsewhere in the build, and aim for higher global recharge.

    I would aim for 32.5% S/L and E/N defense if I were making a Willpower Scrapper. It is much less expensive and will survive most situations just fine. For tougher situations, one inspiration can get you to the soft-cap. In addition, it would be a lot easier to fit enough recharge in the build to run the top attack chain.

    One other thing: slot Quick Recovery better or the same as Stamina. Quick Recovery has the higher base recovery and should be given priority over Stamina for slots.
  14. I guess some people like being that close to the Brute damage cap.
  15. I still think reaching for the incarnate content soft-cap is overkill. Even if they add more trials, you will only be doing them until you get your incarnate slots filled. We will have to see what kind of rewards they offer from Astral merits before farming trials is worthwhile after gaining the incarnate powers.

    Even if the incarnate soft-cap becomes critical, Shield Defense can reach it for 20 minutes with a tray full of small inspirations. The other advantages of Shield Defense are too good to pass up, and Super Reflexes' recharge bonus is not significant enough compared to the damage bonus from AAO.
  16. Syntax42

    mid's

    If you are running Windows, then yes. Download Titan Sentinel, run the game with your character logged in, then click the "Export" button on Titan Sentinel. That creates a data chunk in the clipboard that you can paste using Ctrl+V or import it in Mids' using the Import Data Chunk option.
  17. Syntax42

    xxx/sr?

    Quote:
    Originally Posted by Amy_Amp View Post
    I honestly don't get the recommendation for a /sr scrapper over a brute.
    It depends on if you will have permanent damage buffs or not. Damage buffs on a Brute do less because of the lower base damage and Fury further diluting buffs. Damage buffs on a Scrapper usually make them do more damage than the Brute version of the same sets.


    Hakurr, have you considered Shield Defense? With invention sets, it provides debatably more survivability than Super Reflexes. The HP buff and resistances are always on. Shield Defense's Against All Odds provides a significant damage buff for Scrappers.
  18. Aim for 32.5% defense to S/L and E/N, or melee+ranged+AoE. Then, use 1 small inspiration to reach 45% for the tougher fights. Don't worry about fire defense because it is rare to find mobs with fire damage at 50. Shadow Meld from Soul Mastery is another good option for boosting defense temporarily if you don't mind switching to red side long enough to unlock patron pools. That should take care of your survivability issues, for the most part.

    To fix your endurance issues, you first need to prioritize endurance reduction in your toggles. Most of them don't have 50% endurance reduction when you could get around 90%. You are missing the Miracle and Numina procs. Most people slot those in Health. They make a huge difference. After that, Physical Perfection is a decent source of endurance recovery. That's if you choose to the Body Mastery pool. You don't need the attacks that you picked up from Darkness Mastery if you get enough recharge to run a good attack chain. Incarnate powers offer two slots for endurance management. The first is the Cardiac Alpha boost, which reduces endurance costs. The second is the Ageless Destiny, which can give you more endurance than you will ever need while it is up. At tier 4, the Ageless Destiny can be up almost permanently.


    Some tips on slotting to help you reach your goals:

    Your sets should stop on either a defense bonus or recharge bonus. Anything else isn't worth the slots because it adds so little that you won't even notice the difference. Yes, that includes your +max end bonuses.

    Pick either positional or typed defenses. Getting both doesn't help because of the way defense works. For example, Obliteration is a positional defense set because it adds more melee defense than S/L defense. The only time you should go against that rule is if you are close to your defense goal and need just a bit more to reach it and the powers you have available to slot can only give the other type of defense.

    Impervium Armor is not a very good set for this build. Aegis (3 or 5 slots) would be good for positional defense. Reactive Armor would be good for typed defense.

    Super Speed would be better with a Blessing of the Zephyr proc so you can enhance the defense in Combat Jumping.
  19. Syntax42

    Help with DM/SR

    Weave adds defense to all three positions. It is your best toggle after the three main ones. It should be slotted much better than it is. It should definitely be slotted better than Maneuvers.

    The auto defense powers are not worth putting more than 2-3 slots in because they only benefit from defense enhancement. I generally suggest putting 2 regular defense IOs in them.

    Gaussian's is the best defense per slot set (for positional defense users) after the two 3% defense IOs, but you only took it to 5 slots. You need 6 slots for the 2.5% defense to all positions. You could drop Focused Accuracy because you will never gain any benefit from it (see the paragraph about accuracy) and put the Gaussian's in Soul Drain instead.

    Gift of the Ancients is not a good set to use. The max endurance is not doing you much good. Endurance can be managed with the Destiny slot if you still have end issues.

    Stamina is over-slotted. The damage buff from Performance Shifter is not worth wasting slots for. Defense bonuses and recharge make the most significant difference on a character. Any other bonus should be secondary until you have perma-Hasten and have reached the soft-cap or other defense goal.

    The maximum chance to hit is 95%. To see your chance to hit a +4, set the base to-hit to 39% in the settings, under the effects and maths tab. Soul Drain adds a good amount of to-hit bonus, so you don't need Focused Accuracy or the Kismet to-hit. If Soul Drain shows a 95% chance to hit without other to-hit buffs on, you will be fine.

    The best attack chain for Dark Melee is Smite -> Midnight Grasp -> Smite -> Siphon Life. Smite should have procs in it before the other attacks get procs because it is used twice in the chain and has two chances to proc per attack chain. You will need around perma-Hasten levels of recharge to run the chain, which is possible if you re-do your entire build.


    Here is a Super Reflexes template that shows you how to efficiently hit the soft-cap so you can use the rest of your slots for recharge bonuses. Just change the melee set to Dark Melee and use the sets somewhere so you can retain the same set bonuses. I would put the Gaussian's in Soul Drain and the Scirocco's in Dark Consumption.

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  20. More information would be nice. What do you want to get out of your character? Are you against using IO sets?

    You probably don't need Physical Perfection or Conserve Power on a Willpower character. You will have more than enough endurance from Quick Recovery and Stamina. Most people get by with only Stamina. Consider the Darkness Mastery or Blaze Mastery pools instead.
  21. I'm not Invulnerability expert, but it looks like a lot of powers could be slotted better.

    Some general tips for selecting sets: Stop on either a defense or recharge set bonus. Other bonuses are useful, but don't make as significant of an impact to most builds as those two. Recharge is useful to get you to perma-Hasten and run the top attack chain. Defense set bonuses should match the type of bonus your power set gives, if it is positional or typed. For example, a Touch of Death set adds more positional defense than typed and should be avoided on this build.

    A Luck of the Gambler: Global Recharge IO should be in every defense power you can put one in until you have 5 of them. They give the most recharge bonus per slot and are a key component to obtaining enough recharge to run the top attack chains.

    Invulnerability is a typed defense set. This means you should not aim for positional defense set bonuses. Scirocco's Dervish is not a good set for the AoE defense, and the psionic defense just isn't needed. Obliteration gives 5% recharge bonus for 5 slots, or you can use Eradication for the Energy defense. Touch of Death is another set that should be removed from this build.

    Adjusted Targeting would be ok to use in Build Up if you took it to 5 slots. At 4 slots, you don't get useful set bonuses. Two Rectified Reticles and recharge IOs would be fine.

    Combat Jumping does not need Hami-Os or endurance reduction. A LOTG global recharge and defense IO would be better.

    The psionic defense from Impervium Armor is not useful because you don't have a significant amount of it. Stick with Reactive Armor sets for your resistance toggles.

    Weave is a must-have for almost every build. Invulnerability is a defense based set, not resistance-based. You gain more mitigation from getting high defense than you do from your resistance. Why did you take Tough but not Weave?

    In Mids', under the effects and maths tab of the settings window, you can set the base to-hit to 39% to see what your chance to hit a +4 enemy will be. Basically, you don't need Focused Accuracy to reach 95% chance to hit.

    Conserve Power is not very useful, either. There are plenty of endurance management options available though incarnate powers. Conserve Power is just not reliable due to the long downtime. I would take either Focused Accuracy or Conserve Power as a mule power to get to Physical Perfection. Focused Accuracy can hold 2 Rectified Reticles for the set bonus.
  22. Do you have Mids' or are you using a Mac?

    Shield Defense is just as survivable on a Brute as a Scrapper, and can be almost the same as a Tanker's survivability. Getting to 45% defense is the key. Without set bonuses, it is easiest to aim for at least 32.5% defense to all positions and use a small inspiration before the tougher fights. A tray full of them can last you 20 minutes, and that's without combining to make more as you go.

    You are missing Weave, which is the most important toggle for just about everyone to take. It adds the most defense out of any pool power, and you pick up Tough to get it. Tough also adds a lot to your survivability because most damage is Smashing or Lethal. Those two powers alone should help immensely. Use your second or third build to pick them up if you can't afford a respec. Plan your build out in Mids if you can so you know what to take at each level.
  23. To me, well-rounded means 32.5% defenses instead of aiming for 45%. It means you can still fit a decent amount of global recharge bonus in the build.

    Here is my build with 32.5% positional defenses, which work better for all content than S/L and E/N:
    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    Here is my build with 32.5% S/L and E/N defenses which works fine with most content and achieves perma-Hasten without the Alpha slot.
    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |-------------------------------------------------------------------|

    I never slot specifically for regeneration. It just happens to be a set bonus that you get when slotting for recharge or defense. Healing Flames is a great heal and benefits from recharge bonuses so much that its average HP/s can rival the passive regeneration of a Regeneration set Scrapper.
  24. If you can reach 32.5% S/L defense and use a small inspiration (to reach 45%) during tougher fights, you will notice a major difference over having no defense. If you make it so the debuffing enemies have very little chance to hit you, then your defenses will stay high for most of the fight. An attack has to land for you to be debuffed by it.


    Also, being at 0% defense does not mean you can't be debuffed. You can go into the negatives. Even-level minions have a 50% chance to hit you. If you get debuffed by 10%, they will have a 60% chance to hit you. Sitting at 0% defense means you will quickly give your enemies 95% chance to hit you when you do get debuffed. If you have 45% defense, the chances of dropping into the negatives are much lower.

    Another thing to consider is that not many mobs debuff heavily at 50. Cimeroreans are the biggest threat, but outside of ITF your defenses are relatively effective.

    Slotting for regeneration can not add a significant amount of survivability.


    Look for other Electric Armor builds on these forums. Melee sets are fairly easy to swap between so the builds don't have to be SS/Elec.
  25. Mids is the best program for planning characters. Do you have access to any PCs? Can you use WINE to run Mids? If not, I think you should search for builds on these forums. If you aren't sure if they are good or not, re-post them in this thread and ask for an evaluation.