Brute x Scrapper Fire Melee


Bill Z Bubba

 

Posted

Hi fellas, just came back after a year and some hiatus.

I have one question... In the old DPS thread by Bill Z Bubba, he got to the conclusion that Brutes outperformed Scrappers by 3% or something like that.

Now with the Fury changes Scrappers are the kings of melee DPS again.

BUT in that thread he and other people said that Brute Fiery Melee was the only one vastly superior to Scrapper's due to the ticks from Fire Attacks being augmented by Fury.

So is Brute Fire Melee still better than Scrapper's after the changes/nerfs to Fury?

Thanks.


 

Posted

I stress over damage numbers that come within single-digit percentages. A general rule of thumb to go by is if the damage buffs (from primary and secondary sets) are permanent or can be made close to permanent with recharge bonuses, Scrapper would be a better choice.

By itself, Fiery Melee is better on a Brute, but the secondary can change that. If you pair it with Shield Defense, Scrappers come out ahead due to Against All Odds.


 

Posted

Thanks, yup I know about things like L. Rod and S. Charge having a lower cap on Brutes and that Brutes don't benefit as much from damage-enhancing powers like AAO or Build UP because of lower base damage. I have a fm/sd scrapper which I played till 35ish before leaving.

What I don't know is about Fiery Embrace, since it works so differently now (proc damage right? My game's still downloading), does it benefit both equally?


 

Posted

Someone correct me if I'm wrong but...

Fiery Embrace now adds a proc that does about 40% extra damage on top of the final calculated damage of your attack. That's after damage buffs and enhancements. Whatever does more damage will benefit more from FE. Not sure if that's a Scrapper or a Brute though.


 

Posted

40 for brute. I honestly don't know if that's affected by AT modifiers.

If it is, then scrappers should be getting 50. Mids seems to back that up. So I guess it is affected by AT mods. Holy crap that's insane on scrappers. A crit with FE up is base*buffs*3.4


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
40 for brute. I honestly don't know if that's affected by AT modifiers.

If it is, then scrappers should be getting 50. Mids seems to back that up. So I guess it is affected by AT mods. Holy crap that's insane on scrappers. A crit with FE up is base*buffs*3.4
Hey Bill, considering Fire Melee alone, which you said was the outperformer on Brutes before the fury changes, would you still say it's better on Brutes because of the DoT-affected-by-Fury thingie?

Thanks!


 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
40 for brute. I honestly don't know if that's affected by AT modifiers.

If it is, then scrappers should be getting 50. Mids seems to back that up. So I guess it is affected by AT mods. Holy crap that's insane on scrappers. A crit with FE up is base*buffs*3.4
Daaaayum!


 

Posted

Quote:
Originally Posted by Kioshi View Post
Hey Bill, considering Fire Melee alone, which you said was the outperformer on Brutes before the fury changes, would you still say it's better on Brutes because of the DoT-affected-by-Fury thingie?

Thanks!
I'd have to recalculate it. Back then I was using 180% damage buff from fury, now I'd drop it to 150%. (I rarely see fury over 75% in normal missions these days.) Gut answer? Brute still wins but it's a closer call than back then.


Be well, people of CoH.

 

Posted

Your gut answer is enough for me, and I thought Brute would still win because I remember that from your calculations the Fiery Melee Brutes were way past the usual comparing the rest of the powersets to scrappers. Anyway I'll roll one, I just have to think about a secondary, I like things with damage auras but /Dark, /Elec and /Fire might be kinda squishy with a primary with no mitigation (I love /Dark, maybe that'll be it, although I want to roll a Claws/Dark too and one of them would be left behind now... Ah coming back to the game makes you roll so many alts lol)