Feedback on BS/SD Build?


Davonyx

 

Posted

EDIT: I made some overall changes as recommended by Syntax42. Positional defenses are now up around 45% each, and I decided to go for perma-Hasten anyways, despite the fact that I didn't really want to go for it to start. My only problem is that to pull it off, I'm gonna have to buy the Armageddon set. But hey, I'll get that down eventually lol. I would still love comments on this newer build if there are still things I could be doing a lot better. Thanks!

Hi there!

I was wondering if I could get feedback on a planned revamp of my Broad Sword/Shield Defense scrapper (aptly named, "Heroine of Time"). I created this toon right after Shields became available, and I've messed around with several different ideas with the sets. However, I hadn't yet touched my third build, and, after learning some new things I had never considered before, I want to use that build to make something awesome.

Her old build isn't really that great. All def (except Melee, Ranged, and AoE) is under 10%. Those three excluded are around 30% each. S/L res is 35%, F/C/Neg is 22%, Energy/Tox is 19%, and Psi is 3%. She has a decent regen/max HP, and is gaining 3.27 end/s while using 0.73 end/s.

I really want to improve her def while not losing her res, and I would like to keep her regen/recovery up as high as well. Basically, I would love to be able to smash things without getting sapped dry/killed before everything is destroyed. Also, I have no intentions of having a Perma-Hasten because I keep Active Defense on auto anyways.

And, text wall aside, here comes the Mids' post. I appreciate any feedback you guys have to offer!

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Hack -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(13), Mako-Dmg/Rchg(29), Mako-Acc/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(42), Mako-Dam%(46)
Level 1: Deflection -- RedFtn-Def(A), RedFtn-EndRdx(3), RedFtn-Def/EndRdx(5), RedFtn-Def/EndRdx/Rchg(11), RedFtn-EndRdx/Rchg(17), S'fstPrt-ResDam/Def+(19)
Level 2: Battle Agility -- RedFtn-EndRdx(A), RedFtn-Def(3), RedFtn-Def/EndRdx(5), RedFtn-Def/EndRdx/Rchg(17), RedFtn-EndRdx/Rchg(19), LkGmblr-Rchg+(46)
Level 4: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(9), ImpArm-ResDam(21), ImpArm-ResPsi(40), ImpArm-ResDam/EndRdx(45)
Level 6: Slash -- ShldBrk-Acc/EndRdx/Rchg(A), ShldBrk-Acc/Rchg(27), ShldBrk-DefDeb(39), ShldBrk-Acc/DefDeb(42)
Level 8: Boxing -- Dmg-I(A)
Level 10: Active Defense -- RechRdx-I(A)
Level 12: Maneuvers -- RedFtn-Def(A), RedFtn-EndRdx(21), RedFtn-Def/EndRdx(25), RedFtn-Def/Rchg(34), RedFtn-EndRdx/Rchg(34), RedFtn-Def/EndRdx/Rchg(39)
Level 14: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(15), Aegis-ResDam/Rchg(15), Aegis-EndRdx/Rchg(31), Aegis-ResDam/EndRdx/Rchg(40)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Build Up -- RechRdx-I(A)
Level 20: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 22: Weave -- RedFtn-Def(A), RedFtn-EndRdx(23), RedFtn-Def/EndRdx(23), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def/Rchg(40)
Level 24: Parry -- LkGmblr-Def(A), LkGmblr-Rchg+(25)
Level 26: Whirling Sword -- M'Strk-Acc/Dmg/EndRdx(A), M'Strk-Dmg/EndRdx/Rchg(27), M'Strk-Acc/Dmg(34), M'Strk-Dmg/EndRdx(43), M'Strk-Dmg/Rchg(43), M'Strk-Acc/EndRdx(45)
Level 28: Disembowel -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Dam%(29), Mako-Acc/Dmg(33), Mako-Dmg/EndRdx(37), Mako-Dmg/Rchg(50), Mako-Acc/EndRdx/Rchg(50)
Level 30: Grant Cover -- EndRdx-I(A), LkGmblr-Rchg+(31)
Level 32: Head Splitter -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(37), Armgdn-Dmg/EndRdx(42)
Level 35: Shield Charge -- Oblit-Acc/Rchg(A), Oblit-Dmg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(45)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(43)
Level 41: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(46)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod/Acc(48), P'Shift-EndMod(48)
Level 49: Super Jump -- EndRdx-I(A)
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 50: Musculature Radial Boost
Level 50: Void Judgement
Level 50: Reactive Core Interface
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(7), Numna-Heal/EndRdx(9), Numna-Heal/Rchg(13), Numna-EndRdx/Rchg(48), Numna-Heal/EndRdx/Rchg(50)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(7), P'Shift-EndMod/Acc(11)



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Side Notes:
For some reason, Mids' won't let me put my Incarnate abilities, so I'll list them here.
Alpha: Musclature - Radial Boost
Judgment: Void Judgment
Interface: Reactive Core Interface
I don't have Lore and Destiny unlocked at this time

Also, I picked up RF because I couldn't think of anything else I'd want. If you have a better suggestion for the slot, then by all means, inform me.

Finally, I'm pretty poor and can't afford the expensive sets. I would appreciate for them not to be included very much in your comments/build posts. Thanks!


 

Posted

In the future, short forum export with the data chunk is better because it doesn't take as long to scroll past.

Anything except purples and PvP IOs is affordable. Farm alignment merits, use them to buy a LOTG global recharge, and sell it on the market. Last time I checked, they were going for at least 100 million crafted. You can easily make enough INF that way to buy any other IO you need, but purples are still going to take a long time.

You mentioned typed defenses from your old build. I hope you don't think those are important on Shield Defense. Most attacks have a vector (melee, ranged, or AoE) and a type (smashing, lethal, etc.). Some attacks have more than one type. The game checks to see which category of defense is highest and applies it to that attack. So, if an attack does smashing, energy, and is a melee attack, and your melee defense is 45% while your other two defenses are below 10%, the only one it checks against is your melee defense for the entire attack.

Shield Defense is not very hard to reach 45% to all three positions while obtaining perma-Hasten. Unfortunately, almost every power in your build should be slotted differently, so I won't go into details on every power.

Generally, sets should stop on a recharge or defense set bonus. Other bonuses don't have enough of an impact on your character to be worth slotting for. Your slotting of Mako's and Obliteration are what I am referring to.

Sets that give more typed defense than positional should be avoided unless you only need a bit more to reach 45%.

Phalanx Fighting should not be given additional slots. The defense it grants when no allies are in range is not enhanceable. The defense it grants for allies in range should not be relied upon for soft-capping because you might be soloing.

Someone who is more experienced with Broadsword would have to give you attack chain advice. For now, I will leave you with a DM/SD build to look at. It reaches the soft-cap (45%) to all positions and achieves perma-Hasten without using PvP or purple invention sets.

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Posted

So basically, it's all over the place, and I need to go through and refocus all of my slotting. I didn't know about the typed vs. positional def stuff, so thank you for informing me. Also, I guess there's no reason not to attempt perma-Hasten if it's easier to get than I thought it'd be. I'll try to make a better build utilizing what you've said. Thanks for the feedback!

Quote:
Originally Posted by Syntax42
For now, I will leave you with a DM/SD build to look at. It reaches the soft-cap (45%) to all positions and achieves perma-Hasten without using PvP or purple invention sets.
Oh, and I'm having problems importing this. I've tried several times, but it says it can't read past the end of stream. It'll let me load mine, but not yours. :/


 

Posted

I didn't realize that my Mids' wasn't up-to-date, so I updated to 1.94, and it loaded perfectly.

Okay, so I made an attempt to rebuild it, trying to focus more on fixing what you pointed out on my previous build. Comparing it to the build you posted, it is pretty close in all of the def - though my not taking Maneuvers keeps the positional def from going above 40%. Recharge-wise, it still falls behind by about 20%, and I don't know where else I could add more.

Here's the build, if you want to compare them yourself:

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Posted

If you have to, you can rely on Parry to soft cap Melee defense until you get in a better build later.

I still see some typed defense sets like Reactive Armor and Eradication that are wasting slots.

You probably have more attacks than you need. Your single-target attack chain is probably best if you do Hack -> Disembowel -> Hack -> Headsplitter. Slice is a cone and cones are harder to get more targets in than PBAOEs, so I would drop that in exchange for Maneuvers.

Try looking for other BS/SD builds to see how they did theirs.


 

Posted

Will do. I appreciate the help.