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Posts
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Joined
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There's plenty of room left to grow...
Far future heroes
Spy organizations
Pulp
Magical world
etc.
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Couple of things...
We're fixing the DE spawns in Eden so no more 41's with 30's.
And we're making a few changes to make Shadow Shard and Crash Site more accessible. For instance - putting a teleporter in Peregrine Island so that player 40's can get to and from easily. -
I think I'd like to make a poster of this....
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No, it hasn't been removed on Live yet. The changes are in a Build in the pipeline.
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And thank you all.
It's our great fans that make this game the success that it is. Nothing is more satisfying than reading these posts - and going on the live servers and hearing the chat. -
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You guys said before the HOlidays "balance and bug issues make i3 not ready before jan 1." Then nothing. You guys come back, say nothing, change nothing... then BAM release it. SO if nothing changed, nothing was said... why didn't you release it BEFORE the holidays. You released the same version on the Live servers, that 10 days before "wasn't ready" on the Test server.
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Because the changes we made are not necessarily things you would notice. Stability. Networking. Databases. Just because a power wasn't changed didn't mean there weren't people working on the game. -
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Mission objectives make no sound--in old-style cave missions or in orenbega, that can cause hours of searching time to find the last glowie
Touch of Fear buffs instead of debuffs--disasterous to use in a tight fight
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That's two bugs (both of which were fixed and are in the pipeline). Neither are crash bugs. When you go live, there are inevitably some bugs - nothing is perfect. We need to make our judgment whether an issue holds up release or not. -
What crash bugs have you found?
What bugs are there that are so critical? -
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It also leaves us in the hitherto unusual position of needing to get help *during* a mission, since we have no way of knowing beforehand whether or not there's going to be a boss in there. That will be awkward in timed missions.
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Actually, if a boss will appear in a mission, the mission briefing mentions it. Check the text. -
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Except for the fact that Statesman has said that ALL ATs should be able to solo, that's almost a good point.
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That's actually only part of what I've said. Solo players should always have something to do...I've never said that everything is solo-able (some missions are, others aren't), or that every Archetype can solo as effectively as another.
If a player sees a boss of his level, he should probably get help... -
Just thought of another (as mentioned in another thread): pets can't use elevators!
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Gang,
If you'd like, post what you think an outstanding issue is with either the Controller Archetype as a whole - or with individual powers or power sets...
For instance, Mind Control doesn't have a pet. Gravity Control is weak as a whole. Etc. I'd like to hear your points of view. -
Colisseum.
Typo! Ack. Colosseum. Yesh. It's derived form the Greek kolossos... -
Yes, there are some bugs - that's inevitable. Typos, etc. A team gathers these from the forums, puts them in the database, and then we have at them.
But sometimes a bug isn't serious enough to hold up a release - that's when we decide to go live with something. We know that there might be some niggling details to address over the next few weeks.
As for the Invulnerability, Kheldian, Burn, etc. feedback - all of it was read and considered. We were pleased with the data we received and thought that the changes met our goals. That isn't to say that we might not tweak these things further - but by and large, we are happy with the changes. -
From memory...
We changed Regen, saw that it wasn't working, changed it again to its current state.
We rolled back minion, lt. hit point increases.
We rolled back a change in Tanker burn.
We made numerous tweaks to the Ancillary power sets.
That's just from memory. -
OK gang, we'll throw at least 2 of your wants into Issue 4.
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We have NOT announced ANY date for CoV.
Until you see it on our website, take any date with a grain of salt. Actually, a huge handful. -
As lead designer, I like to post frequently on the boards and let the forum readers know what's going on. With the success of the game, we've got a lot of fans - and that's great...but I've noticed that threads quickly multiply that dev responses get buried.
Now, when I've got something to explain, I can put it here. All the comments and responses are contained to a single thread. Devs can post responses in one place - posters know where to go.
Now this isn't to say that I'll stop posting in the other forums - but I'll try to keep the "hot" issues answered in this forum. -
We've taken a look at the various comments about the Kheldian Archetypes and we've come up with a couple of possible solutions. Feel free to post responses...
First, players are concerned about the inherent weakness of the Kheldians. Solo, a kheldian does -30% damage and has -30% to resistances. For every player who teams up with a Kheldian, a player receives a buff to damage or defense...Currently, it's balanced so that a Kheldian needs to team up with 3 other people to become baseline. After this point, a Kheldian can far outstrip other Archetypes in terms of damage and defense...
But this starting weakness has especially hit the solo and small team player. So our solution: decrease the Kheldian hit points to the normal level of a Blaster, decrease the group damage & resistance bonus BUT remove their inherent damage resistance de-buff. And we'd also give a slight psi resistance when a Controller is in a group. -
We will be revamping some of this stuff so crazy sitations like being put in an area that's WAAAAAYYYY too tough doesn't happen.
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"For the most part, everyone will be able to solo in some situations. Some builds and ATs more than others. But there are some mobs that can be a challenge - bosses, elite bosses, AV's and monsters - where you'll probably want help. Or not."
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EXACTLY. Bosses weren't meant to be solo-able UNLESS a particular player used Inspirations & strategy. Hence, the Help text & tutorial indicate that a player "probably" should get other friends to take out a boss.
Some builds are clearly better than others at taking out bosses. -
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Too bad they didn't get it done for issue 3 like they were planning...
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We were? Wow. I had no idea! -
Sorry to spoil the fun, guys, but that date is certainly not THE day. It all depends upon the bugs we squash and so forth. He asked "When's Issue 3 coming out?" and I said "Heck, a week? It all depends on the bugs." There's no set schedule, though next Tuesday would be nice.
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Again, this is an art issue AND a design one. The changes to ALL the armors are coming in Update 4 at the latest.
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??!!!! That's what you post?!!! You have paniced 10% of the community with your NERF hammer on poor Regen Scrappers and you post this first?
*smacks forehead*
Oi vey!
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Actually, I'm responding to my PM's. Remember - I was at Gen Con for the past few days. First I collect my PM's, then I go to the boards.
PLUS - I'm spending more and more time on City of Villains.