Stand in your cage until 32...


Absolute_Zer0

 

Posted

The change to Unyielding is a great idea, but someone forgot about the Stone tankers. Rooted is our only status protection until level 32, and it apparently isn't getting changed to a mobile power. Are we to be stuck to the ground until 32 while the Inv and Fire and Ice tankers roam free?

I'm not begrudging the Inv people their improvements, but Rooted needs a change too for balance! It's not even as though it provides +res like Unyielding. Its side effect (improved health regen) is not combat effective.

Please, Statesman... let the poo men move around! Stone is already the inferior stepchild of Invuln because +def is flat out less effective than +res. Don't make us stand still for 32 levels!

Thanks.


 

Posted

Yes definately! Let our Stone sisters and brothers move too darnit! No one should be rooted by their own defense.

Sponsored by Tankers that like to fight and move at the same time.


 

Posted

I like the stone armors the way they are ( but would like some stacking). They could help by removing some of the mez resistance from rooted and adding it to an armor(s) once they can stack.

I think you will find that the Stone tanker will be the toughest tanker bar none. Espically when they allow other armors to stack with rock armor. For that trade off I can be rooted for a bit.


 

Posted

Heh... all armors are walking to be the same...


 

Posted

Once again I must ask, what is the big deal about this? Hit the button while running, drop into the middle of the mob group, and start laying waste. Take your time, it's good for you.


 

Posted

Watch what you ask for.

You'll get mobile Root, but in exchange they'll halve the radius of mud pots, double the slow effect and endurance cost on granite armor, and they'll probably throw in "K. You get mobile stat resist, but we had to throw out the art/stacking armor changes to make it work."


 

Posted

I wouldn't mind having a self-Immob status resist power if it gave a worthwhile bonus for the tradeoff. The fact is, though, that Rooted was inferior to US to begin with.

US: +res all but psi, status protection
Rooted: double healing rate, status protection

That "double healing rate" thing might sound impressive, but it's really not. You can actually tank stuff with only US on; try tanking anything with only Rooted on and your health bar shrinks to nil.

If these changes go through without a mobile Rooted, here's what you will have until 32:

Inv Tank
- TI and Unyielding stacked for huge +res lethal/smash
- Unyielding for +res to energy and elements
- Mobility during combat

Stone Tank
- Rock Armor for some +def lethal/smash (inferior to +res)
- No stacking armors until Issue 4
- Has to stand still for the whole fight

Again, if a Rooted Stoner had some advantage over a mobile Invuln tank, I wouldn't care about the self-Immob. They don't, though.

Let me out of my poo cage!


 

Posted

[ QUOTE ]
try tanking anything with only Rooted on and your health bar shrinks to nil.

[/ QUOTE ]
Since I actually play the powerset, I know this is a lie. Thanks for trying tho. You can't tank insane stuff with just rooted. You should not be *capable* of tanking insane stuff with just rooted. I turn rooted on long before I turn rock armor on. It's a more interesting exercise, and it means i don't get knocked down.


 

Posted

[ QUOTE ]

Stone Tank
- Rock Armor for some +def lethal/smash (inferior to +res)
- No stacking armors until Issue 4
- Has to stand still for the whole fight

[/ QUOTE ]
I thought I'd deal with this separately.

1) +res < + def in my experience so far.
2) +res for Stone Skin. Yeah, you're trying hard.


 

Posted

I'm not trying to give you an inferiority complex about your set. It's my set too. I have quite a bit of experience with both Rooted and U.S. at the low, mid, and high end of the game, and Rooted's healing factor is simply not important. Even with 6 Healing SO's, it's not a defense.

Why do you want to stand still while an Invuln person tanks better than you and has combat mobility? *boggle*


 

Posted

[ QUOTE ]
Why do you want to stand still while an Invuln person tanks better than you and has combat mobility?

[/ QUOTE ]
I'm not claiming you are, but you're certainly spreading FUD. I play Island almost exclusively, only have other toons to test things out. Rooted makes a large difference. This isn't a question, it's a fact.

Now if your particular playstyle doesn't suit rooted, i suggest Acrobatics as a nice, if less effective, alternative. Rooted suits the set, and I enjoy the feel of the power. It doesn't cripple a sensible build to not be able to move. And the healing factor, despite your assertions, extends the life of its patron considerably.

Meanwhile, I don't suffer Invulnerability envy. So many people have said Inv is overpowered that the scaling-back of its powers was and is inevitable. Stone's a well-balanced set for both offense and defense, and moreover it feels about as tank-like as I can imagine. Since GA effectively removes the immobility limitation, I'm perfectly happy with the set as it is.

I'm acting early here to stop you and yours from effectively screwing all of that up. Stone is a GREAT set for anyone who isn't looking to herd enemies, which is in my opinion an utterly stupid way to play and I'd be happy to see it turn into guaranteed death for its patrons. It feels - and hopefully soon enough will look - like a tanker should, loud and solid, with ineffectual enemies swatting at the impermeable outer coating.


 

Posted

Rooted and Rock Armor and Earth's Embrace is an impressive defense set though, particularly because of the increased healing rate. It's also and endurance suck.

However, while I understand the desire to have mobile mezz protection, if there is one set that by it's very flavor should have rooted effects, it should be stone. Having said that, lowering the end cost (or giving back the end regeneration that it had once upon a time) would be my vote for improving Rooted.


 

Posted

Howabout just take the range you can run after firing up rooted, and allow the tank to move within that range.

If a person is running, and hits rooted, and it allows them to move 50 yds before the root grabs them, then let that 50 yds be the basis of movement in a 360 degree area.

It's pseudo mobile status protection.


It's killing season
Time to celebrate
What better way than to
Rid the world of all the walking waste ....

 

Posted

Again, this is an art issue AND a design one. The changes to ALL the armors are coming in Update 4 at the latest.


 

Posted

[ QUOTE ]
Again, this is an art issue AND a design one. The changes to ALL the armors are coming in Update 4 at the latest.

[/ QUOTE ]
This raises more questions than it answers, sir. Are you suggesting that we'll have mobile status resistance in Update 4?


 

Posted

Thanks!

...And here I was hoping to drop a ring of feces on the ground before running into every fight.


 

Posted

[ QUOTE ]
Again, this is an art issue AND a design one. The changes to ALL the armors are coming in Update 4 at the latest.

[/ QUOTE ]

Thanks, States. This is a really hard delay for me to swallow, but at least it's still in the works. I hope the DA and Stone folks will hang in there for three more months to get the protection they've deserved since day 1.


 

Posted

[ QUOTE ]
Again, this is an art issue AND a design one. The changes to ALL the armors are coming in Update 4 at the latest.

[/ QUOTE ]

Again? You have never said it was an art issue AND a design issue. You've only said it was an art issue in the past.


 

Posted

[ QUOTE ]
[ QUOTE ]
Again, this is an art issue AND a design one. The changes to ALL the armors are coming in Update 4 at the latest.

[/ QUOTE ]

Again? You have never said it was an art issue AND a design issue. You've only said it was an art issue in the past.

[/ QUOTE ]
If they let armors stack, there'll be design issues, won't there?


 

Posted

Rock Armor for some +def lethal/smash (inferior to +res)

And someone else mentioned this... and I'm not trying to troll or flame or anything but I was under the impression Defense was better than Resistance, Defense results in no damage at all while resistance is just less damage... am i wrong?


 

Posted

[ QUOTE ]
The change to Unyielding is a great idea, but someone forgot about the Stone tankers. Rooted is our only status protection until level 32, and it apparently isn't getting changed to a mobile power. Are we to be stuck to the ground until 32 while the Inv and Fire and Ice tankers roam free?

I'm not begrudging the Inv people their improvements, but Rooted needs a change too for balance! It's not even as though it provides +res like Unyielding. Its side effect (improved health regen) is not combat effective.

Please, Statesman... let the poo men move around! Stone is already the inferior stepchild of Invuln because +def is flat out less effective than +res. Don't make us stand still for 32 levels!

Thanks.

[/ QUOTE ]

Actually, up until 32 u can do Quite well with properly slotted rock armor and timly use of rooted. I don't ever really recall cursing to all hell becuase I was not mobile and protected. Most u have to worry about early on anyways is smash/leathal type knockdowns and CoT based fire stuns. Both can be handled pretty well.
Poo...It took me 2 levels to become un-parinoid enough to stop using root all the time.

Face it, stone tanks are really fair and balanced for a primary set. I even love that granite end is getting reduced and sped up (notice its movement and not recharge..Oh darn).


 

Posted

[ QUOTE ]
Thanks, States. This is a really hard delay for me to swallow, but at least it's still in the works. I hope the DA and Stone folks will hang in there for three more months to get the protection they've deserved since day 1.

[/ QUOTE ]

"Deserved"?!

*rolls his eyes and shakes his head*

Not saying it's not a needed boost, but "deserved"?

*just...walks away.*




Virtue Server
Avatar art by Daggerpoint

 

Posted

[ QUOTE ]
Stone Tank
- Has to stand still for the whole fight

[/ QUOTE ]
This is not right either.

At low/mid levels, not all mob groups are full of mezzers. You only have to root until the mezzers are down.

I very much do not want to have some other defense be compromised in order to be mobile before we get Granite Armor.

If you think we are already not as effective as Invuln, then I don't know why you would want to further compromise our defensive powers. Statesman already said that the devs consider immobility a play balance issue, and that can be seen in the changes to Invuln (yes they got mobile status res, but they had to sacrifice things for it). Therefore, asking for mobile rooted is asking for a nerf of our other defenses. I far prefer to be differentiated from the other Tanker sets by having a full mezz resist at lower levels, even if we are rooted. It is something that must be worked around, sure, but it is not a critical weakness <32.