Snowzone

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  1. I knew someone like that. I had a big argument with them about Ice Slick and Frostbite. They were insisting, even after showing them, that Frostbite doesn't stop Ice Slick from working. Such people shouldn't use Controllers or Dominators if they won't pay attention to how their powers interact with their own AND other people's powers.

    I personally don't even bother taking Frostbite on my Ice Control characters. I'd rather not take a power that's so detrimental to survival.
  2. Quote:
    Originally Posted by Memphis_Bill View Post
    That sounds more like a PEBKAC error than a powerset problem. It'd be like complaining that someone uses Confuse on an enemy, then immediately holds them.
    If it's the same player doing it, sure. Most of the time it's over players spamming -KB powers, making Ice Slick useless. Earthquake at least debuffs defence and to hit even if they're not flopping around.

    Quote:
    Originally Posted by dugfromthearth View Post
    Yes, but plant is stupidly overpowered. It is better than all of the others. So being worse than plant means nothing.

    Ice could use help. It needs to have its immobilizes not break ice slick. Other than that it is great.
    Ice Slick has no hard control outside its holds. Immobilise still lets things attack you, knockdown is easily negated, sleep is easily broken, slowing doesn't stop things from attacking at range and Arctic Air's confuse is unreliable. So if you're on a team, particularly with another Controller or Dominator, you may as well just stick to Block of Ice and Glacier because everything else is useless.

    Meanwhile, every other Control set has a ton of options. Mind Control has fear, reliable confuse and knockup; Electric Control has a reliable sleep, confuse, knockdown and endurance drain; Fire Control has the stun and immobilise combination; Earth Control also has stun and immobilise but also has good debuffs and the best AoE hold in the game; Illusion Control has Phantom Army and fear; Plant Control has a reliable confuse and lots of damage; and Dark Control has fear, confuse, stun and immobilise combo, and a useful debuff. Even Gravity Control has more options with its own stun and immobilise combo alongside decent single target damage.

    Usually the sets with not as much control get good damage whilst those with good control get less damage. Ice Control has low control and low damage.
  3. How would this work with the Achilles Heel proc in Sleet and the Dominator ATO proc in, say, Dominate or Char?
  4. Ice Control.

    Chilblain and Frostbite: Remove the -KB so it doesn't ruin Ice Slick.
    Arctic Air: Reduce its Endurance cost, make it work with Domination.
    Shiver: Give it a -Range debuff, give it stun. Anything would make it better.
    Ice Slick: It's currently worse than Earthquake from Earth Control because it doesn't have a useful debuff. Don't know what can be done with it. Maybe immobilised targets take damage.
    Flash Freeze: Remove damage, make it a pulsing sleep.

    The other three powers are fine. It just strikes me as odd that Ice Control doesn't have much control when other Ice themed sets are lauded as being Control-centric.
  5. Quote:
    Originally Posted by Golden Girl View Post
    Steel Canyon is another zone that's just crying out for some ultra mode lovin'.
    You can say that about every zone that hasn't been revamped since Going Rogue.

    I'd like to see St Martial revamped. It needs to rival Las Vegas in terms of neon and casino-related things. The Devouring Earth section could do with getting a First Ward-style facelift by turning it into a swamp. The Carnival tents could do with seeing more life and colour.
  6. I've heard that what it lacks in single target damage is more than made up in AoE damage.
  7. Quote:
    Originally Posted by Golden Girl View Post
    He was complaining that there are no new villain groups that he can identify with, so I thought he might like the Drudges because he's British
    We don't talk like that. Most of our police officers don't even dress like that these days. I'm surprised they don't have Dredges in bowlers hats standing around with the cup of tea emote.
  8. I prefer the original Penny Yin to this Penny Chin.
  9. I personally think it's a boring one-trick pony. Can't go wrong with Flashfire, Fire Cages, run into melee with Hot Feet and watch things melt.

    Is there much else to say?
  10. The Peacebringer PPD don't but the normal lieutenant ones do, I think.
  11. They'll be appearing on Massively at some point today.
  12. Snowzone

    Color Tint...

    The helmets look fine when you get out of the costume editor so it's not quite like the Celestial set.
  13. Fair enough on the drop powers, I think it would be interesting to explore other possibilities than just cones, targeted attacks and location attacks though.

    Also, I know that Assault sets are melee/ranged. If you read it properly you'd see that it has melee ranged attacks - it's just different sets have different amounts of melee ranged attacks, with Earth Assault having a lot and Fiery Assault having two - the same as this set.
  14. Snowzone

    Bow Assault

    Quote:
    Originally Posted by Reppu View Post
    Really, just do the Monster Hunter route; very study and deadly arrows that, if needed, can be used as improvised melee weapons.
    That's what I was thinking of.
  15. There's currently a glaring hole in the powerset themes for both Controllers and Dominators - technology. Whilst you can currently attribute the existing sets to powersuits or cybernetic implants, they still appear to be more mutant or magical. So this is a proposal for something definitively technological. Gadget Control will provide a lot of 'set and forget' powers and effects that synergise with Traps (which would be proliferated). Gadget Assault uses some of the powers from Beam Rifle but also includes some new powers.

    Gadget Control

    Tier 1: Flashbang - Ranged, Moderate Damage(Smashing), Foe Stun, -To Hit
    You throw a small grenade at an enemy that explodes with a flash of light, stunning them briefly and reducing the accuracy of everything within its burst.
    Tier 2: Zero Beam - Ranged, Moderate DoT(Energy), Foe Hold, -Regeneration
    You fire a narrow beam from you arm that contains the target in an energy prison, stopping all movement on a molecular level.
    Tier 3: Glue Turret - Place Trap: Ranged (Targeted AoE), Minor Damage(Smashing), Foe Immobilize, -Recharge, -SPD, -Jump, -Fly.
    You place a small turret on the ground that rapidly fires spurts of glue at all enemies in its range, slowing, grounding and immobilising them.
    Tier 4: Fatigue Ray - Ranged (Cone), Foe Sleep, -Recovery
    You fire a wide ray of exhaustion that sends all enemies to sleep.
    Tier 5: Neuron Gas - Target (Location AoE), Foe Confuse
    You throw a grenade that, on detonation, releases a thick mind-affecting gas that causes all enemies within to turn on each other in confusion.
    Tier 6: Repelling Field - Place Trap: PBAoE, Team +Absorb, Foe Repel, Knockback
    You place a force field beacon on the ground that grants all allies within a small amount of damage absorption whilst keeping out all enemies.
    Tier 7: Zero Prison - Ranged AoE, Foe Hold, -Regeneration
    You fire a beam of energy from your arm that contains all enemies in an energy prison, stopping all movement on a molecular level.
    Tier 8: Traction Beam - Target (Location AoE), Foe Knock Up
    You call down a wide beam of energy from above to attempt to pull enemies upwards.
    Tier 9: Replicating Drone - Summon Replicating Drone: Ranged, Moderate Damage(Energy), Special.
    You summon a robot that fires beams of energy. On the Replicating Drone's death, two smaller Replicating Drones are automatically summoned, working at a -1 level shift. Once these two Replicating Drones are defeated, they each summon two more Replicating Drones, each one functioning at -2 level shift. These weakest Replicating Drones are unable to replicate further.
    By using traps, I've tried to replicate the style of the Traps set which has a 'set and forget' philosophy, though I kept these traps to control effects that don't require Domination yet are still able to work with Containment. It is also able to control the space that an enemy is able to fight in through the use of Traction Beam and Repelling Field. The latter power is able to create a safe spot for ranged attackers, even helping them survive ranged damage. Neuron Gas is to work similarly to Static Field and Shadow Field. I chose a single target stun for the first power in order to provide a different option than a single target immobilise and because the Glue Turret functions as a quick-fire single target immobilise spam-bot anyway. The rare debuffs, -Recovery and -Regeneration, were chosen so it can synergise with Poison Trap from Traps.

    Gadget Assault

    Tier 1: Single Shot - Ranged, Moderate DMG(Energy), Foe Knockdown, Special
    As in Beam Rifle.
    Tier 2: Beam Bayonet - Melee, High DMG(Energy/Lethal), Special
    You thrust your beam rifle at the enemy. When under Disintegration the target takes minor energy damage over time.
    Tier 3: Charged Shot - Ranged, High DMG(Energy), Foe Knockdown, Special
    As in Beam Rifle.
    Tier 4: Energy Release - PBAoE, Moderate DMG(Energy), Foe Knockback, Special
    You release built up energy from your beam rifle into the ground, knocking all enemies away from you. When under disintegration the affected enemies take a resistance debuff.
    Tier 5: Overload - +DMG, Special
    Forces your beam rifle to enter Disintegration mode.
    Tier 6: Cutting Beam - Ranged (Cone), Moderate DMG(Energy), Foe -Def(All), Special
    As in Beam Rifle.
    Tier 7: Disrupt - Toggle: PBAoE, Foe Disorient
    As in Energy Aura.
    Tier 8: Penetrating Ray - Sniper, Extreme Dmg(Energy), Foe Knockdown, Special
    As in Beam Rifle.
    Tier 9: Lancer Shot - Close Ranged, Superior DMG(Energy), Foe Stun, Special
    As in Beam Rifle.
    Thoughts?
  16. I was standing out of range as, on two separate occasions, a Longbow Warden and a Tarantula Mistress attacked and defeated enemies. After enemies were defeated, the rest of the mob attacked me - some of them coming from around a corner so they definitely wouldn't have seen me. It hasn't seemed to happen since though.
  17. Snowzone

    Bow Assault

    Could do an arrow stab melee attack instead. Or a special bow that splits into two swords, like a certain angelic Nintendo character
  18. Quote:
    Originally Posted by Golden Girl View Post
    Humans generally prefer helping and protecting instead of hurting and destroying, so evil content will always have a much more limited appeal - and as a business, Paragon Studios needs to appeal to as many people as possible.
    I argue the reverse. The majority of people are upstanding members of their communities already, so being a villain in-game is more cathartic. If you listened for a change, you'd find that it's not the content people object to, it's the bleakness in the Isles.
  19. I'm level 36 and only using SOs right now.
  20. It seems like Possess is causing the confused enemy to draw aggro to you. I've been out of the perception range of both Longbow and Arachnos, confusing lieutenants, and then having all the attacked mobs come running straight to me. Then when the confuse runs out, that enemy attacks.

    The power isn't supposed to notify so this shouldn't be happening.
  21. Anything that isn't a Dominator... I did try to like other ATs too.
  22. Quote:
    Originally Posted by Lobster View Post
    I've seen this mentioned a few times - what got buffed and when? I must have missed the patch note.
    Jack Frost now cycles through his sword attacks properly. Before he'd use one of the sword attacks and not use the others.

    Other stealth Controller/Dominator pet buffs include:

    Jack Frost

    60% Resistant to Cold
    10% Resistant to Fire
    25% Defense vs. Smashing, Lethal, Energy, Negative Energy, Psionic, AOE
    35% Defense vs. Fire, Cold

    Fly Trap

    30% Resistant to Smashing, Energy, Negative Energy, Cold, Toxic, Psionic
    25% Defense vs. Psionic
    +200% Regeneration
    (He loses his weakness to fire, cold and negative)

    Gremlins

    40% Resistant to Energy
    30% Resistant to Smashing, Lethal
  23. It may be a long wait until the next Control set.