Gadget Control and Gadget Assault


CommunistPenguin

 

Posted

There's currently a glaring hole in the powerset themes for both Controllers and Dominators - technology. Whilst you can currently attribute the existing sets to powersuits or cybernetic implants, they still appear to be more mutant or magical. So this is a proposal for something definitively technological. Gadget Control will provide a lot of 'set and forget' powers and effects that synergise with Traps (which would be proliferated). Gadget Assault uses some of the powers from Beam Rifle but also includes some new powers.

Gadget Control

Tier 1: Flashbang - Ranged, Moderate Damage(Smashing), Foe Stun, -To Hit

You throw a small grenade at an enemy that explodes with a flash of light, stunning them briefly and reducing the accuracy of everything within its burst.
Tier 2: Zero Beam - Ranged, Moderate DoT(Energy), Foe Hold, -Regeneration
You fire a narrow beam from you arm that contains the target in an energy prison, stopping all movement on a molecular level.
Tier 3: Glue Turret - Place Trap: Ranged (Targeted AoE), Minor Damage(Smashing), Foe Immobilize, -Recharge, -SPD, -Jump, -Fly.
You place a small turret on the ground that rapidly fires spurts of glue at all enemies in its range, slowing, grounding and immobilising them.
Tier 4: Fatigue Ray - Ranged (Cone), Foe Sleep, -Recovery
You fire a wide ray of exhaustion that sends all enemies to sleep.
Tier 5: Neuron Gas - Target (Location AoE), Foe Confuse
You throw a grenade that, on detonation, releases a thick mind-affecting gas that causes all enemies within to turn on each other in confusion.
Tier 6: Repelling Field - Place Trap: PBAoE, Team +Absorb, Foe Repel, Knockback
You place a force field beacon on the ground that grants all allies within a small amount of damage absorption whilst keeping out all enemies.
Tier 7: Zero Prison - Ranged AoE, Foe Hold, -Regeneration
You fire a beam of energy from your arm that contains all enemies in an energy prison, stopping all movement on a molecular level.
Tier 8: Traction Beam - Target (Location AoE), Foe Knock Up
You call down a wide beam of energy from above to attempt to pull enemies upwards.
Tier 9: Replicating Drone - Summon Replicating Drone: Ranged, Moderate Damage(Energy), Special.
You summon a robot that fires beams of energy. On the Replicating Drone's death, two smaller Replicating Drones are automatically summoned, working at a -1 level shift. Once these two Replicating Drones are defeated, they each summon two more Replicating Drones, each one functioning at -2 level shift. These weakest Replicating Drones are unable to replicate further.
By using traps, I've tried to replicate the style of the Traps set which has a 'set and forget' philosophy, though I kept these traps to control effects that don't require Domination yet are still able to work with Containment. It is also able to control the space that an enemy is able to fight in through the use of Traction Beam and Repelling Field. The latter power is able to create a safe spot for ranged attackers, even helping them survive ranged damage. Neuron Gas is to work similarly to Static Field and Shadow Field. I chose a single target stun for the first power in order to provide a different option than a single target immobilise and because the Glue Turret functions as a quick-fire single target immobilise spam-bot anyway. The rare debuffs, -Recovery and -Regeneration, were chosen so it can synergise with Poison Trap from Traps.

Gadget Assault

Tier 1: Single Shot - Ranged, Moderate DMG(Energy), Foe Knockdown, Special
As in Beam Rifle.
Tier 2: Beam Bayonet - Melee, High DMG(Energy/Lethal), Special
You thrust your beam rifle at the enemy. When under Disintegration the target takes minor energy damage over time.
Tier 3: Charged Shot - Ranged, High DMG(Energy), Foe Knockdown, Special
As in Beam Rifle.
Tier 4: Energy Release - PBAoE, Moderate DMG(Energy), Foe Knockback, Special
You release built up energy from your beam rifle into the ground, knocking all enemies away from you. When under disintegration the affected enemies take a resistance debuff.
Tier 5: Overload - +DMG, Special
Forces your beam rifle to enter Disintegration mode.
Tier 6: Cutting Beam - Ranged (Cone), Moderate DMG(Energy), Foe -Def(All), Special
As in Beam Rifle.
Tier 7: Disrupt - Toggle: PBAoE, Foe Disorient
As in Energy Aura.
Tier 8: Penetrating Ray - Sniper, Extreme Dmg(Energy), Foe Knockdown, Special
As in Beam Rifle.
Tier 9: Lancer Shot - Close Ranged, Superior DMG(Energy), Foe Stun, Special
As in Beam Rifle.
Thoughts?


 

Posted

More tech stuff for doms and trollers is a great idea, but I do have one complaint. I hate powers that are stationary. Less "drop here" weapons and I'm all over this idea. And by less I mean none


 

Posted

/signed for a Tech/Natural option for Controllers.

/unsigned for a lot of what's presented here. As good as the ideas may be, a lot of what's posted here could use some serious refinement before it goes out into the happy, happy world.

Edit: Also, Dominator Assault sets focus on a mixture of Melee/Ranged and maybe a buff thrown in. Beam Rifle would not be an acceptable cut-and-paste substitute for an Assault.



 

Posted

Fair enough on the drop powers, I think it would be interesting to explore other possibilities than just cones, targeted attacks and location attacks though.

Also, I know that Assault sets are melee/ranged. If you read it properly you'd see that it has melee ranged attacks - it's just different sets have different amounts of melee ranged attacks, with Earth Assault having a lot and Fiery Assault having two - the same as this set.


 

Posted

This would fit my beam rifle/traps character much better.


Jay Doherty: Yes, there was this one night that I was ready to go home but had to drop the browns off at the super bowl before I left for home. While on the throne it hit me. I stayed for a few more hours and that why we have the pain pads in the game.

 

Posted

I'm all for an obviously tech-based control set. A combination of traps and trick arrow!