Gadget Control and Gadget Assault
More tech stuff for doms and trollers is a great idea, but I do have one complaint. I hate powers that are stationary. Less "drop here" weapons and I'm all over this idea. And by less I mean none
/signed for a Tech/Natural option for Controllers.
/unsigned for a lot of what's presented here. As good as the ideas may be, a lot of what's posted here could use some serious refinement before it goes out into the happy, happy world.
Edit: Also, Dominator Assault sets focus on a mixture of Melee/Ranged and maybe a buff thrown in. Beam Rifle would not be an acceptable cut-and-paste substitute for an Assault.
Fair enough on the drop powers, I think it would be interesting to explore other possibilities than just cones, targeted attacks and location attacks though.
Also, I know that Assault sets are melee/ranged. If you read it properly you'd see that it has melee ranged attacks - it's just different sets have different amounts of melee ranged attacks, with Earth Assault having a lot and Fiery Assault having two - the same as this set.
This would fit my beam rifle/traps character much better.
Jay Doherty: Yes, there was this one night that I was ready to go home but had to drop the browns off at the super bowl before I left for home. While on the throne it hit me. I stayed for a few more hours and that why we have the pain pads in the game.
I'm all for an obviously tech-based control set. A combination of traps and trick arrow!
There's currently a glaring hole in the powerset themes for both Controllers and Dominators - technology. Whilst you can currently attribute the existing sets to powersuits or cybernetic implants, they still appear to be more mutant or magical. So this is a proposal for something definitively technological. Gadget Control will provide a lot of 'set and forget' powers and effects that synergise with Traps (which would be proliferated). Gadget Assault uses some of the powers from Beam Rifle but also includes some new powers.
Tier 2: Zero Beam - Ranged, Moderate DoT(Energy), Foe Hold, -Regeneration Tier 3: Glue Turret - Place Trap: Ranged (Targeted AoE), Minor Damage(Smashing), Foe Immobilize, -Recharge, -SPD, -Jump, -Fly. Tier 4: Fatigue Ray - Ranged (Cone), Foe Sleep, -Recovery Tier 5: Neuron Gas - Target (Location AoE), Foe Confuse Tier 6: Repelling Field - Place Trap: PBAoE, Team +Absorb, Foe Repel, Knockback Tier 7: Zero Prison - Ranged AoE, Foe Hold, -Regeneration Tier 8: Traction Beam - Target (Location AoE), Foe Knock Up Tier 9: Replicating Drone - Summon Replicating Drone: Ranged, Moderate Damage(Energy), Special. By using traps, I've tried to replicate the style of the Traps set which has a 'set and forget' philosophy, though I kept these traps to control effects that don't require Domination yet are still able to work with Containment. It is also able to control the space that an enemy is able to fight in through the use of Traction Beam and Repelling Field. The latter power is able to create a safe spot for ranged attackers, even helping them survive ranged damage. Neuron Gas is to work similarly to Static Field and Shadow Field. I chose a single target stun for the first power in order to provide a different option than a single target immobilise and because the Glue Turret functions as a quick-fire single target immobilise spam-bot anyway. The rare debuffs, -Recovery and -Regeneration, were chosen so it can synergise with Poison Trap from Traps.Gadget Control
Tier 1: Flashbang - Ranged, Moderate Damage(Smashing), Foe Stun, -To Hit
Gadget Assault
Tier 1: Single Shot - Ranged, Moderate DMG(Energy), Foe Knockdown, Special Tier 2: Beam Bayonet - Melee, High DMG(Energy/Lethal), Special Tier 3: Charged Shot - Ranged, High DMG(Energy), Foe Knockdown, Special Tier 4: Energy Release - PBAoE, Moderate DMG(Energy), Foe Knockback, Special Tier 5: Overload - +DMG, Special Tier 6: Cutting Beam - Ranged (Cone), Moderate DMG(Energy), Foe -Def(All), Special Tier 7: Disrupt - Toggle: PBAoE, Foe Disorient Tier 8: Penetrating Ray - Sniper, Extreme Dmg(Energy), Foe Knockdown, Special Tier 9: Lancer Shot - Close Ranged, Superior DMG(Energy), Foe Stun, Special Thoughts?