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Posts
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Quote:Nowhere. I'd also like to draw attention to the part where you launch a m'fing ghost shark at the bad guys' faces.Seriously, where is there a bit of Not Win in that statement??
Which on the badass-o-meter is roughly equivalent to Samuel L. Jackson and Bruce Willis wrestling ten nazi bears. -
Quote:I think it's Dr. Manhattan trying to impersonate Dr. Manhattan's Evil Twin. Only way to explain the goatee.I actually believe that Prometheus is Dr. Manhattan, but got yelled at by the other omnipotent beings for always forgetting to wear his shorts. I haven't read a single myth that stated that there was blue greek gods.
Quote:It's not a new hero called 'Caption' ?
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Defense=Resistance, in my book.
Pros for def:
-Easier to build towards and the "cap" on all ATs is higher than resistance caps.
-Inbuilt debuff and mez protection: if they can't hit you, they don't mez/debuff you
(people underestimate the power of this second one, by the by. /SR may have no -end or -recov resistance, but still laughs at Mu, Carnies and Malta)
Pros for Resist:
-Reliable incoming damage.
-Resist debuffs are quite rare, and resist resists resist debuffs anyway.
It goes without saying that layered protections > pure protections, due to the way each layer multiplies the effectiveness of the others, of course. -
Did Sutter a couple of times, haven't run Kal yet.
Sutter is a very cool TF. Very cool maps, decent story, excellent fights. Very much a SAVE THE DAY! experience between saving the ships in the 1st mish, the AV fight with the adds pouring out of the portals, the tunnel fight vs IDF in the second mission and of course the collapsed Skyway freeway.
Love the AV fights. The Bomber Ghouls and the Durays, mostly. Those were two good fights requiring coordination, tactics and situational awareness. Not that much, but enough to require a little more attention and finesse than the usual bum-rushin', tank-n-spankin' snoozefests most AV fights are in this game. So yeah. Kudos on the fights, can we haz more like them?
I expected a bit more of the Temblor/Fusion duo, though. Maybe the teams I've run Sutter on so far have been very well equiped to deal with them, but all those two required on my runs was to say "stop shooting the Granite tank, hit the Blaster instead, ya muppets!" in chat. They have a couple of flashy moves, but they don't seem to do that much.
Quote:This'd be my only gripe about it the Sutton TF, yes. Would be much better if we spent more time battling the skyraiders on their floating fortress dealie and less clearing warwalkers off the ships. A Silver Mantis SF style phase where we clear off turrets/raiders, or sabotage some Skiffs before they take off and bomb the Navy ships, I dunno.I like the floating fortress map, though I wish it weren't over as quickly. Instead of diving into three different ships to disarm four bombs twice over, could we not have spent some more time on the actual rig, accomplishing non-repetitive objectives? I mean, sure, it's nice that we get to save both the Stout and the Cook and what was the name of the other ship? But it gets a bit redundant since they're essentially three ships of War Walkers and three hulls of Sky Raiders. I've never even seen much of the rig, and I'm the sort of guy who goes out to explore. -
*looks at Santorican's sig*
Oh.
What you did there.
I see it. -
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Quite impressive, considering the budget it's on. Couple of things that I can think of.
You can afford to lose a slot in PB: Without enhancing, without hasten, it recharges in 100 seconds. In practice, it'll be recharged every 70 seconds or so, and there's no point in stacking it*. A single endred would be best at this point.
You can also afford to lose a slot in Agile: You'd lose .5 ranged def putting you at 46.3%, which is still plenty.
My advice is to put these two new slots in Health and slot a Numina Heal and Heal/x. You gain a nice chunk of regen and HP that way.
Speaking of +HP, putting two more P. Shifters (Endmod/X) in Stamina would be good too. Net loss of recovery: 0.01 EPS. Gained: Another nice chunk of HP.
*Unless you're being hammered by a half-dozen Rikti Mesmerists, you might get held then. Happened to me once. Stacked PB would have helped there, but it's such a niche benefit it's not really worth considering. -
Have done a few trials on my DB/SR. So far, it's tough on /SR, but not stupidly so. Outside of the 9CUs and Marauder's IDF ball going critical it hasn't been bad at all. In most of these trials I'm running at 60-65% anyway, thanks to maneuvers, bubbles, shadow fall, whatever.
One notable trial was one where I didn't have these bonuses, though. I was being chewed up pretty bad there until I popped a small purple and was back to my usual stupidly-hard-to-drop self, jumping 1st into IDF spawns, tanking weapons cache spawns and everything else you'd expect from /SR. Keeping that small purple going at all times was very important though.
Provided I'm at the 'new' softcap, it's not really much different from running an ITF at +4 with the old one: You can handle a hell of a lot, but the bosses hit like trucks and will drop you if they chain a pair of hits.
Just remember: Seekers and Battle Orbs Mk. II have aura tohit buffs available to them. These are your priority targets when playing /SR. -
Quote:*Psst*What? My whole purpose for sending my main marketer there was to escape the freakin quills.
St Martial's Black Market rarely has more than two characters in it*, and has a handy-dandy abandonded lab two Ninja Run hops away.
But don't tell anyone.
*On Virtue. -
As it happens, I still have a couple of toons with pre-i19 Stamina, so let's have a look:
SS/WP Brute:
Nin/Nin Stalker:
And a regular post-i19 compliant toon (a different Brute), for comparison:
All 3 of them have the same base values for regen and recovery.
Well, the same percentile values. End/sec and hp/sec are different due do different HP and End totals, naturally. -
Quote:This is my experience too. Stuff like LotGs and Numina's (basically all the big ticket IOs) are pretty even, but other stuff it most certainly not lacking in markup. Reactive Armors, Devastation (or Decimation, always get the two mixed up), GotA, Mako and ToD triples, some Eradication/Obliteration pieces, Doctored Wounds, P. Shifters... Plenty of things have a 7-10 million markup on them, after accounting for costs.It's definitely happening with the pmost popular sets. But there's still a lot of sets out there (or individual pieces within sets) that still have a significant markup.
There's bigger markups to be found, but I ain't tellin' about those. -
Well, vigilante missions often talk about how your character is making payoffs for a 'greater good', or using a definition of justice that is based on the strength of their own ideals (one with Silent Blade comes to mind, I forget the name).
Falling to villainside can be seen getting more and more caught up in your own definition of Justice and more and more extreme in what constitutes an acceptable payoff. Eventually you decide that there's only one person moral enough to dispense said Justice and that any price, any, even working with known villains, will be worth in the end when your plans come to fruition and you show them, show them all.
Just one possible take on the matter, there's many ways a hero can go rotten. -
Insp usage is something I've been working on lately. I've always been pretty terrible at using them, but I'm getting better. Blues and Greens I habitually chomp between spawns as a substitute for Rest, and purps and reds I'll munch on if I have a few spares to make things a little easier.
I usually have my tray clogged with oranges and yellows, both of which are pretty useless most of the time. -
Maybe KM/SR scrap/brute or KM/EA brute. KM for the generic "void energy pewpew" (shaddup, it's a technical term), SR or EA to represent phasing in and out of space.
Could use something like a recouloured Rad/Mental if blasters are more your thing.
*shrugs*
Time&Space manipulation isn't something expressly covered by any powersets besides Grav, really. -
Quote:This. So much.Honestly 90% of the time my actions as leader are restricted to finding teammates and setting the mission. The majority of players in the game know how to play their characters and don't need any leadership beyond pointing them in the direction of an enemy.
This game doesn't need firm, decisive leadership (unlike others). All it requires is someone to handle invites and set the next mission.
Besides that, all it takes is saying "good job" at the end of each mission, "let's just head on" if someone afks and the team loiters and saying "split" or "regroup, folks" if the team splits and gets in trouble. -
The advice about the passives' slotting is the only thing I really thought needed commenting, so that's sorted.
Few other things, pretty minor or just opinions:
-Once you fix the passives, you'll be able to dispense with some +def sets and get more +HP.
- Kismet in CJ is, IMO, unneeded. You have Focused Acc and the endurance to run it permanently. You could change it for a flat Def IO for about +.5% vs all.
- Gaussian's is a wonderful set and you should get it in Focused Acc. Slot it and you'll free up slots elsewhere.
- Ablating Strike really, really, wants a Achilles' Heel proc in it.
For comparison, here's my DB/SR/Body. She's a Scrapper, but her build is basically on the same budget as yours and has almost identical powers, so I think it's worth tossing out there.
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Exactly. 55% in Schedule B is like the 95% limit in Schedule A. 40% being like 80%: you get some ED, but very little.
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Only thing I can think of is the GSFC proc in Follow up. While Hasten is down you won't be double stacking it, and this will hurt your DPS a good deal. Drop the proc for a Common rech IO to solve this. Alternatively, the Spiritual Alpha could fix it, but that solution is not very exemp-friendly.
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It depends.
If facing enemies able to bring more than +50 to-hit to bear against you (Nemesis, Dev. Earth, maybe IDF if soloing at x8), the Widow will be tougher.
If facing anything else, the Scrapper is tougher, due to higher HP and better scaling resists.
Against Enemies with large amounts of non-positional Psi damage, the widow may do better due to good Psi resist, but it would have to be A LOT of it, enough to make the Widows HP+Psi res more relevant than the Scrappers HP+scaling. Maybe Rularuu Wisps at x8... I'm not sure.
Overall the DDR is not really relevant. As foks have noted, it'd take a MASSIVE amount of -def to get either character below soft-cap, so much that you'll almost certainly be dead from regular attacks long before being below soft-cap.
Edit: The Scrapper would also enjoy Spines' -rech in every attack. Fighting near or at the aggro cap (in any other situation niether character likely in much danger), this would probably make a pretty significant difference. -
This is a most excellent idea. Like others I use it on all my non-SG alts.
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Quote:1. Over all my toons, I reckon I'm inf negative: I do a fair amount of crafting and flipping, and don't farm at all. Add that I play mostly lowbie characters and I'm pretty sure I'm inf negative.Some questions for you:
1. Are you inf positive, negative, or neutral?
2. What are the sources and drains of systemic inf in this game? Ill list the ones I know in the next post and I know Ill miss a lot, so your input is appreciated.
3. What do you think i or delta i is?
4. Where is all this inf coming from? Is it stored? I dont think so.
5. Do you think I am crazy in the head for thinking that a few months from now, people will be starving for inf cash?
2. No additional ones come to mind
3. "i" have no idea (ba-dum pish). Delti-i I believe is positive, although proving it would be extremely hard*.
4. The_Spad answered that. Although I think that a couple of heroes being jerkasses wouldn't sink the inf economy, just their economy. A broad smear campaign against the entire hero community (like Crey could do) would do a lot of damage though.
5. No. I do think you're wrong, but not crazy. Ever since the markets was introduced there's been a fairly steady rise in prices. While some of it can be attributed to the growth in demand outstripping the growth in supply, I do believe that it's also due to a positive delta-i. The introduction of A-merits may changed that, though.
*My belief stems from anecdotal evidence that hard-core farmers get roughly half their inf from defeats and half from market sales. If this is anywhere close to accurate, any activity that gives similar rewards will have a similar split (paper misions, teams doing AV missions, etc). Merit-granting activities are different, because for a given amount of generated inf you create more marketable rewards, and thus will tend to be less inf-positive. "Pure" market activity like flipping and crafting purchased recipes is always inf-negative, but at a guess I'd say that there aren't enough flippers and crafters to counter-act farmers.
This is rather shaky reasoning based on anectdotal evidence, and so I label this opinion a belief.