Living an INF-neutral lifestyle


Adeon Hawkwood

 

Posted

So, my “main” marketing character, Invisible Fist, just got the Leader badge for 500,000,000 inf earned through defeats and mission objectives. Yay me! But it got me thinking. First, “Boy, that’s a lot of inf.” Second, “Actually, that’s not a lot of inf at all, I take more than that out of the market weekly.” Third, “I’m hungry.” Fourth, and most important, “So what?”

We talk a lot on this board about inflation and the effects the money supply has on the marketplace. But this was the first time I really thought about how the money supply comes in and out. We all know that there is an infinite amount of inf that CAN enter the system. But I’m starting to get a little concerned about the amount that IS entering or exiting the system. Note: we all know that buying and selling on the marketplace does not create inf, it destroys it. I buy something from you for 10mm, I lose 10mm inf, you receive a net 9mm inf, 1mm goes to Back Alley Brawler’s Caribbean hideaway. It’s an influence burn.

So Fist added 500mm in mob defeats and such. But hasn’t he sold over 5bn on the marketplace (10% vig) to get him to neutral inf generation? Yep. But what about vendoring? Has he sold over 500mm of items (mostly lvl 50 IO recipes) to vendors. Yep. But what about inventing? Has he created over 1k or so lvl 50 recipes? Yep. I figure Fist is roughly even on inf creation, more or less. An INF-neutral footprint, if you will.

But I can’t think of another character I have (and there are many) that is even close to having introduced as much inf into the system as they have taken out. Not even close. Several of my 88ers are many billions in the hole for burning inf for prestige.

As this game matures and makes it easier to generate items like LotG 7.5% that can be sold for inf, and introduces even more potential inf sinks in i20, isn’t there a real risk of deflation? Where more inf exits the system rather than enters it?

So, let’s call “i” the total amount of influence in the CoX system. “i” is a big number, definitely more than 100bn and in my opinion much less than 100tn. Let’s also call “delta i” the net rate at which inf enters the system on a daily/weekly/monthly basis.

Some questions for you:

1. Are you inf positive, negative, or neutral?
2. What are the sources and drains of systemic inf in this game? I’ll list the ones I know in the next post and I know I’ll miss a lot, so your input is appreciated.
3. What do you think “i” or “delta i” is?
4. Where is all this inf coming from? Is it stored? I don’t think so.
5. Do you think I am crazy in the head for thinking that a few months from now, people will be starving for inf cash?


Best, Yomo


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Posted

Ways for inf to enter the system:

* defeat mobs
* mission objectives
* mission completion
* selling recipes to vendor
* selling TO/DO/SO enhancements to vendor
* respecing crafted enhancements
* selling inspirations to base

more soon.

Ways for inf to exit the system:

* delete character with inf in storage
* posts an item for sale on the marketplace (5% of post price)
* sells an item on the marketplace (10% of sales price minus 5% of post price)
* buys fixed price item from marketplace (marketplace transporter)
* buys TO/DO/SO from vendor
* crafting costs
* trading inf for prestige
* converting merits to alignment merits
* costume vendor costs
* item vendor costs (e.g. jetpack)
* purchasing recipes from invention table

more soon


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Posted

Quote:
Originally Posted by Yomo_Kimyata View Post

Ways for inf to leave the system:

* delete character with inf in storage
* posts an item for sale on the marketplace (5% of post price)
* sells an item on the marketplace (10% of sales price minus 5% of post price)
* buys fixed price item from marketplace (marketplace transporter)
* buys TO/DO/SO from vendor
* crafting costs
* trading inf for prestige
* converting merits to alignment merits

more soon
Also:

* Costume Changes
* Buying jetpack from vendor


@Quasadu

"We must prepare for DOOM and hope for FREEM." - SirFrederick

 

Posted

Out:

*Inf stranded when a player leaves the game
*Base upkeep (probably insignificant)
*Marketeer altruism (Crazy 88s, Fulmens, and other forms of deliberate counterinflation)


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Posted

Quote:
1. Are you inf positive, negative, or neutral?
Across all toons, probably negative by a modest amount
Quote:
3. What do you think “i” or “delta i” is?
Extremely difficult to work out without access to raw data; I guess the average inf/hour for each level multiplied by the average playtime multiplied by the number of active users would give you some idea, but the outliers (hardcore farmers basically) would probably screw it up somewhat.
Quote:
4. Where is all this inf coming from? Is it stored? I don’t think so.
It's a conceptual currency, so it doesn't "come" from anywhere. It's really just "favours" - you help someone out by rescuing them from the Skulls so they owe you and tell their mates how great you are, thus you become more "influential"; the currency isn't backed by anything and in a properly modeled economy, as few Heroes going around being dicks and giving the rest of us a bad rep would lead to a complete collapse of the Inf
Quote:
5. Do you think I am crazy in the head for thinking that a few months from now, people will be starving for inf cash?
Not crazy, no, but I don't think you're right. If it was going to happen, it would have happened long before now - it's not like prices have suddenly skyrocketed or Inf supply has suddenly dried up, which means that there must be some degree of stability in place already.


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Posted

Quote:
Originally Posted by Yomo_Kimyata View Post
Some questions for you:

1. Are you inf positive, negative, or neutral?
2. What are the sources and drains of systemic inf in this game? I’ll list the ones I know in the next post and I know I’ll miss a lot, so your input is appreciated.
3. What do you think “i” or “delta i” is?
4. Where is all this inf coming from? Is it stored? I don’t think so.
5. Do you think I am crazy in the head for thinking that a few months from now, people will be starving for inf cash?
1. Over all my toons, I reckon I'm inf negative: I do a fair amount of crafting and flipping, and don't farm at all. Add that I play mostly lowbie characters and I'm pretty sure I'm inf negative.

2. No additional ones come to mind

3. "i" have no idea (ba-dum pish). Delti-i I believe is positive, although proving it would be extremely hard*.

4. The_Spad answered that. Although I think that a couple of heroes being jerkasses wouldn't sink the inf economy, just their economy. A broad smear campaign against the entire hero community (like Crey could do) would do a lot of damage though.

5. No. I do think you're wrong, but not crazy. Ever since the markets was introduced there's been a fairly steady rise in prices. While some of it can be attributed to the growth in demand outstripping the growth in supply, I do believe that it's also due to a positive delta-i. The introduction of A-merits may changed that, though.



*My belief stems from anecdotal evidence that hard-core farmers get roughly half their inf from defeats and half from market sales. If this is anywhere close to accurate, any activity that gives similar rewards will have a similar split (paper misions, teams doing AV missions, etc). Merit-granting activities are different, because for a given amount of generated inf you create more marketable rewards, and thus will tend to be less inf-positive. "Pure" market activity like flipping and crafting purchased recipes is always inf-negative, but at a guess I'd say that there aren't enough flippers and crafters to counter-act farmers.

This is rather shaky reasoning based on anectdotal evidence, and so I label this opinion a belief.


 

Posted

I did a little musing on it a year ago - I found some actual farming numbers from TopDoc at the end of the thread. That was mid-to-late 2009 and things have changed in the last 18 months. AM's for one thing.

1. I'm strongly inf-negative. I've introduced MAYBE a billion or two inf into the game. I've personally and directly destroyed ... well I was at something like 65 billion when I lost count.
2. An old and obsolete inf-destroyer is "using the market to transfer inf between servers." This is still necessary when moving inf from EU servers to US ones, but that's a tiny fraction of the transfers that were happening before gleemail. Second-order effects which don't quite fit on the list: Generating PVP recipes by PVP'ing is "inf destruction" in that you generate no inf but do generate recipes that sell for millions [or billions in three cases], and filling up on recipes or salvage and randomly deleting the crap is "inf destruction" in that you're not selling those to vendors.

3. I got a number for delta-i of around 5% of "personal wealth change" for TopDoc's farming. Now that's an old number, and TopDoc is a very efficient farmer, and there have been a number of changes in the system since then [AM's, for instance] but I still think delta-i is severely positive generally.

For i as a total, I took some blatant guesses and so did other people. I now consider that 100 trillion may NOT be a high number, actually. I'd guess between 10 trillion and 1000 trillion.

I guessed once that in the first week of AM's, at least a trillion inf disappeared into AM conversion fees. The system didn't even blink. PsychotiX and Wing Protectors between them have destroyed around a trillion inf by turning it into Prestige.

4. There's a lot of inf stored. I've known a couple people who refused to pay ridiculous prices, while still selling things for ridiculous prices, and ended up with ridiculous amounts of money that they were too cheap to spend. [... other than me, I mean. ] There are people with fifty characters with a hundred million on each that have no idea they're billionaires five times over. There are people out there with expensive marketing machines- It takes tens of billions for Enyalios to keep all her investment schemes working.

5. I don't think "people will be starving" - I think prices will be lower. If market prices drop by half, the amount of inf leaving the system goes down by roughly half. [TO/DO/SO's from 1 to 50 is on the order of the market fee on a single Kinetic Combat D/E/R. The market destroys WAY more than anything else.] Some people may run out of inf, and either complain or learn to make money or both. But I don't think we're going to see the market get so tight that, for instance, 50-million-inf IO's will have prices within 20% for crafted and raw, or weekly high and low prices within 20% of each other.


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Posted

Quote:
Originally Posted by Sailboat View Post
Out:

*Inf stranded when a player leaves the game
*Base upkeep (probably insignificant)
*Marketeer altruism (Crazy 88s, Fulmens, and other forms of deliberate counterinflation)
The first one only destroys inf when the chracter is deleted. Otherwise it is still in the system, although in a dead-end pool. Base upkeep is prestige, and I think I covered your third point with the specifics. But thank you and Quasadu! And keep 'em coming!


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Posted

Quote:
Originally Posted by Fulmens View Post
4. There's a lot of inf stored. I've known a couple people who refused to pay ridiculous prices, while still selling things for ridiculous prices, and ended up with ridiculous amounts of money that they were too cheap to spend. [... other than me, I mean. ] There are people with fifty characters with a hundred million on each that have no idea they're billionaires five times over. There are people out there with expensive marketing machines- It takes tens of billions for Enyalios to keep all her investment schemes working.
I agree that there is a lot of VALUE stored, in the form of enhancements and other goodies held in base. But in order for that value to be realized, they need to be sold or converted to inf, either through the market (which destroys inf) or through respecing a character and taking the inf on IO conversion. I'm thinking about inf in this case as a unit of currency, analogous to looking at the number of U.S. dollars in circulation (which is obviously MUCH lower than the value of the U.S. economy).

The reason why I bring this up and think that there may be a sea-change in the air is that I think that "i", although large, has decreased a lot over the last few years, and I think that "delta i" may, in fact, be negative.

That's not going to stop me from burning with the 88ers, of course, but I'm going to keep a few bn cash on hand, just in case. Maybe I'll buy some gold. Alchemical gold, even!


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Posted

You might be misinterpreting some of my statements- I actually was talking about liquid inf. Enyalios has both items for sale and bids up, so to zeroth order half the value of her money machine is inf and the other half is items.

Your idea about stored inf going down may be true. My first reaction was "i hasn't decreased, because prices have gone UP". However, I'm not sure that's true, because people have all of a sudden gotten the ability to gleemail their wealth around, so they can easily put together much larger bids. And destroy much larger amounts of inf at the same time.

Kali-like, I can pull out another hand: the large number of level 50's playing on large TF teams changes the ratio of shinies to inf gained, considerably. 8 person teams generate about 1/3 the number of drops as 8 people playing separately [assuming all are at +nx1] and generate 2.5 times the inf. And of course level 50's generate much larger amounts of inf than anyone else.

I would have difficulty with the idea that delta i is negative for all, or even most, people playing this game.


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Posted

Quote:
Originally Posted by Fulmens View Post
You might be misinterpreting some of my statements- I actually was talking about liquid inf. Enyalios has both items for sale and bids up, so to zeroth order half the value of her money machine is inf and the other half is items.
Gotcha and duly noted. Enyalios, that mad machine, is an outlier (I hope!). But if there are 125,000 subscribers, each with 80 characters, each with 100mm inf stored, that's what it would take to hit 1,000 trillion in systemic inf (assuming I count my zeroes correctly, which is a big assumption). That's a big tamale, and I think that is probably at least an order of magnitude high.

No doubt that there are a few, or a few hundred, people who are outliers and personally have a hundred billion+ or so tied up in bids and such. But those people are going to be massively inf-negative on the system if they are buying and selling on the marketplace.


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Posted

Edit: I got carried away with rhetoric. Sorry. I do think we have a comfortable number of Enyalios-level people; back when I had a currency exchange before gleemail, I met at least two people who don't have a board presence that I know of, but wanted to move 10 billion inf or more from side to side. I wouldn't be surprised if we had 500 people playing the game who each have 50 billion inf, and another 50 who have 500 billion inf or more. Those are high numbers but not implausible ones.

/Edit

I don't think we have 1000 trillion inf. But it would be very easy to exceed 100 trillion inf.

How many badgers do we have with Leader? How many of them don't spend much time marketing? How many of them got Leader a long time back, then kept going with all the Mo* task forces, all the switching sides and running all THOSE TFs, all the new content? Those people are monumentally inf-positive.

How many people go out there on 2XP and grind because they see the market as a store and they want to make lots of inf?

How many people ran multiple MMs up to the 2-billion inf cap when the level 1 GM exploit was around?

How many people found the bug I did, and didn't report it, where you could buy a stack of ten crafted IO's for free, and the system just invented the inf? [I only saw it happen once before I accidentally did it, but that doesn't mean anything.]

There was 3 trillion inf in the game in I9. How much more have we generated since then?


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Posted

I worry about a negative delta even less than a positive delta. It's impossible to be starved for money when you control the printing presses.


 

Posted

Quote:
Originally Posted by Fulmens View Post
I wouldn't be surprised if we had 500 people playing the game who each have 50 billion inf, and another 50 who have 500 billion inf or more. Those are high numbers but not implausible ones.
This wouldn't shock me at all, but then ask I myself what are they doing with that influence?

You could hoard it in your money pit and swim in delicious inf and marketeers, which doesn't destroy it but takes it temporarily out of circulation. No net effect on inf.

You could give it to another player, as in a costume contest or in exchange for an off-market transaction. Again, no net effect on inf, and now the new player decides what to do with it.

You could use it to carve out a massive inf-generating empire on the marketplace, which succeeds in transferring inf from someone else to you with a meddlesome 10% burnage. Net inf drops.

Or you could burn it or spend it at stores any way you like. Net inf drops.

So only activity begets inf into the system. I don't hardcore farm enough to be able to accurately judge that rate.

I'm definitely not losing sleep over whether delta i is positive or negative, that's for sure!

Also, I just realized that I was using the term "disinflation" rather than "deflation", which is wrong. I'm going to edit that to the correct term.


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Posted

I'd venture to guess that there are many, many players out there who are inf positive.

I play about 5-7 hours a week, and do very little "money making" via the market. I basically sell what I have, and buy what I want. (Odd eh?) I did some marketing for a while, just to try it out, and quickly made about 200 million, but discovered something even more important - I didn't like it! I already have a job, and just don't need another one.

I don't have any pimped out purpled casual warshades, and just don't need any. Most of my builds have a mix of mostly plain IO's and some sets. These toons are still plenty effective for my needs, so why go the extra mile? (Not that I resent those who do)

I've made hundreds of millions, if not a few billions in the PVE game, and destroyed plenty via vendor purchases, but the amount destroyed pales in comparison to the amount made. I have tons scattered across 5 or 6 servers, as I'm sure most vets do. Most of the players I know very well are in the same boat. I realize that's not a statistic, btw.

In short, I wouldn't worry about not having enough inf in the game. And on top of that, not enough for what? Perhaps not enough for ebil marketeers (tongue firmly in cheek) to make their billions, but plenty to buy SO's and get invention drops from those who have them to those who want them.


 

Posted

I know I'm substantially inf negative. I actually tried to be inf positive but I'm just a really horrid farmer even on my most efficient characters. I rarely vendor anything, I even market my common recipe drops, I delete temp power recipes and costumes. I sometimes vendor a few common salvage and I usually vendor To/DO/SO drops. But really that's not an impressive bit of inf entering.

I do a lot of inefficient crafting, I buy level 50 common recipes off of the crafting tables when I'm feeling lazy (which is often) and I blow surprisingly large wads of inf on the tailor. Hell, not only do I blow inf on the market, I don't often respec and salvage IOs, I just write over them.

Personally, I think that the total inf in the system is going up. Though I'd love to be wrong.


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Posted

I'm definitely inf positive. I turn up my difficulty as high as I can handle, and I very rarely actively market. Every character I have with a level shift immediately turns their difficulty up to compensate, thereby automatically putting more inf into the system. I can't be the only one who does that.


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Posted

Quote:
Originally Posted by Yomo_Kimyata View Post
5. Do you think I am crazy in the head for thinking that a few months from now, people will be starving for inf cash?
I am trying to understand this statement. Do you mean inflation where people's income can't keep up with prices?


 

Posted

Quote:
Originally Posted by Yomo_Kimyata View Post
1. Are you inf positive, negative, or neutral?
I suspect I'm negative in that the inf I destroy by marketeering is probably more than I generate playing the game. Going with the simplification that when an item is sold the seller is responsible for sinking 5% of the cost and the buyer is responsible for 5% I'm currently destroying somewhere between 25 million and 75 million Inf a day from my share of the market fees and crafting fees. I'm pretty sure I don't generate anywhere near that much from actual defeats and vendoring.

Quote:
2. What are the sources and drains of systemic inf in this game? I’ll list the ones I know in the next post and I know I’ll miss a lot, so your input is appreciated.
You go most of the ones I can see, although you did miss buying common IO recipes.

Quote:
3. What do you think “i” or “delta i” is?
I think it's positive but other than that I don't know.

Quote:
4. Where is all this inf coming from? Is it stored? I don’t think so.
I think it's mostly coming from defeats and vendoring level 50 common IO recipes. Every inf generated in the game is responsible for 10 inf worth of market sales.

Quote:
5. Do you think I am crazy in the head for thinking that a few months from now, people will be starving for inf cash?
I don't think you're crazy, but I do think you're worrying needlessly. The major inf sink in the game is the market and the nice thing about that is that it scales. If the quantity of inf in the game relative to the amount of stuff decreases market prices drop and the amount removed by the market decreases until equilibrium is achieved. Unless we start getting major static inf sinks that outweigh the market it shouldn't be a concern.


 

Posted

Quote:
Originally Posted by Void Spirit View Post
I am trying to understand this statement. Do you mean inflation where people's income can't keep up with prices?
I think what he's concerned about is a situation where more inf is exiting the economy than entering it and the massive deflation causes a collapse.


 

Posted

I KNOW there are people out there with a lot more inf than I have. I have at this time about 75B in liquid inf, another 20B tied up in bids to make more inf, and about 450B worth in IOs stored in bases across 3 servers (I have a SG and VG base on every server but very few have more than a handful of items in them -- I only build inventory when prices are dropping and I still have yet to fill up Victory and Protector).

People who have the type of inf I have can actually single-handedly cause inflation on high-end items. I slotted 6-8 toons with purples/Kin Combats/Procs at the same time and caused a roughly 15% rise in prices over the time I was doing it despite the fact I never moved my bids. I assume ambient buy-it-nao! demand caused those people to bid over me and I was patient and took a little supply off the market...which was enough to spike prices. When I was done prices on purples dropped back a little before rising again.

I would guess if 3T inf was in the game as of i9 that we're somewhere around 100-150T now. Inf generation has never been easier than it is now and we have level 51 farmers now to generate inf even quicker.

That said, I'm quite sure I'm inf negative over my account as a whole.

I don't know about the 50-50 split inf to pops for sale from farming.....maybe I'm an incompetent farmer or something for inf but my split is probably 20 inf -80 pops. Of course I farm Lib TV on +1 x8 rather than AE on +4 x8. I get purples instead of tickets and less inf per kill to maximize my chances on purples/shards.

I'm glad i20 has some major inf sinks. Not that I don't like having 100M prestige on my main and all. But, its nice to have other things to spend on that actually do something.


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
I think what he's concerned about is a situation where more inf is exiting the economy than entering it and the massive deflation causes a collapse.
I'd love in-game deflation. I'd take a beating on the inf I have out in bids. But my hoarde would be worth more.


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post

I don't think you're crazy, but I do think you're worrying needlessly.
C'mon, not even a leetle bit crazy?

I'm not worrying in the slightest, but a "worst case" scenario in my mind occurs when inf stops serving as a useful means of exchange, at which point things tend to switch to a pure barter system. I know that can happen with rampant inflation (Hello, Diablo II!), and I think that can probably happen if rampant deflation occurs.

But this is more of a mental exercise than anything else. Keep your thoughts coming!


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Posted

Quote:
Originally Posted by Yomo_Kimyata View Post
C'mon, not even a leetle bit crazy?
I don't think I know you well enough to make that kind of judgment .

Quote:
I'm not worrying in the slightest, but a "worst case" scenario in my mind occurs when inf stops serving as a useful means of exchange, at which point things tend to switch to a pure barter system. I know that can happen with rampant inflation (Hello, Diablo II!), and I think that can probably happen if rampant deflation occurs.
I just don't see that happening in this game. Rampant inflation I could potentially see (although I don't think we are seeing it at the moment) but I can't imagine inf deflating to the point that there is insufficient inf to use.

In order for inf to be useless as a currency you'd need to get to the point that there are more items for sale than Inf (i.e. all items are worth a fraction of 1 Inf). However since defeating an enemy awards several thousand inf at level 50 but has only a chance for a drop it's impossible for that to happen without major game changes. To be specific you'd need something to spend inf on that is more desirable than the items on the market and is able to use up as much inf as people can throw at it.