DB/SR Build (Critique plz)


Drexyl

 

Posted

Well this is my current planned build for my brute Infinite Skye on Freedom server. This is my first SR toon so I'm really lacking in knowledge of how to slot all the powers. Obviously I went for softcapping melee/ranged/aoe, and worked on max HP and regen which I've heard is the proper aproach. I wanted all my attacks slotted with procs, I'd throw even more in them if I could. Also not too sure about the alpha slot. Figured I shouldn't need cardiac with energy mastery, and I don't really need much recharge either which is why I skipped hasten. So if anyone has any thoughts as to how I could save slots/make better use of them, or just any tips in general it would be greatly appreciated. Thanks in advance!

Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

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Infinite Skye: Level 50 Magic Brute
Primary Power Set: Dual Blades
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Power Slice -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg(5), C'ngImp-Dmg/EndRdx(5), Zinger-Dam%(7)
Level 1: Focused Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(7), LkGmblr-Def/EndRdx/Rchg(9)
Level 2: Ablating Strike -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(11), Mako-Acc/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(13), Mako-Dam%(13)
Level 4: Agile -- LkGmblr-Rchg+(A)
Level 6: Typhoon's Edge -- Oblit-Dmg(A), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(17), Oblit-%Dam(19)
Level 8: Blinding Feint -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(19), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Acc/Dmg(21), C'ngImp-Dmg/Rchg(23), Zinger-Dam%(23)
Level 10: Practiced Brawler -- EndRdx-I(A)
Level 12: Focused Senses -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(25), LkGmblr-Def(50)
Level 14: Combat Jumping -- Ksmt-ToHit+(A)
Level 16: Dodge -- LkGmblr-Rchg+(A)
Level 18: Vengeful Slice -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(34)
Level 20: Evasion -- GftotA-Def/EndRdx(A), GftotA-Def(27), GftotA-Def/EndRdx/Rchg(27), GftotA-Run+(50)
Level 22: Super Jump -- Winter-RunSpd/Jump/Fly/Rng/EndRdx(A), Winter-ResSlow(43)
Level 24: Boxing -- C'ngImp-Acc/Dmg(A)
Level 26: Sweeping Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(37)
Level 28: Lucky -- LkGmblr-Rchg+(A)
Level 30: Tough -- Aegis-ResDam/EndRdx(A), Aegis-Psi/Status(39), Aegis-ResDam(40), Aegis-ResDam/EndRdx/Rchg(40), Aegis-EndRdx/Rchg(40), S'fstPrt-ResDam/Def+(45)
Level 32: One Thousand Cuts -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(43)
Level 35: Quickness -- Run-I(A)
Level 38: Weave -- GftotA-Def/EndRdx(A), GftotA-Def(39), GftotA-Def/EndRdx/Rchg(39), GftotA-Run+(46)
Level 41: Superior Conditioning -- P'Shift-End%(A), P'Shift-EndMod/Rchg(48), P'Shift-EndMod(50)
Level 44: Focused Accuracy -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit/EndRdx/Rchg(45), AdjTgt-EndRdx/Rchg(45)
Level 47: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(48), P'Shift-EndMod/Rchg(48)
Level 49: Taunt -- Zinger-Dam%(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Musculature Total Radial Revamp
------------
Level 1: Brawl -- C'ngImp-Acc/Dmg(A)
Level 1: Fury
Level 1: Sprint -- QckFt-EndRdx/RunSpd(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(29), Numna-Heal(29), RgnTis-Regen+(46), Numna-Heal/EndRdx(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc/Rchg(31), P'Shift-Acc/Rchg(31), P'Shift-EndMod/Acc(37), P'Shift-End%(37)



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Posted

I just skimmed through the build, but one area I'd recommend changing is the slotting for the defensive passives. All 3 need to be slotted to, or close to, the ED cap for defense because thats where you get your defense debuff resistance from, and with those fully slotted you'll have 95% DDR.


 

Posted

Interesting...I did not consider that. I guess either way that won't really put me out too many slots since I'll probably save a few on defense elsewhere. Thanks for the reply!


 

Posted

The advice about the passives' slotting is the only thing I really thought needed commenting, so that's sorted.

Few other things, pretty minor or just opinions:

-Once you fix the passives, you'll be able to dispense with some +def sets and get more +HP.
- Kismet in CJ is, IMO, unneeded. You have Focused Acc and the endurance to run it permanently. You could change it for a flat Def IO for about +.5% vs all.
- Gaussian's is a wonderful set and you should get it in Focused Acc. Slot it and you'll free up slots elsewhere.
- Ablating Strike really, really, wants a Achilles' Heel proc in it.



For comparison, here's my DB/SR/Body. She's a Scrapper, but her build is basically on the same budget as yours and has almost identical powers, so I think it's worth tossing out there.

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