Regular IOs - hitting the resistance cap, need some insight
How are you making your common IO's that they're so wretched, terribly, back-breakingly expensive? As I find that after around level 25 the costs pretty much even out. Since you'll pay through the nose for common salvage for 25-40 IO's and pay a pittance for 45's and 50's.
And if you're buying them on the market, forget about it. Most 25's-40's sell for 500,000-1,000,000. You can buy 50's for less than it costs to buy and craft the recipe usually.
Until I see something that states to the contrary, going to assume VK is right
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level 26 to 40 salvage is easy to come by = AE tickets. A level 50 resist is about 600k to buy and craft where as a measly level 35 is only less than 80k.
Perhaps my original objective was lost in translation. does the resist cap at 50% Will I start seeing diminishing returns after hitting 40% and does that mean a 3rd level 50 resist IO is a waste when a level 20 will do and vice verse depending on the 1st and 2nd slot...?
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Exactly. 55% in Schedule B is like the 95% limit in Schedule A. 40% being like 80%: you get some ED, but very little.
Put the highest level IO you can for the slots you have allotted for the power. The one exception is for a proc that you want to work when exemplared down.
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Exactly. 55% in Schedule B is like the 95% limit in Schedule A. 40% being like 80%: you get some ED, but very little.
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And to the OP, I'm not sure I'd call a third level 50 common a waste, but you won't get much enhancement value out of it. People do it sometimes if they want to push for just a little extra value, for instance in Hasten when they're trying to perma it, or more often if they just don't want to bother using lower level IOs.
I don't think it makes sense to do it deliberately for resistance and defense IOs since the benefit you'll get from it is tiny. If you want to slot common IOs that that hit the ED cut-off with the least unused enhancement value, level 30s are the way to go--or 2 level 30s and a level 25 to be more precise. (3 level 25s is slightly under the ED cut-off and 3 level 30s slightly over.)
There is some benefit to using higher level common even though quite a bit of the value of the third enhancement will be wasted, and that is because you'll lose less value when exemplared. That's a pretty minor consideration in my opinion, though.
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Thank you everyone, clarity has been reached!
Ok so I've always understood that slotting with 3 of the same SO's diminished the returns due to ED. I've just went with 3 slotting of regular IOs no matter the level. I'm wanting to check to see if I'm getting it straight, hence just with regular resist IOs. Since they are schedule B they start losing their luster after reaching +40% bonus...?
So going with that assumed understanding would it be wise to say that you should slot 2 level 25 resist IO's with one level 20 resist IO to achieve a 52.26% (if calculating the reduction after 40%)? I always went the overboard with 3 level 50 resist IO's which would put me at 58.48% (per mids).
I'm just trying to look at those of us who maybe wasting influence crafting level 50's when a couple lower levels are all we need to satisfy before IO sets wander in.