SkeetSkeet

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  1. Quote:
    Originally Posted by Ignatz View Post
    I don't agree with this. I think Purples and PvP IO's are grossly over-valued when it comes to performance....especially when teaming. Having played pre-ED on, the effectiveness of individual characters has increased dramatically, simply with frankenslotting. This doesn't even take into account various set bonuses. Most of the 'cheaper' set IO's include various set bonuses that further increase effectiveness....in an environment that is still based around SOs.
    Whether they are over valued or not, that doesn't address the supply constraints for those items. Making them purchasable with merits/tickets provides supply without providing a "free lunch" in any sense.
  2. Defenders can't "tank" in the sense of holding all or nearly all of the agro away from the rest of the team, but defenders can absolutely do other things that can make tanking unnecessary.
  3. Quote:
    Originally Posted by MrLiberty View Post
    Things like "Strategy" and "Tactics" don't really apply, especially when you add the fact that most encounters don't have any where near equal numbers.
    Exactly... the opposite... of this ^.

    The time to pay attention and play smarter is when you're outnumbered.
  4. Two cents on the market...

    I. Purples and PVP IOs need to be purchasable with merits and/or tickets. This alternative smooths out supply and lets players establish their own reasonable rate of exchange for what an item should cost in inf vs the time it takes to create a new one. It works just fine for highly desirable items like LotG 7.5s, Numina uniques, rare salvage, etc. When prices for these items get "too high" people are motivated to create more supply and equilibrium is maintained.

    Without that safety valve, the market is always starved for supply, prices go into the stratosphere and people come here venting their misplaced frustrations on marketeers when the problems is the game, not the playa.

    II. People who hate the market have forgotten what it was like pre-I9. Omega loot was far, far harder to obtain. A crude barter system where your trading partners were limited to the people you could directly contact, supply was limited to what dropped on your server and trade was too slow and inefficient for influence to come into play in a major way.
  5. Quote:
    Originally Posted by Daemodand View Post
    Try not to be surprised when in the long run reside population actually declines and its market becomes beyond laughable. And PvP becomes even more homogeneous than it already is.

    And yes, I will say "told you so".
    ^ Nostradamus.
  6. I've played TA and Emp to 50 without fitness. Dark and Sonic I leveled with fitness but respec'd out of it at 50.

    Outside of storm, none of the defender primaries are all that demanding on your endurance. You can run a TON of toggles and still tread water as long as everything's well slotted for -end cost.

    Mostly it comes down to how you want to use your secondary. Unless you have fitness or a significant +recovery buff on you, your end will bottom out after a couple attack chains.
  7. I play defenders and controllers all the time in RV. Evasion is a challenge, but not an impossible one. I eat my share of pavement but not to the point where it's like this is pointless because I'm just doing laps to the hospital. TS, HD, DR... whatever... it's a level playing field and those are all things I can learn to work with/around.

    The most frustrating part of it for me is how many people play as though they've never been on a team before. I'm talking very casual level team play, not "we're arena geeks who wear matching jackets and practice together 5 times a week."

    Typical team in RV is one guy over by echo dueling. Another guy in the train station... dueling. One guy that just stays in the base talking trash in broadcast. One guy who doesn't seem to have noticed he's on a team and just runs out alone to die. Then, with luck, maybe 1 or 2 who try to stay in the same general part of the map and attack the same person at the same time. Maybe.
  8. tl;dr version: Don't be a wallflower, form your own teams.
  9. Quote:
    Originally Posted by Memphis_Bill View Post
    Instanced missions. If you're thinking of the swarm of people waiting for AE farms, those got (fortunately) nerfed, so people aren't clustered around the Atlas AE building spamming for teams and learning how to stand by the door instead of how to play their characters.

    Champion's not the highest pop server - generally Virtue or Freedom is - but again, most people are going to be inside instances doing missions. Join your local global channels (check your server forum down below.)
    Global channels are probably the best answer to the original question of where is everyone. If all you're looking at is broadcast for the zone you happen to be in, the game can easily appear to be deserted. Meanwhile, chat is very active in various global channels.
  10. The dark/dark video was nice but still, it took the better part of two mins to chew through them. There really isn't another attack from a blast set that compares to rain of arrows as a farming tool.
  11. Quote:
    Originally Posted by Nny_the_mad View Post
    wheiter dark/ or trick/ would be better, i don't know.
    the -to hit of dark and the fact ark servant could work as a aggro magnet (that would helps to keep the mob packed) is appealing.
    I would say oil slick tips the balance in favor of TA. The ability to alternate between PBU/aim/roa and OSA/aim/roa means you can smoothly maintain a pace where you're obliterating a +0/+1 spawn with just one rain.
  12. Anything with debuffs/archery/power mastery can be a serviceable farmer. You won't reach the level of efficiency a melee, controller or blaster can but the gap isn't so large that it's a waste of time either. Minimizing that gap will require a fairly expensive recharge-intensive build.

    Whether it's worth the trouble really depends... if it's just one more novelty application make your defender more fun, go for it. If you are starting from scratch for a purpose-built farmer, then probably not.
  13. It wasn't a question of what's required but what can be done on a budget.
  14. Quote:
    Originally Posted by FourSpeed View Post
    By the same token, I don't need 40+ pts of KB protection, or Accolades or whatever to participate, and enjoy some measures of effectiveness in PvP.
    It's kind of odd that you'd include accolades in that statement when they're free, involve no trade-offs in your build, are useful in pvp and pve and provide a worthwhile boost to the effectiveness of almost any build. Getting accoladed is the first thing I'd recommend to anyone looking for a no-budget boost.
  15. The only scenario that could get you in any kind of trouble with this sort of thing is using external tool for unattended play. If you find a way to farm in your sleep, expect a ban when you wake up.
  16. When I look at a power set where a large percentage of the powers are ally-only, I set my solo expectations accordingly. I really don't see a problem in need of a fix here.
  17. Quote:
    Originally Posted by EmpireForgotten View Post
    I bugged this in-game a while ago and never received a response as to "working as intended" or otherwise. So, I will post it here to see if it gets some attention
    I suggest also PM'ing a dev. Not in hopes of getting a useful response but with that you'll have been ignored from three different locations and can triangulate the exact location of futility.
  18. Given that the amounts of inf involved are so small in absolute terms (seriously, 150k is change in the the cupholder of your fantasticar with the rate inf can be earned in this game) and the duration of price spikes so short... the real effect of these salvage manipulations is negligible.

    They provide amusement for the manipulator and psychological torture for the terminally cheap but that's about it. Unless you're going for fieldcrafter at the time in which case you have license to find the person who amped up the price and punch them in the junk.
  19. While the advice above is good, removing infections from inside a compromised windows installation is a pretty iffy prospect. They have a nasty habit of being able to hide and come back unless you cripple them from outside of windows.

    I would start with a bootable anti-virus CD like this one (free):

    http://dlpro.antivir.com/package/res...-common-en.iso

    Burn it, boot from it and run the scan. It'll delete/rename any infected files and (with luck) cripple any virus/malware/rootkit you might have. Once that's done, other scanners/cleaners can be used inside windows to clean up any remaining files or nasty bits in your registry.

    I've gone this route successfully on a few machines where it was down to a format/reinstall as the only other option.
  20. SkeetSkeet

    Damage output?

    Why is it that the people who start these "my defender can't do enough damage" threads always seem to use as their example one of the defender primaries that contributes basically nothing to their own damage output?
  21. Hiber is being talked about here like it's the equivalent of phase and it's really not.
  22. There are tools you can run in windows that will log/monitor your bandwidth usage. The link below is a free one, there are many of them out there for free or pay. Good luck.

    http://download.cnet.com/Bandwidth-M...-10521410.html
  23. I don't mind kb as long as the person using it has some self control. If they lack self control I don't mind not teaming with that person.

    The burden is on the person with the kb powers to stop and think before they mash buttons. Ask themselves will it contribute to what the team is trying to do or will it be a liability. Sometimes it's better not to mash the button no matter how candy-like and delicious it looks in your tray.
  24. Quote:
    Originally Posted by Ironblade View Post
    Yeah, now I'm really chalking it up to perception. When someone starts talking about intuition and drop rates, it's due to a shortage of facts and statistics.
    I would guess the perception of RV having "higher drop rates" was due to the fact that there weren't many places (before the recent changes to mission difficulty/team size settings) where you could find access to a high volume of lvl 50 mobs that you could kill solo.

    Add to this the availability of heavies to allow any build to not only solo farm but do so unattended, starting at level 40(!) and RV quickly gains a reputation as a good place to farm purples. On a low population server you could park a heavy in there and go for hours with no effort on your part beyond making sure you didn't time out.
  25. Quote:
    Originally Posted by Another_Fan View Post
    You may be right about me being blind to the real nature of pvp. ... I used the analogy to chess earlier, the funny thing is that in chess what is used as a handicap is an actual handicap. Material or moves are decisive advantages.
    Quote:
    Who was talking about a free 50 ? I was just talking about letting people have a pvp build that they could IO out however they wanted. Something like a third build the same as the second build is now with the exception that you wouldnt need to worry about acquiring the IOs for it.
    I get it. Really, I do. What you're angling towards in this thread is a FPS style environment where each time a player enters into PVP they come in at the same baseline as everyone else. Spawn into RV with your third build full of free PVP gear with no prior investment required to attain it.

    What I would suggest you are blind to is that this is antithetical to MMO persistent world games. Players don't expect and don't want to be at the same generic baseline as everyone else. Players expect their investment of time (this can be in the form of gear, levels, accolades or simply hours of experience raising the player's skill level) to actually provide them with some material advantage over a player who has not similarly invested.

    It's the same motivation that will make a player spend hours accumulating badges and costume pieces that are strictly for show. In this type of game, being able to differentiate yourself is a huge motivator and this carries over into pvp. It's not a "griefer" mentality, it's the same mentality that drives the rest of the game--the drive to feel like your hero or villain stands out from the crowd and maybe is just a little bit better than the next guy because of the effort you invested.