Currently, Frostworks causes movement suppression in PvP 2.0
Per the changes, all buffs that do not heal will not suppress. Examples are Clear Mind, Foritude, Forcefield/Sonic shields, Etc.
Frostworks grants +HP, but does not heal. If it worked like Dull Pain, where it would have a heal component and its +HP, then yes definately suppress. But, since it does not, I'm not sure this is working as intended.
I bugged this in-game a while ago and never received a response as to "working as intended" or otherwise. So, I will post it here to see if it gets some attention
(I did a search for "Frostworks" in this forum and didn't see one. If this post is a duplicate of another post, please let me know and I will delete this one)
Posted
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Originally Posted by EmpireForgotten
I bugged this in-game a while ago and never received a response as to "working as intended" or otherwise. So, I will post it here to see if it gets some attention
I suggest also PM'ing a dev. Not in hopes of getting a useful response but with that you'll have been ignored from three different locations and can triangulate the exact location of futility.
Currently, Frostworks causes movement suppression in PvP 2.0
Per the changes, all buffs that do not heal will not suppress. Examples are Clear Mind, Foritude, Forcefield/Sonic shields, Etc.
Frostworks grants +HP, but does not heal. If it worked like Dull Pain, where it would have a heal component and its +HP, then yes definately suppress. But, since it does not, I'm not sure this is working as intended.
I bugged this in-game a while ago and never received a response as to "working as intended" or otherwise. So, I will post it here to see if it gets some attention
(I did a search for "Frostworks" in this forum and didn't see one. If this post is a duplicate of another post, please let me know and I will delete this one)