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Posts
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Joined
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Damn it...I had already taken off days last week for my B-Day and the weekend of double xp I volunteered to work an extra day. Whoa short notice. Oh well, one good day of playing for me I guess.
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Yes bothered, but what can you do about it other then wait patiently.
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So thanks for staying positive and constructive, it makes reading the forums so much easier and working on this game so much more rewarding.
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no BABs thank you for doing the work and persevering through the criticism to complete it. The one huge thing that was missing for me was changing the colors of powers, and I accepted long ago that this is just a video game and can't be done is all, maybe CoX2 or whatever.
You guys surprised me with alternate animations for a few of the powers. You also caught me with making the color changes for each costume slot. So thank you for the above and beyond work. You already had me as a loyal costumer but stuff like this cements it. -
Peacebringer's Luminous Blast & Aura. So many options, so much fun.
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So want Pyre Mastery for Scrappers. You also brought up Rad though, and it would be cool to have Rad Mastery for Blasters.
More choices in general, and give the 5th power to those that don't have it. -
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I dislike asking for help, especially when I find being forced to ask for that assistance so distasteful. I prefer to be completely self-sufficient when I am able.
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This. I completely agree and live with by that statement. When i Farm it's usually just me, and sometimes friends. I never ask for pads because it's so bothersome and quite frankly I respect others folks game enjoyment and don't want to ruin it for others.
The team scale ability should be offered for TFs/SFs as well. I'm one of those few players who can solo a TF/SF, but I choose not to. It's too time consuming, not fun and a lot of thought goes into it at times. If folks want challenges of that order let them have it I say. It won't ruin TF's/SF's in my opinion. -
I loathe Independance Port. How big of a waste of space it is. That it's plays an integral role to the "I hate contacts who make me travel zone to zone". Brickstown also recieved my ire, it's so drab. I feel like I'm punished being there at such a high level and even sadder that it's cool feature, the prison, has the loser nobodies who can stomp lowbies. The prison really would have been better in Kings Row where no name escapees can be trounced by newer heroes, not in high level zones where my experienced characters are taking on AVs of repute, only to have a problem with some hood escapees.
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what about the monkey fight club? place a wager, if your monkey wins. you get an appropriate reward. or a shooting range. you pay for the target(s) and depending on your performance you could get a common IO recipe, or a SO, or a piece of common salvage.
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Heh, back the first time when I saw those monkies fighting in St Martial I wanted to bet Inf on them. I'd be happy just to win some back on the deal, but other rewards would be fun as well. I just want to back my boy Furious George! -
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PS: While on the subject of Khelds, how about opening up some Epic Powerpools. I mean, I already have a hard time cramming powers/slots into these builds, but at least then you have the option.
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yeah, but what could they possibly put IN those pools that they don't already have in the powersets available?
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Not that I'm for it, but if they did they can add a Click type Mez protection power usuable in Human only, an aditional Buff/DeBuff power for teamates so they can fulfill the Jack of all trades option, a Snipe attack in Nova Form and a Damage/Taumt Aura in Dwarf Form.
But I'm also a little disappointed that PP, APP, PPP and Khelds haven't been mentioned in power customization. I only hope maybe at some later point. -
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This is great and all but are you devs smoking crack?
If you hate farming then what on earth do you think this is going to do?
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What Dev ever said that? They may not be fans, but but this new featrues kind of shows Exploit free farming is part of the gameplay.
I have never asked for fillers and such, mostly me and my friends. Now though I don't even need those suckers anymore...heh heh, but it just means I can have a better time trying to earn what I want through hours of grinding all on my own. -
Not at all, and I think it should be required. I'm speaking also as a person who does use MA to occasionally Farm.
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Lag is the only issue, otherwise for the reasons you stated I couln'd agree with you more. The ITF is just the most fun in the game IMO
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you weren't able to permadom w/out limiting Stamina to a default slot?
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yeah it's on default, sorry I always count default as one slot is all.
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The only good dom is still perma dom
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and i agree with this statement as well. Let's face it having an End refill click, Mez protection and greater mag will still be desired, and thus permadoms will be better.
On another matter, why can't we just atop generalizing negativly the fors & against opinions on this change. I don't believe those who like the changes are misguided, follow the Devs blindly and so forth while the people who dislike the change aren't ignorant, whimsy complainer who see everything through a dark foggy lens.
For me, these changes seem to favor lowbies. At higher play the desire to have a permadom remains albiet the reason changes slightly, instead of for the damage now it will be for the End and other plus's. Perosnally I'm glad the changes were minor, but i don't necessarily like them. I'm not saying the old way was better, it was flawed and needed changing but i this chane feels more like a band aid and not a true fix. Just my opinion and mist likely based on the fact that my high level Doms are the Fire and Psi sets that seemed to be the ones that didn't come out as shiney as the rest. -
My favorite WS Alt i play is my Human only. They are late bloomers no doubt, but that's for when they crank up their effectivness to be truly powerful. I personally notice for a WS they feel comfortable rght after they get Stygian Circle, and a PB right after Stamina but more like right after Solar Flare.
Now as for my WS, she's a tricky build using the Presence Pool and skipping Gravatic Emenation (I just didn't like the KB, no matter how stunning it is). I notice Solo she's very effective and I have no problems on difficulty 5 mission but on a team i feel frightening. Granted it was at 38 when I got Eclipse when I hit my stride but even before that I was scary, but now I'm in there right next to the Tank, do damage near as impressive as the Scrapper, and control mobs nearly as well as a Controller. I know, this is the usual spiel of a WS fanboi but it is amazing when even a gimpy build gets compliments from teamates. -
People have contributed positive opinions that I share and have done so more concisely the. I could so I'll leave that both types are good and powerful in different ways.
But I got to say something about the supposed 'challenge' of playing a Kheldian. If you play various ATs when you create Alts you'll see that each on brings it's own challenges. Most of them don't make slotting nor choosing powers easy (well except maybe Masterminds). When I made my PB way back when, it was different a playstyle yes, but the challenge wasn't anything greater then I usually run across. It could be just me and my friends, but I just don't see anything veteran about them. -
I'd think they'd be locked out again. I don't believe the Devs would want to take out the time to create 4 Sets of PPP around the Kheldian needs, and then for parity's sake do similar APP.
I've been long against giving Khelds additional powers, but have suggested if it's truly desired give some team Buff/Debuff types which the AT lacks in it's Jack of all trades theme. But now I will add thinking about it, why not also include a Click that gives them Mez protection that works only in human form, or ma carry over, I don't know, but it's my compromise to folks who want Mez protection in Human form. -
Hmm, figured something like this would have been fixed by now.
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Most Favorite: Carnival of Shadows. I like their look, their powers and their backstory. They are just enough of a challenge without becoming ridiculous. Well, until you fight a Dark Ring Mistress. Those frustrate me to no end, but in a good challenging way.
Least Favorite: Circle of Thorns. These folks are so boring, and there not even that tough, just similar. Only villain side are they a smidge mire interesting with the Succubus, Hellfrost and long tongue critter. Their caves are so annoying as well and tedious. -
A lot of people use Hardcase as a sign post of what's wrong with the villain mentality throughout the game. In the 30's it annoying yet dealable, but the 40's and up treat you much the same except for the PPP arcs.
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Hey now, I'm not all excited about the problems either but I won't begrudge them some time off for a national holiday. I have to work on days like these so to me it seems a little unfair, but I'm glad other folks don't have to.
It will get fixed, I will gnash my teeth until it does but everyone it entitles to some time off. -
Hmm, i think I've stated several times though that I'm not using old slotting having changed to a more End friendly build, along with 3 End Recovery powers, along with toning down of play Style to be more frugal and noticing an end burn that I believe if not for the factors I just mentioned, would be a pain to deal with.
I know, i know minority here, but thats how I feel and my experience. I'm glad i have so much +End, +Rec, +Rech Sets otherwise I'd hate to play having to rely on Blue Inspires to keep the new level of offense I got going. -
As others have said, if you spend a lot of time on the human side then yes. I spend about the same amount of time in all my forms and still took it, though I didn't add extra slots to it as i didn't need them.
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You are an elitist, but it's ok so many are. *stands up to salute* I am an elitist too!
Can Q/V/C be used as mobs in AE? I'd be sick enough to want to have my Khelds go through a story gauntlet with nothing but them. Heh heh