Siolfir

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  1. Quote:
    Originally Posted by imvicious2u View Post
    I might as well ask this question in this thread..

    Power Siphon says it can stack 5 times, but the recharge is so long I can't even get it stacked twice unless I am speed boosted, how are you supposed to be able to stack it 5 times?? Mega-purpled recharge IO'd character?
    The power itself doesn't stack five times. It simply enables the Siphon buff from your other attacks (minus Repulsing Torrent), and provides a tohit bonus for 20 seconds.

    The buffs that are enabled while it is active (ie, the +dam you get from hitting with an attack) are what will stack up to 5 times; they last for 10 seconds each and don't go away when Power Siphon itself wears off.
  2. Quote:
    Originally Posted by CyberKnight7 View Post
    I though it was Headbreaker or some such, a Scrapper attack.
    Headsplitter does a base of 162.66 damage at level 50; *5 for damage cap, *2 for critical = 1626.6 damage.

    Greater Fire Sword does base 142.64 damage, and the DoT doesn't critical. It would deal 1426.4 damage on a critical, plus 312.75 DoT, for a total of 1739.15 at the damage cap if all DoT ticks happen.

    Both are less than the Assassin's Strike normal critical of 1946.4 (at the damage cap).
  3. I actually had it listed as Corruptor Blizzard (specifically, since that's the only one that Scourges) a while back - and it's still the case if you have a target with a ridiculous number of hit points so that you can hit Blizzard while it's guaranteed to Scourge (ie, they're under 10% health).

    However, my numbers were off when I did that, solely because I forgot about one minor detail - Blizzard is a pet, and thus has a 400% damage cap, not the 500% I was using. It still has the top spot in conditional and corner cases, but not as a general case: if all of the ticks hit, and all of them Scourge, it will do 4002 damage to each target in a single activation (note that this means it deals a capped damage of 2001 for Blasters and Defenders, and edges higher only due to Scourge for Corruptors).

    Coming in next is Blaster Inferno, which at the damage cap and assuming all of the ticks hit, will do 2736.45 damage. The double critical on Assassin's Strike, on a damage capped Stalker, will do 2641.55 (it's ([139.03 * 2] + 250.25) * 5, not (139.03 + [250.25 * 2]) * 5), and this is the hardest you're going to see immediately since the other powers deal their full damage over 15 seconds (for Blizzard) or 8.1 seconds (for the DoT on Inferno). If you're just looking at what the initial hit does, the initial blast for Inferno is 1876.8 at the cap if both of the "chance for" ticks hit, which is less than a damage capped Assassin's Strike "from hidden" critical at 1946.4; also note that the double critical isn't completely reliable but does happen at the Stalker's regular critical rate after a Placate (so it's as valid to use as any Scrapper critical).
  4. The damage won't be increased - it already was, once, to put it where it is currently (I was pushing for the scale 1 damage on a larger radius, instead of the scale 1.25 for the current size).

    The post about the 100% critical being a bug was in the beta section of the forums, so I can't link it directly (especially now that they're inaccessible even for the people who were in beta). I really don't know whether Castle changed his mind or it's just taking forever to go through the pipeline to get into the game, but in the meantime I've been taking full advantage of Burst from hidden status to finish off closely packed minions. Why AS and get one of them, when BU+Burst takes out 3-4 (depending on their spacing)?
  5. Quote:
    Originally Posted by Oliin View Post
    Future endgame content is supposedly only available if you've purchased GR
    Quote:
    Originally Posted by GKaiser View Post
    Is it in the game right now? Yes or no?

    Do we ACTUALLY HAVE ANY FREAKIN IDEA WHAT THEY WILL RELEASE? Yes or no?
    The specific system mentioned (Incarnates), is not in currently. There's also not a hard release date other than "Fall 2010".

    As for the other endgame content, there are plenty of Task Forces and Strike Forces, Trials, and oh, yeah... there's that whole Cathedral of Pain Trial that takes a few teams working in coordination that came out with Going Rogue (and with coordination happens quickly, and without it falls apart). But I suppose you already knew about all of that, since you "did your research".


    Quote:
    Originally Posted by Oliin View Post
    That reminds me. Have you ever done a mothership raid in the Rikti War Zone? It's one of the more 'standard raid' type things in the game. You take down the pylons to lower the ship's shields, then you fight off waves of Rikti on the ship while you break down doors into the ship and plant bombs which cause the GM sack of HPs to spawn. You have to do it all within a certain amount of time or the shields go back up teleporting away all the people on the ship. The GM isn't terribly interesting, but the raid itself is interesting and usually is one of the fastest ways in the game to get vanguard merits which you can use to buy some nifty stuff.
    Quote:
    Originally Posted by GKaiser View Post
    If I recall correctly, it's one of those random zone events where you don't get xp for killing anyone until you have wasted an hour of your life and actually completed it. And the rewards are random salvage otherwise obtainable from clearing missions with enemies who do give xp, or costume pieces I could care less about.

    Am I close?
    No. It's not a random zone event, and you DO get xp for killing things before "completing" it. Why don't you learn something about the game before you try to come up with an "objective" review?
  6. Quote:
    Originally Posted by GKaiser View Post
    I am using a game design term. A well documented game design term. Flavor text does not change the meaning of a term. "Mission" is flavor text for the in-game world of CoH. All missions are quests.

    http://web.archive.org/web/200508120...11&SessID=4684
    And all quests are missions - or did you not even read what you linked? Specifically, this part here:
    Quote:
    Usually, in a single-player RPG, a player first receives a quest from a NPC and then, performs its mission and finally, receives a prize after finishing it. During performing the mission, the player interacts with the games world to unravel the quest or understand the plot behind the quest.
    And the fact that you managed to find a more than four-year-old GDC article where the term "quest" is used doesn't change that it's primarily relegated to the fantasy genre, despite the terms being fairly interchangeable as far as meaning.
  7. Quote:
    Originally Posted by GKaiser View Post
    <snippage>
    However, CoV still has the same problems in terms of the content not really challenging, no end game, little developed pvp, enhancements taking too long to swap, most achievements have no tangible reward, <...>
    Well, I made it this far into the thread, and just decided - since this is the second time you bring this up that immediately came to mind - that you simply have no business playing any MMO.

    You don't like repetitive content. All MMOs are repetitive. "But such-and-such game has you click these powers instead of those powers, so it's a change!" No, it's not - and it's the same the next couple dozen times you run it there, too.

    You want "tangible rewards" - uhm, you're playing a computer game. Unless it's an illegal online gambling site, there are no tangible rewards in any of them. The only reward in any of them is the enjoyment you get in playing; if you aren't having fun, then you shouldn't be doing it. It seems like you didn't have fun in this game, and that's fine. But saying that it's because you didn't get a tangible reward is just petty and, quite frankly, pathetic.

    While we're on rewards, you mention that you end up "getting rewards just to make the next set of rewards easier to get". Where does it stop in, for example, WoW? Oh, wait - the end game there, that you claim that is missing here, is to grind to get everything in whatever the most recent dungeon is, so that you can grind to get everything in the next expansion. For what purpose? So you can grind to get everything in the expansion after that. Are you seeing a pattern developing here? It's a staple of the genre.

    As for throwing out the mission text as irrelevant: do you dismiss story as unimportant in every RPG you review? Because it would seem to indicate a severe lack of understanding in the entire genre. See, in them, you make a character that goes through a story - you know, story, that "flavor text" garbage that can make a game with otherwise completely bland mechanics memorable?

    Frankly, while you're welcome to your own opinion, I don't think that putting up a strictly opinion piece is going to cut it as a "professional" review. Your defense of your lack of professionalism here just adds to that impression. If you want to review games as a career, maybe you should do some research beyond coming up with some Trivial Pursuit questions - start with "What about this game makes the people who play it, like it?" If you can't answer that question in your review, then you failed as a reviewer - because you didn't even try to get to the heart of the game.
  8. Siolfir

    How is Ice/Ice?

    Since the useful answers have already been given...


    >.>

    <.>

    Quote:
    How is Ice/Ice?
    Kinda vanilla.


    *flees*
  9. Quote:
    Originally Posted by Timeshadow View Post
    Silent Blade can hit Kuji-in Retsu and simply outlast whatever's thrown against her.
    Silent Blade doesn't have to outlast much - she's also got Sha and can just heal it right back.

    It was funny when I was playing my (softcapped) Elec/Nin through the Hero Alignment mission - the only damage either of us did for a couple of minutes was due to Caltrops, and the rare hit that Sha took care of immediately. Finally, her Retsu crashed; shortly thereafter, so did her hp bar.

    Also, PP MoG doesn't bother me all that much since if it goes off, I know that I let them hit it - it also doesn't last the full duration. Sure it's annoying, but you can stop it. On the other hand, Rise of the Valkyrie sucks - especially with the "can't target while rezzing" code that prevents me from hitting her with debuffs (like Benumb) before it goes off like I used to.
  10. Siolfir

    Energy Transfer

    Quote:
    Originally Posted by Techbot Alpha View Post
    So, in fact, the only other set that is on 'par' with Energy Melee is Martial arts...and what a surprise, that's the other set that gets complained about a lot.

    So...what was that counter arguement again?
    On top of that, Martial Arts (now) does more sustained single target damage* and, were EM ported to Scrappers with the same reduced criticals that Stalker received, MA would also have better AoE than Energy Melee.





    * - assuming a critical rate of 5%; without criticals EM does a smidge more but MA only exists on ATs that get criticals. math here
  11. Siolfir

    Damage Dealers

    Quote:
    Originally Posted by Neogumbercules View Post
    Teams WILL bug you for "sb plz" every 5 seconds whether they have it on them or not, but you will be doing insane damage, and making your teammates deal insane damage.

    Based on your criteria, pick Fire/Kin.
    Fixed that for you.
  12. I don't consider it "lame", but I do have trouble getting myself interested enough to even worry about getting the first alignment merit on anyone. I've been playing through the arcs and reading them (or actual side switching) instead... and if I wanted purple drops I'd simply get my SS/FA and kill things by the dozens in far less time than it used to take.
  13. Siolfir

    So... Stalkers.

    Quote:
    Originally Posted by Beelzy View Post
    First of all, the difference between sword and knife damage would not be that great because there is a qualitative difference. With sword it is how much, with knives it is where...
    So you're saying it's not the size of the blade, but how you use it?

    Quote:
    Originally Posted by Beelzy View Post
    Also, think about what could be done for the AS animation...
    I can see it now... Piercing Rounds' animation where instead of guns, you throw both knives spinning up in the air, catch them on the way down, and stab the person. Because something has to fill that time...

    In any case, I like the idea of using Spines as a base for twin poisoned knives - and really, other than the PBAoEs (Spine Burst and Quills for Scrappers) the animations all could fit - but I don't know if the customization would be able to do it. IIRC all of the current Spines customizations have the same anchor points for the spines, they just look different at the same spot - I could be wrong on that, though.
  14. Siolfir

    Damage Dealers

    Well, in that case change it to 36.

    And if you can get Oil Slick Arrow to ignite, it's essentially another "Rain of Fire" that's autohit... sure it doesn't Scourge, but the base damage is already double what RoF is (3.34 per tick vs 1.67 per tick), so the overall damage will probably be fairly close over the rapidly dwindling hit points of the mobs inside. Throw in a Disruption and an Acid Arrow on top for giggles.

    (then complain because the long recharge means that you don't get to do it nearly as often as the Fire/Cold or Fire/Storm can tack on extra damage to go with the -30% resistance with Sleet/Freezing Rain, and the Fire/Kin just cackles insanely while staying at or near the damage cap from the first spawn to the end)
  15. Quote:
    Originally Posted by Ethical View Post
    How does it work? Only once every time the power is activated? Is it worth putting in Rain of Fire? Thoughts? Opinions?
    Quote:
    Originally Posted by Derangedpolygot View Post
    Only once, yes. I use still a full Positron's Blast set in it; extra damage is extra damage.
    Not quite - since Rain of Fire summons a pseudopet, which deals the damage through an auto power (which ticks every 0.2 seconds), the damage proc uses the rules for being in an auto power. Which is to say, it has a chance for going off every 10 seconds.

    So potentially it can go off twice in RoF, due to the 15 second duration of the pet: once at initial activation, and once 10 seconds in.
  16. Hey, it could be worse. You could be farming on a Stalker!
  17. Hopping into the thread just to snark:
    Quote:
    Originally Posted by DeaconBlue View Post
    I am further stunned that anyone thinks that it is difficult for a well built tank to jump into a mob of +4/8 carnies. I'll be happy to show you any time.
    You may want to rephrase how you put that - my Fire/Fire Blaster can "jump into a mob of +4/x8 carnies"... typically because the tank is too afraid to do so. Jumping into the mob isn't difficult at all! And since she has Rise of the Phoenix, I can even jump back out of the spawn, too.
  18. Yes, Scrappers will have a higher uptime of the buff (+tohit, enabling the siphon secondary effect). Yes, Stalkers have a chance to stack Build Up for a couple of seconds, if the stars are aligned just right.

    But the "stack up to 5 times" part means you hit with 5 attacks during the 20 second duration of the buff. Each of the siphon buffs (from the attacks) is +25% damage, and lasts for 10 seconds, whether the "Power Siphon" +tohit/effect enable is active or not. So you can have +125% damage for a little under 10 seconds after the effect wears off, and you'll probably maintain 75%-100% buff for most of the duration of the effect, which is longer than Build Up's 10 second duration, even if you miss a couple of times.

    If a Scrapper gets an instant recharge on it while it's active, they still only get 1 buff per attack (they do get a higher +dam per buff, tho). Stalkers just get a flat +80%, because it's Build Up.

    I do feel that the insta-recharge should've been given to everyone (and a partial crit for Stalkers and Scrappers, a la Total Focus), but Power Siphon will often provide a better damage buff than Build Up on all 3 ATs that get it. It's just not "right now", since you have to land multiple attacks first, and doesn't come with the same level of +tohit.
  19. Quote:
    Originally Posted by Hart View Post
    DoTs in general are more effective for Corrupters. This is because Scourge effectively doubles the damage cap when it goes off, similar to Containment. Irradiate, Ignite, Full Auto, and Flamethrower can do some mean damage as well.
    Blatantly false. Scourge has a chance of going off based on the enemy hp at time of power activation. The "rain" powers (including Blizzard, Rain of Fire, Ignite, and Ice Storm) Scourge a lot because they are autopowers on a pseudopet that activate every 0.2 seconds, NOT because they are DoT.

    Regular DoT attacks actually hurt your chance to Scourge, since it checks once (at activation), and on the next attack activation the enemy's hp haven't dropped as much as they would if the attack had dealt all of its damage at once.
  20. Siolfir

    Hand Clap

    Quote:
    Originally Posted by RabidBrian View Post
    And yeah, you forgot ice, with chilling embrace.
    So did I, but I don't play Tankers much (I have 3 total, and only one - the 50 SD/SS - made it out of the 20s). I never died from using Hand Clap either, but that may be due to having skipped it.
  21. Well, getting rid of the interrupt did come up as a way to help Stalkers... I can haz? >.>

    As for Mangle, I've only run into him on my (softcapped) Elec/Nin, where I never had any trouble (go figure, if you never get hit, you never notice how broken the attacks are). I was wondering what all else would break when critter interrupts were removed, though.
  22. Quote:
    Originally Posted by Kheldarn View Post
    I just checked, and the page came up fine for me. Well, as fine as, "The selected service is currently unavailable." can be considered...
    Strange.... I'm getting the following error (when you click on the "detail" button): Error 118 (net::ERR_CONNECTION_TIMED_OUT): The operation timed out.

    Could you be pulling up a cached page, or is it just my connection?
  23. Siolfir

    Stalknetic melee

    Quote:
    Originally Posted by sprintstnyc View Post
    Just for my own future knowledge:

    The Stalker Kinetic Melee still debuffs damage, it just doesn't have the Power Siphon mechanic in favor of Build Up, right? It's not like the set is totally gimp without Power Siphon.
    Right.

    Also, if anyone cares, the adjusted-for-Arcanatime DPA on the attacks (damage scalar/sec):
    Concentrated Strike: 1.173
    Smashing Blow: 1.019
    Body Blow: 0.879
    Assassin's Strike: 0.861
    Quick Strike: 0.795
    Focused Burst: 0.731
    Burst: 0.43
  24. Siolfir

    So... Stalkers.

    Quote:
    Originally Posted by GavinRuneblade View Post
    Here I disagree, and this is why:
    Sustained damage we are behind scrappers and blasters, but after i18 I believe brutes fell just behind us (except for a very few very expensive builds).
    Brutes are still ahead of Stalkers, and can be ahead of many Scrappers barring external damage buffs, but it requires leveraging Fury for all that it's worth. The lowered damage cap means that once you start applying damage buffs, they fall behind Scrappers for good, though - previously they could catch up and pass a Scrapper on the 2nd Fulcrum Shift.

    Also, in terms of single-target, Stalkers can be ahead of Scrappers (or Brutes) due to the scaling critical rate, if you make a lot of assumptions about attack chains (identical), team positioning (all w/in 30'), and damage buffs (none); it also neglects how much more effective AoEs would be in that situation, and the Scrapper/Brute would tend to have more AoE damage.
  25. Quote:
    Originally Posted by Kheldarn View Post
    I missi Psoma's daily updates.
    I just check daily to see if I need to update my sig.

    But hey, when I just tried to go to it, I got a nice page not found error instead of the usual, so maybe it's being looked at?

    Nah, that can't be it. It's probably just being removed.