Brutes' inherent taunt: the one reason...


DSorrow

 

Posted

I wasn't sure where to post this. I figured I wouldn't cry in the scrapper forum but rather praise brutes in the brute forum.

Caveat: This post is geared at solo large group killing and/or farming and not single target damage.

I have a level 50 ss/fire brute and thought it would be fun to try a spines/fire scrapper and REALLY do some damage now that they've adjusted the levels of brutes. Right? well...

I leveled a spines/fire to 50 and noticed all along the way that mobs weren't clumping up like they do with my tanks and my brutes. I wanted devastation PBAOE style and just wasn't getting it. I couldn't figure it out until I realized that it was the inherent taunt built into all of tanks' and brutes' powers that made them hug me like I need them to for maximum damage output. On my scrapper (and the -rech on spines probably didn't help) the mobs would exhaust their melee attacks and then run off a distance out of my AE toggles, use their ranged attacks, and then come back into melee range. This made it take much longer than my brute would take to kill the same group of mobs.

Unless I'm mistaken, and taunt isn't what is keeping them clumped on me, then I think this is the decisive reason why brutes will continue to outshine scrappers for large group killing. I found it downright annoying... annoying enough to stop playing any scrapper that I'd like to use for the purpose of large group killing.

Is there something I can do with a scrapper that would change this? I spent a lot of time on getting my spines/fire ready to go to town on some Praetorians only to have them run all around me while my damage auras hit 3 of the 10.

What do you all think? Do you not find it a problem? Do you not experience the same problem? Am I blowing it out of proportion?


 

Posted

Quote:
Originally Posted by The_Gooch View Post
I couldn't figure it out until I realized that it was the inherent taunt built into all of tanks' and brutes' powers that made them hug me like I need them to for maximum damage output.
Brute inherent taunt is only single target damage. The one power keeping them nice and tight around you is [Blazing Aura] alone. If you check the power info, you will see that the Brute and Tanker version has a +400% taunt component, while the Scrapper version has none.

This is the reason that I refuse to play any Scrapper secondary that has no taunt aura (which limits my choices to /Shield, /Invuln and maybe WP)


 

Posted

Quote:
Originally Posted by The_Gooch View Post
Is there something I can do with a scrapper that would change this? I spent a lot of time on getting my spines/fire ready to go to town on some Praetorians only to have them run all around me while my damage auras hit 3 of the 10.
Not that I know of.

You'll probably get the "kill them faster!" suggestion, which IMO isn't very viable if you're fighting +3's or +4's

Quote:
Originally Posted by The_Gooch View Post
What do you all think? Do you not find it a problem? Do you not experience the same problem? Am I blowing it out of proportion?
Mobs running away is probably my least favorite of the game "features" to the point that I will simply not play an AT/Powerset that doesn't have either an AoE immobilize or a taunt aura because of it


 

Posted

Quote:
What do you all think? Do you not find it a problem? Do you not experience the same problem? Am I blowing it out of proportion?
Agreed, same experience, and the reason I stick with Shield, Invul and WP on AoE scrappers (although every once in a while I forget about it, create something with another secondary, then get frustrated at mobs running away and delete promptly).


 

Posted

Quote:
Originally Posted by Silverado View Post
Mobs running away is probably my least favorite of the game "features" to the point that I will simply not play an AT/Powerset that doesn't have either an AoE immobilize or a taunt aura because of it
I would have to agree that this is one of the most annoying features in the game, doesn't stop me from using sets without AoE immob or taunt aura, but makes me skip certain enemies every time I can (wolves, anyone?).

That said, my most recent lvl 50, a DB/Elec scrapper, had some difficulties keeping enemies clumped because of the lack of taunt aura (I wonder why they can't just give them to Scrappers...) and endurance drains. It was frustrating at times, but not game-breakingly annoying.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

Hey, it could be worse. You could be farming on a Stalker!


Quote:
Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
Quote:
Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

Posted

Not really ideal, but you could get into the Presence Pool for your taunt.

But, yeah, the lack of a taunt aura is less than ideal for PBAoE based characters. I feel your pain.


 

Posted

Thanks for the info on the Blazing Aura; that makes complete sense. I guess I won't totally write off scrappers for farming if their secondary is wp/inv/sd then.


 

Posted

Quote:
Originally Posted by Silverado View Post
Brute inherent taunt is only single target damage.
Last I checked, every Brute AoE also taunts the target. It's not just Blazing Aura that is generating a taunt effect-- SS/Fire will also be spamming Foot Stomp and perhaps a Patron AoE like Dark Obliteration which too has a taunt effect.


 

Posted

Every single primary and secondary ability a Brute has that connects with an enemy (including things like Hand Clap which do no damage) has +400% taunt on it to each enemy it hits.

The difference between a Brute and a Tanker in taunting is that single target attacks don't taunt other enemies around the Brute. When a Tanker uses single target attacks, up to four enemies around them are also taunted (Gauntlet effects up to five targets per "use")