Brutes and tanks get ripped off on KM?


CaptainHouse

 

Posted

Since scrappers and stalkers get an auto recharge on CS crits, they can easily stack power siphon for some big damage buffs. Tanks and brutes don't get that ability though, so they are stuck with a power that does less than build up on a longer timer. If in the description power siphon says it will stack up to 5 times, but the recharge won't allow it on tanks and brutes, what is the point?


 

Posted

The recharge allows it just fine.


 

Posted

Power Siphon gives all your attacks a +Damage to you when it's active. Those stack up to five times with itself, not the actual ability Power Siphon.

So if you hit five enemies, it'll be giving you it's maximum damage boost.


 

Posted

Yes, Scrappers will have a higher uptime of the buff (+tohit, enabling the siphon secondary effect). Yes, Stalkers have a chance to stack Build Up for a couple of seconds, if the stars are aligned just right.

But the "stack up to 5 times" part means you hit with 5 attacks during the 20 second duration of the buff. Each of the siphon buffs (from the attacks) is +25% damage, and lasts for 10 seconds, whether the "Power Siphon" +tohit/effect enable is active or not. So you can have +125% damage for a little under 10 seconds after the effect wears off, and you'll probably maintain 75%-100% buff for most of the duration of the effect, which is longer than Build Up's 10 second duration, even if you miss a couple of times.

If a Scrapper gets an instant recharge on it while it's active, they still only get 1 buff per attack (they do get a higher +dam per buff, tho). Stalkers just get a flat +80%, because it's Build Up.

I do feel that the insta-recharge should've been given to everyone (and a partial crit for Stalkers and Scrappers, a la Total Focus), but Power Siphon will often provide a better damage buff than Build Up on all 3 ATs that get it. It's just not "right now", since you have to land multiple attacks first, and doesn't come with the same level of +tohit.


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Posted

Quote:
Originally Posted by Pyro_Master_NA View Post
Since scrappers and stalkers get an auto recharge on CS crits, they can easily stack power siphon for some big damage buffs. Tanks and brutes don't get that ability though, so they are stuck with a power that does less than build up on a longer timer. If in the description power siphon says it will stack up to 5 times, but the recharge won't allow it on tanks and brutes, what is the point?
Keep in mind that stalkers/scrappers give UP something for the instant recharge ability - they give up normal crits on on concentrated strike. In fact, stalkers even give up their usual auto-crit from hide/placate on CS.

See also Siolfir's post about how PS works as you completely misunderstood that.


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Posted

Ah, then it's just me misunderstanding the way the power works. Siolfir summed it up pretty well. Just looking at it in mids made me think that it would be pointless on a brute if the damage buff is so small. That makes much more sense, thank you.


 

Posted

So is Power Siphon even worth it on brute asking because can get soon my brute is level 6?


 

Posted

I was pretty pissed when I found out scrappers and stalkers got the instant recharge too, but then when I actually got and slotted power siphon it's already up so often that I forget to use it sometimes, so it's actually not that big a deal.

Quote:
Originally Posted by Roleplayer606 View Post
So is Power Siphon even worth it on brute asking because can get soon my brute is level 6?
It's still worth it, it's just not as great as it is for a scrapper.


Active (Freedom): Setna (Ice/Psi Dom), Arram (WP/KM Tank), Tesmiel (Elec/SS Tank), Astredax (Robot/Dark Mastermind), Operative Vidali (melee fortunata)

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Posted

I am loving it on a km/shield scrapper. The larger dmg boost per boost is nice, and the aao buff is very nice compared to a brutes. With all the monitored damage buffs, I feel like I'm watching a brutes damage buff through fury sometimes.