KM, Brust, PS thougths/idea/question.
Anyone have any feedback?
"...now you see that evil will always triumph because good is dumb" - Dark Helmet
Hypothetically speaking, If you are in the middle of 3 enemies and you hit Power Siphon + Burst and you hit 3 enemies, shouldn't you receive 1 damage bonus from each target hit, for a total of 3 Damage bonus? Additionally, if you already have 3 bonuses, and you hit 3 enemies, then you only receive 2 additional Damage bonuses, you would still be capped at 5...
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I might as well ask this question in this thread..
Power Siphon says it can stack 5 times, but the recharge is so long I can't even get it stacked twice unless I am speed boosted, how are you supposed to be able to stack it 5 times?? Mega-purpled recharge IO'd character?
I might as well ask this question in this thread..
Power Siphon says it can stack 5 times, but the recharge is so long I can't even get it stacked twice unless I am speed boosted, how are you supposed to be able to stack it 5 times?? Mega-purpled recharge IO'd character? |
The buffs that are enabled while it is active (ie, the +dam you get from hitting with an attack) are what will stack up to 5 times; they last for 10 seconds each and don't go away when Power Siphon itself wears off.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Slight Radius increase for Burst from 8ft to 10ft. When PS is activated, Burst should receive an additional 5ft foot radius for Energy damage. Making the radius 15ft. Even 12ft would be fine.
I might as well ask this question in this thread..
Power Siphon says it can stack 5 times, but the recharge is so long I can't even get it stacked twice unless I am speed boosted, how are you supposed to be able to stack it 5 times?? Mega-purpled recharge IO'd character? |
My attack chain (Scrapper),
Power Siphon -> Quick Strike(1) -> Smashing Blow(2) -> Body Blow(3) -> Quick Strike(4) -> Burst(5) -> Concentrated Strike(6).
Hopefully something is still alive when I get to Con Strike and I land a crit so my PS get auto recharged.
"Concentrated Strike Criticals do not result in extra damage, instead it instantly recharges the Power Siphon/Build Up power. "
"...now you see that evil will always triumph because good is dumb" - Dark Helmet
I've been happily playing my KM/Elec Armor Scrapper, which is now 39, and I have some thoughts/idea/questions about Burst and Power Siphon.
Small changes to Burst:
Burst with Power Siphon:
Power Siphon + Burst + 3 Enemies = 1 Damage bonus? Hypothetically speaking, If you are in the middle of 3 enemies and you hit Power Siphon + Burst and you hit 3 enemies, shouldn't you receive 1 damage bonus from each target hit, for a total of 3 Damage bonus? Additionally, if you already have 3 bonuses, and you hit 3 enemies, then you only receive 2 additional Damage bonuses, you would still be capped at 5... just throwing this out there. |
Also, balancing-wise, there would have to be a penalty for Burst if it's going to be, activation-wise, the equal of potentially 3 attacks-worth of buff in one.
The Power Siphon model isn't actually modelled around a per hit basis, but as an average buff over time basis for balancing reasons. Allowing Power Siphon to allow more than one buff to apply breaks that buff over time formula completely.
Sorry to dash your suggestion, but the set was built the way it was with very good reason.
No problem, its a discussion.
By comparison the numbers seem to be inline with other scrapper attacks at the same level (18). IE DB - Vengeful Slice, Broad Swords - Whirling Axe. etc etc.
"...now you see that evil will always triumph because good is dumb" - Dark Helmet
No problem, its a discussion.
![]() By comparison the numbers seem to be inline with other scrapper attacks at the same level (18). IE DB - Vengeful Slice, Broad Swords - Whirling Axe. etc etc. |
That being said, ever since they increased the range on melee attacks to 7 ft., it is actually possible to hit something with a single target melee attack and yet miss it with an 8 ft. PBAoE. I presume this is because the PBAoE range starts at the center of your character, whereas the single target attack range starts at the edge of your character. That makes 7 ft. longer than 8 ft.

Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
Yeah, I often want to ask for a 10 ft. radius on Burst, but my Whirling Mace is the same 8 ft., so I am used to it.
That being said, ever since they increased the range on melee attacks to 7 ft., it is actually possible to hit something with a single target melee attack and yet miss it with an 8 ft. PBAoE. I presume this is because the PBAoE range starts at the center of your character, whereas the single target attack range starts at the edge of your character. That makes 7 ft. longer than 8 ft. ![]() |

Scrappers only? A small 2 foot increase for all level 18 powers? I think that would be nice.
Btw this is my 2nd scrapper... I had a bs/shield but wasn't too thrilled with it. I think now cause im actually putting time to it I notice these things a bit more.
"...now you see that evil will always triumph because good is dumb" - Dark Helmet
I've been happily playing my KM/Elec Armor Scrapper, which is now 39, and I have some thoughts/idea/questions about Burst and Power Siphon.
Small changes to Burst:
Burst with Power Siphon:
or
Power Siphon + Burst + 3 Enemies = 1 Damage bonus?
Hypothetically speaking, If you are in the middle of 3 enemies and you hit Power Siphon + Burst and you hit 3 enemies, shouldn't you receive 1 damage bonus from each target hit, for a total of 3 Damage bonus? Additionally, if you already have 3 bonuses, and you hit 3 enemies, then you only receive 2 additional Damage bonuses, you would still be capped at 5...
just throwing this out there.
"...now you see that evil will always triumph because good is dumb" - Dark Helmet