Hand Clap
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Has it ever been explained why certain AV/Heroes version of Hand Clap does damage while the players version does not?.
I think Super Strength would be a lot more fun and not so single target only if Hand Clap was made to do some damage (even if it was on the level of Whirling Hands). Thoughts? |
The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU
Most other sets have an area of effect attack earlier in the build and Super Strength has Hand Clap which could be changed to be an area of effect and still not make the set over powered.
"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)
No Mac. I am not ignoring Foot Stomp and all its wonderful glory, but waiting 32 levels as a Brute or 38 levels as a Tanker for your only area of effect power is a bit extreme in my opinion.
Most other sets have an area of effect attack earlier in the build and Super Strength has Hand Clap which could be changed to be an area of effect and still not make the set over powered. |
You can have Hand Clap do AoE if you turn Rage into Build Up. Then it would still be insanely powerful.
Compared to Kin Melee.....EM is insanely overpowered so yeah, suck it KM
No Mac. I am not ignoring Foot Stomp and all its wonderful glory, but waiting 32 levels as a Brute or 38 levels as a Tanker for your only area of effect power is a bit extreme in my opinion.
Most other sets have an area of effect attack earlier in the build and Super Strength has Hand Clap which could be changed to be an area of effect and still not make the set over powered. |
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
I'm strictly referring to damage AoE which Hand Clap is not. The gauntlet radius of Knockout Blow is also irrelevant seeing as Gauntlet does not help you defeat enemies.
As to the person that said Super Strength is the most overpowered melee set in the game I have to disagree highly. Energy Melee does consistently more damage than Super Strength unless you are on a Brute in which case SS is very powerful.
If Hand Clap did the same damage as Whirling Hands it would not be overpowered being Whirling Hands does terrible damage as it is since its smashing damage over energy damage.
"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)
I'm strictly referring to damage AoE which Hand Clap is not. The gauntlet radius of Knockout Blow is also irrelevant seeing as Gauntlet does not help you defeat enemies.
As to the person that said Super Strength is the most overpowered melee set in the game I have to disagree highly. Energy Melee does consistently more damage than Super Strength unless you are on a Brute in which case SS is very powerful. If Hand Clap did the same damage as Whirling Hands it would not be overpowered being Whirling Hands does terrible damage as it is since its smashing damage over energy damage. |
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
As to the person that said Super Strength is the most overpowered melee set in the game I have to disagree highly. Energy Melee does consistently more damage than Super Strength unless you are on a Brute in which case SS is very powerful. |
Energy melee does consistently less aoe damage than almost (almost may be putting it nicely) every other set in the game. Energy melee does not even do the most single target damage. Even with both its big hitters.
Seriously, how does your statement make sense to you...
I'm strictly referring to damage AoE which Hand Clap is not. The gauntlet radius of Knockout Blow is also irrelevant seeing as Gauntlet does not help you defeat enemies.
As to the person that said Super Strength is the most overpowered melee set in the game I have to disagree highly. Energy Melee does consistently more damage than Super Strength unless you are on a Brute in which case SS is very powerful. If Hand Clap did the same damage as Whirling Hands it would not be overpowered being Whirling Hands does terrible damage as it is since its smashing damage over energy damage. |
You're hilarious Novella with your Energy Melee fixation.
SS is miles better then Energy Melee due to Rage and Footstomp.
I can't imagine how anyone can portray SS as mediocre. You get the mainstay of your single target attacks early (incredibly early on brute, since they have them by level 8), and while the aoe is a long wait, it's also one of the best aoe's available to melee sets.
I haven't seen anyone talk in any positive way about EM since they nerfed ET.
None of these posts has anything to do with my initial question, but I will address them anyway.
SS is leaps and bounds ahead of Energy in mob mowing after level 39. Yes, it is extreme you have to wait that long. But it is also extremely good. If you want more damage from your own attacks, play a brute.
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I know that Foot Stomp is wonderful, but I am not talking about Foot Stomp, that is completely irrelevant to anything I am talking about.
You gonna try to somehow back up that completely inaccurate statement? Because it doesnt take a genius to realize hitting just 2 people with a rage-buffed FS outdamages ET. How often do you hit two or more people with FS?
Energy melee does consistently less aoe damage than almost (almost may be putting it nicely) every other set in the game. Energy melee does not even do the most single target damage. Even with both its big hitters. Seriously, how does your statement make sense to you... |
Additionally last I checked, Tankers do not get Rage so its foolish to even mention it.
Energy Melee does more damage than Super Strength prior to Foot Stomp and that much is blatantly obvious since smashing damage is resisted much more commonly than energy damage is. Can SS do more damage than EM? Sure. Fury and double stacked Rage can easily make it surpass EM, but those are special factors and factors that do not apply to every person playing the SS set.
I think a better question is how does my statement not make sense to you?
This is not a topic about whether EM is better than SS or vice versa. I am simply asking if it has even been explained why certain NPC's can do damage with Hand Clap where as we cannot.
"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)
...
I am simply asking if it has even been explained why certain NPC's can do damage with Hand Clap where as we cannot. |
There is nothing wrong with Super Strength - it's got good single-target and great AoE, with the price being that you have to wait until a higher level to get access to that AoE. Unfortunately, in the case of Psi Assault people complained about having to wait, so the set was rebalanced and now it's simply mediocre.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Additionally last I checked, Tankers do not get Rage so its foolish to even mention it.
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Tanker > Secondary Powersets > Super Strength > Rage
Brute > Inherent Power > Fury
I think the question is would you be willing to remove the damage from Foot Stomp to put it in Hand Clap.
Personally, if I were to try to fix the power, I would make it a short range cone in front of the caster. Then it could do damage about the likes of Jacob's Ladder or Shadow Maul. And the knockback would be more controlled, you could direct it if you wanted to throw foes into a corner, or into another Tanker or Brute.
Then again, if we're going to "fix" Hand Clap, I'd like to hear what you plan to do about Fault, Lightning Clap, and Ice Patch, not to mention Stun or even Touch of Fear. (especially since Cobra Strike no longer lacks damage)
Exactly, after level 39. What happens before you get Foot Stomp? You have a completely single target focused power set that can be out damaged by many other melee sets.
I know that Foot Stomp is wonderful, but I am not talking about Foot Stomp, that is completely irrelevant to anything I am talking about. |
Most Tanker sets do not get real AoEs until 28. Not even Fiery gets three 15 foot radius AoE powers, much less two 15 foot AoE powers with massive mitigation (only Stone and SS can boast that).
Yes, until level 39 a SS tanker is just great at single target damage, although they have great AoE aggro control despite that. Even if YOU were willing to give up something for damage in Hand Clap, I am pretty sure the devs are not willing to make that kind of a change.
Because balancing powers for NPCs is different than balancing powersets for players.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Which AV/Hero is doing damage from Handclap?
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Additionally last I checked, Tankers do not get Rage so its foolish to even mention it.
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Statesman/Reichsman immediately comes to mind and I think Back Alley Brawler as well.
reichsman
BABs
imperious (although you never fight him his hand clap does do dmg)
pretty much any NPC AV thats not a custom critter in AE which as hand clap from what ive seen does dmg
as per the OP, i do support giving hand clap some dmg to make it not completely worthless (as for some of your facts, not entirely accurate)
to me hand clap is a cool looking power and would be really awesome but how it is now with the massive kb and the 0 dmg, poeple dont have any reason to even bother taking it unless they want some aggro mitigation during a rage crash
It made me giggle.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
What??? Smoke crack much?
Tanker > Secondary Powersets > Super Strength > Rage Brute > Inherent Power > Fury |
I think the question is would you be willing to remove the damage from Foot Stomp to put it in Hand Clap.
Personally, if I were to try to fix the power, I would make it a short range cone in front of the caster. Then it could do damage about the likes of Jacob's Ladder or Shadow Maul. And the knockback would be more controlled, you could direct it if you wanted to throw foes into a corner, or into another Tanker or Brute. Then again, if we're going to "fix" Hand Clap, I'd like to hear what you plan to do about Fault, Lightning Clap, and Ice Patch, not to mention Stun or even Touch of Fear. (especially since Cobra Strike no longer lacks damage) |
I know nothing about Fault so I can't really chime in on that. I have wanted damage on Lightning Clap for a long time and even made a thread about it a long time ago in the Blasters thread. Ice Patch doesn't need anything changed because of the type of power it is. Ice Patch has far better uses than Hand Clap in my opinion. Stun is another power that I am content with not touching because I like the function of that power. I would like to see the animation shortened, but that's about it. I personally think Touch of Fear is useless on a Tanker or Brute, but that is my opinion. I love the power on Stalkers and Scrappers, but I skip it on my Tanker and would never take it.
It was a simple mistake. I know Tankers get Rage, I meant to say Fury.
"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)
Not only did they type that, but they typed that just before they typed the following in the same post:
It made me giggle. |
Depending on how you build your character you may only have three slots in Rage and just enough recharge to make it overlap once rather than twice or the three times that some builds have.
"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)
Has it ever been explained why certain AV/Heroes version of Hand Clap does damage while the players version does not?.
I think Super Strength would be a lot more fun and not so single target only if Hand Clap was made to do some damage (even if it was on the level of Whirling Hands).
Thoughts?
"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)