Siolfir

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  1. Quote:
    Originally Posted by Cyberium_neo View Post
    After trolling the forum for a while, I notice that most people go for as much def and +hp as possible regardless of builds, instead of +damage as their AT suggested. Is there a reason for that? Is it foolish of me to play an aggressive Corruptor with +damage?
    Defense and hit points help you stay alive and unmezzed so you can deal damage. As so many Blasters complain, it doesn't matter how hard you hit when you're faceplanted on the floor the whole time.

    They also have the same base damage that Brutes get, only without the constant buff from Fury. So the bonuses provide a smaller increase in damage than they would with, say, a Tanker, Kheld, Dominator, Stalker, VEAT, Scrapper, or Blaster - all of whom have higher base damage than Corruptors.
  2. Quote:
    Originally Posted by Errant View Post
    QFT. I dislike repeating powersets, but I have an Ice/Elec Blaster, a Rad/Ice Defender, and an Ice/Time Corr... Blizzard is delicious, and gets used far more than it should. ^_^
    Well, Blizzard also combines the control aspect of Ice Slick with a nuke that - unlike all of the others - Scourges for full damage and can be dropped from range while out of LOS. Other than the low damage cap (400% vs 500%, meaning it caps at 1903.8 with a tick 5% miss rate and no Scourge), which still has it doing more damage for Corruptors than Inferno (1814.2 while capped if all ticks and DoT hit), what's not to love?
  3. Quote:
    Originally Posted by Doomguide View Post
    Edit: http://paragonwiki.com/wiki/Limits (note the section on Stealth limits ... maximum Stalker stealth (TOTAL) at level 1 is 49.5ft. Still haven't found how rapidly Stalker Hide scales upwards till it hits 150ft
    You can get 150' of stealth at around level 15, iirc. It may be level 16. To stand next to turrets (100' of perception) is around level 9-10ish?

    What they really should do is get rid of the scaling on the PvE Stalker stealth cap and just have it start at 150' and scale up from there.
  4. Quote:
    Originally Posted by ClawsandEffect View Post
    The point is simple.

    Aside from Invuln with Smashing and Lethal, no set in the game can cap more than one resistance type at a time. And in order to cap Smashing and Lethal, the rest of Invuln's resistances top out around 30%.
    Electric Armor can cap every resistance type (including Toxic and Psi) for around 6 minutes at a time and cap Psi and Energy all the time.
  5. The short answer for whether or not the nukes are worth it is "it depends".

    Numerically, no, they aren't worth it unless you can completely mitigate the crash. Mu Mastery (Conserve Power + Power Sink) helps with this, but you still need to have some end to use Power Sink after the crash; if the server loves you and times it right you can end up with some endurance after the crash but it's not exactly reliable - Conserve Power makes this enough to refill your end with even it you're running a lot of toggles, which is why I list it along with Power Sink. I've been running Maneuvers, Tactics, Rad Infection, Enervating Field, Sprint, Super Speed, and Super Jump and didn't lose a single toggle after dropping a Blizzard on my Ice/Rad, but it's not exactly common and I usually have to pop a small blue.

    For fun value, are they worth it? Yes. Which is why I tend to (over)use Blizzard.
  6. Quote:
    Originally Posted by OneFrigidWitch View Post
    I had a blue/artifact deck that I could deck someone with round 2, within reason. I don't think I could chew through more than 100 cards, but I could always try. 60 was trivial on round 3.
    With or without an Academy?

    Because if it's an Academy deck, turn 2 is slow.

    And Zwill and Freitag should totally get Possess in Dark Control renamed to Word of Command if they're going to be posting card images and talking about preferring mono-black decks.
  7. Quote:
    Originally Posted by Cyberium_neo View Post
    As for damage cap, paragon wiki says it's 500% for corruptor. Does individual ability has its own cap?
    Yes and no. Powers that work by summoning an invisible pet that can't be attacked (commonly called pseudopets) use the pet damage scale of +300%, or 400% total. Blizzard, Ice Storm, and Freezing Rain are powers that operate this way. Otherwise the powers are limited by the AT cap.



    Quote:
    Originally Posted by Cyberium_neo View Post
    Yeah AI is rather amusing in this game. My x/Device Blaster with Caltrops kept enemies running away from it while I shoot from the other side

    But Snow Storm's -50% recharge seems like a great deal of debuff, isn't it?
    You're playing Ice Blast. Every attack you land is -20% recharge except for Freeze Ray (none, but it's a hold), Ice Storm (-10%) and Blizzard (-30%). Freezing Rain is another -20%. The maximum recharge rate penalty is 75%, which is Freezing Rain (for -resistance) and your single target attack chain; just trying to stack damage on the mob will keep its recharge low.

    Snow Storm is nice for an AoE, but it's really overkill on a single target when playing Ice Blast.


    Quote:
    Originally Posted by Kioshi View Post
    For a Corr maybe it's not worth chasing as much as a Blaster because of the lower base damage and especially if Scourge doesn't benefit from it (I think it doesn't, not sure).
    Scourge benefits from your +damage. It's essentially a critical hit and works the same way; this allows you to do up to 5x the base damage on the initial hit and then an extra 5x the base damage* when Scourge kicks in as a critical.




    * - assuming it Scourges for the base damage; most powers do but some - particularly the nukes - do not and some - like Rain of Fire - actually Scourge for more than the base damage.
  8. Quote:
    Originally Posted by Primary_Unit View Post
    "Over" and "above" are spacial concepts, so they don't mean "more than."
    I was all set to nitpick just because you said you were a copy editor, and then I checked and saw that this isn't actually incorrect. So did spacial precede spatial, or vice versa?

    Edit: The wording on the double negative was chosen deliberately; I didn't want to say it was "correct" because all I could find about "spacial" was that it was an alternative spelling for "spatial", which led me to believe it may have been a common error that led to it being added to the dictionary.
  9. Quote:
    Originally Posted by New Dawn View Post
    If your DA which is what we are discussing here 4/9 DA powers rely on tohit then depending on your Attack powerset upto 9/9 powers rely on tohit.
    Since we're quibbling in the first place, there are exactly 0 attack powersets available to a Dark Armor character where 9 out of 9 powers rely on a tohit check.

    Taunt, Confront, and Placate are autohit in PvE.
  10. Quote:
    Originally Posted by Kioshi View Post
    On Mid's, click on 'View Active Sets' - it will show any wasted bonuses you have due to the rule of 5.

    The Procs (Positron, Achilles) proc in the initial cast and then once each ten seconds, freezing rain lasts 30 secs so it will proc thrice (maybe 4 times? 0, 10, 20, 30? not sure but at least 3 times). And you can keep the proc and get rid of the dam/range on Ice Storm since you'll still be damage capped on the power and you don't need more range for Ice Storm - the proc is worth it imo because it can fire twice over the 15 secs duration of IS.

    Yeah go with 4 basilisks, status resistance is basically useless.

    Slotting for +damage is not common because usually people find something they want more (like my plant/storm build, I'm trying to squeeze all the s/l/ranged def I can while keeping the 90% recharge). I'm not saying it isn't a valid goal to chase damage bonuses, it just isn't common except for the pvp crowd because in pvp spike/burst damage is more important since everyone keeps moving and all. But if you ask me, the only AT I would really recommend against chasing damage bonuses are Brutes because of how Fury works.

    If you're having end problems with EBs, you may want to keep 2 endreds on snow storm - SS is end heavy and enhancing the slow won't help with the recharge debuff, only the movement debuff, which I find plenty good already, and besides you being ice blast, basically every power you have will help slow down the mobs.
    Most of the stuff is good, but Freezing Rain lasts for 15 seconds - the debuff is sticky and lasts longer than the pet, which is where the 30 seconds probably came from. The proc will have a chance to go off twice, the same as for Ice Storm and Blizzard.

    Elite Bosses usually aren't worth using Snow Storm on, in my opinion; I use it to keep things grouped together for AoEs and slow down a crowd, but focused fire on an EB, especially with Ice Blast, will floor their movement and recharge plus you can kite easily with the short animations. That will help your recovery and not cost you an extra slot simply by not using a power when it would be redundant. Also remember that if you're using Hurricane you only need to get it active and you can move away for several seconds before the debuff wears off and it needs to be applied again - kiting will make the AI spend more time chasing you than attacking and help as much as anything else you have available, and staying in melee range even with Hurricane running can be detrimental to your health. My Ice/Rad "tanked" Lord Recluse long enough to take down two towers after the main Tanker died on a STF just by kiting.
  11. Quote:
    Originally Posted by Hopeling View Post
    Yep, this was the subject of a lot of feedback in beta, but apparently the devs are satisfied with Titan Wiffle Bats :/ Possibly the only thing about the set I dislike.
    I want a Titan Weapon nerf bat weapon skin.
  12. Quote:
    Originally Posted by Person34 View Post
    "They're looking into porting Titan Weapons to stalkers down the line, as it would need new animations. They were surprised by the disappointment regarding it not being on stalkers."
    [snark]
    Translation: They thought that everyone had given up on the AT when Scrappers became available redside and were hoping to sneak it through with nobody noticing.
    [/snark]

    I probably won't bother with the set, but on the off chance that I do decide to get it later I went ahead and got the 0-point weapon pack. Arguments about how it's not thematic are pretty irrelevant given that you have both a primary and secondary that use electricity. Glow-in-the-dark Stalkers probably aren't a thematic fit, either, and Lightning Rod isn't exactly subtle.
  13. Quote:
    Originally Posted by Electric-Knight View Post
    Ugghh... That is utterly ridiculous (literally).

    It's not entirely surprising...
    I don't think it is officially recognized openly yet, but (let's face it) the word "idiot" will soon be held as a great title of respect.
    You have only to look at US politics to see that.


    Also: if you reduce each one of your enemies by 1/10 (as measured in body mass), the 90% that's left probably isn't in much of a mood to fight. So the definition closest to the original meaning - which was last valid around 2 millenia ago - fits rather nicely.
  14. Quote:
    Originally Posted by DarkGob View Post
    The devs have been pushing buggy issue releases/non-Issue game updates for pretty much the entire lifetime of the game, why would you expect anything different?
    Yes, but the higher release rate means that the bugs compound on themselves more often; at least before they took so long to push the next set of bugs out that you could get used to the old ones.

    But the terminology used so far is wrong, though: it's only a bug if it helps the players - if it hurts/annoys them, it's a "new feature"! There are a couple of longstanding "bugs" that I'm hoping don't get fixed, although I was told that one of them is likely fixed already internally.
  15. Quote:
    Originally Posted by Bright View Post
    I love my Peacebringers... That alone probably says everything I need to about where my "style vs. power" preferences fall.
    So you don't like either? *ducks*
  16. I came into the thread with certain expectations about the replies. Thank you all for delivering.
  17. Quote:
    Would you swap damage for style?
    I don't play Shield Defense or pretty much every weapon set* because I dislike how the running/jumping animations change on the female model. I select power sets based on the animations and have deleted characters because they use ones I find ugly. I even used Bitter Freeze Ray on my first 50!



    * - Some exceptions may apply. Offer void in Canada. No mobs were harmed in the making of this statement.
  18. Quote:
    Originally Posted by Sapphic_Neko View Post
    ... no model for Vanguard or Rularuu titan weapons, ...
    Now I have images of picking up a wisp by the legs and swinging it around as a club or an Overseer that's impaled on a long spike being used as a huge mace. >.>
  19. Quote:
    Originally Posted by Lazarillo View Post
    That said, I think if someone is walking around with a big neon sign (okay, small neon sign) that says "Helper" over their head, they should consider the implications of such.
    This.

    I think I have "Helper" set on one person, and "Help Me!" set as a joke on a few (Beyond Help and Clooless Noobie being a few of them). I know a lot of people who set "Help Me!" as a joke and generally take it as such, particularly on a high level character.

    I try to answer the questions I know the answers for in the help channel if I have a moment, but there are several characters where I play them rather frenetically and just know that I won't get back to someone in a reasonable time; since I feel that setting "Helper" should provide an expectation of receiving help, I don't use the titles on those characters (which is most of the ones I play).
  20. Quote:
    Originally Posted by Supernumiphone View Post
    The list is shorter if you only include attacks that not only get their DPA boosted by using Placate, but also get their DPA boosted above other attacks that would likely be recharged and available for use. So for example Vengeful Slice from DB, while it does get its DPA boosted, is still lower DPA than a number of other attacks in the set even when used with Placate.

    The list of attacks that you can gain benefit from using with Placate is really quite short, and even then the advantage is rather small.
    True, but there are also cases like Dark Melee and Street Justice - the highest DPA attacks in each of those sets (Midnight's Grasp and Crushing Uppercut) are improved.

    As for the power pool/APP attacks, I still haven't done the APP powers in large part due to waiting to see if what I'm expecting to happen, happens.
  21. Siolfir

    Question.

    Quote:
    Originally Posted by Zwillinger View Post
    Once upon a time, Community meant "Forum Jockey" to a lot of people. Those days are far, far behind us.
    So does that mean you don't get to use forumgoers as mounts? If so, raw deal.
  22. Quote:
    Originally Posted by xxmaelstrom View Post
    My Dom is stuck at 3m 20s recharge time. No matter what IOs I add I can't get it below that . Help?
    If you look at the power effects using the "real numbers" in the game, it doesn't show the effects of global recharge buffs, only the recharge that is slotted in the power.

    This means that for powers like Domination which can't be slotted at all, you'll always see the base recharge, even though a global buff (like Hasten, or +recharge set bonuses) will actually reduce the time it takes. You can see this in action with other powers by checking them before and after Hasten activates, and you'll see that the recharge listed is the same for each despite the power coming back faster if you time it.
  23. I'm completely unsurprised that an Ice/* or */Storm Corruptor would have some endurance issues. I'm even less surprised that an Ice/Storm would.

    If you have endurance issues even with IOs, here are two little words that may help you out - available as low as level 35, so you can get the help at 30 when exemplared: Mu Mastery. It's what I took for my Ice/Rad. If you Incarnate out, you could also/instead go with Cardiac.
  24. Quote:
    Originally Posted by Kierthos View Post
    There you go, injecting logic and sensibility into the whole thing.
    Those have no place here!
  25. Quote:
    Originally Posted by Kierthos View Post
    Well, of course. The other origins don't have a revolving door on their vaults.
    Quote:
    Originally Posted by Mr. DJ View Post
    Though one other addition is probably a pipe dream...make Azuria look less incompetent w/ how often artifacts from her vault seem to be stolen...
    Partially addressed, although some missions are a bit... odd... in how the timing may work.

    The vault was in Galaxy City, which was just blown up - you would expect some pretty wide-scale looting with a bunch of gangs running around, and some things may have gone missing. As for the "hey, we just got this for you" and then one mission turn-in later "where did it go?!" arcs... yeah. Not much positive to say there; you'd think the security on the new holding facility would last for at least long enough to leave the building.

    But if I had to question that, I'd wonder why I do Ice Mistral's Strike Force after I've already gotten the Shard of Serafina a few dozen times already in paper missions.