Are Nukes Worth it?


Doomguide

 

Posted

Is the Rad Nuke worth it? I havent really noticed that it does much or should I look closer?

Maybe they need to look at the nukes and instead of an End crash they should just increase the -End cost and apply a recovery debuff?


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Posted

When I had the Atomic Blast power on my Kin/Rad Defender I liked it a lot!

FS, Irradiate, Transfusion (if needed), Atomic Blast, kablaam!

AB does do a hold (won't hold bosses by itself)...mag 3 I think...so it gets minions/lts....which was always nice for me.


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Posted

It depends on your secondary.

If you have any toggles that are keeping your teammates alive or un-stunned (eg Sonic Resonance, Radiation) then its probably a bad idea.

If you can boost your own damage and don't have any toggles (Kinetics) it can work OK for those 12 levels and a few trials until you have Judgement.


 

Posted

Quote:
Maybe they need to look at the nukes and instead of an End crash they should just increase the -End cost and apply a recovery debuff?
?

As is it's a -100% End and -1000% Recovery debuff for firing off Atomic Blast, as is it's physically impossible to increase the -End portion far as I know. It takes your entire End bar hence the detoggle that occurs unless you get both very lucky and have a HUGE +recovery bonus from some source such as Adrenaline Boost and ... increase the -1000% Recovery penalty which likewise requires having a rather large +recovery boost (or large +End) to avoid being flatlined for End for 20 seconds? Did you type what you meant?

That said I almost always take 'the nuke' and fairly regularly use them on my defenders and corruptors including my Emp/Rad. Like most powers the player controls the timing and usage and if one uses it with any regularity one learns (or had better do so) to minimize the downsides and/or when not to pull the trigger. In my case that will mean 1) I have blues on hand and/or 2) have some means of substantial +recovery >> temp power, Geas of the Kind Ones, a teammate supplying a boost etc. on hand, or 3) I'm going to do sufficient damage to pretty much negate any substantial retaliation. As for avoiding the idea because a toggle drop might cause a teamwipe or death then obviously it's a bad idea if it's apparent but it's rarely that cut and dried. Most players will, most of time, have ways of dealing with getting mezzed, healing themselves or otherwise dealing with what ugliness MIGHT happen if the one drops a nuke for 500+ damage on up to 16 foes and therefore drops something "vital" in the process like an AoE bubble for a few seconds ... and a full blown teamwipe is either a case of a really rare instance or a BAD team that has it coming for being waaaay in over their heads or a player who still needs to learn when to let loose offensively with their nuke or some combination of said circumstances. In which case I have Vengeance or a Wakie or whatever. Death is barely a footnote in this game and can be part of a offensive tactic, see Vengeance, Soul Transfer, Rise of the Phoenix, Fallout etc., etc..


 

Posted

The short answer for whether or not the nukes are worth it is "it depends".

Numerically, no, they aren't worth it unless you can completely mitigate the crash. Mu Mastery (Conserve Power + Power Sink) helps with this, but you still need to have some end to use Power Sink after the crash; if the server loves you and times it right you can end up with some endurance after the crash but it's not exactly reliable - Conserve Power makes this enough to refill your end with even it you're running a lot of toggles, which is why I list it along with Power Sink. I've been running Maneuvers, Tactics, Rad Infection, Enervating Field, Sprint, Super Speed, and Super Jump and didn't lose a single toggle after dropping a Blizzard on my Ice/Rad, but it's not exactly common and I usually have to pop a small blue.

For fun value, are they worth it? Yes. Which is why I tend to (over)use Blizzard.


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Posted

Quote:
Originally Posted by Siolfir View Post
For fun value, are they worth it? Yes. Which is why I tend to (over)use Blizzard.
QFT. I dislike repeating powersets, but I have an Ice/Elec Blaster, a Rad/Ice Defender, and an Ice/Time Corr... Blizzard is delicious, and gets used far more than it should. ^_^


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Posted

Quote:
Originally Posted by Errant View Post
QFT. I dislike repeating powersets, but I have an Ice/Elec Blaster, a Rad/Ice Defender, and an Ice/Time Corr... Blizzard is delicious, and gets used far more than it should. ^_^
Well, Blizzard also combines the control aspect of Ice Slick with a nuke that - unlike all of the others - Scourges for full damage and can be dropped from range while out of LOS. Other than the low damage cap (400% vs 500%, meaning it caps at 1903.8 with a tick 5% miss rate and no Scourge), which still has it doing more damage for Corruptors than Inferno (1814.2 while capped if all ticks and DoT hit), what's not to love?


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it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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