Silver Gale

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  1. It seems like if you "RP by level", and translate game accomplishments directly into character abilities, then consistency would demand that you accept the claims of godhood of a character with 10 fully slotted out Incarnate powers. But we're not nearly there yet.

    Even with several (swappable) Uncommon Boosts, the most a character can claim is "I've unlocked a bit of additional power, not much, but it goes beyond what was previously thought to be the zenith, so that's remarkable in and of itself." The Rares and Ultra Rares will probably be more interesting, since they get into into "my powers go up to 11" territory with the Level Shift.

    This is all, of course, assuming you draw a direct line from game level to IC power level. If you don't, then nothing really changes - you'll still be accepting people's claims of godhood based on how well you RP together.
  2. I'm going to have to disagree with you on this one, Sam.

    Some background: Our SG is made up of RPing alt-itis sufferers, some of whom are powergamers. We regularly mow through missions set at +2 or +3 not because we only do one thing that works best, but because every player knows how to play the game and every character has been fine-tuned for optimal performance within their RP concept.

    I quite enjoyed both the Apex and Tin Mage TFs. The battles took longer than usual. The +4 enemies weren't melting in front of us like spawns usually do. The new boss fights required us to push our skills to the maximum and further, learning completely new tactics on the fly. We died a lot more than we're used to. In the Battle Maiden fight, we had several complete wipes, which hadn't happened in a long time.

    And it worked. On an OOC level, it felt like a new thing, a new challenge. We all came together to overcome it, and it really gave me the warm fuzzies to once again be reminded that I could always count on my SGmates. We brought our A-game, we didn't let failure get us down, and we overcame it.

    On an IC level, it was like one of those "massive world-shattering events" that the comics have whenever sales slip or they reach a milestone issue or there's a new executive director who decides to shake things up. The enemies were tougher, the stakes were higher, and it really felt like our small band of heroes was the last best hope for Primal Earth. Sure, the actual mechanics used to accomplish the toughness weren't that sophisticated, but the effect was to increase the dramatic tension.

    Yeah, so it didn't make much internal sense to have the same enemies give us more trouble, but that's a limitation of the medium. They couldn't exactly justify the expense of making entirely new models for the tougher Malta units that only appear in one mission of one TF. Maybe they're super-elite units that they've been holding in reserve, maybe they have bullets especially developed to hurt your character, you can handwave it however you want. On a story level, they need to be more powerful, your characters *need* to be struggling with them, because anything less would be anti-climatic. On a gameplay level, this is supposed to be content that challenges the best of players, which by necessity will leave the not-as-good of players in the dust.

    You could argue whether or not such content is necessary. For my part, I think challenging the best players is a goal worth striving for, and these two new TFs fulfill that goal admirably.
  3. Silver Gale

    3d

    Quote:
    Originally Posted by LISAR View Post
    From my understanding when your eyes see out the window they both process from different angles and add depth. The computer screen does not look different to either eye so it has no perceived depth.
    It is very easy to check how the computer screen looks like to either eye. Close one eye. Then close the other.

    Plus, there's all kind of ways that the human brain uses to figure out depth, and current 3D graphics depend on them. If you park your character in Atlas, zoom out the camera as far as it goes and rotate it so that a Hellion is in the foreground, your first instinct is "this is a 3D scene that shows a Hellion in the foreground and my character in the background", not "this is a flat picture of a giant Hellion right next to my character!".

    Quote:
    The "real 3D" images forces both eyes to see form a slightly off angle, this causes your brain to render depth and makes those who can experience go "Ohhh whoah it's all 3D and stuff man" and eveyrone who can't to go "Why the **** is my picture all messed up?".
    Pretty much, yeah.
  4. With inherent Fitness, my lowbies are once again fun to play. The ones pre-20 no longer run out of Endurance all the time, and then ones in the low 20s no longer have to put off fun powers to get Stamina. My level 25 Ice/Storm Corruptor is awesome to play.

    I finally got around to giving some of my 50s a respec that they needed, but I couldn't be bothered to do. I also unlocked the Alpha slot on all of them, and every time I play them they usually get at least one shard, so that makes me happy.

    Everyone's running TFs all the time and they're not speed TFs either. They are easy to PuG and fun to play.

    And finally, there is over a hundred new badges for my badge hunters, and nothing makes me happier than badges.
  5. Quote:
    Originally Posted by Airhammer View Post
    Also I have an issue when I roll for recipes with Merits or AE Tickets I set the value at level 35-39 but if I am level 50, I get a level 50 IO. Now if I roll an entire set of something like I did with some Positrons I only get the bonuses at higher levels not lower ones.

    This system seems somewhat backwards to me. Its like it penalizes higher level rolls making them less valuable and less desirable.
    This doesn't really require rethinking the entire IO system, just the Random Roll system. For example: How about making the "give me an IO of this level exactly" slider work with random rolls the same as it does with purchases?
  6. Quote:
    Originally Posted by Lothic View Post
    For instance I earned all the top epic badges (Leader, Immortal, Empath, etc.) years ago back before any of their requirements were nerfed. It'd be cool if somehow that was reflected in my badge listing so that people wouldn't think I got the "crutched" easy versions of those.
    Yes, it would be cool to have even more badges that cannot ever be earned anymore. Wait, no, not cool. *Annoying*.

    I'd be more okay if they gave out Bug Hunter for it. I mean, the previous requirements for the badges were far too high, and anyone who gained them helped to establish that fact, so they did contribute to fixing a bug, in a way.
  7. Silver Gale

    3d

    Quote:
    Originally Posted by Duncan_Frost View Post
    There is no such thing as true 3D in games or movies yet. Maybe sometime in the future. All we have is some fancy technology that tricks our eyes into thinking we are seeing 2D objects in a 3D fashion.
    Technically, your eyes see *everything* in 2D. There are no 3D objects in the images on the back of your eyeball. Your brain interprets those images as glimpses of a 3D environment. It does so in the same way regardless of whether the images come from actual 3D objects or a program on a 2D screen, so it makes no real sense to call one "real 3D" and the other not.
  8. Silver Gale

    3d

    Quote:
    Originally Posted by Duncan_Frost View Post
    What you are seeing through a window is not on the window. It is a 3D scene that happens to have a transparent object in front of it.
    What you are seeing through a monitor is on the monitor. It is a 2D scene displayed on a flat 2D plane that simulates the appearance of a 3D scene.
    Oooh, so if the game had true 3D support then it would stop being a bunch of colors displayed on a 2D screen that simulate the presence of 3D, and would instead become a bunch of 3D objects with a transparent screen in front of them? That sounds great!
  9. Quote:
    Originally Posted by seebs View Post
    One of the frustrating things, for me, about CoH is that it's so hard for me to figure out how much damage I'm doing overall in a complicated fight. I can't reliably tell which of a couple of different strategies is doing the best damage, and if I'm playing a blaster, I'm pretty sure I should care whether I'm doing good damage. So I'd love to have the option.
    Have you seen this?
  10. Quote:
    Originally Posted by Dark_Respite View Post
    It's times like this when I really wish text were capable of conveying body language and vocal intonation so I could tell if this was actually intended as sarcasm.
    Not sarcasm, FYI.
  11. Quote:
    Originally Posted by ClawsandEffect View Post
    Saying "I don't play villainside because I don't like the story arcs there." or "I don't play villainside because I don't like teh ATs I can start over there." is a lot more reasonable than saying "I don't play villainside because I'm a good person and I would never do those things."
    How about "I don't like the story arcs villainside because most are written for an evil character, and I don't enjoy playing evil characters"?
  12. Quote:
    Originally Posted by Dark_Respite View Post
    The irony is that I've been accused of having a really big ego. I don't.
    Yeah, you really don't. You have a huge and somewhat frightening fan following, but it doesn't seem to have gone to your head at all.
  13. This is a good story and you should feel good.
  14. Quote:
    Originally Posted by DreamsRazor View Post
    I sorta took pride in making builds and play styles that could run stamina free. So I look at all characters I have that need to be respec and this is stupid I feel sad, because they are cleverly crafted "who cares" like beautiful old steam fire pumps.
    If you have a character whose build worked great without Stamina, why respec them? Just drop a few generic IOs in the inherent Fitness you get and treat it as a small buff. I have a previously Fitnessless Mastermind and a previously Fitnessless Stalker (both 50) that I'm not respeccing because I can't be bothered and their builds worked fine before, so now they'll work even better.

    (Okay, my previously Fitnessless Defender got a respec, because I had too many slots anyway so I could spare to more a few into Fitness.)
  15. Quote:
    Originally Posted by Mekkanos View Post
    I personally thought having a little puzzle mission was a nice touch but I imagine not everyone agrees.
    I loved it! I was actually stuck for a good few minutes looking at the six portals and wondering which one is "different".
  16. Wait, wait, isn't Steelclaw the one who gets to post lists? Or did Marcian cut off his head and absorb the resulting surge of List-Making Energy?
  17. Quote:
    Originally Posted by Iggylove View Post
    Edit: I think Rajani Isa answered my question.

    Can you to create a uncommon boost from any common boost.? Not sure if I know all the terminology to describe what I am asking.

    I have a common boost of Musculature made, but I think Spiritual would fit better with my build. Can I make the uncommon Spiritual(Radial Boost) using the common of Musculature + other components or do they need to be in the same boost tree? So I would have to basically start over and get Spiritual common -> to Spiritual uncommon?

    Hope this makes sense
    ~Iggy
    Both Spiritual Uncommons require the Spiritual Common to make. So you need to make the Common in a new tree first.
  18. Quote:
    Originally Posted by FloatingFatMan View Post
    As we keep saying... Irrelevant. You can do everything under the sun to maximise the CHANCE of getting a drop, but you can't do a damn thing to actually assure yourself increased drops because at the end of the day, random chance wins out.
    Okay, but there's a difference between "increases the chance of a hit with no guarantee" and "does absolutely nothing". If I play one level 50 for 3 hours every day and another 50 for 1 hour on Saturdays, their chances of getting four shards within a month are not exactly the same.
  19. Quote:
    Originally Posted by MTS View Post
    Actually the biggest thing I'm worried about with level shifts is in regards to non-IO enhancements. I.e. after 4 incarnate levels, if my combat level gets shifted up to 54, will my HOs break?

    Surely not or else SO-only incarnates would be up a creek without a paddle.
    Presumably it works the same as SK/Exemp - a shift in Combat Level, with everything else scaling accordingly.
  20. Quote:
    Originally Posted by Jophiel View Post
    A smart hero would just tell Azuria that you saw a Hellion stealing her rabbit-in-a-hat next door and then, while she's gone, dunk your head in that jug of Fury water she keeps in her room.
    A smart hero would realise that 1) a jug of water from one of the many points where the Well has interacted with the physical world is unlikely to hold a lasting connection to it, 2) allowing the Well of the Furies to take you over is a pretty stupid thing to do.
  21. Quote:
    Originally Posted by Nalrok_AthZim View Post
    People who want it to hurt. I actually received a first-hand demonstration of this in a theatre 3 class I took way back in the day; if you slap someone with your palm and palm only, you'll get a lot of concussion but not a lot of welting or stinging. Your cheek takes the brunt of it. If you slap someone with just your fingertips you get a lot of stinging and a very hefty red mark. If you slap someone and use the bend of your knuckles as the 'center' of the slap, then you get the proper amount of whack and sting, if you will.
    Wow, you could easily be a Dev!
  22. Quote:
    Originally Posted by FloatingFatMan View Post
    Speed and skill have bugger all to do with anything. If you're running +0/x8 that increases the odds of getting shards, but it's stil controlled by the RNG.
    If you kill more things faster (because you put together a great IO build, or because you know exactly how to play your character to leverage their strengths), then you're going to get more chances for a drop in the same amount of time.

    Assuming the system is completely fair (ie. no anti-farming code that lowers the chances for a drop if you kill too many things too fast), that means more skill = greater chance for reward in the same time. Or shorter expected time until the same reward.
  23. I remember trying to find that one from the Nova Praetoria side. I swam up and down, left and right, nothing worked. I gave up, turned on Fly to go to the next one, and as I flew upwards the bar suddenly ticked up. Perhaps the "marker" is higher up in this one particular case?
  24. I'll probably end up unlocking the Alpha slot on every one of my 50s. Plenty of time to do so and no downside. Beyond that, it depends on how difficult it will be to open and fill the other 9 slots, and how much time I'll have inbetween releases.
  25. Quote:
    Originally Posted by seebs View Post
    The accuracy nerf to purple drops are costing too much endurance in AE, which has completely wrecked PvP. Furthermore, now that no one plays tankers anymore because brutes can go to blue side, flippers have made it impossible to buy any recipes useful to stalkers, who can't go on TFs because they have too much single target damage. Unfortunately, because AE babies don't know how to access the new content without a server merge, CoH is doomed to buy Going Rogue, and badgers are spamming Atlas Park with questions about how to get to the ferry. The new Ultra Mode graphics are preventing people with Storm Summoning from getting on teams which is a problem because knockback is the best mitigation other than intangibility, unless you are fighting enemies with redraw.

    p.s.: Also, the forums have no sense of humor.
    No, leave it as it is! I soloed it on my SO'd Pure Healer Empath, so clearly there is nothing wrong.