Incarnate level explanations


Chyll

 

Posted

I originally slotted musculature at level 1 (33% damage increase) and then tier 2 yesterday (33% damage and 33% increase in immobilization duration). So stupid question but wanted to confirm that these are cumulative so that when I ran with my tier 1 it was just damage, but tier 2 now includes the SAME amount of damage plus immobilization duration; true?

I ask too because now when you move the mouse over the tier 1, it seems that it would need more components to be active again, so I assume thats if you wanted to go back to just that tier 1 boost. But going to tier 2, you've subsumed tier 1.

Hope this makes sense.

Another question is; it appears that if I chose to next slot spiritual that I can swap out musculature and use spiritual with the appropriate cooling down period. Is there a plan to eventually allow these different abilities to coexist at the same time? That is, have the power of spiritual and musculature simultaneously? Otherwise seems like you have to keep swapping in and out which doesn't seem to match some of the major incarnates like States or Recluse who, for example, will have great endurance reduction and damage at the same time.


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Posted

Quote:
Originally Posted by DeathSentry View Post
I originally slotted musculature at level 1 (33% damage increase) and then tier 2 yesterday (33% damage and 33% increase in immobilization duration). So stupid question but wanted to confirm that these are cumulative so that when I ran with my tier 1 it was just damage, but tier 2 now includes the SAME amount of damage plus immobilization duration; true?
That is my understanding, yes.

Quote:
Originally Posted by DeathSentry View Post
Another question is; it appears that if I chose to next slot spiritual that I can swap out musculature and use spiritual with the appropriate cooling down period. Is there a plan to eventually allow these different abilities to coexist at the same time? That is, have the power of spiritual and musculature simultaneously? Otherwise seems like you have to keep swapping in and out which doesn't seem to match some of the major incarnates like States or Recluse who, for example, will have great endurance reduction and damage at the same time.
I have not heard any discussion of being able to keep more than one Alpha slot at a time, however, there are at least 9 more slots coming... so we will have to see what they bring - how they contribute, etc. to provide the kind of thing you are asking about here.


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Posted

I may be misinterpreting your question, or even the usage of the Alpha Boosts, but it is my understanding that you can only slot 1 boost regardless of tier and only get the boost related to that boost alone. So in other words, you can slot the common and get the 33% boost to damage, or slot the uncommon and get the 33% boost to damage and the 33% boost to immobilize.

These boosts are not cumulative in that you do not get 66% damage boost and 33% Immobilize boost for having created both tiers since you can only slot one or the other.


 

Posted

Quote:
Originally Posted by DeathSentry View Post
Otherwise seems like you have to keep swapping in and out which doesn't seem to match some of the major incarnates like States or Recluse who, for example, will have great endurance reduction and damage at the same time.
I think it might be a mistake to base what the incarnate system will be on what the in game incarnates can do. Satatesman and Lord Recluse are just Archvillain (or hero, but...same difference) class constructs with some souped up powers. They have mountains of hit points and gigantic endurance reserves, along with all the damage resistances and status effect protection of other AVs because of game mechanics that make them challenging for players to face.

The player incarnate system is a whole other ball of wax entirely. I expect any intersection with what the in-game versions of States/Recluse can do to be purely coincidental.


 

Posted

Quote:
Originally Posted by DeathSentry View Post
Otherwise seems like you have to keep swapping in and out which doesn't seem to match some of the major incarnates like States or Recluse who, for example, will have great endurance reduction and damage at the same time.
Game mechanics aside, the story of the Alpha slot arc is that Statesman and Recluse got a mega-dose of the Well of Furies from the start which gave them great powers but also made them something of thralls to the Well.

You're given a "choice" to take that route or a slow and steady route which would allow you to grow your powers and retain your control. That choice is taken from you when the Well is missing and you have to settle with some damp towels in the corner or whatever that clicky is supposed to be. So you're taking the slow route.

A smart hero would just tell Azuria that you saw a Hellion stealing her rabbit-in-a-hat next door and then, while she's gone, dunk your head in that jug of Fury water she keeps in her room.


 

Posted

Quote:
Originally Posted by Phewmite View Post
So in other words, you can slot the common and get the 33% boost to damage, or slot the uncommon and get the 33% boost to damage and the 33% boost to immobilize.
it should be noted that although the damage boost is the same on the common and uncommon enhancements, the amount that bypasses ED is double on the uncommon (1/3 versus 1/6). so on attacks that are already ED capped with 3 SOs worth, the common would add 5.5% undiminished and the uncommon would add 11% undiminished.


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Posted

Quote:
Originally Posted by Jophiel View Post
A smart hero would just tell Azuria that you saw a Hellion stealing her rabbit-in-a-hat next door and then, while she's gone, dunk your head in that jug of Fury water she keeps in her room.
A smart hero would realise that 1) a jug of water from one of the many points where the Well has interacted with the physical world is unlikely to hold a lasting connection to it, 2) allowing the Well of the Furies to take you over is a pretty stupid thing to do.




Character index

 

Posted

Quote:
Originally Posted by Phewmite View Post
I may be misinterpreting your question, or even the usage of the Alpha Boosts, but it is my understanding that you can only slot 1 boost regardless of tier and only get the boost related to that boost alone. So in other words, you can slot the common and get the 33% boost to damage, or slot the uncommon and get the 33% boost to damage and the 33% boost to immobilize.

These boosts are not cumulative in that you do not get 66% damage boost and 33% Immobilize boost for having created both tiers since you can only slot one or the other.
Thank you, I think you are correct...had hoped they were but... :-)


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Posted

Quote:
Originally Posted by Frost View Post
I think it might be a mistake to base what the incarnate system will be on what the in game incarnates can do. Statesman and Lord Recluse are just Archvillain (or hero, but...same difference) class constructs with some souped up powers. They have mountains of hit points and gigantic endurance reserves, along with all the damage resistances and status effect protection of other AVs because of game mechanics that make them challenging for players to face.

The player incarnate system is a whole other ball of wax entirely. I expect any intersection with what the in-game versions of States/Recluse can do to be purely coincidental.
You are right, from what it appears to be so far, its almost like IO slots but spread across all powers...but will be interesting to see how it shapes up down the road


Arc: 378122 "Tales of the Terran Space Marines -The Apocalypse Initiative" 5stars!
http://www.youtube.com/watch?v=6Rgl4...687B0FC89F142C
Arc: 481545 "Twilight of the Gods - The Praetorian conflict"8000+ hits!
http://www.youtube.com/watch?v=XxJ6S...848B21E2350DCC

 

Posted

Quote:
Originally Posted by Soul_Stormer View Post
it should be noted that although the damage boost is the same on the common and uncommon enhancements, the amount that bypasses ED is double on the uncommon (1/3 versus 1/6). so on attacks that are already ED capped with 3 SOs worth, the common would add 5.5% undiminished and the uncommon would add 11% undiminished.
So the higher tier is less affected by ED..that makes sense


Arc: 378122 "Tales of the Terran Space Marines -The Apocalypse Initiative" 5stars!
http://www.youtube.com/watch?v=6Rgl4...687B0FC89F142C
Arc: 481545 "Twilight of the Gods - The Praetorian conflict"8000+ hits!
http://www.youtube.com/watch?v=XxJ6S...848B21E2350DCC

 

Posted

Quote:
Originally Posted by Jophiel View Post
A smart hero would just tell Azuria that you saw a Hellion stealing her rabbit-in-a-hat next door and then, while she's gone, dunk your head in that jug of Fury water she keeps in her room.
Your head?

Ah, but Animal has a better idea.


I used to fiddle with my back feet music for a black onyx. My entire room absorbed every echo. The music was . . . thud like. The music was . . . thud like. I usually played such things as rough-neck and thug. Opaque melodies that would bug most people. Music from the other side of the fence.

 

Posted

Quote:
Originally Posted by Silver Gale View Post
A smart hero would realise that [...] allowing the Well of the Furies to take you over is a pretty stupid thing to do.
But Statesman allowed the Well of...

Oh yeah.

Never mind.


 

Posted

Quote:
Originally Posted by PSLAnimal View Post
Your head?

Ah, but Animal has a better idea.

You would.


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Horryd - Myriam - Dysquiet - Ghyr
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Posted

Quote:
Originally Posted by Chyll View Post
You would.
It's consistent with the mythology. Greek gods did things mink breeders wouldn't tolerate. I'm just trying to maintain their standards!


I used to fiddle with my back feet music for a black onyx. My entire room absorbed every echo. The music was . . . thud like. The music was . . . thud like. I usually played such things as rough-neck and thug. Opaque melodies that would bug most people. Music from the other side of the fence.

 

Posted

Quote:
Originally Posted by Frost View Post
I think it might be a mistake to base what the incarnate system will be on what the in game incarnates can do. Satatesman and Lord Recluse are just Archvillain (or hero, but...same difference) class constructs with some souped up powers. They have mountains of hit points and gigantic endurance reserves, along with all the damage resistances and status effect protection of other AVs because of game mechanics that make them challenging for players to face.

The player incarnate system is a whole other ball of wax entirely. I expect any intersection with what the in-game versions of States/Recluse can do to be purely coincidental.
Yes... while it's fun to talk about lore and stories and explinations... one must always remember, this is 1st a game... and a comic book storyline 2nd. They do what makes sense for the game, then write a story to try to fit it.


I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.

 

Posted

Quote:
Originally Posted by DeathSentry View Post
I ask too because now when you move the mouse over the tier 1, it seems that it would need more components to be active again, so I assume thats if you wanted to go back to just that tier 1 boost. But going to tier 2, you've subsumed tier 1.
Crafting each higher level ability consumes one (or more! Ultra Rares seem to require 2 rares) of the lower level ones. So if you end up wanting to craft the other uncommon musculature boost, you would have to craft another common Musculature boost.


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Posted

Quote:
Originally Posted by Jophiel View Post
A smart hero would just tell Azuria that you saw a Hellion stealing her rabbit-in-a-hat next door and then, while she's gone, dunk your head in that jug of Fury water she keeps in her room.
Er... that's actually her spittoon, as she's a great fan of chewing tobacco, you see.

(Although somewhat ashamed of the fact, hence her "Fury Water" story, and pushing the jug further under her desk)

That smart hero would be in for quite an unpleasant surprise. Ick.

-- Vivian


 

Posted

Quote:
Originally Posted by Rajani Isa View Post
Crafting each higher level ability consumes one (or more! Ultra Rares seem to require 2 rares) of the lower level ones. So if you end up wanting to craft the other uncommon musculature boost, you would have to craft another common Musculature boost.
That is correct. To get to "Paragon" status you will need to have two Rares already made, as one of the crafting ingredients/prerequisites for the Ultra Rare Paragon Boost is those two Rares, which get consumed in the making of the Paragon Boost.

-- Vivian


 

Posted

Keep in mind that only the boost that's actually slotted in the Equip tab is the one working, no matter how many you may have under the Crafting tab.

Lots of people (including me at first) skipped right over the Equip step. I went a whole night wondering why my endurance reduction wasn't kicking in.

When it is done right you'll see the boost on your powers in the enhancement screen unlike other types of bonuses. It is exactly like having a 7th slot in every power. I loved seeing those enhancements at 100+% woohoo!


 

Posted

Edit: I think Rajani Isa answered my question.

Can you to create a uncommon boost from any common boost.? Not sure if I know all the terminology to describe what I am asking.

I have a common boost of Musculature made, but I think Spiritual would fit better with my build. Can I make the uncommon Spiritual(Radial Boost) using the common of Musculature + other components or do they need to be in the same boost tree? So I would have to basically start over and get Spiritual common -> to Spiritual uncommon?

Hope this makes sense
~Iggy


"if I am guilty for what goes on in my mind, than give me the electric chair for all my future crimes"

 

Posted

Quote:
Originally Posted by Iggylove View Post
Edit: I think Rajani Isa answered my question.

Can you to create a uncommon boost from any common boost.? Not sure if I know all the terminology to describe what I am asking.

I have a common boost of Musculature made, but I think Spiritual would fit better with my build. Can I make the uncommon Spiritual(Radial Boost) using the common of Musculature + other components or do they need to be in the same boost tree? So I would have to basically start over and get Spiritual common -> to Spiritual uncommon?

Hope this makes sense
~Iggy
Both Spiritual Uncommons require the Spiritual Common to make. So you need to make the Common in a new tree first.




Character index

 

Posted

Thank you for clearing that up for me.

Quote:
Originally Posted by Silver Gale View Post
Both Spiritual Uncommons require the Spiritual Common to make. So you need to make the Common in a new tree first.


"if I am guilty for what goes on in my mind, than give me the electric chair for all my future crimes"

 

Posted

Quote:
Originally Posted by Shred_Monkey View Post
Yes... while it's fun to talk about lore and stories and explinations... one must always remember, this is 1st a game... and a comic book storyline 2nd. They do what makes sense for the game, then write a story to try to fit it.
If it was the other way around, some jack*** would sell his soul to Mephisto and we'd get Issue 666 (Stupid Retcon!)



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