Silas

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  1. Quote:
    Originally Posted by MaHaBone23 View Post
    No set can do all the things another set can do. And what fallacy exactly are you exposing now?
    Having an AoE confuse and a ST confuse is not exactly the granite foundation upon which to build a set.

    All things being equal (secondaries, enhancements, and player skill) I would wager Electric Control can mange and shut down many more opponents than Mind.
    Uh, what? Mind has: AoE sleep, 2 AoE holds, one AoE fear and an AoE Confuse.

    Elec has an AoE sleep, one AoE hold, a chain KD and one AoE confuse (which is much less effective than Mass Confusion or Seeds of Confusion)

    In the single target field, Mind has a ST hold, a ST sleep, a ST confuse and ST knockup. Elec has a ST immob (which only really counts as managing, not shutdown) and a ST hold.

    Mind Control has weaknesses, but managing and shutting down dudes is not one.
  2. So I just went and tested it and it turns out I was wrong. I had always thought it didn't aggro the caster, but it would draw aggro to whoever it was on.

    Chucked it on a friend on her Stalker while she was stealthed in the middle of a spawn. No aggro at all, for either of us. Huh.

    Learn something new everyday.
  3. Quote:
    Originally Posted by Toony View Post
    My DP/Traps (level 27) can barely solo missions set to base difficulty. She usually dies atleast once or twice each mission.

    On the flipside my AR/Dark (33) can solo just fine with no trouble. As can my fire/storm (26)
    Well, at 27 you've got access to FFG and PGT so you should be more or less okay, in what way are you having difficulty in your missions?

    Not surprised about the /Dark, you've got pretty much all your main powers by then, same for the /Storm.
  4. Quote:
    Originally Posted by Talen Lee View Post
    This whole thread has to be trolling. You're all trolling. All of you. Trolling each other. That's the only way this **** makes sense.
  5. If you're talking about the KD proc from the Ragnarok set, I'd put it in Fireball. The Ragnarok set has much better end rdx and recharge values than Posi Blast and RoF arguably needs them more, but you'll be using Fireball far more so you'll get more soft control out of it. Plus hurling a Fireball into a spawn so hard that a third of them get knocked down is cool as hell.

    Mutation, Choking Cloud and Fallout are all skippable. Mutation is worth picking up since its fine with just the default slot, chuck an end rdx or a recharge in it and call it done. It's a handy power to have around. Fallout and CC are much more difficult to justify tbh. You don't have any other holds to stack CC with, its a massive end hog and you don't really have any other melee/PBAoE powers that'll have you in melee anyway.

    The good thing about /Rad is AM means you can get the best of both worlds. You only need about 70% global recharge with good recharge enhancement in AM and Hasten to have both perma, giving you a permanent +100% recharge buff. That kind of recharge is very easily attainable while getting good defense numbers.

    Yup, Fire/Rad is a really powerful build. I'm a big fan, really happy with mine. My old /Rad was Sonic/, haven't regretted replacing him at all
  6. Definitely take Blaze. Its short range but awesome. Seriously, don't skip it. Flares is skippable, I'd only take it if you're finding your ST chain a little gappy or end-intensive using Fireball.

    Fire Breath is, well, pretty great as cones go. It hits a lot harder than Frost Breath does, but if you don't like cones in general its not a big deal to skip. Fireball and RoF are the AoE gems in the set. I've personally picked it up on most of my Fire/ Corrs with the extra power picks from Inherent Fitness, but if you don't like cones it's not a huge loss.

    I'd skip Blazing Bolt. Its a set mule, if anything.

    You could aim for 25-35% def counting on RI, but the problem with that is RI doesn't have a massive area so its not that reliable. If you want defenses but don't want to go all the way to 45%, go for about 32%. RI or a small purple insp will softcap you and that'll be much cheaper and easier to build for. As for what kind, I go smashing/lethal because of the Scorpion Shield. You can also build for ranged defense if you want, I've never really felt it needed.

    Web Envelope will help keep stuff in RoF, the only problem is that WE has a very small radius whereas RoF has a huge area. So....unless you're corner pulling stuff you won't catch all of the spawn in the immob. My personal preference is to use Lingering Radiation in conjunction with RoF to keep them in the Rain. The slows will stack and along with throwing my other AoEs into the mix, stuff running out isn't an issue.
  7. I'm pretty sure it draws aggro to whoever the Field is on.
  8. If you want high defenses I'd go with the Scorpion pool and softcap your smashing/lethal defense. You'll mitigate huge amounts of damage while still having the res and mez prot from Dispersion available for you.

    It looks like endurance would be a big problem for this build. Running all your toggles you're burning 1.77end/sec and you have no end redux in your ally shields. I agree with the above posters, Stamina needs more slots. If you're going to 1 slot it, put in a level 50 endmod IO. IMO the Shifter proc is best put in when you've already got ED levels of end enhancement in Stamina.

    I'd swap Electron Haze for Irradiate. The KB on EH can knock stuff out of your Disruption Field and Irradiate has really awesome numbers all round. The DoT is also really nice with Scourge. I'd drop Atomic Blast since you don't have a way to regain your endurance quickly after it. You'd also have a fair amount of stuff to retoggle. My personal preference is to skip the crashing nukes unless I have something to refill my end bar fast like Transference, Heat Loss, Power Sink, Dark Consumption, etc.

    I agree with Tex about dropping Power Boost. It won't buff your shields so you're getting very little benefit out of it. I don't agree about Sonic Cage though. While it is of fairly limited benefit, its really awesome on those TFs where it comes in handy. With the extra power slots granted with Inherent Fitness and the fact that it works with only a few slots, I'd try to keep it in.

    Hope that helps
  9. Quote:
    Originally Posted by MrTweety View Post
    Thanks for all the advice

    Hmmm.. I never noticed that about Soul/Dark before and that does make Dark look so much more attractive .. Atm, I can't see much need for a PPP pet, but would I be missing out on something if I went Dark instead of Soul?

    Mace does look interesting though, the s/l defence is nice of course, but doesn't seem very essential on /dark. Mostly I'm wondering about mace for Web Envelope for the aoe immob, but with Tar Patch is this essential? or would it be encouraged to keep things locked within tarpatch/icestorm?
    Yeah, the Dark APP is much better than Soul. The PPP pets are generally pretty terrible, you're not missing out on much.

    Going Mace for s/l defense is nice but as you say, not as essential because of all the control/debuffs Dark has. You don't need the AoE immob since Tar Patch+Storm will slow stuff down plenty. Plus, with Soul Drain most things won't live long enough to run out of the patch
  10. Silas

    Fire/??

    Both of them are a great help against AVs for teams, but neither are particularly well suited to soloing AVs or GMs.

    They both lack a really strong -regen power. Transfusion and Twilight Grasp are both only -50% (compared to -500% on Benumb, Heat Exhaustion, Lingering Radiation and -1000% on PGT). Howling Twilight is a -500% debuff but it only lasts 30 seconds and HT has a base 180sec recharge so you're not going to get good uptime out of it.

    This isn't to say its not possible to solo AVs as /Kin or /Dark, just that other sets are better at it. Soloing GMs as /Dark or /Kin would be much more difficult, if possible at all. I've only tried AVs.

    If you want to solo AVs and GMs, go Fire/Rad.
  11. I put 2 End/Rech/Slow (from PotT and Tempered Readiness) and a recharge in Tar Patch. That gives you high recharge, good end rdx and slow. If you were going with 2 slots just put 2 recharges. I wouldn't bother with damage procs in it.

    Ice Storm will still hit for the full damage, just the visual number gets rounded. So if its hitting for 2.3, you'll see 2's float up. Go with 5 slot Positrons, but you may want a 6 slot of end rdx or recharge depending on your build. Positrons has awesome set bonuses but really crap enhancement values for recharge and end rdx, which are both pretty important stats for AoEs.

    If you wanted some more damage, you could go with Frost Breath. It's a little on the slow side (no moreso than Fire Breath, but doesn't hit nearly as hard). It's a fairly decent AoE and will be up more than Ice Storm will. With the animation changes you don't have to suffer the spewing animation anymore either.

    If you're finding your damage a little on the low side, Frost Breath would be a good pick because you can soften up the spawns with it before dropping Ice Storm. Ice Storm is much better when stuff is already hurt a little because it has a chance to Scourge on every tick, unlike Frost Breath which will check only once at the beginning.

    As for damage procs in Ice Storm, I wouldn't bother other than the Posi proc as part of the set. The slots in the power would be better used for other stuff than a minor chance for damage.
  12. Whenever I want a good laugh I look at the numbers for APP Melt Armor.
  13. Quote:
    Originally Posted by Ryougi View Post
    Mk.. so, I should probably start off with an apology, these questions may come off as idiotic and/or insulting, but.. Lack of information is thine enemy and whatnot

    I want to make a DP character, blasters swear them off, Defenders are too :supportfirst: for my tastes so.. that leaves Corrs.

    First of all, I've never made a corr, never really considered it. if I remember correctly their primaries are 75% of the blaster numbers and their secondary is 75% of the defender numbers, I fail to see how the chance to crit really makes up for that. Has it changed? or.. is there some mystical bonus here i'm missing

    Second, how is /ta? I know it's terrible on MM's, but i've heard fairly good things about it on Def's, though a quick search doesn't really give me anything :solid: on it's state for corrs -- trying to decide between /ta and /traps, and I know traps is universally awesome so.. kind of up in the air.
    No question is idiotic, always better to ask and get the right information.

    Yeah, you're about right on their damage/buff/debuff numbers. The thing is, its mostly a personal thing. For me, I find having a buff/debuff secondary and Scourge more than makes up for having lower damage than a Blaster. I also find the added damage compared to a Defender very noticeable, but I don't find the added buff/debuff strength of a Defender noticeable outside of bigger heals.

    Semi-objectively, Scourge and having buffs/debuffs should make up a lot of the difference. Blasters may hit harder, but Corrs can buff themselves/debuff the resists of enemies to do competetive levels of damage. Defenders may have better buff/debuff numbers, but if Corrs have adequate buff/debuff power both to support a team and solo well, (which I assure you they do ), it's not a big deal.

    The Scourge chance for crit is a funny thing. Numerically, it doesn't add a lot against Minions and sometimes Lts because they die so fast its often overkill. Where it really counts is against bosses and up. On anything with a lot of hp like AVs, GMs or Pylons, it's huge. Its also better with DoT powers, especially insane ones like Rain of Fire. On a more subjective note, while I know its mostly overkill, I do love seeing huge clouds of Scourge over groups

    As for TA, its pretty solid. It's kindof an awkward set but it can be very powerful. I say awkward because it's a little bit all over the place and some of the numbers could be better IMO. You've got the potential for massive debuffing and damage though. Got a guide for it (and all the other Corr secondaries) in my sig if you want to take a look.

    Hope that helps
  14. Corrs are actually very strong soloists. They've got pretty good damage and the buffs/debuffs help a lot.

    If you want to solo, /Rad, /Dark and /Traps are very strong contenders. Therm and Pain are more team-focused and /Cold is awesome but matures late.

    DP would be able to solo fine, its got fairly decent single target and AoE damage as well as some mezzing capabilities for troublesome mobs like Sorcerers/Sappers.

    If its your first Corr, I'd recommend /Dark or /Rad. They're both very strong, solo capable sets that get their key powers early. They're both very straightforward and wouldn't be overly obnoxious with the redraw from DP.

    Good luck
  15. Server is always dead, server is always thriving like never before.
  16. Silas

    Nyd?

    Quote:
    Originally Posted by Demobot View Post
    Get a support toon, or even a quasi-support toon (like a Fort) to 50.

    6 years of playing and I still don't have a support toon. I must mend my ways.
    Hope you don't mind if I chime in on this, but dooooo eeeeet

    Try a Fire/Dark. It's not a traditional 'support' character since you don't have any targeted ally buffs to maintain or have to watch healthbars or anything.

    All of your contribution to a team is tied into your whole being-an-unstoppable-engine-of-destruction deal. So in a way, Fire/Darks are like Scrappers, except good
  17. First character ever was an Ice/Dev Blaster called Dime, made on a friends account. I think he got to like level 12 or something.

    Second character and first 50 was my D3 and original namesake, Silas Midnight.
  18. Silas

    Nyd?

    Quote:
    Originally Posted by Amily View Post
    Make Silas giggle.
    Well.
  19. Quote:
    Originally Posted by Naloc View Post
    [...]I got to meet my "Brian" (some of you will understand ).[...]
  20. Quote:
    Originally Posted by Chaos Creator View Post
    Thanks Silas.

    Maybe the problem is I'm doing it wrong?

    My general attack strategy is:
    Tar patch
    Rain of fire
    Fireball
    Fire breath
    ~Finish stuff off with another fireball blaze etc..

    At what point do you tend to use Soul Drain? Is this a run in and run back out so I should treat it alot like Drain Psyche?
    Yup, just like Drain Psyche. Use it while all the mobs are bunched up and still alive, right before you bring the pain.

    I use it right after I drop Tar Patch and/or Fearsome Stare. Run in, get a huge SD then back up and unleash the AoEs.

    Edit: Yeah and uh if you need to "tank" with Provoke on your Fire/Dark you're doing it wrong. As Shin says, Fire by itself pulls a lot of aggro and whatever aggro is free should be debuffed to insignificance by /Dark.
  21. Quote:
    Originally Posted by Chaos Creator View Post
    Played Reign a ton more.. she's sitting on 19 shards, an uncommon and 279 merits.. Still unsure about epics. I just don't use Soul Drain or Dark Consumption. Sine I never solo I don't have end issues. Not sure the defense build is ideal either.

    Anyone else able to chime in on what epic they went with for their Fire/Dark and why?

    Edit: messed around some more. I think Elec Mastery may be where I want to go.
    This gives me Perma Hasten with a cheap purple set, a res toggle, and I get power sink which is kinda like Dark Consumption
    Not sure why you're not getting a lot of use out of Soul Drain, with high recharge its got very little downtime and its a massive damage buff. I really notice the difference in damage when I fireball/breath/RoF a spawn with and without Soul Drain.

    Fair enough if you always team so you don't have endurance issues, I prefer to build for being self-sufficient. You can't always count on there being a Kin or whatever, so I'd rather build so that whatever team buffs I get are pure bonus, rather than making up for a lack in my build.

    For example, Soul Drain and Dark Consumption. If I'm on a team with a Kin, I'll barely use either because FS will cap my damage and SB will mean I won't have to use DC. But soloing or on a small team (or a team without a Kin/Rad/Cold/whatever) I can still pump out great damage and be fine on endurance.

    As I said before, normally I'm a huge proponent of the softcap s/l builds for Corrs, but I personally don't think its doable on a Fire/Dark without making large sacrifices to what makes Fire/Dark so powerful. Maybe I'll do some build tinkering with Incarnate buffs, who knows.

    Good luck with your build CC.
  22. The only potential problem I can think of would be if you wanted to sell it on the market (which I doubt you do) because stuff often sells for more at max level.

    With something like this though, my understanding is that with A-merits, getting it at level 10 is the done thing for precisely the reasons you mention.
  23. Awesome times guys, congrats
  24. Quote:
    Originally Posted by Aneko View Post
    Are we still doing this? I've gotten behind.

    My new signature character, Aneko (DM/Nin Stalker), is 50. Also Akuma Midnight (KM/WP Brute) and Strigoi Viu (Dark/Dark/Dark Corruptor). I think that gets me caught up.

    Two villain archetypes left for the full set. I'm working on it. <.<
    huff puff I heard Corruptor and got here as fast as I could

    Wait, rolling other stuff? No, no. Roll and level more Corrs.