Tar Patch and Ice Storm
I put 2 End/Rech/Slow (from PotT and Tempered Readiness) and a recharge in Tar Patch. That gives you high recharge, good end rdx and slow. If you were going with 2 slots just put 2 recharges. I wouldn't bother with damage procs in it.
Ice Storm will still hit for the full damage, just the visual number gets rounded. So if its hitting for 2.3, you'll see 2's float up. Go with 5 slot Positrons, but you may want a 6 slot of end rdx or recharge depending on your build. Positrons has awesome set bonuses but really crap enhancement values for recharge and end rdx, which are both pretty important stats for AoEs.
If you wanted some more damage, you could go with Frost Breath. It's a little on the slow side (no moreso than Fire Breath, but doesn't hit nearly as hard). It's a fairly decent AoE and will be up more than Ice Storm will. With the animation changes you don't have to suffer the spewing animation anymore either.
If you're finding your damage a little on the low side, Frost Breath would be a good pick because you can soften up the spawns with it before dropping Ice Storm. Ice Storm is much better when stuff is already hurt a little because it has a chance to Scourge on every tick, unlike Frost Breath which will check only once at the beginning.
As for damage procs in Ice Storm, I wouldn't bother other than the Posi proc as part of the set. The slots in the power would be better used for other stuff than a minor chance for damage.
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kind of the same here.....
not sure what your epic/ancillary pool is going to be, but if you get Soul Drain, that'll crank up your damage buffing into the 100+ percent. Stack Aim with that, and possible Assault if you're using that. Then working off your debuff, you'll churn out some serious damage.
You'll wanna drop your Tarpatch, then Soul Drain the mob group. Drop Back hit Aim and then Ice Storm (aim damage buff on IS lasts as long as the buff's duration), then Ice Breath. In this way, you maximize Aim with IS and also use IB as burst damage to drop the health quick for IS's scourge to start kick in, doubling up its effectiveness....
5slot Posi's in both (make sure a dam/range version is in Ice Breath, which will increase the width of the cone by lengthening its distance i believe) Use the 6th slot for a basic recharge IO.
You'll want to have your Tarpatch near 100% recharge to make it as an efffective power and reliable power....
Thanks!
You have me thinking of FrostBreath now .. I'd discounted it before, as I'd never liked it much, but can see how it might be of some use now, especially with the scourging of Ice Storm.
Makes sense about Tar Patch and will look into rech/end for it as a priority.
Sidetracking a little, is it worth putting hold% and dmg% procs in Ice Bolt, as it's a fairly quick firing filler attack?
I'm building her mainly for recharge, with some defense but not a priority. Will take Maneuvers for the def, but don't think I will bother with tough/weave as endurance is already tight. or should I make more of getting defense? I just feel with DN and Fear, that the mobs should have almost floored to-hit anyway.
Haven't thought too much on epic yet. Mu looks interesting, but I do like the look of Soul plus it's more thematic. I see a lot of people taking Mace with /dark, but is that just overkill on defense?
Quite new to corruptors as you might be able to tell, but loving them. Mostly played doms or defenders in the past and finding corruptors a lot of fun and very versatile. Been playing a Fire/Rad too, so the damage difference has been quite noticeable, but I like my Ice/Dark a lot so want to fix her (or myself and how I play her) rather than give up on her.
Thanks again for the help.
Without knowing exactly how interested in IOs you are, I'll simply say that the impeded swiftness damage proc is perhaps more useful in tar patch than in any other power in the game. Particularly if you're planning a high recharge build, having two and briefly three tar patches out at once is not only doable but desirable. Each one lasts 45 seconds, which is five chances to proc over its lifetime. The only power that can throw out more procs than that is quicksand, which you aren't going to be spamming as you will tar patch in optimal circumstances.
It's not that all of your tar patches are going to be saturated with 16 enemies at all times, unless you do nothing but farm, but I feel that one of dark's strengths is its ability to go absolutely bananas on damage procs in the course of slotting things for good values and set bonuses. Fearsome stare, dark servant, tar patch and darkest night all put out scads of proc chances in realistic situations. Why not take advantage?
As for ice storm, if you've got the kind of global recharge to have permanent double tar patch, ice storm is pretty much taken care of even with just five pieces of posi's. I was going to say that the impeded swiftness proc gets less mileage here because the power's "uptime" isn't as extreme as that of tar patch, but if you did go all procs all the time on the dark side, why not spread that love around? The one place where the proc would be a waste is blizzard since blizzard kills everything without any help in the first place.
edit: I guess I could have read that last post more thoroughly, eh? I have an ice/dark corruptor who is basically non-ioed, so I'm approaching dark from the perspective of my dark/sonic defender who is about eight seconds off of permahasten. 100% global rech before hasten, more than I actually needed. Mine is sitting at about 25% ranged defense with maneuvers and CJ, lower than I would typically aim for on a squishy but obviously dark is something of a special case. One application of fearsome stare, darkest night, or dark servant tends to ensure your safety against anything up to and including AVs.
I wouldn't put procs into single target attacks on a defender or corruptor unless they're part of the set you're slotting. Apocalypse, entropic chaos, and so on, since you need them for the recharge bonus anyway. That's mainly because I don't typically cycle a single target chain on anything but the hardest of targets. If you plan to solo AVs, it may be worth it. I also would advise that you try frost breath out on test or on a second build before committing to it, because even on my un-ioed ice/dark I usually felt like my time was better spent doing something other than fiddling with a short-ish cone and that ice storm was pretty much aoe enough. Its recharge is only sixty seconds base and if you're pulling new groups back to your tar patch with darkest night as the previous group is in the process of dying, such that there's always more targets being stormed, its damage is not dissimilar to rain of arrows.
But that's, like, my opinion, man. Maybe you'd get more mileage out of frost breath than I have. In any case, it's a great combo and it's hard to go too far wrong regardless of what strengths you focus on.
Real quick note about corr and defender soul mastery vs. Dark mastery's soul drain. The recharge on soul mastery is double the time it is in dark(which is possible to perma) and soul's also has reduced targets and I think reduced radius.
Thanks for all the advice
Hmmm.. I never noticed that about Soul/Dark before and that does make Dark look so much more attractive .. Atm, I can't see much need for a PPP pet, but would I be missing out on something if I went Dark instead of Soul?
Mace does look interesting though, the s/l defence is nice of course, but doesn't seem very essential on /dark. Mostly I'm wondering about mace for Web Envelope for the aoe immob, but with Tar Patch is this essential? or would it be encouraged to keep things locked within tarpatch/icestorm?
Thanks for all the advice
Hmmm.. I never noticed that about Soul/Dark before and that does make Dark look so much more attractive .. Atm, I can't see much need for a PPP pet, but would I be missing out on something if I went Dark instead of Soul? Mace does look interesting though, the s/l defence is nice of course, but doesn't seem very essential on /dark. Mostly I'm wondering about mace for Web Envelope for the aoe immob, but with Tar Patch is this essential? or would it be encouraged to keep things locked within tarpatch/icestorm? |
Going Mace for s/l defense is nice but as you say, not as essential because of all the control/debuffs Dark has. You don't need the AoE immob since Tar Patch+Storm will slow stuff down plenty. Plus, with Soul Drain most things won't live long enough to run out of the patch
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Yeah, the Dark APP is much better than Soul. The PPP pets are generally pretty terrible, you're not missing out on much.
Going Mace for s/l defense is nice but as you say, not as essential because of all the control/debuffs Dark has. You don't need the AoE immob since Tar Patch+Storm will slow stuff down plenty. Plus, with Soul Drain most things won't live long enough to run out of the patch |
An added bonus of the dark epic is access to soul transfer, a power I have found indispensable. Maybe in a perfect world having loads of -tohit means you and your team will never get into any trouble, but I still find ways to get Ked resoundingly O. Soul transfer in combination with howling twilight (and vengeance to taste) means there's really no such thing as a team wipe, though, just a collective power nap.
The only time I would ever consider taking soul is if you were on a build that took power mastery for power build up and replaced it with the much faster recharging power boost.
yeah, they gimped down the Corr's version of Soul Drain in CoV. Ironically, with Going Rogue, you can get the Defender's version instead lol. Not only does the Corr's version take twice as long (240secs vs 120secs), it affects less targets also.... Soul = 7, Dark = 10
My Corrs uses Dark Mastery and can keep Soul Drain perma...
The difference is access rate also. Corr's version is basically a tier1 power while the def's is tier 3, so it requires you to get 2 other powers prior. There's plenty of good powers in Dark mastery to pick from at least....
I seem to of hit a brickwall with my Ice/Dark .. she seemed to go from awesome in the low levels to really struggling as she closes in on 30, to the point where she feels decidedly weak.
I don't know if it's just me and something I'm doing wrong, or whether it's an issue with Ice/ or /Dark in general and wonder if she will actually regain her awesomeness if I persevere with the levelling.
Granted there's loads of mitigation, but in CoV there's often EB's to fight. Put up DN, lay some AoE's, throw some blasts and bang, you're struggling for endurance and it's almost guaranteed DN will drop way before the EB is dead, which ultimately leads to your demise.
I have 1 End SO in every blast, 3 slotted stamina (2 Endmod 1 +end%), 1 miracle +recovery and it's still not enough.
My fire/rad has less mitigation, but fire has enough oomph to bring anything down before endurance actually runs out.
So are there any hints or tips as to things I could do? or is Ice/Dark always going to have this problem?
I'm at the point of parking her atm and stripping her of IO's to slot in my Fire/Rad .. but I don't want to scrap her altogether, though I'm almost at the point of doing so.
Should I persevere? Is it really worth it? or is there a better combination to go with Ice/ or /Dark?
I seem to of hit a brickwall with my Ice/Dark .. she seemed to go from awesome in the low levels to really struggling as she closes in on 30, to the point where she feels decidedly weak.
I don't know if it's just me and something I'm doing wrong, or whether it's an issue with Ice/ or /Dark in general and wonder if she will actually regain her awesomeness if I persevere with the levelling. Granted there's loads of mitigation, but in CoV there's often EB's to fight. Put up DN, lay some AoE's, throw some blasts and bang, you're struggling for endurance and it's almost guaranteed DN will drop way before the EB is dead, which ultimately leads to your demise. I have 1 End SO in every blast, 3 slotted stamina (2 Endmod 1 +end%), 1 miracle +recovery and it's still not enough. My fire/rad has less mitigation, but fire has enough oomph to bring anything down before endurance actually runs out. So are there any hints or tips as to things I could do? or is Ice/Dark always going to have this problem? I'm at the point of parking her atm and stripping her of IO's to slot in my Fire/Rad .. but I don't want to scrap her altogether, though I'm almost at the point of doing so. Should I persevere? Is it really worth it? or is there a better combination to go with Ice/ or /Dark? |
While attacks are usually the main culprit for high end use, how are your toggles slotted?
As to whether things get better, I'd say so. At 38 you'll get the Dark Servant who will do a lot of your debuffing for you so you can focus on blasting. In the 40s you can get any of several PPP or APP powers that will help with your endurance. I'd recommend going with Dark Mastery. It's got Dark Consumption which will help with your endurance, Soul Drain which will turbocharge your damage and Soul Transfer should you ever die. Oppressive Gloom is also pretty nice, but I've not found room for it in my build.
The Melee Teaming Guide for Melee Mans
Darkest Night - 2 EndRec
Shadow Fall - 2 EndRec
Ice Bolt - 1 Acc 2 Dmg 1 Hold% 1 Dmg% 1 EndRec
Ice Blast - 1 Acc 3 Dmg 1 Rchg 1 EndRec
Hmmm.. I noticed Freeze Ray and BIB have no EndRec in them, so that might help a smidgen.
Tar Patch and Ice Storm both have 2 Rchg .. is it worth slotting an EndRec in these? though they don't seem to be the main culprits or maybe I should add some damage or procs to them to help things along, especially in these early levels?
Might look at some frankenslotting some sets to get some recovery bonuses too and I guess if I persevere for a couple more days then I could slot a Numina +regen/+recovery too.
Yeah, I would definitely choose Dark. especially after everything you guys have said about it.
your culprits are DN & SF..... massive end drain toggles
assuming you're "SO" slotting... you NEED to 3slot those w/ End Redux....
IF you're running any pool power toggles, most are bad drainers too
Tarpatch can be 3rech 3end redux if you planning to invest it heavy...
MAKE sure you got Stamina 3slotted End Mod since you got probs...
Ice Storm can be 2or3 Recharge, 2or3 Damage, 1 End Redux
Frostbreath if used, can be 2ACC, 2 Damage, 1 Range, 1 End Redux
these are temp fixes till you can respec & get your lv50 IO's in
i would HIGHLY suggest in getting Dark Mastery for Dark Consumption(pbaoe End Leech) & Soul Drain(pbaoe ACC & Damage leech). Soul Drain will massively amp up your damage output for 30secs depending on how many you score with... Its buff duration is a VERY EFFECTIVE match for Ice Attacks because of its prolonged DoT attacks (Sleet, Ice Storm, Blizzard). Reversely, Aim is rather kind of lousy for Ice Attacks because the shortness of its duration. It benefits burst attacks and i dont have it on my Icerz
And if you're interested in mag-stacking, you can get Oppressive Gloom and use your Howling Twilight power to overwhelm boss' mez protection thats within your OG area, as long as OG scores
Darkest Night - 2 EndRec
Shadow Fall - 2 EndRec Ice Bolt - 1 Acc 2 Dmg 1 Hold% 1 Dmg% 1 EndRec Ice Blast - 1 Acc 3 Dmg 1 Rchg 1 EndRec Hmmm.. I noticed Freeze Ray and BIB have no EndRec in them, so that might help a smidgen. Tar Patch and Ice Storm both have 2 Rchg .. is it worth slotting an EndRec in these? though they don't seem to be the main culprits or maybe I should add some damage or procs to them to help things along, especially in these early levels? Might look at some frankenslotting some sets to get some recovery bonuses too and I guess if I persevere for a couple more days then I could slot a Numina +regen/+recovery too. Yeah, I would definitely choose Dark. especially after everything you guys have said about it. |
Another slot of end mod in Stamina will probably help too. IMO the P.Shifter proc is best when you're already in ED territory for Stamina.
Freeze Ray probably isn't the problem since it doesn't cost a whole lot of end but if you can spare a slot it'd help to chuck an end rdx in there too.
Bitter Freeze Ray is probably the problem if you're using it a lot. It uses a lot of endurance (more than Bitter Ice Blast) and honestly isn't that good. I'd just stick with Freeze Ray to hold stuff. Freeze Ray is almost perma by itself right out of the box and is much faster activating than BFR.
Do you have Bitter Ice Blast? It's your best blast so if you don't have it that might explain why your offense is feeling a little slow.
Ice Storm could use an end rdx, it also costs a fair chunk of endurance. So does Frost Breath, if you've got it.
For Tar Patch, I'd 3 slot it. 2 End/Slow/Recharges and a generic recharge. That'll give you decent end rdx, slow and good recharge. Later on if you don't have a lot of global rech you could put in a second recharge enhancer. It really doesn't need a lot of endurance reduction, the recharge is the main priority. The advantage of using the 2 triples and the recharge enh is that you get far better numbers for the slots than you could with SOs. Plus the slow sets are all dirt cheap.
Frankenslotting other sets for recovery is also a great idea. You can pick up small recovery boosts all over the place and they really add up. Frankenslotting also helps you get much more enhancement out of the slot investment.
The Melee Teaming Guide for Melee Mans
Thank you both, that's great advice.
I try and turn off SF during fights anyway, coz of the massive drain.
DN I only really need to use on Bosses and EB's and it's against EB's I find the biggest issues, so I will go with 3 EndRecs as recommended.
Will replace the End% with an EndMod in Stamina too. Is it worth 4-slotting stamina and using then End% proc too?
It's BIB I have and not BFR, also have Petrifying but don't find that very good.
I don't have FrostBreath, but I'm thinking of getting it for the extra damage. I know it will cost endurance, but the increased damage might help me in the long run.
Thanks again.
another power consideration which was mentioned is your holds. Got 3 hold powers available to you. 2 of them together are enuf to lock up a boss, useful for soloing
This is what I'm considering respec'ing into (only a lv28 build)..
Villain Plan by Mids' Villain Designer 1.91
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Aurora Darque: Level 48 Magic Corruptor
Primary Power Set: Ice Blast
Secondary Power Set: Dark Miasma
Power Pool: Speed
Power Pool: Leaping
Villain Profile:
Level 1: Ice Bolt -- Acc(A), Dmg(3), Dmg(5), Dmg(9), EndRdx(17)
Level 1: Twilight Grasp -- Acc(A), Acc(7)
Level 2: Ice Blast -- Acc(A), Dmg(3), Dmg(5), Dmg(9), EndRdx(17)
Level 4: Tar Patch -- RechRdx(A), RechRdx(11)
Level 6: Darkest Night -- EndRdx(A), EndRdx(7), EndRdx(15)
Level 8: Freeze Ray -- Acc(A)
Level 10: Hasten -- RechRdx(A), RechRdx(11)
Level 12: Ice Storm -- RechRdx(A), RechRdx(13)
Level 14: Combat Jumping -- Krma-ResKB(A), Ksmt-ToHit+(21)
Level 16: Super Jump -- Winter-ResSlow(A)
Level 18: Bitter Ice Blast -- Acc(A), EndRdx(19), Dmg(19), Dmg(27)
Level 20: Fearsome Stare -- Acc(A), Acc(21), RechRdx(25), ToHitDeb(27)
Level 22: Shadow Fall -- EndRdx(A), EndRdx(23), EndRdx(23)
Level 24: Aim -- RechRdx(A), RechRdx(25)
Level 26: [Empty]
Level 28: Petrifying Gaze -- Acc(A)
Level 30: [Empty]
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Acc(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx(A)
Level 1: Scourge
Level 4: Ninja Run
Level 2: Swift -- Run(A)
Level 2: Hurdle -- Jump(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Stamina -- EndMod(A), EndMod(13), P'Shift-End%(15)
Used to have SS as well, but dropped that and popped a stealth IO in sprint instead, so I have a spare power pick for lv26.
What would be most useful for the 30's? FrostBreath, Maneuvers or maybe Howling?
At lv29 I will probably slot a Numina +rchg/+rcvry, is it worth putting an extra slot in stamina?
Hopefully the build is looking a little more endurance friendly and the damage looks ok. is there anything obvious I'm missing or anything that might help me in the short/lonf term?
EDIT: I was considering spec'ing into hover/fly instead of cj/sj, but not sure if the extra endurance (though small) of hover might be too much again.
Thanks again for all the help and it really is helping and I think you've convinced me to persevere as I'd like her to get her awesomeness back
Well.. cooking on gas now! well, maybe more of a frosty mist but you get the idea
The wall is perhaps over for now. Getting past 28 was hard work, but she seems to of turned a corner now and things are looking up somewhat. On hitting 30 I've slotted some IO's, so got a small amount of extra recharge, improved damage in my ST blasts and overall much better endurance management. Things are looking rosie again.
This is the current lv30 build ..
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Aurora Darque: Level 48 Magic Corruptor
Primary Power Set: Ice Blast
Secondary Power Set: Dark Miasma
Power Pool: Speed
Power Pool: Flight
Villain Profile:
Level 1: Ice Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(11), Decim-Acc/Dmg/Rchg(15)
Level 1: Twilight Grasp -- Acc(A), Acc(7)
Level 2: Ice Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(11), Decim-Acc/Dmg/Rchg(15)
Level 4: Tar Patch -- RechRdx(A), RechRdx(9)
Level 6: Darkest Night -- EndRdx(A), EndRdx(7)
Level 8: Hasten -- RechRdx(A), RechRdx(9)
Level 10: Hover -- Ksmt-ToHit+(A)
Level 12: Ice Storm -- RechRdx(A), RechRdx(13)
Level 14: Fly -- Winter-ResSlow(A)
Level 16: Shadow Fall -- S'fstPrt-ResDam/Def+(A), EndRdx(17), EndRdx(27)
Level 18: Bitter Ice Blast -- Acc(A), EndRdx(19), Dmg(19)
Level 20: Fearsome Stare -- Acc(A), Acc(21), RechRdx(21)
Level 22: Freeze Ray -- Acc(A), Acc(23), Hold(23)
Level 24: Frost Breath -- Acc(A), EndRdx(25), Dmg(25)
Level 26: Howling Twilight -- RechRdx(A), RechRdx(27)
Level 28: Petrifying Gaze -- Acc(A), Acc(29), Hold(29)
Level 30: Aim -- RechRdx(A)
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Acc(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx(A)
Level 1: Scourge
Level 4: Ninja Run
Level 2: Swift -- Flight(A)
Level 2: Hurdle -- Jump(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(13), P'Shift-EndMod/Acc(17)
Hover/Fly is working out ok. No extra drain on endurance, it's just not being use to it and my lack of control that makes it awkward.
Is there an ideal amount of recharge to aim for? or just as much as I can?
Blizzard? Is this a must have power with tar patch? I don't really like nukes much, but that probably stems from playing a lot of defenders, but I'm tempted to take it especially with the boost Tar Patch would give to it. What worries me though, is all the toggles and defences dropping and leaving me extra vulnerable.
Leadership - is it worth taking maneuvers for the extra def? or assault for the extra damage?
Glad I listened to you guys though, starting to enjoy her again
If I'm not mistaken, Blizzard is blaster level damage. It is on defenders, and I assume it is on Corrupters as well, so I would never skip it. Also, on corrupters, there's scourge, so it's even better.
I wouldn't worry about being vulnerable. The enemies don't last long inside of blizzard. Not to mention I think it even does -ToHit and KD.
As for manuevers, if you can handle the end cost, I personally always like more defense on my Dark defenders/corrupters...
Overall I'm liking Ice/Dark, but find it a little slow at times and want to look at ways to increase my damage output.
What's the best way to slot Tar Patch and Ice Storm? and how effective are the procs in them?
Tar Patch:
My current thought is 2 x Recharge 1 x ImpSwift Dmg% .. but, is this actually worth it? or should I stick to just 2 x Recharge? or maybe even 5-slot Curtail for the def and global recharge?
Ice Storm:
This seems a good place for 5-slot Positron, but according to mids the damage becomes 1.6 per tick. But does the damage get rounded down or anything? so will it actually be worth the investment? I'm also thinking of slotting a ImpSwift Dmg% in it too.
Thanks in advance.