Reign of Blood Fire/Dark/Dark
I think my Fire/Dark is going to respec (with a nod to the inherent stamina) into Oppressive Gloom to go with Howling Twilight, then Recharge/Stun in Spiritual looks tempting. I haven't really decided yet, but it looks tempting. Recharge benefits a lot of dark powers.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
I'm not sure why you'd mention that you can afford purples if you're not going to use them, good for you I guess? Still, if you change your mind purples can be a great benefit to a Fire/Dark for the recovery and rech bonuses. It'd also free up a lot of your 6.25% rech bonuses, allowing you much more build flexibility with higher gains.
Anyway, on to the build. I'm not sure even with the Cardiac and DC you're going to be okay on endurance. All of your end-heavy powers (your AoEs, mostly) barely have any end rdx.
I'd get some more accuracy in the Dark Servant, 43% isn't really enough to hit higher level stuff since you don't have any -def.
Could you explain the slotting on Howling Twilight? It seems sorta frankenslotted but the recharge (imo the most important stat) isn't maxed and you've selected IOs that give acc but HT is autohit.
I'd go with a Stun instead of a recharge in Soul Transfer. Your global rech and Hasten should be more than enough to have it up any time you need it. The extra few seconds of stun when you're getting back on your feet will be more useful than having it recharge ASAP.
Other than that, the build looks very solid
The Melee Teaming Guide for Melee Mans
I'm not sure why you'd mention that you can afford purples if you're not going to use them, good for you I guess? Still, if you change your mind purples can be a great benefit to a Fire/Dark for the recovery and rech bonuses. It'd also free up a lot of your 6.25% rech bonuses, allowing you much more build flexibility with higher gains.
Anyway, on to the build. I'm not sure even with the Cardiac and DC you're going to be okay on endurance. All of your end-heavy powers (your AoEs, mostly) barely have any end rdx. I'd get some more accuracy in the Dark Servant, 43% isn't really enough to hit higher level stuff since you don't have any -def. Could you explain the slotting on Howling Twilight? It seems sorta frankenslotted but the recharge (imo the most important stat) isn't maxed and you've selected IOs that give acc but HT is autohit. I'd go with a Stun instead of a recharge in Soul Transfer. Your global rech and Hasten should be more than enough to have it up any time you need it. The extra few seconds of stun when you're getting back on your feet will be more useful than having it recharge ASAP. Other than that, the build looks very solid |
B)Will look into it
C) HT slotting-- I'd love to explain it; I forgot HT is auto hit.
D) Endurance-- Will look into it.
Thanks for the feedback!
Ok maybe when the I19 prices for purples settle down I'll buy them. They've begun to crash.
So I tried the majority of the build.. Too squishy. think I might switch to Fighting+ Scorp Shield
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Dark Miasma
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5)
Level 1: Twilight Grasp -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(7), Nictus-Acc/Heal(7), Nictus-Acc/EndRdx/Heal/HP/Regen(9), Nictus-Acc/EndRdx/Rchg(9)
Level 2: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(11), Posi-Acc/Dmg/EndRdx(13), Posi-Dam%(13), Ragnrk-Knock%(43)
Level 4: Tar Patch -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
Level 6: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(17), Posi-Dam%(19), Posi-Acc/Dmg/EndRdx(19)
Level 8: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(21), DarkWD-Rchg/EndRdx(23), DarkWD-ToHitdeb/Rchg/EndRdx(23)
Level 10: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(25), Posi-Dmg/Rchg(25), Posi-Acc/Dmg/EndRdx(27), Posi-Dam%(27)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 14: Super Speed -- EndRdx-I(A)
Level 16: Shadow Fall -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(43), LkGmblr-Def/EndRdx(46), S'fstPrt-ResKB(46), S'fstPrt-ResDam/Def+(46)
Level 18: Blaze -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(36), Decim-Dmg/Rchg(37), Decim-Acc/EndRdx/Rchg(37), Decim-Acc/Dmg/Rchg(37)
Level 20: Fearsome Stare -- SipInsght-Acc/ToHitDeb(A), SipInsght-ToHitDeb/EndRdx/Rchg(21), SipInsght-Acc/Rchg(33), SipInsght-Acc/EndRdx/Rchg(36), SipInsght-%ToHit(36), SipInsght-ToHitDeb(43)
Level 22: Howling Twilight -- Amaze-Stun(A), Amaze-Stun/Rchg(33), Amaze-EndRdx/Stun(34), Amaze-Acc/Stun/Rchg(34), Amaze-Acc/Rchg(34)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(40), LkGmblr-Def/EndRdx(40)
Level 26: Aim -- GSFC-ToHit/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(33), GSFC-ToHit/Rchg(40)
Level 28: Petrifying Gaze -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(39), BasGaze-EndRdx/Rchg/Hold(39), BasGaze-Rchg/Hold(39), EoCur-Acc/Hold/Rchg(42)
Level 30: Assault -- EndRdx-I(A)
Level 32: Vengeance -- LkGmblr-Rchg+(A)
Level 35: Combat Jumping -- LkGmblr-Rchg+(A)
Level 38: Dark Servant -- Cloud-%Dam(A), DarkWD-ToHitdeb/Rchg/EndRdx(42), DarkWD-ToHitDeb/EndRdx(45), DarkWD-Rchg/EndRdx(45), DarkWD-ToHitDeb/Rchg(48), Acc-I(50)
Level 41: Boxing -- Empty(A)
Level 44: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(45)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def(48)
Level 49: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(31)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(31), P'Shift-EndMod/Acc(31), P'Shift-EndMod/Rchg(42)
------------
Set Bonus Totals:
- 6.75% Defense(Smashing)
- 6.75% Defense(Lethal)
- 4.875% Defense(Fire)
- 4.875% Defense(Cold)
- 5.5% Defense(Energy)
- 5.5% Defense(Negative)
- 3% Defense(Psionic)
- 4.875% Defense(Melee)
- 4.25% Defense(Ranged)
- 6.75% Defense(AoE)
- 6.75% Max End
- 5% Enhancement(Heal)
- 96.25% Enhancement(RechargeTime)
- 60% Enhancement(Accuracy)
- 14% FlySpeed
- 152.6 HP (14.25%) HitPoints
- 14% JumpHeight
- 14% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Immobilize) 5.5%
- 20% (0.334 End/sec) Recovery
- 40% (1.789 HP/sec) Regeneration
- 7.245% Resistance(Fire)
- 7.245% Resistance(Cold)
- 14% RunSpeed
- 2% XPDebtProtection
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0.203 + 0.203 + 0.049 + 0.223 + 0.217 + 0.289 + 0.26 + 0.265 = 1.70900
I found that the only power I was really using from //Dark was the self rez and if I've got 40% Smash/Lethal/Energy Def I shouldn't need it anywhere near as much. How's the new build look?
Hm. I'm normally a huge proponent of softcapping s/l on Corrs, I think you might still have some problems. I definitely like the almost-softcapped s/l defenses (will be functionally softcapped against basically everything once -tohit comes into play) but the end use is really, really high.
Your three AoEs still have barely any end rdx and 1.7end/sec consumption is massive without a way to get it back like Power Sink/Dark Consumption. Even cutting your toggles way down (turning off DN, SS, Assault) you're still burning just under 1.2 end/sec. Combined with the AoEs, I think you're going to have serious endurance problems.
The reason I personally went for Dark Mastery was for Soul Drain and Dark Consumption. Dark Consumption can help my end bar out in a pinch and Soul Drain is a great damage buff. Add into that the fact that the Dark Mastery Soul Drain still has the 120s recharge, you can get it down to having barely any downtime with high global recharge. Soul Transfer is just a nice bonus, really.
If you want to take a look, this is what I'm running now with i19:
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The Melee Teaming Guide for Melee Mans
Played Reign a ton more.. she's sitting on 19 shards, an uncommon and 279 merits.. Still unsure about epics. I just don't use Soul Drain or Dark Consumption. Sine I never solo I don't have end issues. Not sure the defense build is ideal either.
Anyone else able to chime in on what epic they went with for their Fire/Dark and why?
Edit: messed around some more. I think Elec Mastery may be where I want to go.
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Dark Miasma
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Electricity Mastery
Villain Profile:
Level 1: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5)
Level 1: Twilight Grasp -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(7), Nictus-Acc/Heal(7), Nictus-Acc/EndRdx/Heal/HP/Regen(9), Nictus-Acc/EndRdx/Rchg(9)
Level 2: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(11), Posi-Acc/Dmg/EndRdx(13), Posi-Dam%(13)
Level 4: Tar Patch -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
Level 6: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(17), Posi-Dam%(19), Posi-Acc/Dmg/EndRdx(19)
Level 8: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(21), DarkWD-Rchg/EndRdx(23), DarkWD-ToHitdeb/Rchg/EndRdx(23)
Level 10: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(25), Posi-Dmg/Rchg(25), Posi-Acc/Dmg/EndRdx(27), Posi-Dam%(27)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 14: Super Speed -- EndRdx-I(A)
Level 16: Shadow Fall -- LkGmblr-Rchg+(A), LkGmblr-Def(43), LkGmblr-Def/EndRdx(46), S'fstPrt-ResKB(46), S'fstPrt-ResDam/Def+(46)
Level 18: Blaze -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(36), Decim-Dmg/Rchg(37), Decim-Acc/EndRdx/Rchg(37), Decim-Acc/Dmg/Rchg(37)
Level 20: Fearsome Stare -- SipInsght-Acc/ToHitDeb(A), SipInsght-ToHitDeb/EndRdx/Rchg(21), SipInsght-Acc/Rchg(33), SipInsght-Acc/EndRdx/Rchg(36), DarkWD-ToHitdeb/Rchg/EndRdx(36)
Level 22: Howling Twilight -- Amaze-Stun(A), Amaze-Stun/Rchg(33), Amaze-Acc/Stun/Rchg(34), Amaze-Acc/Rchg(34), Amaze-EndRdx/Stun(34)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(40)
Level 26: Aim -- GSFC-ToHit/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(33), GSFC-ToHit/Rchg(40)
Level 28: Petrifying Gaze -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(39), BasGaze-EndRdx/Rchg/Hold(39), BasGaze-Rchg/Hold(39)
Level 30: Assault -- EndRdx-I(A)
Level 32: Vengeance -- LkGmblr-Rchg+(A)
Level 35: Combat Jumping -- LkGmblr-Rchg+(A)
Level 38: Dark Servant -- Cloud-%Dam(A), DarkWD-ToHitDeb/Rchg(45), DarkWD-ToHitdeb/Rchg/EndRdx(50), DarkWD-Rchg/EndRdx(50), DarkWD-ToHitDeb/EndRdx(50)
Level 41: Electric Fence -- GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(42), GravAnch-Acc/Rchg(42), GravAnch-Immob/EndRdx(42), GravAnch-Hold%(43)
Level 44: Charged Armor -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(45), TtmC'tng-ResDam/EndRdx/Rchg(45)
Level 47: Power Sink -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(48), P'Shift-EndMod/Rchg(48), P'Shift-EndMod/Acc/Rchg(48)
Level 49: Grant Invisibility -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(43)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(31), P'Shift-EndMod(31), EndMod-I(31)
------------
Set Bonus Totals:
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 5.5% Defense(Energy)
- 5.5% Defense(Negative)
- 3% Defense(Psionic)
- 3% Defense(Melee)
- 4.25% Defense(Ranged)
- 3% Defense(AoE)
- 6.75% Max End
- 5% Enhancement(Heal)
- 106.25% Enhancement(RechargeTime)
- 75% Enhancement(Accuracy)
- 19% FlySpeed
- 168.67 HP (15.75%) HitPoints
- 19% JumpHeight
- 19% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Immobilize) 5.5%
- MezResist(Sleep) 2.2%
- 24% (0.401 End/sec) Recovery
- 20% (0.894 HP/sec) Regeneration
- 9.765% Resistance(Fire)
- 9.765% Resistance(Cold)
- 19% RunSpeed
- 2% XPDebtProtection
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I went with Ghost Widow.
The joy of having a SECOND pet the Fortuna, Power Buildup - for those tough fights when I can heal for nearly 700 points at a time and it increases my debuffs! Not to mention the armor of course.
I can and have tanked the ITF including Romulus and both AV's at once along with the computer.
I also took Provoke (which I may repsec out of) and the 2 fears from that pool.
Anyone else able to chime in on what epic they went with for their Fire/Dark and why?
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You said you don't solo, so being able to hold bosses would have probably about zero importance for you. I'm a little surprised you don't use Soul Drain though. For a team-only build I'd think you'd have plenty of opportunities to make good use of it.
Played Reign a ton more.. she's sitting on 19 shards, an uncommon and 279 merits.. Still unsure about epics. I just don't use Soul Drain or Dark Consumption. Sine I never solo I don't have end issues. Not sure the defense build is ideal either.
Anyone else able to chime in on what epic they went with for their Fire/Dark and why? Edit: messed around some more. I think Elec Mastery may be where I want to go. This gives me Perma Hasten with a cheap purple set, a res toggle, and I get power sink which is kinda like Dark Consumption |
Fair enough if you always team so you don't have endurance issues, I prefer to build for being self-sufficient. You can't always count on there being a Kin or whatever, so I'd rather build so that whatever team buffs I get are pure bonus, rather than making up for a lack in my build.
For example, Soul Drain and Dark Consumption. If I'm on a team with a Kin, I'll barely use either because FS will cap my damage and SB will mean I won't have to use DC. But soloing or on a small team (or a team without a Kin/Rad/Cold/whatever) I can still pump out great damage and be fine on endurance.
As I said before, normally I'm a huge proponent of the softcap s/l builds for Corrs, but I personally don't think its doable on a Fire/Dark without making large sacrifices to what makes Fire/Dark so powerful. Maybe I'll do some build tinkering with Incarnate buffs, who knows.
Good luck with your build CC.
The Melee Teaming Guide for Melee Mans
Not sure why you're not getting a lot of use out of Soul Drain, with high recharge its got very little downtime and its a massive damage buff. I really notice the difference in damage when I fireball/breath/RoF a spawn with and without Soul Drain.
Fair enough if you always team so you don't have endurance issues, I prefer to build for being self-sufficient. You can't always count on there being a Kin or whatever, so I'd rather build so that whatever team buffs I get are pure bonus, rather than making up for a lack in my build. For example, Soul Drain and Dark Consumption. If I'm on a team with a Kin, I'll barely use either because FS will cap my damage and SB will mean I won't have to use DC. But soloing or on a small team (or a team without a Kin/Rad/Cold/whatever) I can still pump out great damage and be fine on endurance. As I said before, normally I'm a huge proponent of the softcap s/l builds for Corrs, but I personally don't think its doable on a Fire/Dark without making large sacrifices to what makes Fire/Dark so powerful. Maybe I'll do some build tinkering with Incarnate buffs, who knows. Good luck with your build CC. |
Maybe the problem is I'm doing it wrong?
My general attack strategy is:
Tar patch
Rain of fire
Fireball
Fire breath
~Finish stuff off with another fireball blaze etc..
At what point do you tend to use Soul Drain? Is this a run in and run back out so I should treat it alot like Drain Psyche?
How I play Fire/Dark:
1. Use super pseed zip ahead "paint" an Lt or Bodd with Darkest night - zip around a corner usually dragging 2 groups.
2. Drop Tarpit
3. Use Howling twilight to stun/slow those attacking
4. Use fear
5. drop Rain of Fire
6. Fireball and if in a team zip off to the NEXT group and Provoke or drop and reactivate darkest night on the next Lt and pull them back onto the same tarpit.
Your team should have most of the first group dead and the new ones will cause minimal delay to wipe out.
The one who sighes at Provoke needs to understand I OFTEN am lead TANK on my Corr. and I need the ability to pull those mobs off the squishies. Very rarely I get the cascade failure where my shields get dropped all at once.
Those fears STACK on groups and having the debuffs and the IO slots makes it good fun
I play my corruptor as a Tank. If you don't that's fine - to roll eyes and sigh when you haven't seen it in action is a bit silly.
The one who sighes at Provoke needs to understand I OFTEN am lead TANK on my Corr. and I need the ability to pull those mobs off the squishies. Very rarely I get the cascade failure where my shields get dropped all at once.
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Depending on situation drop tar patch, darkest night, fearsome stare, or HT, use that to take the alpha. Follow up with another debuff (1 of the 2 being tar patch). Then drop your aoes on them, or possibly another debuff if necessary.
At the point the mob is ready to attack again after the alpha that you've taken, it should be debuffed enough and on its way to dieing. Fire in and of itself generates alot of aggro, even past taking the alpha you should still be able to hold alot of the hate if you are playing aggressively enough, and the hate that you lose doesn't matter alot because the enemies should be feared, stunned, or tohit debuffed to where it doesnt matter if they attack or not. On hard targets (AVs) you should be pumping out tons of -dmg and -tohit with darkest night, twilight grasp, fearsome stare, and your dark servant.
On a corr, the only reason you should need a taunt to hold aggro (if that is really what you want to do >_>) is if A) the fight is prolonged (and a normal mob to mob fight shouldn't take that long being a fire/ corr) or B) The mobs are a threat other teammates (and they shouldn't be a threat because they should be neutered or dead being that you are a fire/dark). Which makes me think something else is going wrong if fights are taking that long or your team is that fragile with a fire/dark.
Thanks Silas.
Maybe the problem is I'm doing it wrong? My general attack strategy is: Tar patch Rain of fire Fireball Fire breath ~Finish stuff off with another fireball blaze etc.. At what point do you tend to use Soul Drain? Is this a run in and run back out so I should treat it alot like Drain Psyche? |
I use it right after I drop Tar Patch and/or Fearsome Stare. Run in, get a huge SD then back up and unleash the AoEs.
Edit: Yeah and uh if you need to "tank" with Provoke on your Fire/Dark you're doing it wrong. As Shin says, Fire by itself pulls a lot of aggro and whatever aggro is free should be debuffed to insignificance by /Dark.
The Melee Teaming Guide for Melee Mans
I am often tanking one or more AV's - provoke lets me hold their attention and they don't go 2 shot the blaster or dom hitting them hard.
I agree in MOST situations I don't need it - however some AV's even ignore the provoke to keep pounding the squishie. Howling Twilight usually pulls them off if Provoke won't. I am really happy with how my build works - I do need to make the i19 changes to add 3 powers which adds even more fun!
Edit - For instance on an ITF - pulling both AV's and fighting the computer all at once. The aggro cap is reached by my AoE but Provoke can be directed to hold their attention.
Oh no! Not another build! Yes. I finally got around to respeccing. I'll see how I like SD/DC. I moved them around in my tray so they're more readily accessible. Here's what I just specced into:
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Cardiac Radial for End/Range
With DN up and all other toggles 1.47 end/sec usage 3.22 end/sec recovery
As always, I can afford basically anything I just choose not to spend the moneys on purples and/or PvP IOs. This is my new Fire/Dark/Dark's build I figured Soul Drain would be fun but I haven't actually tried it yet.
I built for recharge and was annoyed to find that most of the sets I want all have the 6.25% recharge so at the beginning before revision I had 8 of those, 3 over the rule of 5 cap.
This revision is a result of whacking the extra bonuses out.
Villain Plan by Mids' Villain Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Dark Miasma
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Dark Mastery
Villain Profile:
Level 1: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5)
Level 1: Twilight Grasp -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(7), Nictus-Acc/Heal(7), Nictus-Acc/EndRdx/Heal/HP/Regen(9), Nictus-Acc/EndRdx/Rchg(9)
Level 2: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(11), Posi-Acc/Dmg/EndRdx(13), Posi-Dam%(13)
Level 4: Tar Patch -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
Level 6: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(17), Posi-Dam%(19), Posi-Acc/Dmg/EndRdx(19)
Level 8: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(21), DarkWD-Rchg/EndRdx(23), DarkWD-ToHitdeb/Rchg/EndRdx(23)
Level 10: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(25), Posi-Dmg/Rchg(25), Posi-Acc/Dmg/EndRdx(27), Posi-Dam%(27)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 14: Super Speed -- EndRdx-I(A)
Level 16: Shadow Fall -- LkGmblr-Rchg+(A), LkGmblr-Def(43), LkGmblr-Def/EndRdx(46), S'fstPrt-ResKB(46), S'fstPrt-ResDam/Def+(46)
Level 18: Blaze -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(36), Thundr-Dmg/EndRdx/Rchg(37), Thundr-Acc/Dmg/Rchg(37), Ruin-Acc/Dmg/Rchg(37)
Level 20: Fearsome Stare -- SipInsght-Acc/ToHitDeb(A), SipInsght-ToHitDeb/EndRdx/Rchg(21), SipInsght-Acc/Rchg(33), SipInsght-Acc/EndRdx/Rchg(36), Cloud-%Dam(36)
Level 22: Howling Twilight -- Stpfy-Acc/Rchg(A), Stpfy-Acc/Stun/Rchg(33), Rope-Acc/Stun/Rchg(34), Rope-EndRdx/Stun(34), Rope-Acc/Stun(34)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(40)
Level 26: Aim -- GSFC-ToHit/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(33), GSFC-ToHit/Rchg(40)
Level 28: Petrifying Gaze -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(39), BasGaze-EndRdx/Rchg/Hold(39), BasGaze-Rchg/Hold(39)
Level 30: Assault -- EndRdx-I(A)
Level 32: Vengeance -- LkGmblr-Rchg+(A)
Level 35: Combat Jumping -- LkGmblr-Rchg+(A)
Level 38: Dark Servant -- Cloud-%Dam(A), Cloud-ToHitDeb/EndRdx/Rchg(45), Cloud-Acc/ToHitDeb(50), Cloud-Acc/Rchg(50)
Level 41: Dark Consumption -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(42), Efficacy-EndMod/Acc/Rchg(42), Efficacy-Acc/Rchg(42), Efficacy-EndMod/Acc(43), Efficacy-EndMod/EndRdx(43)
Level 44: Dark Embrace -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(45), TtmC'tng-ResDam/EndRdx/Rchg(45)
Level 47: Soul Drain -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(48), AdjTgt-EndRdx/Rchg(48), AdjTgt-ToHit/EndRdx(48), AdjTgt-Rchg(50)
Level 49: Soul Transfer -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A), Empty(31), Empty(31), Empty(31)
Level 1: Scourge
Level 4: Ninja Run
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Set Bonus Totals:
Questions, comments, funny jokes, all feedback is welcome.