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  1. Quote:
    Originally Posted by Symar View Post
    Did you know you can use both at the same time? And Ninja Run uses almost twice the End of Sprint? And that they grant the same run speed?
    Also, run/jump stealth IOs can be slotted in sprint. And sprint doesn't get suppressed in combat. And sprint can be used with other travel powers, like say combat jump.
  2. Quote:
    Originally Posted by RogueDemonhunter View Post
    Oh oh! Hang on. I like the Dev's to rethink their Resistance = Good and Loyalist = Bad Preatorian Alignment thingies. It should realy be dependent on which arcs you run. I don't think I'm a very good person if I'm feeding people to Ghouls even if they are Preatorian cops. Really... ;p

    Cheers all!
    What? Loyalist responsibility far more responsible than Resistance crusader.
  3. Quote:
    Originally Posted by Nicro View Post
    I'd imagine it works wonders in Triage Beacon or any other toggle or psuedo-pet heal/regen power since it hits each friendly within range.
    No it won't since it'll heal the triage beacon. Also, toggles have the same fire rate as passives: one chance per 10 seconds. (or whenever it's activated, if you're toggling it.)

    Quote:
    Originally Posted by StrykerX View Post
    Putting it in Health gives you on average around 1.2 HP / second... on a Scrapper that works out to be equal to around a 23% regen bonus. Considering I've rarely noticed Health (arond 75-80% slotted) in combat I wouldn't consider it worth a slot for that. Even if you are softcapped with no heal it's only going to shave a few seconds off your time to heal from almost dead to full. I don't see that having much effect really... a Regenerative Tissue unique would be twice as effective and cost a tiny fraction as much.
    Regenerative tissue is 25% flat, nowhere near the twice as effective you claim. It's also unique.
  4. Quote:
    Originally Posted by RadioSilence View Post
    With my IO bonuses, I got hasten down to 122.34s. According to Mids, hasten recharges in 120s with a cast time of 2.508... so does that make me "perma?"
    IIRC recharge only starts after you finish casting, so no.

    Quote:
    Originally Posted by Oedipus_Tex View Post
    - You haven't indicated which alpha slot you picked. If you slot Alpha Spirituals, at the top your Global Recharge can actually be thought of as about +30 higher than it actually is. (It's actually more than that, but that's my rule of thumb. Weirdly, powers you skimp on slotting for Recharge benefit slightly more than those you heavily slot.)
    +30% on an unslotted skill. With the currently available alpha, only 1/3 of that 30% bypasses ED, and most builds trying to get perma hasten already slotted hasten to ED values.
  5. Brutes also get stone armour, and their fury can singlehandedly remove much of the -damage drawback (though the recharge and movement drawbacks still need some work to handle). Well, and Energy aura, I guess.

    Scrappers have Regeneration, which probably counts for something, maybe.
  6. Quote:
    Originally Posted by Grey Pilgrim View Post
    FYI on the defense debuffs, they're not that long of duration, so if you start to see a lot stacking on you, don't be afraid to disengage and run back about 40 feet.
    Or do everything you can to delay/weaken their attacks. Ice slows, KD patch and sleep AoE helps, AoE with KU/KB/KD or other control effects helps, planting some to-hit debuffs from dark abilities will also help to patch up some of the def losses.

    On that note, what's your secondary?
  7. Quote:
    Originally Posted by warden_de_dios View Post
    I just had this crazy thought about Berry recloning and recloning Bobcat over and over again until he finds the version he wants.
    Or keep the leftovers as a harem. We haven't found any bobcat-like failed experiments in the sewers, so I'm gonna assume this is why.
  8. Quote:
    Originally Posted by NarfMann View Post
    I really don't understand the whole Trapdoor thing... I've soloed him a dozen times, and have yet to have any real problems with him...

    I wish I knew what you were doing so wrong as to have a problem with him, so I could help
    I think not everyone realises that most of his regen comes from his summoned minions. Also, not everyone is optimised for single-target killing, would would affect killing those minions fast, which then would affect how much uber-regen he gets per cycle..
  9. Signpost

    Children

    I know there's at least one baby... new year.
  10. Quote:
    Originally Posted by Bronze Knight View Post
    Even if you don't want to do that there only so many places that spawn glowey's on maps. Agin go to MA and play around with the mission objectives you'll get a feel for where things spawn in no time.
    Doesn't help as much as you think, especially in these 4 map types, and especially if you're stealthing mishes (meaning you don't get those "nearly cleared map" hints):

    1) 3 level cave of doom
    2) City map (the one with the multi story car park) of doom
    3) Multi-level building maps with all those tiny rooms (of doom)
    4) Council/5th Column hideouts with all the tiny rooms, and several 3-level areas... of doom.
  11. Just a question: will the rez be affected by recharge rate changes, like some other temp powers?
  12. Quote:
    Originally Posted by psycheout View Post
    Problem with that is Preatoria on average has far superior tech then us. I mean yeah we have some pretty crazy tech but out technology only comes to equal Preatoria tech in a few fields such as ground troop weapons and mechanized units. Stuff like our real world military stuff such as tanks/planes/warships is far outclassed(like the badge that says they have planes that accelerate to mach 2 before leaving the ground). Then there are all the non-military stuff that supports the military which we don't even come close for most of it, for example their power sources.
    In addition, they seem to have more access to incarnate-level abilities, which is why only our incarnate level characters can handle them.

    Though I guess technically the Midnight Squad is the strongest faction currently. (Vanguard doesn't count because there's too much infighting and backstabbing, see Villain mishes which goes against Vanguard/Restructurists, along with that whole "engaging a massive war" issue)
  13. Quote:
    Originally Posted by Jade_Dragon View Post
    I will add, BTW, that IMHO Invulnerability and Shield Defense are not compatible conceptually with Stalkers because of the scaling offensive and defensive auras in Invincibility and Against All Odds.
    Truthfully? If stalkers ever gets Shield defense I think AAO would be the first option to be replaced with Hide, hence removing the problem entirely.
  14. Quote:
    Originally Posted by Adeon Hawkwood View Post
    Stalkers have both SR and Nijitsu.

    In any case, Ninjitsu is not a purely defense set. It has Defense, Healing and Control. In many ways it is a Defense based version of Dark Armor in that it has lower than normal passive defenses but makes up for it with some control powers.
    Scrappers have both shield defense and SR though.

    ...

    If scrappers get ninjitsu, give shield def to stalkers! (WITH SC intact)
  15. Quote:
    Originally Posted by Jade_Dragon View Post
    Basically the way I see it is, your Arachnos troops are like front line troops. They do all the work, they're down in the trenches, they're the cannon fodder who are the first to be sacrificed. They're not particularly well trained or well armed, but they've got numbers.
    Technically, lorewise, Arachnos troops are very well trained (hence their inherents and better leadership skills) and have better equipment (for wolf/crab/bane. Widows and fortunatas are simply even more trained). Comparatively, they would be similar to the IDF/Seers (you can see several similarities between the two, or between the Praetorian force and Arachnos itself, with the exception of Warwalkers, but Arachnos have those fliers too).
  16. Quote:
    Originally Posted by BlackBellatrix View Post
    Also, /Ninjitsu would step on SRs toes a lot more than /EA would. ANOTHER positional set, but one with a self-heal and other useful things?
    It's not like Shield Defense already stomped SR's toes flat..

    SR advantage: Higher def debuff resistance, higher base Def, recharge.

    Shield Defense advantage: Def isolated to 3 skills as opposed to 6, more resistances at full health, more health, +attack, Shield charge, buffs others, buffed by others..
  17. Quote:
    Originally Posted by MajorDecoy View Post
    I don't care about the weapons. I'm absolutely fine. I personally would be thrilled if my vacuum cleaner had a flame thrower.

    I want to know who decided that these machines needed breasts. I'm not saying all the robots should be male. I'm saying that the robots shouldn't have gender.
    Antimatter is lonely because of Neuron hogging all the fame and attention. Neuron is lonely because he thinks way faster than Bobcat.
  18. Quote:
    Originally Posted by Arilou View Post
    (although they're further augmented by Cole's control of the Well of Furies)
    I think it's the Well which controls Cole, not the other way round.

    Side note, if we add Nemesis to the equation, who would win?

    (I think ingame wise it depends on how many lieutenants they can field..)
  19. Quote:
    Originally Posted by Dispari View Post
    Look up their inherent.
    So you must be in a team to get all that res. Granted teaming is fun and all, but not everyone teams.
  20. Quote:
    Originally Posted by Smersh View Post
    With careful slotting, you can obviate the need for Weave and Combat Jumping if you want.
    However there are good reasons to take weave/combat jumping regardless; even as a defense set, SD doesn't have enough slots to put in 5 lotG, and one might want to 3/4 slot both defense and resist in Deflection (or basically, fill those slots with pure IOs), removing the option to slot in Lotg there too. If one is taking those for mules might as well use them effectively.
  21. Quote:
    Originally Posted by Dispari View Post
    PBs and WSes can have 85% RES to basically all damage in dwarf form, along with a heal or two. If you're comparing to a less than optimal defensive Tanker like Fire or Elec who also mostly just has RES, and the team's buffs are less than compelling, it's definitely possible for a kheld to survive more. In general though I'd expect the Tanker to be more durable.
    I am uncertain how you get a PB to have that much Res. WS has a +res ability which effect can transfer to it's dwarf form, I do not see anything similar for PB. Care to elaborate?
  22. Quote:
    Originally Posted by StratoNexus View Post
    You want to play a buffer but don't really want to push keys that buff all that often. That seems a contradiction.
    There are ways to do that...
    1) Leadership pool.
    2) AoE "centered on self" buffs. (Dispersion Bubble, Sonic Dispersion, Soothing Aura)
    3) Long cooldown AoE buffs (Recovery Aura, Regeneration Aura)
    4) Long cooldown "pick your target and stick with it" buffs (Adrenalin Boost, Forge)

    Do note that picking the single target shields in Force field is merely an option. If you don't like them, there's other abilities to pick.
  23. Quote:
    Originally Posted by Daemodand View Post
    Don't forget the set eats your blue bar like an Entenmann's baked good. The Endurance usage of the set, especially in light of the overall damage output, is head-scratchingly horrendous. IMHO it can and should be the least-Endurance using blast set (it isn't very tiring pulling a trigger).
    It does have the cheapest most effective AoE though. (Ignite)

    Though the less said about flamethrower the better... Since I don't use that end-eating AoE, I never really had issues with end.
  24. Quote:
    Originally Posted by Frogfather View Post
    Let me add to Dechs saying invariably by the time I slot out my character (I start putting in sets at 32) I usually have accuracy bonuses out the wazoo. Your mileage may vary of course. Once at 50 Im having a hard time justifying any alpha slot on my brutes, scrappers and tanks thats not Cardiac....which once thats in place makes endurance issues a thing of the past.


    So I dont worry about Acc and End Redux as much as some. Currently I have CoF 6 slotted with Siphon Insight (for the -to hit and S/L def) and the glimpse of the abyss proc. Im not unhappy.
    Just curious, do you have both Death Shroud and CoF on, and what is your passive end consumption with Cardiac?
  25. Procs in cloak of fear is a terrible idea... if only because you need those slots to actually make cloak of fear worthwhile to use, being that it has high end cost, low accuracy, low fear duration compared to tick rate (every 5 seconds), and you might want to buff that to-hit debuff too..

    If I'm not wrong, death shroud will break the fear effect every tick, which is every 2 seconds. So yes, bad idea to run both together.

    EDIT: so I'm wrong.. still, it's going to let the enemy have an attack every 5 secs