Does anyone have any experience with the Panacea proc in PvE?


 

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How well does it perform? is it a game-changing IO in the same sense as the Numina and Miracle procs? does it make a noticeable difference in your toon? is it worth it? any additional anecdotes?

Thanks in advance for your helpful replies.


 

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I haven't used the Panacea proc but looking at it you get a 20% chance for a tiny heal and a minor endurance boost. The heal is laughably small... about half an unslotted Rad Controller's AoE heal (something like 6% of a squishy's health), so I wouldn't consider it very noticeable unless slotted in an AoE. The 7.5% endurance gain is also pretty minor in most cases... weaker than a Performance Shifter proc and generally going off less often since heals are not normally used every 10 seconds. I can really only think of two cases where the Panacea proc would really be noticeable:

1) In fast recharging attacks that also heal, like Siphon Life. You're already using it as part of your attack chain so a chance for a bit more health and some endurance is handy. Not game changing, but nice when it procs.

2) In Dark Regeneration. Here it is game changing... Dark Regeneration is an AoE with a pretty large radius so if you hit the full 10 targets on average you'll get 2 procs. The extra healing is still pretty minor (and completely worthless most of the time in Dark Regeneration since that usually heals you to full), but Dark Regeneration costs a ton of endurance... if Panacea procs twice you get a good chunk of that endurance back and if it procs three times and you have a lot of end reduction slotted (which you will) you can actually gain endurance.

So basically if you have a power that can take Panacea and you use it as part of your attack chain anyway it's a nice little bonus, and if you are Dark Armor it's a massive boost to your survivability since it lets you use Dark Regeneration pretty much all you want without endurance issues as long as you have plenty of enemies around.

(It might be useful to Warshades too, since Stygian Circle can slot it... but Warshades don't have near the endurance issues that Dark Armor does.)


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the end portion of this would prolly be nice when coupled with a performance shifter proc inside of the fitness powers

however, based on how little this actually makes a difference and the fact a theft of essence proc can work the same way in dark regeneration, the panacea proc is not worth it unless you want to supplement dark regeneration with both the panacea proc and theft of essence proc

basically, i would not use it unless i had unlimited resources to splurge on that stuff


 

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Originally Posted by StrykerX View Post
2) In Dark Regeneration. Here it is game changing... Dark Regeneration is an AoE with a pretty large radius so if you hit the full 10 targets on average you'll get 2 procs. The extra healing is still pretty minor (and completely worthless most of the time in Dark Regeneration since that usually heals you to full), but Dark Regeneration costs a ton of endurance... if Panacea procs twice you get a good chunk of that endurance back and if it procs three times and you have a lot of end reduction slotted (which you will) you can actually gain endurance.
Or you could slot the Theft of Essence: Chance for +Endurance proc, which gives 10% rather than 7%, but doesn't heal and only goes in accurate healing powers. Enhanced to the ED cap for endurance reduction, a saturated Dark Regeneration will, on average, gain you endurance. 10 targets, 20% chance = 2 procs. With 95% endredux, DR costs a little over 18 end, and is returning you 20 - a (very small) profit.


 

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Originally Posted by Silverado View Post
How well does it perform? is it a game-changing IO in the same sense as the Numina and Miracle procs? does it make a noticeable difference in your toon? is it worth it? any additional anecdotes?
I have it, but I haven't taken the opportunity to test it properly yet. It's slotted in Health on my TA/Dark, but I'm also using the Cardiac Uncommon boost, so it's extremely difficult to tell whether it's actually making any difference.

I'll put it on my list of things to test, but it won't be right away. I'm having trouble getting Hero tips to drop for a rogue corruptor (averaging one tip for every 1000+ defeats), and until I figure it out, I'm focused on that problem.


 

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Oh, um... those of you discussing slotting the proc in enemy-targeted powers...

I originally had it slotted in Life Drain. And it healed enemies. And granted them the endurance. I got zilch. So if you are going to slot it in an enemy-targeted self heal, have a respec on hand, just in case. Unless you want to use it to work on your healing badges (yes, healing enemies via this proc counts toward the badges).


 

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Originally Posted by Luminara View Post
Oh, um... those of you discussing slotting the proc in enemy-targeted powers...

I originally had it slotted in Life Drain. And it healed enemies. And granted them the endurance. I got zilch. So if you are going to slot it in an enemy-targeted self heal, have a respec on hand, just in case. Unless you want to use it to work on your healing badges (yes, healing enemies via this proc counts toward the badges).
sounds like theres a lot of bugs going on with this proc too


 

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I have it slotted in my scrapper's healing flames which is up every ~12 seconds, just because I didn't have access to the other Panacea that I needed at the time.

In my experience it is nice when it goes off, in the sense of... "oh cool it went off" but as far as actually being useful or worth the price of the IO... i would say Definitely not worth it


 

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Originally Posted by DreadShinobi View Post
i would say Definitely not worth it
I agree completely. I got the set when it first came out and wasn't THAT expensive, otherwise, I would not have it right now. Sure, it is very exclusive but it serves little purpose other than being exclusive. It is like wearing a fancy gem. People may admire you for it, but it doesn't make you better really. I look above my head and see a +65 every now and then, but I would hardly say it is game changing.

As others have stated, there are better slotting options out there that will be available for a literal fraction of the cost you would pump out for this IO.

I recently updated my build on my /FA brute, and I decided to keep the set just because I dreaded the thought of giving it up. I didn't really keep it because I saw the benefit.

As far as slotting goes, I have mine in health. For better or worse, who knows, but I don't use my flames that often. S/L defensive cap has its benefits.


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Originally Posted by AnElfCalledMack View Post
Or you could slot the Theft of Essence: Chance for +Endurance proc, which gives 10% rather than 7%, but doesn't heal and only goes in accurate healing powers. Enhanced to the ED cap for endurance reduction, a saturated Dark Regeneration will, on average, gain you endurance. 10 targets, 20% chance = 2 procs. With 95% endredux, DR costs a little over 18 end, and is returning you 20 - a (very small) profit.
Doh! I completely forgot the Theft of Essence proc (my /Dark Scrapper hasn't gotten that high level yet). You're right... both procs are probably overkill in Dark Regen and non-accurate heals generally don't suck as much endurance. I know I've never had endurance trouble from Healing Flames after IOing out, even without any procs.

I guess then the only time I'd bother with spending that much on a Panacea is for Health if I'd already done everything I possibly could to reduce endurance costs and boost recovery and I still had endurance issues. In other words, my Plant/Storm Controller probably could use one... he'll hit about 5 endurance per second when he goes all out once I get all his recharge. On the other hand, 1.5+ billion buys a lot of large blues...


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Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

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Quote:
Originally Posted by Silverado View Post
How well does it perform? is it a game-changing IO in the same sense as the Numina and Miracle procs? does it make a noticeable difference in your toon? is it worth it? any additional anecdotes?

Thanks in advance for your helpful replies.

I have a few of them slotted in my toons. I put one in health on my /sr scrapper. It is a small heal 64hp or something around that. I like it, I wasn't able to get my regen up above 26 hp/sec on my SR (I went with leviathan mastery instead of body) so the tiny heals help me to keep my green bar full even with being hit 5% of the time.

I think the IO can be useful for defensive builds that lack a high regen rate or a self heal, like sr and shield.


 

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Putting it in Health gives you on average around 1.2 HP / second... on a Scrapper that works out to be equal to around a 23% regen bonus. Considering I've rarely noticed Health (arond 75-80% slotted) in combat I wouldn't consider it worth a slot for that. Even if you are softcapped with no heal it's only going to shave a few seconds off your time to heal from almost dead to full. I don't see that having much effect really... a Regenerative Tissue unique would be twice as effective and cost a tiny fraction as much.


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

[u]Arcs[u]
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Posted

I'd imagine it works wonders in Triage Beacon or any other toggle or psuedo-pet heal/regen power since it hits each friendly within range.


 

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Originally Posted by Nicro View Post
I'd imagine it works wonders in Triage Beacon or any other toggle or psuedo-pet heal/regen power since it hits each friendly within range.
No it won't since it'll heal the triage beacon. Also, toggles have the same fire rate as passives: one chance per 10 seconds. (or whenever it's activated, if you're toggling it.)

Quote:
Originally Posted by StrykerX View Post
Putting it in Health gives you on average around 1.2 HP / second... on a Scrapper that works out to be equal to around a 23% regen bonus. Considering I've rarely noticed Health (arond 75-80% slotted) in combat I wouldn't consider it worth a slot for that. Even if you are softcapped with no heal it's only going to shave a few seconds off your time to heal from almost dead to full. I don't see that having much effect really... a Regenerative Tissue unique would be twice as effective and cost a tiny fraction as much.
Regenerative tissue is 25% flat, nowhere near the twice as effective you claim. It's also unique.


 

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The main reason that I used Panaceas for was that I was already capped on 5% rchg bonuses from 3 sets of Obliterations and 2 sets of Red Fortune so I couldnt get the 5% rchg from Doc Wounds, so I had to go Panaceas to get around that, and I /needed/ that amount of recharge to pull off my attack chain. So there are uses for the set, I guess it depends alot of how much money you want to spend, it is the best healing set in the game even in pve.

Though the proc is still trash.


 

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Originally Posted by Signpost View Post
No it won't since it'll heal the triage beacon. Also, toggles have the same fire rate as passives: one chance per 10 seconds. (or whenever it's activated, if you're toggling it.)
It does in fact proc on everyone as seen here.

I haven't tested the proc chance when you have two Spirit Trees out however.


 

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Originally Posted by DreadShinobi View Post
I have it slotted in my scrapper's healing flames which is up every ~12 seconds, just because I didn't have access to the other Panacea that I needed at the time.

In my experience it is nice when it goes off, in the sense of... "oh cool it went off" but as far as actually being useful or worth the price of the IO... i would say Definitely not worth it
This. When the sets first came out, I thought "hot damn I want one for my SS/Fire Brute" but then I took a closer look at the numbers and price. It's a nice bonus, but nowhere near worth what they sell for. I'm not a guy who rants about the ebil prices on the markets, here's how I see it: It's worse than a P.Shifter proc, so I'd pay less for a Panacea proc than I would for a P.Shifter proc.

When I see the tiny heal float above someones head that tells me they've got it slotted in Health, I think chances are that person has more money than sense.


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I had the proc slotted in Health on one of my Brutes for a while. Other than occasionally seeing the floating green number, it didn't provide any noticeable effect. That's not surprising considering the relatively low bonuses it provides.

The way I look at it is it's worth using if I already have all the other uniques/procs slotted and want/need more recovery or regen. In practice that never seems to happen. The bonuses are low enough I usually prefer to use that slot elsewhere. That's not factoring in the cost of the proc since I have a few lying around.

So yeah, I have them available for my use and I don't bother. I'd say that pretty well sums it up, though I am considering putting one back in a build.


 

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One point has been missed and that is that it is a proc not a regen or recovery bonus. This seldom is critical, but sometimes is very handy. The most common example is with the performance shifter proc on any character who uses nukes or end-crashing tier-9 powers. Because it is a proc, it is immune to the -recovery effect. Numina and Miracle become worthless during that time, but perf shifter keeps proccing away. Panacea is the same.

This is most important to characters with regen as a key survival tool (/regen, /WP, some /SR who don't have a self heal, etc) because when -regen effects hit they turn off your regen 100%. Numina's and Regenerative tissue? Worthless during that time. Panacea keeps proccing away.

Now the issue with it being "not enough" may be true, but if you have a very small margin of survivability during such encounters, it may be worth looking into as it is literally the only passive tool that exists to mitigate these effects.

One other area where it is handy: it wakes you up out of sleep. This is most often seen by blasters who put entropic chaos in their tier 1 and tier 2 attacks so they can use them while mezzed. But panacea in health on any character lacking sleep protection is somewhat handy. Definitely not critical, definitely not game changing, but handy.

Is it worth the price? Depends on your budget. In general the set offers the best bonuses of any heal set available (especially that juicy recharge bonus) and they work all the way down to level 1. But are the bonuses so amazing they are worth the price of the proc? Very rarely.


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