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Posts
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hi, and thanks very much guys for the help.
it was my understanding that earth's embrace could be made perma, like dull pain. is this true. if so, i would guess it is only outside of granite. -
i've done a fair bit of searching, through different guides, some which say go perma granite, others which do their best to avoid it. i thought taking all of the armors would provide for the most flexibility in tanking. anyway, i have a build in mids, and without further ado, here it is:
my real question is: what should i be aiming for? i slotted sets which give a variety of resists and defenses. is there anything specific i should go for, or just go all-round?
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Fiery Melee
Power Pool: Fighting
Power Pool: Teleportation
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Rock Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(3), LkGmblr-Def/EndRdx/Rchg(3), LkGmblr-Def(46)
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7), KntkC'bat-Knock%(46)
Level 2: Fire Sword -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg(11)
Level 4: Stone Skin -- Aegis-ResDam(A), Aegis-ResDam/Rchg(11)
Level 6: Earth's Embrace -- RgnTis-Heal/EndRdx(A), RgnTis-EndRdx/Rchg(13), RgnTis-Heal/Rchg(15), RgnTis-Heal/EndRdx/Rchg(15), RgnTis-Regen+(17)
Level 8: Mud Pots -- M'Strk-Dmg/Rchg(A), M'Strk-Dmg/EndRdx(17), M'Strk-Acc/EndRdx(19), M'Strk-Dmg/EndRdx/Rchg(19), M'Strk-Acc/Dmg/EndRdx(21), M'Strk-Acc/Dmg(21)
Level 10: Rooted -- Panac-EndRdx/Rchg(A), Panac-Heal/EndRedux(23), Panac-Heal/Rchg(23), Panac-Heal/EndRedux/Rchg(25), Panac-Heal(25)
Level 12: Combustion -- Erad-Acc/Rchg(A), Erad-Dmg(27), Erad-Dmg/Rchg(27), Erad-Acc/Dmg/Rchg(29), Erad-Acc/Dmg/EndRdx/Rchg(29), Erad-%Dam(36)
Level 14: Taunt -- Zinger-Dam%(A), Zinger-Taunt/Rchg/Rng(31), Zinger-Taunt/Rchg(31), Zinger-Taunt(31), Zinger-Taunt/Rng(33), Zinger-Acc/Rchg(33)
Level 16: Breath of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Acc/Dmg/EndRdx(34), Posi-Dmg/Rng(34), Posi-Dmg/Rchg(34)
Level 18: Crystal Armor -- LkGmblr-Rchg+(A)
Level 20: Brimstone Armor -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(36), Aegis-ResDam/EndRdx/Rchg(36)
Level 22: Build Up -- GSFC-ToHit/Rchg(A), GSFC-ToHit(37), GSFC-ToHit/Rchg/EndRdx(37)
Level 24: Boxing -- HO:Micro(A)
Level 26: Tough -- S'fstPrt-ResDam/Def+(A)
Level 28: Recall Friend -- TSM'n-Stlth(A)
Level 30: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(43)
Level 32: Granite Armor -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(37), RedFtn-Def/Rchg(39), RedFtn-EndRdx/Rchg(39), RedFtn-Def/EndRdx/Rchg(40), RedFtn-Def(40)
Level 35: Incinerate -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(46), C'ngImp-Acc/Dmg/EndRdx(48), C'ngImp-Acc/Dmg/Rchg(50), C'ngImp-Dmg/EndRdx/Rchg(50)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 41: Teleport -- Winter-ResSlow(A)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(48), P'Shift-EndMod/Rchg(48)
Level 49: Minerals -- LkGmblr-Def(A), LkGmblr-Rchg+(50)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I(A), Run-I(13)
Level 2: Hurdle -- HO:Micro(A)
Level 2: Health -- Panac-Heal/+End(A), Mrcl-Rcvry+(45)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Rchg(43), P'Shift-EndMod/Acc/Rchg(43), P'Shift-EndMod(45), P'Shift-EndMod/Acc(45)
thanks in advance for your advice -
in missions in small buildings, where theres so many bad guys that they have nowhere to run, it probably outpaces the brute until the herd thins a bit.
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brute's blazing aura is a taunt aura. scrappers isnt.
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just curious, but why no insps? doing farming, usually insps drop like crazy. i'd assume most people use them as fast as they drop.
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Quote:No doubt, but don't say a less than maxed toon is more maxed than the maxed one *boggle*
for sure. and some people can probably machine through their farms daily with the same guy, week in week out. but for those with less discipline, having a nice selection of good farmers will probably get more farming done in the end. -
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thats really interesting. i really like how the bs and kat builds can get to soft cap without using the common sets (kinetic combat and reactive armor). shooting for higher hp to help the regen is a nice touch too. of course touch of death are pricey but overall this isnt that bad. something to think about. thanks.
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if you're going for s/l defense, why not 6 slot enfeebled operation in web envelop?
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this is my first attempt at a ss/fs brute. so far im having a lot of fun with it, and had kind of planned it out something like this. i'm wondering if i should put a 5th slot into my bigger attacks for another enhancement of some type, but this is what i got so far.
Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Flight
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-EndRdx/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(7)
Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11)
Level 4: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-%Dam(15)
Level 6: Healing Flames -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(23), Panac-Heal/Rchg(23), Panac-Heal/EndRedux/Rchg(25), Panac-Heal(31)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(21)
Level 10: Air Superiority -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(19)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(29)
Level 14: Temperature Protection -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(42), GA-3defTpProc(48)
Level 16: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(37), RctvArm-EndRdx/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(39)
Level 18: Rage -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(36), AdjTgt-ToHit/EndRdx/Rchg(36), AdjTgt-Rchg(37), AdjTgt-ToHit/EndRdx(37)
Level 20: Consume -- EnManip-EndMod(A), EnManip-EndMod/Rchg(43), EnManip-Stun%(50)
Level 22: Super Jump -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(36), Zephyr-Travel(39)
Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 26: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(33), RctvArm-ResDam(33), RctvArm-ResDam/EndRdx/Rchg(33)
Level 28: Burn -- Erad-Acc/Rchg(A), Erad-Dmg(29), Erad-Acc/Dmg/Rchg(31), Erad-Acc/Dmg/EndRdx/Rchg(31)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(40)
Level 32: Foot Stomp -- FrcFbk-Rechg%(A), KinCrsh-Acc/Dmg/KB(40), KinCrsh-Dmg/EndRdx/KB(40), KinCrsh-Dmg/KB(42), KinCrsh-Rechg/EndRdx(42), HO:Nucle(48)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(48)
Level 38: Rise of the Phoenix -- RechRdx-I(A)
Level 41: Electrifying Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(43), Enf'dOp-Acc/EndRdx(43), Enf'dOp-Immob/Rng(46), Enf'dOp-Acc/Immob/Rchg(46), Enf'dOp-Acc/Immob(46)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dmg/Rng(50)
Level 47: Acrobatics -- EndRdx-I(A)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Panac-Heal/+End(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(25), P'Shift-EndMod/Rchg(27), P'Shift-EndMod/Acc(27) -
hey! i just rolled my first ever stalker last night. a MA/Nin. i have to admit, 1-shotting the bad guys never gets old. anyway, thanks for the ninjitsu tips both on this thread and the rest of the forum.
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im ion for the psi-melee! like psylocke from x-men. ninja mind power stuff. that'd be cool.
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Quote:Outside of AoEs, are you sure? Even including AoEs, if you use a good stalker AoE set, it might not be as cut and dry as you make it. Assassin's Strike and guaranteed crits from hide and a higher AoE crit rate from hide are not insignificant.
I am not saying that stalkers out damage scrappers solo. I am saying it is not self-evident nor assured that scrappers out damage stalkers. I am also saying that it does not matter either way.
Even if it was cut and dry that stalkers beat out scrappers, even if we raise the stalker damage mod to something like 1.25, stalkers will still be scoffed at by many. Give them AoE buffs, debuffs, and controls, and they will be much more appreciated.
for the people looking for AoE, and will accept nothing less, yes, aside from maybe spines, they will still scoff at stalkers. BUT, stalkers will have a clearly defined role, assassination/single target specialists, AND be the best at it. thats pretty worthwhile. -
if stalkers inherent abilities are found to be weaker for the type of game that they're in, then the best bet is to increase those. make it harder for critters to see you hidden, and/or easier to placate them. that's the kind of buff thats going to see people dusting off their stalkers in numbers.
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ahhh, so you went s/l for using WoC and getting close for drain psyche. i hadn't even considered that i'd ever be using WoC. at the moment everything dies so fast and so far away. but i guess for TF's and harder missions that'd be a really useful backup tactic. and like you said, impatient team mates. thanks for that tip.
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i started a war mace/elec and am finding it really fun. i didnt pick the set for the damage aura, but its turned out to be really nice. i know resistance based def sets are generally considered weaker, but it hasnt impacted on the fun. plus lightning reflexes is great.
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ok, here's my build focusing on recharge. Not much for defense, its all about killing quick. I'd like to have some feedback. I know survivability isnt going to be very high but ive had some luck with sniping and staying out of trouble. Anyone have something like this and find it lacking?
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Blaster
Primary Power Set: Archery
Secondary Power Set: Mental Manipulation
Power Pool: Flight
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Snap Shot -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(7), Decim-Acc/Dmg/Rchg(23)
Level 1: Subdual -- Acc-I(A)
Level 2: Aimed Shot -- Decim-Build%(A), Dev'n-Hold%(3), Decim-Acc/Dmg/Rchg(48), Decim-Acc/EndRdx/Rchg(48), Decim-Dmg/Rchg(50), Decim-Acc/Dmg(50)
Level 4: Fistful of Arrows -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(46), Posi-Dmg/Rng(46), Posi-Acc/Dmg/EndRdx(48)
Level 6: Blazing Arrow -- Entrpc-Heal%(A), Entrpc-Dmg/EndRdx/Rchg(42), Entrpc-Dmg/Rchg(42), Entrpc-Dmg/EndRdx(43), Entrpc-Acc/Dmg(43)
Level 8: Aim -- AdjTgt-ToHit(A), AdjTgt-Rchg(9), AdjTgt-ToHit/Rchg(9), AdjTgt-ToHit/EndRdx/Rchg(21), AdjTgt-EndRdx/Rchg(21)
Level 10: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(11), Posi-Dmg/Rng(19), Posi-Acc/Dmg/EndRdx(19)
Level 12: Explosive Arrow -- KinCrsh-Acc/Dmg/KB(A), KinCrsh-Dmg/KB(13), KinCrsh-Acc/KB(13), KinCrsh-Rchg/KB(15), KinCrsh-Rechg/EndRdx(17), KinCrsh-Dmg/EndRdx/KB(17)
Level 14: Hover -- LkGmblr-Def(A), LkGmblr-Rchg+(15)
Level 16: Concentration -- AdjTgt-Rchg(A), AdjTgt-ToHit(23), AdjTgt-EndRdx/Rchg(25), AdjTgt-ToHit/Rchg(25), AdjTgt-ToHit/EndRdx/Rchg(27)
Level 18: Ranged Shot -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(37), Mantic-Acc/ActRdx/Rng(37), Mantic-Dmg/ActRdx/Rchg(40), Mantic-Dmg/EndRdx/Rchg(42)
Level 20: Drain Psyche -- Panac-Heal/Rchg(A), Panac-EndRdx/Rchg(27), Panac-Heal/EndRedux(36), Panac-Heal/EndRedux/Rchg(36), Panac-Heal(36)
Level 22: Fly -- Zephyr-Travel(A)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(37)
Level 26: Super Jump -- HO:Micro(A)
Level 28: World of Confusion -- CoPers-Conf%(A), CoPers-Conf(29), CoPers-Conf/Rchg(29), CoPers-Acc/Conf/Rchg(31), CoPers-Acc/Rchg(34)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Rain of Arrows -- Ragnrk-Knock%(A), Ragnrk-Dmg(33), Ragnrk-Dmg/Rchg(33), Ragnrk-Acc/Dmg/Rchg(33), Ragnrk-Dmg/EndRdx(34), Ragnrk-Acc/Rchg(34)
Level 35: Scare -- Acc-I(A)
Level 38: Psychic Shockwave -- Armgdn-Dmg(A), Armgdn-Dam%(39), Armgdn-Dmg/Rchg(39), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Acc/Rchg(40), RechRdx-I(40)
Level 41: Snow Storm -- P'ngTtl-EndRdx/Rchg/Slow(A)
Level 44: Hoarfrost -- S'fstPrt-ResDam/Def+(A), GA-ResDam(45), GA-RechRes(45), Panac-Heal/Rchg(45), GA-3defTpProc(46)
Level 47: Hibernate -- RechRdx-I(A)
Level 49: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Panac-Heal/+End(A), Numna-Regen/Rcvry+(7)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(3) -
Quote:not to nitpick but, 37 +37 doesnt equal 69.In terms of Damage per Recharge ISC and PSW are very close. Look at other factors and PSW noticeably pulls ahead.
Debuff: ISC is 10% recharge and 10% movement slow for 8 seconds. PSW is 50% recharge slow for 20 seconds.
End Cost: ISC 20.18, PSW: 18.51
Control: ISC nothing, PSW: Stun chance
Recharge: ISC 22 seconds, PSW: 20 seconds
Activation time: ISC 2.67 seconds, PSW: 1.97 seconds
Damage (level 50 base): ISC 37.74 Lethal 37.74 Cold 69.48 total, PSW 70.65 Psi -
earth/anything is my recommendation. i was amazed the first time i played one. stalagmites comes very early. fossilize recharges quick. quicksand is super useful. its all there. and it never felt like i was waiting a few more levels for the powers i really needed. it was pretty smooth. i would say radiation as a secondary. teams love it, and AM gets your controls up faster so u can stack them on bosses. (ive personally found i love my earth/fire dom the most though)
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its a long road to 50 anyway. by the time you're 40 you'll already have an idea of how you want your controller to improve. at that point, for me, its "i want phantom army back faster". after that, its just a question of the interesting ways to get it. i know a lot take combat jumping to drop a lotg into. and other defensive toggles work for that too, including hover. sadly for me, money "is" an object.
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Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Blaster
Primary Power Set: Archery
Secondary Power Set: Mental Manipulation
Power Pool: Speed
Power Pool: Flight
Power Pool: Medicine
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Snap Shot -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(3), Thundr-Dmg/Rchg:50(3), Thundr-Acc/Dmg/Rchg:50(27), Thundr-Acc/Dmg/EndRdx:50(36), Thundr-Dmg/EndRdx/Rchg:50(36)
Level 1: Subdual -- Acc-I:50(A)
Level 2: Aimed Shot -- Thundr-Dmg/EndRdx/Rchg:50(A), Thundr-Acc/Dmg/EndRdx:50(5), Thundr-Acc/Dmg:50(5), Thundr-Dmg/EndRdx:50(31), Thundr-Dmg/Rchg:50(34), Thundr-Acc/Dmg/Rchg:50(48)
Level 4: Fistful of Arrows -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(7), Posi-Dmg/Rchg:50(7), Posi-Dmg/Rng:50(36), Posi-Acc/Dmg/EndRdx:50(37)
Level 6: Blazing Arrow -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(9), Apoc-Acc/Dmg/Rchg:50(9), Apoc-Acc/Rchg:50(37), Apoc-Dmg/EndRdx:50(37), Apoc-Dam%:50(50)
Level 8: Aim -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(17)
Level 10: Psychic Scream -- Posi-Dmg/Rchg:50(A), Posi-Dmg/EndRdx:50(11), Posi-Acc/Dmg:50(11), Posi-Dmg/Rng:50(40), Posi-Acc/Dmg/EndRdx:50(40)
Level 12: Explosive Arrow -- Posi-Dmg/Rchg:50(A), Posi-Dmg/EndRdx:50(13), Posi-Acc/Dmg:50(13), Posi-Dmg/Rng:50(39), Posi-Acc/Dmg/EndRdx:50(40)
Level 14: Hasten -- RechRdx-I:50(A), RechRdx-I:50(15), RechRdx-I:50(15)
Level 16: Concentration -- AdjTgt-ToHit/Rchg:50(A), AdjTgt-ToHit:50(17)
Level 18: Ranged Shot -- Mantic-Acc/Dmg:50(A), Mantic-Dmg/EndRdx:50(19), Mantic-Acc/ActRdx/Rng:50(19), Mantic-Dmg/ActRdx/Rchg:50(21), Mantic-Dmg/EndRdx/Rchg:50(42)
Level 20: Drain Psyche -- Nictus-Heal/HP/Regen/Rchg:50(A), Nictus-Acc/EndRdx/Heal/HP/Regen:50(21), Nictus-Acc/EndRdx/Rchg:50(23), EndMod-I:50(23), RechRdx-I:50(25), Heal-I:50(25)
Level 22: Hover -- Zephyr-ResKB:50(A), Zephyr-Travel:50(27)
Level 24: Fly -- Zephyr-Travel/EndRdx:50(A), Zephyr-Travel:50(29)
Level 26: Stunning Shot -- Acc-I:50(A)
Level 28: World of Confusion -- CoPers-Conf:50(A), CoPers-Conf/Rchg:50(29), CoPers-Acc/Conf/Rchg:50(31), CoPers-Acc/Rchg:50(31), CoPers-Conf/EndRdx:50(46)
Level 30: Aid Other -- IntRdx-I:50(A)
Level 32: Rain of Arrows -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(33), Posi-Dmg/Rchg:50(33), Posi-Dam%:50(33), Posi-Dmg/Rng:50(34), RechRdx-I:50(34)
Level 35: Scare -- RechRdx-I:50(A)
Level 38: Psychic Shockwave -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(39), Oblit-Dmg/Rchg:50(39), Oblit-Acc/Dmg/Rchg:50(42), Oblit-Acc/Dmg/EndRdx/Rchg:50(43), Oblit-%Dam:50(43)
Level 41: Aid Self -- IntRdx-I:50(A), Heal-I:50(42)
Level 44: Scorpion Shield -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(45), LkGmblr-Def/Rchg:50(45), LkGmblr-Def:50(45)
Level 47: Summon Spiderlings -- ShldBrk-%Dam:30(A), ShldBrk-Acc/Rchg:30(48), ShldBrk-Acc/EndRdx/Rchg:30(48)
Level 49: Web Envelope -- TotHntr-Dam%:50(A), TotHntr-Acc/Rchg:50(50), TotHntr-Acc/Immob/Rchg:50(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 4: Ninja Run
Level 2: Swift -- Flight-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Panac-Heal/+End:50(A), Panac-Heal:50(46)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(43), P'Shift-EndMod/Acc:50(46) -
if your goal is defense, then an easy way to get some more is to take 2 slots from inertial reduction and put them into weave. with 5 slots weave can take some nice sets.
i also recommend either more slots in stamina, or more recharge to get transference up more often. i have a fire/kin and its amazing how fast it can eat up endurance, especially when you're spamming aoe immobs and stuns.
also, it's fire cages, not hot feet, that benefits more from procs. (from what i've read) i like razzle dazzle, but the proc in that is pretty pointless since you'll have fire cages on everything anyway. but if you're going against an elite boss or something it could be useful to stack it i guess. -
even just the shorter shapechange time would be huge in my opinion. but barring that, i think both khelds could use a late-game mez protection of some kind. and if toggles have to supress in the forms, can they remain on for when we change back to human? those 2 would be huge to me.
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i also forgot to say, thanks very much for the help.
i did kind of hope i could get the 6th bonus on the performance shifter set. it'd be "nice to have" but i guess not essential.