ss/inv concept
Just out of curiosity, is the posted build your current build or what you're thinking about changing it to? I'm kinda boggled by the amount of infamy you must have spent if you actually have all those PvP IOs.
There's nothing wrong with your power picks, though you could put together a more rounded, more survivable build for far, far less infamy. BTW, you aren't even close to the resistance cap except for S/L resistance, and you're 20% below that. (Damage resistance caps at 90% for brutes.) Most players feel that building for resistance bonuses is pointless, since it's very difficult to get an appreciable amount that way without crippling yourself and/or spending a ridiculous amount.
There's nothing wrong with taking the taking the Medicine pool for concept, I did the same thing on my main, an Invul tank. Though putting the Numina +Reg/Rec in Aid Self is a bad idea since it'll only be on when Aid Self is. Put it in Health instead. As I said, your power choices are fine, though I'd skip Focused Accuracy entirely--it's a huge end hog--and pick up ResEn instead.
If this isn't your current build, if you post that we might be able to figure out what's causing your endurance problems.
My Characters
Knight Court--A CoH Story Complete 2/3/2012

its currently at lvl 34. with 4 slots in stamina. right now i run weave, tough, unyeilding, temp invulnerability, invincibility, and combat jumping. i have endurance reducers in all of them. i also have 1 endurance reducer in each of my attacks. most of them are slotted how i want, except for foot stomp which only has 4 slots as of yet. i've begun collecting recipes for the io's that i'm going to slot soon. (shooting for recipes in the 38-45 level range). i know kinetic combats and touch of the death are really expensive, but i've been lucky with some drops as well. i can't as of yet, afford to put it all together, so its going to be 1 set at a time. maybe i should rather ask, which sets should i start with. defense? or go for the nice bonuses from the melee and pbaoe sets first.
Do you have all those PvP recipes yet? Because I really don't think you need them, and there's certainly no need to six-slot powers like TI and Invinc; 4 is usually plenty.
Here's some general slotting suggestions:
Reactive Armor in all your resistance powers, up to the limit of 5. If you can afford GA +def, that's great, but the other GA pieces aren't doing that much for you.
LotG in your defense powers; IMO Shield Wall isn't worth the infamy, not even the 3% resist unique. Tough Hide should be at least 3 slotted, it provides as much defense as Weave. I'd recommend LotG Def, Def/End, Def/End/Rchg, +Recharge.
Aid Self needs at least 4 or 5 slots. I'd recommend 2 Interrupt Reduction plus 3 Healing set IOs of your choice. (Put that +Regen/Recovery in Health!)
Punch needs a slot from another set that provides some accuracy and damage, KC sets are light on those. I'd put another set of Kinetic Combat in KoB and possibly Haymaker so you can get close to the S/L def soft-cap. (KC has twice the s/l def bonus as ToD!)
Invul does NOT need additional KB protection, so drop that Steadfast -KB.
As I mentioned earlier, Focused Accuracy is a huge end hog, so I'd recommend skipping it and staying with SC and PP. Pick up ResEn in the final slot. You can replace the +percep and +tohit by slotting the Rectified Reticle +percep and Kismet +Acc instead.
I think you'll get a better build for a LOT less infamy this way than loading up on PvP IOs.
My Characters
Knight Court--A CoH Story Complete 2/3/2012

thanks for the advice. as far as using touch of death goes, i thought i'd go for it because i got 3 touch of death recipes from reward rolls, but it may be better to make them and sell them and buy what would work better then.
i know the alpha slot is a long ways off for me, but perhaps going the endurance reduction route would be best. in that case i dont have to worry so much about sucking wind and still maintain the usefullness of the powers. (without slotting them for end-reducers instead of dmg/recharge)
i guess this build doesnt have much in the way of global recharge, i know theres places to put lotg's in, but it seems to be general concensus to go for the def cap and see what else you can get in after that.
ok, i tried to work in some of the suggestions. i found a spot for the gaussians set too (i already have 4 of those laying around so thought that might be thriftier). and i think this has more global recharge as well. much cheaper anyway, (aside from the uniques). plus down the road i can strive for the arma set to put in foot stomp.
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
godaime1: Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Medicine
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Punch -- Zinger-Taunt:50(A), Zinger-Dam%:50(3), Zinger-Acc/Rchg:50(25), Zinger-Taunt/Rchg/Rng:50(48), Zinger-Taunt/Rchg:50(48), Zinger-Taunt/Rng:50(50)
Level 1: Resist Physical Damage -- ImpArm-ResPsi:40(A)
Level 2: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(5), KntkC'bat-Dmg/EndRdx/Rchg:35(5), KntkC'bat-Knock%:35(40)
Level 4: Temp Invulnerability -- RctvArm-EndRdx:40(A), RctvArm-ResDam/EndRdx:40(7), RctvArm-ResDam:40(7), RctvArm-ResDam/EndRdx/Rchg:40(9)
Level 6: Dull Pain -- Panac-Heal/EndRedux:50(A), Panac-EndRdx/Rchg:50(9), Panac-Heal/Rchg:50(11), Panac-Heal/EndRedux/Rchg:50(11), Panac-Heal:50(13)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(15), KntkC'bat-Dmg/Rchg:35(15), KntkC'bat-Dmg/EndRdx/Rchg:35(17), KntkC'bat-Knock%:35(17)
Level 10: Boxing -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(40), C'ngImp-Acc/Dmg/Rchg:50(40), C'ngImp-Dmg/EndRdx/Rchg:50(42), C'ngImp-Acc/Dmg/EndRdx:50(42)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(19), RechRdx-I:50(19)
Level 14: Tough -- RctvArm-EndRdx:40(A), RctvArm-ResDam/EndRdx/Rchg:40(29), RctvArm-ResDam:40(42), RctvArm-ResDam/EndRdx:40(43), RctvArm-EndRdx/Rchg:40(43)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx:40(A), RctvArm-EndRdx:40(25), RctvArm-ResDam:40(27), RctvArm-ResDam/EndRdx/Rchg:40(27)
Level 18: Rage -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-Pcptn:20(46), RechRdx-I:50(48)
Level 20: Weave -- S'dpty-Def/EndRdx:40(A), S'dpty-EndRdx/Rchg:40(37), S'dpty-Def/EndRdx/Rchg:40(39), S'dpty-EndRdx:40(39), S'dpty-Def:40(39)
Level 22: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 24: Super Jump -- ULeap-Jump:50(A)
Level 26: Aid Other -- IntRdx-I:50(A)
Level 28: Aid Self -- IntRdx-I:50(A), IntRdx-I:50(29), Numna-Heal/Rchg:50(34), Numna-Heal/EndRdx/Rchg:50(37), Numna-Heal:50(37)
Level 30: Invincibility -- GSFC-Build%:50(A), GSFC-ToHit/EndRdx:50(31), GSFC-Rchg/EndRdx:50(31), GSFC-ToHit/Rchg/EndRdx:50(31), GSFC-ToHit:50(45), GSFC-ToHit/Rchg:50(50)
Level 32: Foot Stomp -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(33), Oblit-Dmg/Rchg:50(33), Oblit-Acc/Dmg/Rchg:50(33), Oblit-Acc/Dmg/EndRdx/Rchg:50(34), Oblit-%Dam:50(34)
Level 35: Tough Hide -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/Rchg:50(36), LkGmblr-EndRdx/Rchg:50(36), LkGmblr-Def/EndRdx/Rchg:50(36), LkGmblr-Def:50(43), LkGmblr-Rchg+:50(50)
Level 38: Unstoppable -- GA-3defTpProc:50(A)
Level 41: Superior Conditioning -- Efficacy-EndMod/Acc:50(A), Efficacy-EndMod/EndRdx:50(46), Efficacy-EndMod:50(46)
Level 44: Physical Perfection -- EnManip-EndMod/Rchg:20(A), EnManip-Stun%:20(45), EnManip-EndMod:20(45)
Level 47: Resuscitate -- RechRdx-I:50(A)
Level 49: Resist Energies -- Aegis-Psi/Status:50(A)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- EndRdx-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Panac-Heal/+End:50(13)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(21), P'Shift-EndMod/Acc:50(21), P'Shift-EndMod/Acc/Rchg:50(23), P'Shift-EndMod/Rchg:50(23)
ah i think i see where i've gone wrong. boxing needs a set with defense too. i got greedy for recharge but with another 3.75% this would be even closer to where it should be.
ah i think i see where i've gone wrong. boxing needs a set with defense too. i got greedy for recharge but with another 3.75% this would be even closer to where it should be.
|
In general, your build is quite a bit better, though there are still several things I'd recommend changing. From the top:
You need to slot a Steadfast +Def; it has the same defense bonus as the GA unique, but at a fraction of the cost. Put it in any resistance power.
Fully slotting an attack with a Taunt set isn't a good idea, IMO, since it leaves it unslotted for Damage. Put another Kinetic Combat set there for the 3.75% S/L defense bonus.
All your Kinetic Combat sets are underslotted for accuracy and damage. The KD proc is nice, but it doesn't provide any enhancement. Either add a sixth slot to those attacks or drop the KD proc and add a set IO like the Mako's quad.
The Impervium Armor Psi resist IO is a waste of money, IMO. You have less than 10% Psi resistance which is essentially useless. I'd put another RA set in RPD if you can afford the slots.
As I mentioned above, unless you are going to use Boxing regularly, (and I wouldn't) use it as a set mule or leave it at the base slot.
TI, UY, Tough and Weave are all very overslotted for end reduction and underslotted for resistance/defense. Drop the RA Endurance IO for the Res/Rchg and drop the fifth slot from Tough entirely. Instead of Serendipity in Weave, slot LotG Def, Def/End, Def/End/Rchg and +Recharge. That way you will get the bonuses you want, be fully slotted for res/def, and adequately slotted for end reduction.
The Unbounded Leap Jump IO gives exactly the same enhancement value as a common Jump IO. Use whichever is cheaper.
Using a Gaussian's set is fine if you can spare the slots, but putting it in Invinc is a very bad idea--it doesn't enhance Invinc for Defense. Put the Gaussian's set in Rage instead, then 4-slot Invinc with LotG, same as Weave. If you have the slots to put the two Rectified Reticle in Invinc, go ahead.
Tough Hide is way, way overslotted--it's a passive, after all! Either 3 or 4 slot it with LotG.
Stamina is overslotted; I'd pull the End Mod/Acc/Rchg and use it elsewhere if you need it.
Like the Impervium Armor Psi resist, the Aegis Psi resist is a waste, IMO. If you're leaving ResEn single slotted, use a common resist IO or the Steadfast +Def.
Here's what I would do with your build; it's soft-capped to S/L def with one in range of Invinc. Since I didn't need the Oblit set to soft-cap S/L, I swapped it out for an Eradication set that both gives you some additional E/NE defense, and opens a slot for the Force Feedback +Recharge proc.
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
godaime1: Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Medicine
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(25), KntkC'bat-Dmg/EndRdx/Rchg:35(48), Mako-Acc/Dmg/EndRdx/Rchg:50(48)
Level 1: Resist Physical Damage -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(40), RctvArm-ResDam/EndRdx/Rchg:40(42), RctvArm-ResDam:40(42)
Level 2: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(5), KntkC'bat-Dmg/EndRdx/Rchg:35(5), Mako-Acc/Dmg/EndRdx/Rchg:50(40)
Level 4: Temp Invulnerability -- RctvArm-ResDam/Rchg:40(A), RctvArm-ResDam/EndRdx:40(7), RctvArm-ResDam:40(7), RctvArm-ResDam/EndRdx/Rchg:40(9)
Level 6: Dull Pain -- Panac-Heal/EndRedux:50(A), Panac-EndRdx/Rchg:50(9), Panac-Heal/Rchg:50(11), Panac-Heal/EndRedux/Rchg:50(11), Panac-Heal:50(13)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(15), KntkC'bat-Dmg/Rchg:35(15), KntkC'bat-Dmg/EndRdx/Rchg:35(17), Mako-Acc/Dmg/EndRdx/Rchg:50(17)
Level 10: Boxing -- Acc-I:35(A)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(19), RechRdx-I:50(19)
Level 14: Tough -- RctvArm-ResDam/Rchg:40(A), RctvArm-ResDam/EndRdx/Rchg:40(29), RctvArm-ResDam:40(42), RctvArm-ResDam/EndRdx:40(43)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/EndRdx/Rchg:40(25), RctvArm-ResDam:40(27), RctvArm-ResDam/Rchg:40(27)
Level 18: Rage -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(39), GSFC-ToHit/Rchg/EndRdx:50(43), GSFC-Rchg/EndRdx:50(46), GSFC-ToHit/EndRdx:50(48), GSFC-Build%:50(50)
Level 20: Weave -- LkGmblr-Def/EndRdx:40(A), LkGmblr-Def/EndRdx/Rchg:40(37), LkGmblr-Def:40(39), LkGmblr-Rchg+:40(39)
Level 22: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(23), Ksmt-ToHit+:30(36)
Level 24: Super Jump -- Jump-I:50(A)
Level 26: Aid Other -- IntRdx-I:50(A)
Level 28: Aid Self -- IntRdx-I:50(A), IntRdx-I:50(29), Numna-Heal/Rchg:50(34), Numna-Heal/EndRdx/Rchg:50(37), Numna-Heal:50(37)
Level 30: Invincibility -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(31), LkGmblr-Def:50(31), LkGmblr-Rchg+:50(40), Rec'dRet-ToHit:20(45), Rec'dRet-Pcptn:20(50)
Level 32: Foot Stomp -- Erad-Dmg/Rchg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(33), Erad-Acc/Dmg/Rchg:30(33), M'Strk-Acc/Dmg/EndRdx:50(33), M'Strk-Dmg/EndRdx/Rchg:50(34), FrcFbk-Rechg%:50(34)
Level 35: Tough Hide -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(36), LkGmblr-Rchg+:50(36)
Level 38: Unstoppable -- GA-3defTpProc:50(A)
Level 41: Superior Conditioning -- Efficacy-EndMod/Acc:50(A), Efficacy-EndMod:50(43), Efficacy-EndMod/EndRdx:50(46)
Level 44: Physical Perfection -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(45), P'Shift-EndMod/Acc:50(45), P'Shift-End%:50(46)
Level 47: Resuscitate -- RechRdx-I:50(A)
Level 49: Resist Energies -- S'fstPrt-ResDam/Def+:30(A), ResDam-I:50(50)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- EndRdx-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Panac-Heal/+End:50(13), Mrcl-Rcvry+:40(31)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(21), P'Shift-EndMod/Acc:50(21), P'Shift-EndMod/Rchg:50(23)
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My Characters
Knight Court--A CoH Story Complete 2/3/2012

yeah i tried to focus on endurance reduction where i could because of how quickly my blue bar dies right now. i guess with the alpha slot for endurance reduction, that might not be a problem at 50. but 36-50 is a long time.
also, as far as gaussians in rage, i will have some downtime when i dont have rage on. but invincibility will be on all the time, thats why i thought it better to put it in inv. but then again i dont know how long the rage downtime is, so if its not long then maybe it's better.
edit: i see, with all the lotg you put in, rage is now perma.
yeah i tried to focus on endurance reduction where i could because of how quickly my blue bar dies right now. i guess with the alpha slot for endurance reduction, that might not be a problem at 50. but 36-50 is a long time.
also, as far as gaussians in rage, i will have some downtime when i dont have rage on. but invincibility will be on all the time, thats why i thought it better to put it in inv. but then again i dont know how long the rage downtime is, so if its not long then maybe it's better. edit: i see, with all the lotg you put in, rage is now perma. |

If you're having endurance problems, it is unlikely that your toggles are the chief cause--it is much, much more likely that attack slotting/usage is the culprit. Not having the Oblit set will help, since its notoriously low in end reduction, as will having well slotted Stamina and Physical Perfection. I don't know how the attacks in your current build are slotted, but in the one I posted they all have 50-60% end reduction, which certainly should be sufficient.
My Characters
Knight Court--A CoH Story Complete 2/3/2012

i also forgot to say, thanks very much for the help.
i did kind of hope i could get the 6th bonus on the performance shifter set. it'd be "nice to have" but i guess not essential.
My Characters
Knight Court--A CoH Story Complete 2/3/2012

hey there, i'm fairly new to the game and boards, and wondering if my concept for the toon im building is limiting it too much.
its a ss/inv, and i wanted to take the medicine pool as part of the character's concept.
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
ss/inv: Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Medicine
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Dmg/EndRdx/Rchg:35(5), KntkC'bat-Knock%:35(5)
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+:30(A)
Level 2: Haymaker -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(27), C'ngImp-Dmg/Rchg:50(27), C'ngImp-Acc/Dmg/Rchg:50(31), C'ngImp-Acc/Dmg/EndRdx:50(31)
Level 4: Temp Invulnerability -- GA-ResDam:50(A), GA-Res/Rech/End:50(15), GA-3defTpProc:50(17), GA-End/Res:50(17), GA-RechRes:50(23), GA-RechEnd:50(36)
Level 6: Dull Pain -- Panac-Heal/EndRedux:50(A), Panac-EndRdx/Rchg:50(7), Panac-Heal/Rchg:50(7), Panac-Heal/EndRedux/Rchg:50(13), Panac-Heal:50(13), Panac-Heal/+End:50(15)
Level 8: Knockout Blow -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(9), T'Death-Dmg/Rchg:40(9), T'Death-Acc/Dmg/EndRdx:40(11), T'Death-Dmg/EndRdx/Rchg:40(11), T'Death-Dam%:40(48)
Level 10: Boxing -- KntkC'bat-Knock%:35(A), KntkC'bat-Acc/Dmg:35(37), KntkC'bat-Dmg/EndRdx:35(39), KntkC'bat-Dmg/EndRdx/Rchg:35(46)
Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 14: Tough -- RctvArm-ResDam/EndRdx/Rchg:40(A), RctvArm-ResDam/EndRdx:40(34), RctvArm-ResDam:40(36), RctvArm-EndRdx:40(36)
Level 16: Super Jump -- ULeap-Jump:50(A)
Level 18: Rage -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(19), AdjTgt-ToHit/EndRdx/Rchg:50(19), AdjTgt-EndRdx/Rchg:50(21), AdjTgt-ToHit/EndRdx:50(21), AdjTgt-Rchg:50(23)
Level 20: Unyielding -- RctvArm-ResDam/EndRdx:40(A), RctvArm-EndRdx:40(37), RctvArm-ResDam:40(37), RctvArm-ResDam/EndRdx/Rchg:40(42)
Level 22: Weave -- RedFtn-Def/EndRdx/Rchg:50(A), RedFtn-Def:50(39), RedFtn-EndRdx:50(40), RedFtn-EndRdx/Rchg:50(40), RedFtn-Def/EndRdx:50(40)
Level 24: Hasten -- RechRdx-I:50(A), RechRdx-I:50(25), RechRdx-I:50(25)
Level 26: Aid Other -- Dct'dW-Rchg:50(A)
Level 28: Invincibility -- SW-Def/EndRdx:50(A), SW-Def/Rchg:50(29), SW-EndRdx/Rchg:50(29), SW-Def/EndRdx/Rchg:50(31), SW-ResDam/Re TP:50(39), SW-Def:50(42)
Level 30: Aid Self -- Numna-Regen/Rcvry+:50(A)
Level 32: Foot Stomp -- FotG-Acc/Dmg:50(A), FotG-Dam/Rech:50(33), FotG-Dam/End/Rech:50(33), FotG-Acc/End/Rech:50(33), FotG-Acc/Dmg/End/Rech:50(34), FotG-ResDeb%:50(34)
Level 35: Resuscitate -- RgnTis-Regen+:30(A)
Level 38: Tough Hide -- LkGmblr-Rchg+:50(A)
Level 41: Unstoppable -- S'fstPrt-ResKB:30(A)
Level 44: Focused Accuracy -- GSFC-Build%:50(A), GSFC-ToHit/EndRdx:50(45), GSFC-ToHit:50(45)
Level 47: Physical Perfection -- Mrcl-Heal/EndRdx:40(A), Mrcl-Heal:40(48), Mrcl-Heal/Rchg:40(48)
Level 49: Superior Conditioning -- EndMod-I:50(A), EnManip-Stun%:20(50), EnManip-EndMod:20(50), EnManip-EndMod/Rchg:20(50)
------------
Level 1: Brawl -- Mako-Dam%:50(A)
Level 1: Sprint -- Empty(A), Empty(45), Empty(46)
Level 2: Rest -- Empty(A), Empty(42), Empty(43), Empty(43)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Stamina -- Empty(A)
so at the moment, playing this character, i have a lot of endurance issues. the slots in rest and sprint are for stamina and health. i believe i'll be eventually 5 slotting stamina with performance shifters. im wondering, is this going to have endurance problems until i get the epic powers? or can i go without some toggles.
i grabbed all the toggles i could except manuevers because everyone says "layer defense". but i think im over the resistance cap with my io choices anyway.
i know this is a fairly common brute, so maybe some of the ss/inv masters could give me a hand.
thanks in advance