SS/Fire Build


Shisui

 

Posted

With issue 19 i have been toying with a couple of my brutes. It seems my SS/Fire brute has jumped to the forefront for running level 50 content. I am not one to run at +4/8 all the time and usually it is +1/8 but this build just melts everything in her path (ok, not Archanos, Carnies, or those annoying DE) but everything else.

Just looking for feedback on the build. I purposefully didn't take hasten but have another build with hasten instead of AS. Personally, the fun of playing juggle the boss is to much to resist.

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1593;750;1500;HEX;|
|78DAA594596F125114C7EF2D20652B5040286D299416BA414BD4C4E5C1A82D895A2|
|A15B7A891103BC254A4741812FBE68B6FF513683F865BFB8D8CDBA389CB78965B24|
|E1D149FAFFCD9C7BB67B2EB7A5E7AB5E215E5C14D273A559EB74AA978DAEA939376|
|A66D7A8359D954AAEA81B9A530811A7956A496B6A5ABED26D6B46B5621A5AAB6E36|
|62BCB4AA3DD15A1D2D5FD43563AF7A091204AFB61A1AF898F9E3176F7967A7995FD|
|76A6DBD55F7D047B1A9D71BA68FDFF11556FCC76E5B9AD169E8EDB1B5B6FE38BFD6|
|D28CFA5EB554EB985881AAC6A0B533F0372D857A2C8728A3410C55189B04FB2DC2C|
|816A020265E0E21DE6200455A36918697ACB04F134E241829022E49955D72A2612E|
|32CC45DC5C6484D3CEE854E43DA84D45D9CA124D0B371825C2D206E33A215721BC0|
|37F07F7E4707429D14993D126C476093983B0DC21CC428453D57296FB7BF2DE6470|
|A3716E2DBBCD1921C4C5B5A42B42E5277EC0D7A470C38A87F3D93D9C2FC0F9E29C2|
|FCBF90A714A1405771FBB0BDFB80D4D1FE1C3AF66EBE7D90678B6A33CD4511E7116|
|342825F9055FC3FC4222FC86105BA4DCF38C43D0901CA61D869ED19CC3AF08099D9|
|07E4A98DF262CED13243416518D45F8E46C608A2A53342A71B776308DA95EC7780E|
|0937211D26CC040841F01B577EE3EC37C30E19762870D411CE50F94D7E1AC21289C|
|F84146F26A3B6063E53EAD4A6048D2D6951DFC99F8C5F84D46FC61FC287DEEFDDB2|
|4DF364D33CD2EC14613949C880CEAAECB31D0ACDECF28C0CC2428B90DB2114DA841|
|0EC718EA3E4DC011DC4321F8B2B28C422D7158B49DA80174C7965CADFA1BD87217E|
|458D7745FDA6ECBDCB29D4E55CEF3759F088B2BD77C784244BD1DEBB9DFFF51C7A8|
|F6BB936DDA01594DB287751EEA1DC477980F210E5114A15C53AEA45FBCF6243E750|
|CEA35C40890440F6D1D389F7C583E245F1A18CA0F8510228219438CA018AE50AF4F|
|E43585F208794FDFBFF3A60F9D66FB94687FCBDDFC487B23230DB85014B61C0727A|
|C0726AC0F26FA67F01EA202948|
|-------------------------------------------------------------------|


 

Posted

The build looks ok. I think you should swap the slotting for tough and temperature protection, such that you can really use tough. Maybe you can draw some slots to boxing and slot it with kinetic combat. This way, you don't need to use tactics as a set mule. Also, stamina can use some extra slots.

I modified your build below. I think my build is not really better than yours in terms of numbers, but it is slotted a bit differently. Hopefully, it may give you some ideas on how to optimize your build.

Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Flight
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Knock%(9), KntkC'bat-Dmg/EndRdx/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(43), FrcFbk-Rechg%(43)
Level 1: Fire Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(7)
Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Knock%(13), KntkC'bat-Dmg/EndRdx/Rchg(13), C'ngImp-Acc/Dmg/Rchg(45), FrcFbk-Rechg%(45)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(15), Dct'dW-Heal/Rchg(15), Dct'dW-Heal(19), Dct'dW-Rchg(21)
Level 6: Air Superiority -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(23)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(31), BasGaze-Acc/Rchg(45), BasGaze-Rchg/Hold(46)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
Level 12: Temperature Protection -- S'fstPrt-ResKB(A)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Plasma Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(19)
Level 18: Rage -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(33), RechRdx-I(46), RechRdx-I(46)
Level 20: Consume -- Mocking-Acc/Rchg(A), Mocking-Rchg(33), Mocking-Taunt/Rchg(33), Mocking-Taunt/Rchg/Rng(34), Efficacy-EndMod(34), Efficacy-EndMod/Acc(34)
Level 22: Blazing Aura -- M'Strk-Dmg/EndRdx(A), M'Strk-Acc/Dmg/EndRdx(36), Sciroc-Dmg/EndRdx(36), Sciroc-Acc/Dmg/EndRdx(36)
Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(37)
Level 26: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-EndRdx(27), RctvArm-ResDam(27), RctvArm-ResDam/EndRdx(29), RctvArm-ResDam/EndRdx/Rchg(29)
Level 28: Burn -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg(48), Erad-Dmg/Rchg(48), Erad-Acc/Dmg/Rchg(48), RechRdx-I(50)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(50)
Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(42)
Level 35: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(42), Mocking-Taunt/Rchg/Rng(42), Mocking-Taunt/Rng(43)
Level 38: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39), LkGmblr-Def/EndRdx/Rchg(50)
Level 41: Superior Conditioning -- P'Shift-End%(A)
Level 44: Physical Perfection -- Numna-Regen/Rcvry+(A)
Level 47: Fiery Embrace -- RechRdx-I(A)
Level 49: Rise of the Phoenix -- Dsrnt-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(3), P'Shift-EndMod(3), P'Shift-EndMod/Rchg(5)


 

Posted

this is my first attempt at a ss/fs brute. so far im having a lot of fun with it, and had kind of planned it out something like this. i'm wondering if i should put a 5th slot into my bigger attacks for another enhancement of some type, but this is what i got so far.

Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Flight
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-EndRdx/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(7)
Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11)
Level 4: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-%Dam(15)
Level 6: Healing Flames -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(23), Panac-Heal/Rchg(23), Panac-Heal/EndRedux/Rchg(25), Panac-Heal(31)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(21)
Level 10: Air Superiority -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(19)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(29)
Level 14: Temperature Protection -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(42), GA-3defTpProc(48)
Level 16: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(37), RctvArm-EndRdx/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(39)
Level 18: Rage -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(36), AdjTgt-ToHit/EndRdx/Rchg(36), AdjTgt-Rchg(37), AdjTgt-ToHit/EndRdx(37)
Level 20: Consume -- EnManip-EndMod(A), EnManip-EndMod/Rchg(43), EnManip-Stun%(50)
Level 22: Super Jump -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(36), Zephyr-Travel(39)
Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 26: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(33), RctvArm-ResDam(33), RctvArm-ResDam/EndRdx/Rchg(33)
Level 28: Burn -- Erad-Acc/Rchg(A), Erad-Dmg(29), Erad-Acc/Dmg/Rchg(31), Erad-Acc/Dmg/EndRdx/Rchg(31)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(40)
Level 32: Foot Stomp -- FrcFbk-Rechg%(A), KinCrsh-Acc/Dmg/KB(40), KinCrsh-Dmg/EndRdx/KB(40), KinCrsh-Dmg/KB(42), KinCrsh-Rechg/EndRdx(42), HO:Nucle(48)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(48)
Level 38: Rise of the Phoenix -- RechRdx-I(A)
Level 41: Electrifying Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(43), Enf'dOp-Acc/EndRdx(43), Enf'dOp-Immob/Rng(46), Enf'dOp-Acc/Immob/Rchg(46), Enf'dOp-Acc/Immob(46)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dmg/Rng(50)
Level 47: Acrobatics -- EndRdx-I(A)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Panac-Heal/+End(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(25), P'Shift-EndMod/Rchg(27), P'Shift-EndMod/Acc(27)