/PSI still viable after PS nerf?


Airhammer

 

Posted

Thinking of a plant/psi or fire/psi domi, are they still decent even after the nerf?

I'm not after the fastest farmer, just something fun!


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Posted

Quote:
Originally Posted by Effy_On_Malibu View Post
Thinking of a plant/psi or fire/psi domi, are they still decent even after the nerf?

I'm not after the fastest farmer, just something fun!
Do you mean the nerf to a single power in psi accompanied by buffs to most of the other powers that happened several issues ago, or has there been a more recent change?

If there hasn't been a more recent change then the answer is yes.


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Posted

If anything it's better, you no longer need to suffer 38 levels of awful damage.

And technically speaking it wasn't a nerf, it was a fix; the power was badly bugged. Castle knew it for a long time too, but the rest of the set was so bad off that properly balancing PS by itself would have crippled it completely. So he let it slide until he had the time to properly rebalance the whole powerset.


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Posted

Psi Shockwave is still one of the best PBAoE's in the game. It still doesn't fit properly into the formula the devs use to balance every other attack in the game. Most notably it still has the highest possible target cap.

Also I must re-emphasize the fact that every other power was buffed up to make the set overall far better. It is no longer a one power wonder.


 

Posted

Quote:
Originally Posted by Wiccania View Post
Psi Shockwave is still one of the best PBAoE's in the game. It still doesn't fit properly into the formula the devs use to balance every other attack in the game. Most notably it still has the highest possible target cap.

Also I must re-emphasize the fact that every other power was buffed up to make the set overall far better. It is no longer a one power wonder.

Other than the cap (which is indeed 16 rather than 10) and the 0.5 second better animation time it's basically identical to Ice Sword Circle. It's a nice PBAOE but isn't actually that far ahead of the other Domi PBAOEs any more.

Overall the set is better though


 

Posted

Since no one is being real with you, no its not decent for anykind of farming since the nerf. If you want to play a dom go for control more than damage...not that doms don't have damage but after permadom nerf and thier so called "balancing"...yeah go for control, if u want to farm play a brute.


 

Posted

Quote:
Originally Posted by Rinkoz View Post
Since no one is being real with you, no its not decent for anykind of farming since the nerf ... if u want to farm play a brute.
Quote:
Originally Posted by Effy_On_Malibu View Post
I'm not after the fastest farmer, just something fun!
I guess it's possible that they meant "I'm after a farmer, just not the fastest", but I took it to mean they wanted to play something decent that wasn't necessarily a farmer.


 

Posted

basically what others said, I wouldn't describe the Psi changes as a nerf

PSW rebalanced to be more in line with the other dominator PBAE powers, it still compares favorably. Formerly it was a mini-nuke with a quick recharge and no crash.

All other Psi attacks had their damage much improved to be consistant with similar powers in other sets. Formerly, they were all weak sauce in the extreme, its no lie that damage wise the only thing this set had was PSW.

Drain Psyche hasn't been changed to my knowledge

that tier 3 melee attack( i forget its name), formerly it was basically a melee range knockback with minimal damage, now its damage is actually decent, although not overpowered. This is actually a huge plus, this is the only attack with non-psi damage in the set.

All doms had their damage increased, but lost the damage boost from domination, but everyone agrees this is a huge plus.

In short, everyone except for farmers like the new Psi Assault.

I myself, am working on a elect/psi dom right now( last issue gave us alternate animations, so you can now project many of your psi attacks via your hands, a huge asthetic improvement for me, i hated the head animations)


 

Posted

Dom's do pretty high amounts of damage, and their controls allows them to use that damage pretty easily.

Heck, the highest raw DPS character out there is a fire/fire/fire dom.


 

Posted

My fire/psi is my main toon and used as a farmer or not, is a pretty devastating offensive machine, and to be honest, although I can tell a slight slowdown in farming from pre-nerf/fix levels, in really hasn't slowed me down that much at all.


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Posted

Plus with the new APP, dominators get so much more damage and survivability, you wont miss the old PS at all.


 

Posted

Quote:
Originally Posted by Wooden_Replica View Post
Drain Psyche hasn't been changed to my knowledge
And is still one of my favorite powers in the set.

Quote:
that tier 3 melee attack( i forget its name), formerly it was basically a melee range knockback with minimal damage, now its damage is actually decent, although not overpowered. This is actually a huge plus, this is the only attack with non-psi damage in the set.
<snip>
I myself, am working on a elect/psi dom right now( last issue gave us alternate animations, so you can now project many of your psi attacks via your hands, a huge asthetic improvement for me, i hated the head animations)
Oddly enough the above is exactly what i was thinking about when i posted earlier since i made an Elec/Psi last week.


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Posted

In terms of Damage per Recharge ISC and PSW are very close. Look at other factors and PSW noticeably pulls ahead.

Debuff: ISC is 10% recharge and 10% movement slow for 8 seconds. PSW is 50% recharge slow for 20 seconds.

End Cost: ISC 20.18, PSW: 18.51

Control: ISC nothing, PSW: Stun chance

Recharge: ISC 22 seconds, PSW: 20 seconds

Activation time: ISC 2.67 seconds, PSW: 1.97 seconds

Damage (level 50 base): ISC 37.74 Lethal 37.74 Cold 69.48 total, PSW 70.65 Psi

If the only thing you care about is how much damage an AoE does each time it recharges then yah the two powers are very similar. Otherwise PSW does a lot for shorter recharge, quicker animation and lower end cost.


 

Posted

I have a lvl 50 Fire/Psi/Ice Dom. I've had it for close to 5-years. I hated..and I mean hated the initial revamp of PSI..overtime I learned to love it.

But only because of what we got in trade:

- Increased damage in Psychic Scream. Yah it's a cone..but if you leverage it right w/PSW you will do some respectable damage.

- Villain APP's: Most notably the ICE and FIRE. Those two APP's alone do a great deal for an AoE oriented Dom. Ice gives you a nice resistiance debuff (Sleet) and AoE dmg (Ice Storm). Fire Gives you tons more damage (Rain of Fire) and (Fire Ball).

- Incarnate Alpha Slot: Musculature is a very noticeable damage increase. Seriously, you'll notice it as soon as you slot it.

In short if you want an effective high damage Dom go Fire/Fire/Fire, Fire/Psi/Ice, or Fire/Psi/Fire and get the Musculature Alpha slot.


My level 50 Dominators:
Madame Mindbender 50 Mind/Energy
Fly Agaric 50 Plant/Thorn
Nate Nitro 50 Fire/Psi

 

Posted

Quote:
Originally Posted by Wiccania View Post
In terms of Damage per Recharge ISC and PSW are very close. Look at other factors and PSW noticeably pulls ahead.

Debuff: ISC is 10% recharge and 10% movement slow for 8 seconds. PSW is 50% recharge slow for 20 seconds.

End Cost: ISC 20.18, PSW: 18.51

Control: ISC nothing, PSW: Stun chance

Recharge: ISC 22 seconds, PSW: 20 seconds

Activation time: ISC 2.67 seconds, PSW: 1.97 seconds

Damage (level 50 base): ISC 37.74 Lethal 37.74 Cold 69.48 total, PSW 70.65 Psi

If the only thing you care about is how much damage an AoE does each time it recharges then yah the two powers are very similar. Otherwise PSW does a lot for shorter recharge, quicker animation and lower end cost.
PSW is still the top PBAOE available to Domis, simply because of the animation time. All the other factors are nice extras but nothing to write home about. The point is that the gap isn't that massive any more, especially when you consider you have to wait 34 more levels to get PSW.

Drain Psyche is the gem of the set though, super, super power. Combine with Combat Numbers and it's great fun seeing how ridiculously high you can make your Regen and Recovery.


 

Posted

Quote:
Originally Posted by Wiccania View Post
In terms of Damage per Recharge ISC and PSW are very close. Look at other factors and PSW noticeably pulls ahead.

Debuff: ISC is 10% recharge and 10% movement slow for 8 seconds. PSW is 50% recharge slow for 20 seconds.

End Cost: ISC 20.18, PSW: 18.51

Control: ISC nothing, PSW: Stun chance

Recharge: ISC 22 seconds, PSW: 20 seconds

Activation time: ISC 2.67 seconds, PSW: 1.97 seconds

Damage (level 50 base): ISC 37.74 Lethal 37.74 Cold 69.48 total, PSW 70.65 Psi
not to nitpick but, 37 +37 doesnt equal 69.


 

Posted

Yah its 34.74. Nitpicking misstypes is real big of you tho.


 

Posted

I have a level 50 Fire/Psi/Fire and I absolutely love that character. I went with the End Redux Alpha slot because even with DrainPsyche and the Dom recharge I have gotten really close to running out of end. That little bit allows me to continue to be a damage machine.


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