/PSI still viable after PS nerf?
Thinking of a plant/psi or fire/psi domi, are they still decent even after the nerf?
I'm not after the fastest farmer, just something fun! |
If there hasn't been a more recent change then the answer is yes.
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If anything it's better, you no longer need to suffer 38 levels of awful damage.
And technically speaking it wasn't a nerf, it was a fix; the power was badly bugged. Castle knew it for a long time too, but the rest of the set was so bad off that properly balancing PS by itself would have crippled it completely. So he let it slide until he had the time to properly rebalance the whole powerset.
Arc #40529 : The Furies of the Earth
Psi Shockwave is still one of the best PBAoE's in the game. It still doesn't fit properly into the formula the devs use to balance every other attack in the game. Most notably it still has the highest possible target cap.
Also I must re-emphasize the fact that every other power was buffed up to make the set overall far better. It is no longer a one power wonder.
Psi Shockwave is still one of the best PBAoE's in the game. It still doesn't fit properly into the formula the devs use to balance every other attack in the game. Most notably it still has the highest possible target cap.
Also I must re-emphasize the fact that every other power was buffed up to make the set overall far better. It is no longer a one power wonder. |
Other than the cap (which is indeed 16 rather than 10) and the 0.5 second better animation time it's basically identical to Ice Sword Circle. It's a nice PBAOE but isn't actually that far ahead of the other Domi PBAOEs any more.
Overall the set is better though
Since no one is being real with you, no its not decent for anykind of farming since the nerf. If you want to play a dom go for control more than damage...not that doms don't have damage but after permadom nerf and thier so called "balancing"...yeah go for control, if u want to farm play a brute.
Since no one is being real with you, no its not decent for anykind of farming since the nerf ... if u want to farm play a brute.
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basically what others said, I wouldn't describe the Psi changes as a nerf
PSW rebalanced to be more in line with the other dominator PBAE powers, it still compares favorably. Formerly it was a mini-nuke with a quick recharge and no crash.
All other Psi attacks had their damage much improved to be consistant with similar powers in other sets. Formerly, they were all weak sauce in the extreme, its no lie that damage wise the only thing this set had was PSW.
Drain Psyche hasn't been changed to my knowledge
that tier 3 melee attack( i forget its name), formerly it was basically a melee range knockback with minimal damage, now its damage is actually decent, although not overpowered. This is actually a huge plus, this is the only attack with non-psi damage in the set.
All doms had their damage increased, but lost the damage boost from domination, but everyone agrees this is a huge plus.
In short, everyone except for farmers like the new Psi Assault.
I myself, am working on a elect/psi dom right now( last issue gave us alternate animations, so you can now project many of your psi attacks via your hands, a huge asthetic improvement for me, i hated the head animations)
Dom's do pretty high amounts of damage, and their controls allows them to use that damage pretty easily.
Heck, the highest raw DPS character out there is a fire/fire/fire dom.
My fire/psi is my main toon and used as a farmer or not, is a pretty devastating offensive machine, and to be honest, although I can tell a slight slowdown in farming from pre-nerf/fix levels, in really hasn't slowed me down that much at all.
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Plus with the new APP, dominators get so much more damage and survivability, you wont miss the old PS at all.
that tier 3 melee attack( i forget its name), formerly it was basically a melee range knockback with minimal damage, now its damage is actually decent, although not overpowered. This is actually a huge plus, this is the only attack with non-psi damage in the set. <snip> I myself, am working on a elect/psi dom right now( last issue gave us alternate animations, so you can now project many of your psi attacks via your hands, a huge asthetic improvement for me, i hated the head animations) |
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In terms of Damage per Recharge ISC and PSW are very close. Look at other factors and PSW noticeably pulls ahead.
Debuff: ISC is 10% recharge and 10% movement slow for 8 seconds. PSW is 50% recharge slow for 20 seconds.
End Cost: ISC 20.18, PSW: 18.51
Control: ISC nothing, PSW: Stun chance
Recharge: ISC 22 seconds, PSW: 20 seconds
Activation time: ISC 2.67 seconds, PSW: 1.97 seconds
Damage (level 50 base): ISC 37.74 Lethal 37.74 Cold 69.48 total, PSW 70.65 Psi
If the only thing you care about is how much damage an AoE does each time it recharges then yah the two powers are very similar. Otherwise PSW does a lot for shorter recharge, quicker animation and lower end cost.
I have a lvl 50 Fire/Psi/Ice Dom. I've had it for close to 5-years. I hated..and I mean hated the initial revamp of PSI..overtime I learned to love it.
But only because of what we got in trade:
- Increased damage in Psychic Scream. Yah it's a cone..but if you leverage it right w/PSW you will do some respectable damage.
- Villain APP's: Most notably the ICE and FIRE. Those two APP's alone do a great deal for an AoE oriented Dom. Ice gives you a nice resistiance debuff (Sleet) and AoE dmg (Ice Storm). Fire Gives you tons more damage (Rain of Fire) and (Fire Ball).
- Incarnate Alpha Slot: Musculature is a very noticeable damage increase. Seriously, you'll notice it as soon as you slot it.
In short if you want an effective high damage Dom go Fire/Fire/Fire, Fire/Psi/Ice, or Fire/Psi/Fire and get the Musculature Alpha slot.
My level 50 Dominators:
Madame Mindbender 50 Mind/Energy
Fly Agaric 50 Plant/Thorn
Nate Nitro 50 Fire/Psi
In terms of Damage per Recharge ISC and PSW are very close. Look at other factors and PSW noticeably pulls ahead.
Debuff: ISC is 10% recharge and 10% movement slow for 8 seconds. PSW is 50% recharge slow for 20 seconds. End Cost: ISC 20.18, PSW: 18.51 Control: ISC nothing, PSW: Stun chance Recharge: ISC 22 seconds, PSW: 20 seconds Activation time: ISC 2.67 seconds, PSW: 1.97 seconds Damage (level 50 base): ISC 37.74 Lethal 37.74 Cold 69.48 total, PSW 70.65 Psi If the only thing you care about is how much damage an AoE does each time it recharges then yah the two powers are very similar. Otherwise PSW does a lot for shorter recharge, quicker animation and lower end cost. |
Drain Psyche is the gem of the set though, super, super power. Combine with Combat Numbers and it's great fun seeing how ridiculously high you can make your Regen and Recovery.
In terms of Damage per Recharge ISC and PSW are very close. Look at other factors and PSW noticeably pulls ahead.
Debuff: ISC is 10% recharge and 10% movement slow for 8 seconds. PSW is 50% recharge slow for 20 seconds. End Cost: ISC 20.18, PSW: 18.51 Control: ISC nothing, PSW: Stun chance Recharge: ISC 22 seconds, PSW: 20 seconds Activation time: ISC 2.67 seconds, PSW: 1.97 seconds Damage (level 50 base): ISC 37.74 Lethal 37.74 Cold 69.48 total, PSW 70.65 Psi |
Yah its 34.74. Nitpicking misstypes is real big of you tho.
I have a level 50 Fire/Psi/Fire and I absolutely love that character. I went with the End Redux Alpha slot because even with DrainPsyche and the Dom recharge I have gotten really close to running out of end. That little bit allows me to continue to be a damage machine.
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
Thinking of a plant/psi or fire/psi domi, are they still decent even after the nerf?
I'm not after the fastest farmer, just something fun!
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