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Quote:Thanks for the post Pious.I left the thread yesterday to RP in-game. CB is getting told off here and it seems to me he needs all the luck for it. He's cited unfairness and double standards.
Back to the original discussion, I am still of the opinion that in a shared universe such as Union, we shouldn't always expect to be able to avoid or ignore the occurrence of what's happening around us, for whatever personal reason... except if it's a plot so silly its Dev-level world-changing. Common sense alone says this shouldn't be done but if and when it is, I understand the only reasonable option left is to isolate that player and his/her plot.
In CB's case, this is not what he intended to happen with St. John. I don't think he would knowingly do a story at Devs-level magnitude. But with a high number casualty, it seems that's what St. Johns has become. CB doesn't mind renumbering the scale and that's a notion I support. Whether he plays the papers's quote as inaccurate and that only twelve kids were actually playing in the school at the time of the attack, is up to him.
What I like about the plot is the scope of opportunity it offers to those RP'ers who would normally feel left out with their characters for whatever reason. Here is a news article about a brief yet startling terror attack that can reach everyone who wishes to help.
If you'd prefer to avoid it all, though in my opinion one should at least take note of the occurrences in these plots IC and OOC; I believe there is still an out. Only moments after the terror attack, following a shocking and inevitable public outcry, the United States's Federal Bureau of Super-powered Affairs have become involved (as will soon be revealed IC) and they are competent and accomplished enough for any hero to leave the situation to them... assuming the casualty numbers aren't so high it's unrealistic for any hero to overlook. This, as has been established, is something CB is prepared to address.
This thread, however bitter on the tongue, has so far, at least been productive in bringing the issues of concern (plot magnitudes and where to draw the line of common sense) to the masses for debate, and as a result has clarified, I hope, that the St. John's Open Season sub-plot will continue to be well handled.
It certainly clarifies your position on the matter, and I definitely appreciate that.
A few thoughts from me, though (not specifically directed at you):
CB has not said that he is intending to (again) reduce the numbers involved. That is the root cause of this entire tranche of this discussion - he was asked, in a PM, if he really thought that the original number was suitable (oh, and for anyone who thinks a school of 2000 is OMGHUGE, my wife went to a school with over 2,500 pupils, and I taught in one, too), and he did reduce the numbers. Fair play to him for having the gumption to retcon his own plotline by a 50% reduction in reported casualty figures.
But even so, a news network reporting the deaths of a thousand children, even at their most sensationalist, when the rescue crews wouldn't have given them the numbers, is a little off. In fact, the US government could make a case pretty strong case for Incitement to Riot against the reporter who broadcast such an unsubstantiated "fact".
However, ignoring that, CB has consistently defended his position in this thread, and unless I've missed something (which I will happily concede is quite possible) has not told the wider community anything along the lines of "It's not actually as bad as it was first reported, just hold on a bit, it'll all become clear".
For myself, if a "later news report" happened to come up saying "early reports of the death toll were unfortunately exaggerated, and emergency crews have now confirmed XX deaths. While still a grave tragedy, we are all grateful that it was not as bad as originally feared", then I'd do what I said earlier - have my characters acknowledge it IC, and move on.
I've so far avoided bringing my personal bugbear into the discussion, but it's been brought up a few times: That little thing I like to call "god-modding the game world". I will say, right now, that I do not think that CB is doing so, if the situation is toned down from "outright attrocity" to "terrible tragedy". Now, that's purely subjective, of course, since nobody gets to define where tragedy ends and attrocity begins, but a great deal of the discussion in this thread has given peoples' opinion on the matter: A thousand children is too many. A couple of dozen probably wouldn't be.
Of course, not everyone will agree with that, and it could well be that even a couple of dozen deaths in this circumstance would spur someone's character into taking some form of precipitous action, but I believe that the drop in orders of magnitude would mean that it would ultimately fall to player choice, rather than something that screams of a character demand.
Now, having said all that, I can appreciate CB wanting his plotline to have "impact" (defined in this case as "an event that makes people take notice"). In fact (if people will forgive me for putting my own perceptions on it), the entire purpose of this plotline is wasted if it doesn't have impact.
It's the degree of impact that people are disputing. I'm certainly not trying to tell CB "don't even think about murdering children in an RP plotline", or even "don't use emotive issues in RP". I suppose the point I'm trying to get across, and I'm doing this publicly rather than in PM's because I believe it's good advice for Plot-Masters, is that the degree of impact has to be carefully tailored to allow the full flexibility of responses.
Remember: Plot-Mastering is an artform, not a science. There are NO numbers or formulae that will tell someone how to do this.
If I were triggering an event like this, I would look at it as follows: I want something that will allow the players I want to be impacted to react, but not so broad that the players who aren't involved won't feel obliged to react. To do this, I settle on the idea of an attack on a school, in the middle of the day, involving a giant stompy robot - assuming that school is in session, this affords me a huge number of potential victims. I decide to make it a pretty big school because (and this is key) the scale of the tragedy could be huge. But it doesn't have to be. Children will escape. Children will hide. Children will do anything and everything they can to get away, and unless giant stompy robot literally flattens the entire school in one go, the death toll will be significantly smaller than the size of the school offers potential for. The key impact to go for here is "Wow, it could have been so much worse". So... Catholic School, during morning classes. I don't want to go for optimum destruction, because I have to remember the key impact I want. So I set things up so that giant stompy robot trashes a classroom or two, the kids flee in terror, and then giant stompy robot gets stopped. Total death toll: 1 teacher, eighteen children. Injuries: 4 teachers, thirty-seven children (of which six are in critical condition).
That's a noteworthy attack, but not a massacre that would trigger a military and general superhero response.
I had more to write, but I'm heading home from work, now, so I'll just leave it there. (Oh, and I started writing this at 3.00 UK time and am just dumping it onto the thread for people to consider, so I will have missed other posts in the intervening period). -
Okay, I think a number of personalities have become involved here, and it's entirely possible that a few "old sore spots" have been raised.
My stance on this is as follows:
As long as RP doesn't impact the game-world in a big way, it's fine.
As long as RP can be ignored or not, with the choice down to the individual players, it's fine.
The massacre of a large number of children is a HUGE deal. Nobody is actually saying that some plottage of this nature can't happen, the objection stems solely from the fact that this is so huge and far-reaching that it is impossible to ignore without breaking character, and there are very few players who are willing to do that.
I am personally uncomfortable with RPing in the shared Unionverse if my characters are not allowed to express themselves in the manner I believe they should, and on the basis of the information available (and considering that heroes are generally reactive rather than proactive), most of my characters would choose to take direct action against the perceived perpetrators.
I do not wish them to do this.
However, as presented, unless I break character, they will. My only other option is to disbelieve the events.
For anyone claiming that the plot wasn't presented as a fait accompli, it's already hit the media,according to "In the Newspapers", so it has happened.
I'm going to ignore it as an event, I'm afraid. I've never had to do so, yet, RPing on Union. I'm disappointed that I find myself in a position where I'm either forced to take cognizance of an event that would infuriate my characters into drastic action or ignore it, but until or unless it is toned down to the point where I can comfortably have my characters say, IC, "A terrible tragedy, but there isn't anything we can do - let their enemies deal with them, to save me from going overboard" - which is simultaneously accepting the events and not getting involved - then I'm not prepared to accept it.
That may make me a bad RPer, and I have no desire to be one, but I have less desire to find myself embroiled in a plot I didn't choose to take part in. -
Quote:And now we hit the real issue, and this is important.When CB first posted the article, it was 2000 kids.
I PM'd him and told him, nice and politely, that it was going way to far. I suggested toning it down to at the MOST, a dozen dead. That kind of thing is STILL a horrific event, but the much smaller scale makes it far more feasible to keep running as a plot.
The alternative is retcon, or extermination, really...
We have here a Wide-effect plotline. The vast majority of people who have posted have not said that they wish to ignore the overall plot. The vast majority of people would actually like to incorporate the plot into the ongoing Unionverse lore and history.
The problem has struck because an element of the plot has moved from "stuff happening somewhere else that we can ignore" to "stuff that we know everyone is going to talk about", because it DWARFS the Dunblane massacre, for example.
The characters in a superhero story - and that's what CoH is - have the power to react to atrocities. And they would do so. To remain in-character, those reactions would likely be very extreme. The outright destruction of the Court by the combined might of the heroes of Paragon would simply be step one.
I have no desire to take part in any RP where an entire SG is effectively ostracised and unable to take part in the wider RP occurring within the game.
But many of the heroes from Paragon would consider such action to be completely reasonable. And it actually would be.
Yes, the problem we have here is one of scale - this is too big to be ignored. Where do we set the bar? I have no idea. But a good judgement call would be that if you think you could watch it on a news report without wanting to punish the perpetrators yourself, then it's probably okay. -
Agreed with /retcon.
Or tone it down. A lot. Blow up one classroom, but let the kids be in the playground. Kill a couple. We all know that people die in comic-books (or not...), but an atrocity on this scale would be responded to in a big way.
I've been avoiding saying what my characters' responses would be, because I know full well that it would just turn into a pointless e-peen-waving contest, and frankly, I RP to have fun, not to get frustrated at other people. -
Quote:Sorry, doesn't wash.As for why your character doesn't react IC when OOC you don't want to?
Well that's mainly your problem, though you could always ask why Su8perman's not in every DC comic, and go with that.
It's your plotline. You should provide the out for the people not wanting to get involved. None of the rest of us knew this was coming, so we couldn't arrange to be out of town, in another reality or whatever. So tell us, without god-modding it, how you have arranged things so that our characters won't react unless we want them to.
I ask that, because as has quite rightly been said before, people will react to something this horrific. I watched the news here in the UK on 9/11, and I will tell you, I was in shock. The whole world was in shock. And it sparked a war. -
Well, this is a good discussion, and the sort of thing that I like to get my teeth into (as people may have noticed, I'm very much interested in Roleplay Theory and Dynamics, so this is right up my alley).
There are several degrees of "Plot" to consider in this matter.
1) Dev-driven storylines. Ouroboros, The Rikti War, Cimerora, Rikti Invasions, Zombie Invasions. These are the things that we pretty much have to acknowledge IC, otherwise there's no point RPing in Paragon City, because these things happen in Paragon.
2) Wide-effect Player Plots. These are the plots that should have wide-reaching effects (i.e. they would if they happened in the real world - everyone would know about them, everyone would talk about them). A prime example of this is the Unionverse's Requiem War.
3) Large-scale Player Plots. These are plots that are big in scope, but that aren't something everyone would necessarily have to acknowledge or be aware of, IC. There are innumerable examples that I could list, but basically anything that gets a number of players involved, over the course of several days/weeks/months would fall into this category.
4) Personal Character Plots. These are plots that directly affect either a single character or a small group of characters (a SuperGroup, for example), and will not garner wider interest.
The issue that has been raised in this thread is pretty much "should anyone activate Wide-effect Plots?", and it is a difficult question to answer.
My first inkling is to say "no", because there is the potential for a great deal of grief that falls OOC - Union has seen it, time and time again.
However, there is also the argument that a plot is a plot is a plot, and the scale of the plot shouldn't be allowed to put off the Plot-Master.
The question to ask, before activating a plotline with an impact (whether direct, or simply emotional) on other characters, ask yourself which of the above categories you think the plot falls into. Then bump it up one, because the odds are that you're wrong - we're RPers, our characters like ot get involved, and more people than you expect will feed off the plotline you throw out. If you are not comfortable creating a plot that hits Wide-Effect (and the inevitable ensuing grief it will cause), then it's a good idea not to plan a plot as a Large-Scale one, unless you are planning to keep very tight control on who gets involved and what actions can be taken in the plot. Ask yourself "If Ellie Stoneburg, Richard Huntington, Pious Hunter and Statesman saw this on TV, what would they do?" And if you don't like the answer "Rush in, all guns blazing", then the plot is too wide, and needs to be tightened up.
Plot-mastery is an artform, not a science. You can't put numbers to "how many characters are affected = the size of the plot". The best course of action is to consider the characters you know about and try to imagine how they will respond.
I've rather purposefully left out discussion of player reactions to certain plotlines, but just to note it at the end: Emotive events (the murder of children, bestiality, ****, torture, paedophilia) will trigger an emotional response from other players. Usually disgust. And that disgust may find itself directed at the person who brought it into existence: The person who created the plot.
We're generally mature enough to recognise the difference between the fantasy we're playing and the real world, but if someone activates multiple plotlines involving strongly emotive events, then other players can easily interpret that as an intentional attempt to force the emotional response from them, and will, people being people, take it out on the person running those plotlines. -
Quote:That's sort of my point: unless the character has been told where the other character in question is from, IC, they have no realistic way of knowing another toon's affiliation and AT.Well, perhaps the same way that another character is expected to know that stalker in question isn't from the Rogue Isles.
Although, to be fair, the H4-R does include Archetype.
Also, the registration document isn't a badge that characters wear, so IC information held on it shouldn't be used unless you go to City Hall and RP reading up on it. -
Paragon News
"Today, the world's largest court case got underway. Members of criminal gangs throughout the city have jointly decided to sue the citizens of Paragon City for damages caused when the civilians hand over the Superhero currency 'influence' after being rescued by the city's heroes.
" A spokesman for the criminals said 'We have a rough time from the heroes as it is, but these chumps handing over influence after some hero comes along and takes all of ours is just too much! We're taking a stand, and so we're taking all the civvies to court! With fewer civilians on the streets during the court case, the heroes won't have to spend their time rescuing people, because the people just won't be there! They're all in court! Muahahahaha!'.
"Obviously things will feel a little different around town while... uh, what? A court summons? For ME? Oh, great... this is because I got mugged last week and The Darkest Dark Lord of Darkest Darkness came and saved me, isn't it?" -
The only problem I have with someone "distrusting Stalkers in general" is How does the character know they're a stalker in the first place? People don't walk around with little symbols floating above their heads to tell you what Archetype they are. My main is a Blaster who has Stealth, and Superspeed with a Stealth Proc in it, yet no one has ever accused him of being a villain when they first met him.
In short, unless Moo actually said, IC, "I'm a stalker", the other character had no realistic way of knowing it, which makes IC dealing with it a waste of time, since the other player has gone OOC when reacting to his character. -
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Goin' good, squire.
Whats up?
Fair few old familiar faces around, but it can sometimes be a bit tricky to find them. -
Welcome (back) to the game and the forum!
Always good to see new vict... erm... people around and about the place.
You mention that you're interested in meeting up with the RP crowd in-game on Union (good choice of server), so here's a couple of things to mention:
1) Check out the Roleplaying Forum (down a few from the European Lounge). Lots of awesome stuff in there - most of the Union Roleplay threads say so in the title.
2) Take a read of Zortel's amazing "Hints, Tips and Tricks for new Roleplayers" in that section - even if you're an experienced RPer, it has some excellent information and advice.
3) There are three main open RP meeting locations on Union: The Galaxy Girl statue in Galaxy City ("official" start time of 9.00pm UK-time, but often a bit earlier, every day), Pocket D (pretty much any time from 8.00pm UK-time to guarantee people being there, but there might be RPers around at any time), and Studio 55 in Imperial City, Praetoria (since it generally only has people who are RPing an Alt and who would normally be at GG or Pocket D, and since it's so new, this one is (IMO) less well attended than the other two). However, RP also happens in SuperGroups, in missions, in the city, on these forums and... well, anytime. But those meets can be a good way for a roleplayer new to Union to get into things.
4) /chan_join "Union Roleplayers" and join the madness. Union Roleplayers is an OOC chat channel for, unsurprisingly, Roleplayers on Union. Used to arrange RP, call for help in missions, chat about... anything.
Might see you around in-game. -
I think that would fall under "unable to attack their enemy effectively".
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Are you clicking "Apply Changes", or just saving the options to a file? Unless you actually Apply the changes to the character, they won't stick.
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WAI.
VetPets require the character to be standing on the ground when the pet is summoned. -
Okay, where did you install the game?
Chances are, not in the default directory.
If you're using a shortcut on the desktop, delete it.
Then, go into wherever you installed CoH and find the CoHUpdater.exe file, right-click and Send to Desktop.
Go back to your desktop and try your new updater. -
Quote:Thanks, Castle. Most interesting, and very useful.Critters run away for one of two reasons: A power or script forces them to or their "grief" flag has been set to true.
The Grief flag gets set to true when the enemy's morale breaks. Morale can break because a team mate died too quickly, or because they cannot attack their enemy effectively. So, if a group of softcapped players AoE nuke half a spawn down, the rest are pretty likely to run away -- a bunch of their team just died AND their odds of being able to retaliate are at minimal levels.
I'm not saying there isn't a problem; I am giving you, the players, more information regarding how it works internally. You should also know that runners are a part of the game and eliminating that aspect of the game isn't really likely to happen.
Intellectual curiosity striking me, now: One thing that I find mildly immersion-breaking is that a runner doesn't create aggro in other spawns it passes. Now, I'm sure there are reasons that I've not thought of for this, not least something along the lines of "We don't want the players getting swamped by unbeatable odds when a runner aggros the whole map", but is it theoretically or technically feasible for the following scenario to be built into the game:
Spawn 1 - players attack, one or more mobs in spawn have Grief flag set to on, Griefed mobs run.
Spawn X - Griefed mob enters perception range of Spawn. Spawn goes to combat stance and receives a small, short duration perception buff. If no players detected, spawn drops back to passive, otherwise spawn aggros.
And, general question to the people out there who think about these things: What are the implications of this idea for gameplay?
Off the top of my head, I've obviously already thought of the team getting swamped by this sort of "called in help", and I can foresee interesting possibilities regarding "trains" of spawns, but there's bound to be things I've not considered. -
Vigilance has had 2 dots every night since GR was released.
There are two things we could take from this, make your own mind up as to which is true:
1) The European servers, which were upgraded at some point in 2007, IIRC, cannot handle a moderate load, and as such a relatively small increase in player numbers since GR was released is causing the servers to go Yellow.
2) There are more people interested in playing on the European servers than some of the doomsayers have been suggesting, and the servers are straining to cope with the player numbers.
Information to note: Union has red-lined several times, and the queuing system has kicked in.
Edit: Please, please, please, please, PLEASE can everyone who sees someone moaning on broadcast about lag and rubberbanding tell them to send a /bug. The technical support teams can't know about YOUR problems unless YOU tell them. They don't know what your ping is. They don't know that you're rubberbanding. They don't know there are problems unless they get TOLD, and the way to tell them is /bug and /petition (/petition should only be used if a GM is required to take action - rubberbanding and lag cannot be fixed by GM actions).
From NCSoft's end, all they see are the servers chugging away with large number of players. They do not have your ping data. Netgraph is client-based, because it detects your ping, it doesn't send that information to the server.
If they get enough reports that show that the servers can't handle the load, then the decision might be made to upgrade or update the servers so that they can handle the load. But they can't even propose that if they don't know there's a problem. -
To access coordinates: /loc
This command will give you your current position on the current map. IIRC, though, it's in the format "X, Z, Y" for a top-down view of the map, so the middle figure is Height Above Ground) - that's the least important one when trying to find someone.
It should be well-nigh impossible for you to have run out of contacts at L10 in Praetoria, because a whole slew of new ones should have opened up for you at L8 in Imperial City (might be worth popping to IC and chatting to whomever the first Resistance contact is there). -
Yup, as has been said, that's because the game is a) patching the files it needs to patch and then b) verifying the game. No way to get round it, unfortunately, except "get a faster computer".
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There's a maintenance period currently going on, and that might be screwing around with your install a bit, since it might be getting confused.
Start by going into your CoH folder and deleting all .checksum files, since that sometimes causes issues.
Do not despair. -
*bounces back to the party, late as always*
Welcome back, Ardy! Good to see you again. -
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You will not have done so the first time you "reaffirm" allegiance. You will have gained some standard Reward Merits (50, I think). Subsequent reaffirmations grant Hero or Villain Merits. It's in the patch notes.
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Quote:This, this, this, a thousand times this!Not to low just he don't hand out missions the first time.
Each contact Marchand gives you has a "Hello" message then the second time you click on them they offer missions.
I've lost track of the number of people I've had to tell "you need to click the contact again after their intro text to start their missions". This had better not be WAI, because it's counterintuitive, especially since we don't have those "exclamation mark I wanna talk to you" flags for contacts in this game, so there's no indication that they are willing to talk to you again.