Patcher: any way to reduce the 3.6G to be applied?


DumpleBerry

 

Posted

My game directory is as it ever was, with screenshots from i1 in 2004 still in the folder; it's been copied onto each machine for every install.

Every time the patcher runs, it installs 3.6 gigs of patch. This means a slow hard grind that takes anywhere from 10 to 30 minutes.

Is there anything I can fix so that the patcher recognizes a more recent install as the baseline, so it does not have to re-apply what apparently is all the historical patches each time it goes?



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Posted

Hi,

are you saying that today you had to download a 3.6 Gb patch that was actually just over 5 Mb or do you mean that having downloaded the 5 Mb you then had to apply 3.6 Gb of data.

If it is the latter then as far as I know everybody has to apply the 3.6 Gb after every patch no matter what the actual size of the patch is.

And yes it is a bit antiquated, but I guess the wise heads here will explain to us why we have this system.

I just usually go off and plant a sapling and then watch till it hits the ten feet mark before I come back and log in

Cheers

Edit to add: lol you beat me to it Dumpleberry (as usual)


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Posted

Quote:
Originally Posted by jacktar View Post
Hi,

are you saying that today you had to download a 3.6 Gb patch that was actually just over 5 Mb or do you mean that having downloaded the 5 Mb you then had to apply 3.6 Gb of data.

If it is the latter then as far as I know everybody has to apply the 3.6 Gb after every patch no matter what the actual size of the patch is.

And yes it is a bit antiquated, but I guess the wise heads here will explain to us why we have this system.

I just usually go off and plant a sapling and then watch till it hits the ten feet mark before I come back and log in

Cheers
I had a big long post saying the same thing, but then realized Heraclea might be referring to bypassing the updater when you *know* you don't need to verify any files. In which case as this should work:

Quote:
To bypass the updater, create a shortcut to CityOfHeroes.exe (not the updater). Right click the shortcut and click Properties. In the Target line, modify it to match this:

"C:\Program Files\City of Heroes\CityOfHeroes.exe" -project coh


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Posted

Get faster hard drives.

Dual Raptors in a Raid 0 is nice. My patcher takes less time than it took to write this post. A solid state drive could be faster. If you can't afford those, consider upgrading to a 7200 RPM drive instead of your antiquated 5400 RPM drive.

The patcher doesn't even read your screenshots folder. Mine says 3.6G and I just installed the game last week.


 

Posted

Quote:
Originally Posted by jacktar View Post
are you saying that today you had to download a 3.6 Gb patch that was actually just over 5 Mb or do you mean that having downloaded the 5 Mb you then had to apply 3.6 Gb of data.
The latter. The download is done in under a minute; the updating always takes at least 10-15 minutes no matter how small the download.



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Posted

Yup, as has been said, that's because the game is a) patching the files it needs to patch and then b) verifying the game. No way to get round it, unfortunately, except "get a faster computer".


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Posted

Make sure your shortcut is correct too. For a while, I couldn't figure out why the updater always needed to patch, until I realized that for some reason my Live and Test Server shortcuts were pointing to the same directory.


 

Posted

Quote:
Originally Posted by Heraclea View Post
The latter. The download is done in under a minute; the updating always takes at least 10-15 minutes no matter how small the download.
Gotcha. Then my original deleted post stands.

There really isn't anything you can do. Make sure it downloads the patch safely, then go get something to drink. Check the mail. Watch some television. Go outside. Paint a picture. Take up a hobby. *shrug* We're all stuck in the same boat--I think application time is dependent on the computer's processing time, but even a snazzy new compy will take time to patch 3.6 GB of files.


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Posted

Quote:
Originally Posted by DumpleBerry View Post
Gotcha. Then my original deleted post stands.

There really isn't anything you can do. Make sure it downloads the patch safely, then go get something to drink. Check the mail. Watch some television. Go outside. Paint a picture. Take up a hobby. *shrug* We're all stuck in the same boat--I think application time is dependent on the computer's processing time, but even a snazzy new compy will take time to patch 3.6 GB of files.
The things that would affect patching time once the patch is downloaded :

To a point : Hard Drive - it's Seek/Read/Write speed. Usual/average speed is about 7200rpms, although 5400rpm drives are still out there. Raptors are at about 10Krpms. SSDs bypass rpms :P

Hard Drive Fragmentation : From what I've heard from Je Saist's *nix soapbox (;P), primarily a Window's issue.

Processor speed : faster the proc, faster the patch processes.

RAM : Cause it's magic! More = Better! (OS limits may apply)


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Posted

SSDs bypasses the bulk of average seek time which is affected to a degree by RPM but not wholly.

RAM, it doesn't help that sound.pigg is now over 500MB in size since the patcher will read it into memory first to checksum it and patch it if necessary. Players with under 1GB of system memory will be hurting when the patcher starts flailing the HD swap file to handle it.

Every pigg file will be read in and written out regardless if it changes for the patch. This is the reason that fragmentation can occur after a patch. That and we have 24 files over 50MB each, 7 over 100MB. An empty drive has lots of contiguous space so not as much of a problem but if your drive is over 50% full, expect fragmentation. With four patches is 8 days (major GR patch, final GR patch, 2 minor patches) it's a good chance, unless you defragged at least once, that some of the game files are fragmented.


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Posted

Personally, I use Defraggler to defrag just the CoH files after a patch, when I don't feel like waiting for an entire disk defrag. There are plenty of other defrag utilities that will defrag individual files or directories.


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