Seschat

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  1. Three failed incarnations of my Ice/SS tanker, Mint Altoid (He's curiously strong!) Min height, max width, huge body.

    Just coudn't get into playing him.
  2. Quote:
    Originally Posted by Thug_Two View Post
    If it's really making some sort of ping every 33 feet, that's not random hull poping, it's deliberate. Although it could just be a bell connected to a depth sensor- i.e., *only* the people inside the sub would hear it. LN is something of a traditionalist, after all, and if subs go *ping* in old movies, then by gosh his sub is going to go *ping*!
    Just fortuitous design happenstance. These things happen when one has an Orderly Mind. Of course, Lord Nemesis is the kind of old school genius who makes the final adjustments on his Death Ray by going out onto the 50' U-magnet mounted on the end, and twisting the carefully placed bolts running down each tine, flexing them until the resonance sounds proper to his masterfully trained (and engineered) hearing. Oscilloscopes and wave-form analyzers are for wimps who lack the proper reflexive grasp of mathematics.
  3. Quote:
    Originally Posted by tfab10 View Post
    Hey What about red side there is no news about Villains!!! I may just have to Be forced to go rouge Just to participate by the description..

    Why should Heroes Have All the fun in smashing Nemi my Best Slotted character is my Villain...
    Point. Emeraldine Bakafairy was willing to consider reforming for her love of Sefu Tendaji, and Recluse is solely to blame for his demise. SHE. WANTS. REVENGE!
  4. Quote:
    Originally Posted by Wicked_Wendy View Post
    hehehe Please keep in mind I am not really ranting here. It just struck me recently that we seem to see a lot of missions these days depicting Longbow as the bad guys. When I first started playing six and a half years ago they were the shiny golden haired heroes sent to the Rogue Isles to clean up the mess Recluse created.
    When I started four an a half years ago, I looked at Longbow, and concluded that these guys, unlike every level one hero in the game, couldn't hack it as superheroes without years of regimented training, federally funded arsenals, and the Vindicators holding their hands when they got an owie.

    And that's _before_ I encountered them red-side.
  5. Quote:
    Originally Posted by Memphis_Bill View Post
    Re: Staff fighting staff, fighting staff staff

    Unfortunately it appears this message got misdirected. This is the staff fighting staff fighting stuff department, subsection staff staff fighting staff stuff. We've stuffed the staff's staff stuff in closet 3c until this is resolved, however the staff fighting staff and staff stuff staff feel a bit of a loss of direction without their staff stuff.
    "Staff staff staff staff, staff staff staff staff, STAFFETY STAFF, oh wonderful staff! (staff staff staff staff)"

    (Now where id dI put my Viking helmet?)
  6. I would settle for a blue-side contact, say Manticore's head of Wyvern's day-to-day operations, offering a mission arc about the length of a patron unlock arc. He sends you off to sabotage Arachnos operations: steal a shipment of maces before their isomorphic settings are activated, hack the database at the lab where they program RNA retro-viruses to unlock latent Mu powers, rescue a shipload of captured ghost pirates before they can be delivered to GW's tower in Mercy, and intercept a raid in Bermuda where mako's agents are stealing Red Coral. Wrap up with a fight against some number of Patron lieutenants. In the end *ding* patron powers access. No easier than what a red-side character has to endure, just minus the hassle of blowing a week and change cycling one's alignment.
  7. Avoiding spoilers, the ending cinematic plays too quickly, and really needs to be slowed down by about 25-40%. I read rather quickly by most standards, and I had difficulty reading all the text boxes before they faded out.

    We may also want to rethink the use of Dark Red text boxes with Black text on Black backgrounds.
  8. Quote:
    Originally Posted by Chase_Arcanum View Post
    crap! I did forget about the eight and a half barrels of monkeys!

    Has anyone seen them? Has anyone been feeding them?!?!






    ... Did anyone remember to poke some airholes in those barrels?




    umm...




    ... how about I throw in thirty seven gophers and a hairdryer and we just forget about the monkeys.
    And situations like THIS is why I switched to measuring "Fun" in the metric of "Fun Size" candy bars years ago. Not only for the increased precision, but the storage and upkeep improvements.
  9. Quote:
    Originally Posted by Dark_Respite View Post
    By the way, the OFFICIAL I22 trailer is now available!

    http://www.youtube.com/watch?v=akUj6caicWM

    Michelle
    aka
    Samuraiko/Dark_Respite
    So, is it just me, or does "Red Hero's" civilian ID remind anyone else of Kansas' favorite fictional adopted son. (laden with copywright issues)
  10. As a 4.5 year veteran, on a budget, I have neither Paragon Points nor Reward Points to spare. Nor do I wish to encourage the company to encourage my fellow players to gamble. I will not be supporting this product.
  11. Quote:
    Originally Posted by houtex View Post
    I just wish to point out that this flash universe thing is awesome. As is this, IMO:
    http://www.youtube.com/watch?v=17jymDn0W6U
    I prefer the classic: http://www.youtube.com/watch?v=0fKBhvDjuy0
  12. Quote:
    Originally Posted by BrandX View Post
    I don't know Sam. Heroes of Statesman's power level don't tend to call for backup.and they don't tend to radio their plans. At least, that's how it's seemed to be in most comics/cartoons with the Superman types.

    Even if they belong to a team.

    With great power comes geater ego.
    On the other, other, other hand, Statesman has nearly eighty YEARS of metahuman combat experience, and knew he was functioning in the Incarnate arena. Against a conniving occultist.

    So why did he walk across the middle of a huge-****, visible from 30,000 feet, circular pattern on the ground? Heck, the man has HOVER! Why did he walk in the first place? There are psychological benefits to delivering dialogue from a position head, shoulders, and chest higher than your audience, not to mention displaying abilities your foe does not have.

    "Things I Will Do As An Evil Overlord." Should be required reading for both red AND blue side characters.
  13. Quote:
    Originally Posted by CactusBrawler View Post
    We have even worse than that.

    We have poorly written Midnighter.
    Or Rorschach.
  14. Quote:
    Originally Posted by Golden Girl View Post
    I think that you've kinda missed the point of being a Villain
    No, but you may have. Villainy involves, style, panache,the chutzpah to offer an enraged Statesman dinner, and the effortless manners to get him to taste the wine while you detail your scheme to overthrow the world. Darrin never got past the "YOU FOOLS, I'LL SHOW YOU ALL" stage of Mastermind Mimetic Disorder, and malaise is just a monster.

    At best, Darrin is just a criminal. At worst, an *******.
  15. Quote:
    Originally Posted by Black Zot View Post
    A poorly written, poorly designed, and all-around asinine story arc that pits you against one of the game's most annoying enemy factions and has to be run with every single character you make if you have even the slightest interest in doing Cimeroran content (including one of the game's most popular pastimes in the ITF) or IIRC any of the other Midnighter arcs.
    Just do what I do: run it as soon as it comes up at level 10. No ghosts, no anathemas, just a bunch of guys with poor taste in clothing. Usually about enough xp to get to lvl 11, and time for the King's Row radio missions.
  16. Taking some time to think about it, my complaint with the Incarnate/Well storyline is that it is coming to our characters Too Damn Early in their development. Yes, really, our level 50 characters are not in the least bit ready for Cosmic Level threats.

    Let us look at who we fight at level 50: the same ghosts we've been beating on since level 6. Alien invaders that aren't even as effective as Kree or Skrull, but at best Khunds. The Freedom Phalanx's old nemesis from the 1940's who they can't be bothered to squash again. Angry meta-phobic normals in cowboy hats and their dumpster-shaped battlesuits. The goatee-twirling neurotics from the dimension next door. Fungus people. Psychic Clowns. Rularuu is the only serious world spanning opponent, and we're invading his dimension.

    Godzilla hasn't strolled into Independence Port heading for the snack buffet of Terra Volta. Terminus hasn't gang-tagged the North American continent declaring "all your resources are now mine!" Mot waking up and needing to be put down by the skin of our teeth, and a frantic search for lost relics of a bygone era, should be a PRE-cosmic plotline. If we put "Kali" or "Hecate" in his place, would anyone bat an eyelash? Atlantis hasn't attacked, Sub-terrania hasn't popped up declaring "Die surface-dwellers!", the moon isn't about to hatch a giant space bird, and the sun hasn't so much as flickered. All of which I would expect to face before the ultra-scary fundamental forces running the multiverse from behind the scenes come into play. This is like the Power Pack being expected to deal with Galactus.

    Then there's Praetoria. However technically well written the stories involved are, like the works of Charles Dickens, their content does not deserve the attention that has been expended upon them. The Maria Jenkins story arc should culminate in a reference to Alexis Cole-Duncan as a contact, and a final Task Force, not an additional seven zones of alternate first-half of the game shades-of-dark-charcoal content, and a pile of raids that fend off a threat that really shouldn't be all that threatening.

    And THAT is why I have issues with these stories.
  17. Ignoring my opinions for the Develper associated with the character (I came in around I-9, after he left), and the poor characterization that 90% of the writers have inflicted on him, I do feel that his death, while emotional, suffered too much of a gimmicky, cop-out, feel. The villain I ran through the arc, characterizing her attitudes, really feels that his death was unsuitable. She wanted him to fall by her hand, preferably after an hours-long epic battle of Incarnates, trashing an entire city zone, and only delivering the final blow when she was down to about 15 HP, pausing only long enough to catch her breath, and letting him have the chance to wheeze out those final words. "But not today, Statesman. Farewell." *THWOCK*
  18. Quote:
    Originally Posted by Wing_Leader View Post
    I presume it will be the same thing that motivates them today.

    At the moment, there are a lot of +3's with no real reason to run the trials anymore, no need or desire to add yet another ability to their slots, but run them anyway. Who cares if, when the new slots become available, they unlock them and slot them up instantly? These guys (and gals) will grind the new trials just because they can, not because they need to. It's what they do today, and I suspect it will be what they continue to do until the servers finally shut down for good.
    I run my +3 on Virtue for rather selfish reasons actually. My home server is Triumph, in the lower third of population servers. So when I get a new 50 there, my Virtue incarnate will run some iTrials to get some Astrals to mail over as shards, some Empyrians to mail over as threads, and cash to mail over as, well, cash. This will supplement whatever content I can run on Triumph, and get me a useful level of progress.
  19. Quote:
    Originally Posted by Fireheart View Post
    ... or Homonym, as the case may be.

    I'm enjoying the other 'word games' we're playing here, so I thought I'd toss in another one.

    The rules, simply stated, are that a person posts a word and the next person posts either a synonym (means the same) or homonym (sounds the same) of that word. Also, there are words that are Spelled the same, but which are pronounced differently and mean different things.

    For example:

    Cattail - A plant that grows in marshy areas.

    Reed - Cattails are reeds.

    Rede - Here is my rede for the situation. (Archaic term)

    Read - I like to read.

    Read - I have already read this book. (not a necessary step in the Game, but re-iterated to show how one could procede to 'Red' as the next step.)

    Red - A color that sounds like read.

    Brick - A variant color of/meaning Red - but also a building material.

    And so on and so forth until the end of the Thesaurus. I hope we have fun with it!

    So... for the First Word, let's start with...

    Root

    Be Well!
    Fireheart
    Route - Route 1 passes directly through my town.
  20. Dual-build poster child.

    By day, she's the dutiful grand-daughter of Cole, her face is on IDF recruiting posters, and she does TV spots when she isn't making sure she is being Seen by the right people around the Magesterium.

    By night, she's the willful and rebellious child, participating in the underground (as opposed to Underground) club scenes, currying favor with those whose societal programming is not quite broken enough to warrant a trip to the BAF or joining the Resistance, and picking up intelligence from those who are deluded enough to think she's sympathetic to their complaints and isn't as square as those geezers who run things.

    I do wonder whatever happened to her private army of masochists armed with Thanagarian power-maces.
  21. Anyone with Kinetics.

    Most anyone willing to enjoy using a versatile variety of powers and doesn't suffer an unhealthy fascination with a "three power, max DPS, thinking about combat actions is HARD" attack chain.

    OK, it may be easier to consider what builds Hasten actually adds enough value to balance the hassle of glowing amber hands and not being able to control-click any other power in your build. Dominators, obviously. Tri-form Kheldians, trying to overcome the limited attack powers in their alternate forms. Anyone with Regeneration, as you don't really have any damage mitigation beyond your ability to click something and make the damage go away. Illusion Controllers trying to achieve perma-Phantom Army (ie: any of Local Man's disciples). And last, but certainly not least, any character concept (as opposed to build) that involves the overall idea of heightened or super-speed.
  22. Quote:
    Originally Posted by Issen View Post
    Anti-Matter during the very beginning of the KIR openly states that Neuron has been dealt with decisively (Tin Mage)
    Alas, from Anti-Matter's own story arc, we can guess that his definition of "dealt with" with respect to Neuron involves embarrasment, humiliation, and demotion. If he's dead, he isn't suffering.

    Quote:
    Battle Maiden was incapcitated during Apex and was driven away.
    So was my original team to try that fight. A half dozen times in the course of an hour, before we got it right.

    Quote:
    In MoM, we see Metronome is using Seige's body as his own, so unless Siege has a back-up? He's gone.
    Quite a few, according to Maria Jenkins. "Siege used to have a body that was similar to Citadel's, but he long since abandond it once the new model Clockwork bodies came online. Now he hops from shell to shell for whatever he feels is appropriate for the job at hand. " He's an infomorph now, an artificial intelligence independent of any hardware platform. Lets be thankful for whatever controls are still in place that keep him form pulling an Agent Smith, and uploading himself to *every* clockwork on Praetorian Earth.

    And if he's up, we know that Nightstar is up.

    Quote:
    TPN takes care of Maelstrom.
    I can only hope. From the launch of Going Rogue, the writing has failed to portray him as an adequate foe for our characters. Beginning from when we kicked his lame Blaster-wannabe backside off the top of Neuron's tower, through all the tip missions where he's tried to appear as an agent provocateur. Mostly, he's been a loud-mouthed jerk.

    Quote:
    MoM puts Malaise and Praetor Tilman out, with the latter no longer even having a BODY anymore.
    No arguments here.

    Quote:
    This leaves Praetor Duncan and Praetor Sinclair as the only things between us and Emperor Cole.
    Ninjas and masochists and robots, oh my! But as I suggested in my earlier post, I can't count most of the Praetorian Guard as being any more out of the fight than Arbiter Sands was after his sub-pen defeat in the Faultline arc. Three mouse clicks and a zoning cutscene later, and he was back, up, and fighting.
  23. Quote:
    Originally Posted by Golden Girl View Post
    The Trials imply that the AVs are taken out in a pretty permanent way.
    MoM, I can't disagree with you there. BAF, Lambda, and Keyes? (Not to mention Apex and Tin Mage?) My apologies, but those really don't come across as any more final a victory than the last half dozen times we stomped those bozos at the request of our Peregrine Island contacts. No cutscene or lavender text box from Prometheus telling us that we have succeeded in besting one of our world's mortal foes once and for all. Marauder falls, Marauder fades from view, Marauder (presumably) shows up in the med-porter on the far side of Neutropolis, and colors the air blue with non "Rated T For Teen" language expressing how very disappointed he is with this turn of events, Marauder gets an email from Cole expressing how HE is disappointed with Marauder's failure. The war goes on.
  24. Pretty sure Manticore's ID is public: Twinshot bloody well broadcasts it to her team when you're in you single-digit security levels, and you include Flambeaux in that group. Manty wears a mask more to protect his face from his lifestyle (exploding Nemesis Warhulks). The mouth is left uncovered because he designed the outfit when he was single, living the life of, as Mister Stark puts it, a "billionaire genius playboy philanthropist".
  25. Add my vote too! I am unable to build my Egyptian-themed Super Strength brute, the Two Tonne Caiman, without being able to put the Egyptian hat on a reptilian head!