Who Will Die, Part Seven, ending cinematic


CrashPositron

 

Posted

Avoiding spoilers, the ending cinematic plays too quickly, and really needs to be slowed down by about 25-40%. I read rather quickly by most standards, and I had difficulty reading all the text boxes before they faded out.

We may also want to rethink the use of Dark Red text boxes with Black text on Black backgrounds.


 

Posted

I agree with the poster above about the speed of the text-heavy ending on SSA 7.

On a related note (I don't know where else to put this) would the Devs consider a button (for all mishes, not just SSAs) that will let us read the Mission Owner's text? I have been through the SSAs as a team member and still don't know what the story is. It's a shame that I have to lead each SSA myself once to get the details.


 

Posted

A bit slower would be nice, I found myself getting caught up a few times... there was also at least one of the overlaid messages that appeared directly over a prior one, and they interacted weirdly, making the text of both all mashed together, making BOTH unreadable... very weird!

Quote:
Originally Posted by CrashPositron View Post
On a related note (I don't know where else to put this) would the Devs consider a button (for all mishes, not just SSAs) that will let us read the Mission Owner's text? I have been through the SSAs as a team member and still don't know what the story is. It's a shame that I have to lead each SSA myself once to get the details.
You already can, mostly. Open the missions tab -> click the mission -> click details (doesn't show for in-mission dialog conversations, but I see that they started having the NPC speak the important parts into chat with SSA), or alternatively click the red star. It's a bit buggy (it'll reload, slowly, every time someone on your team changes instances), but it does work for 99% of the content in the games (only new ones use the in-mission click-and-talk-to-them mechanic).

Unfortunately, it also missions the mission-completion dialog, and arc-completion dialog. The current version is pretty crummy... This is why I prefer to solo new content the first time through when possible.


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

Posted

It wouldn't be so bad if the wiki was updated with story pages for content, with spoiler warning, and not just strategy.
Or, if the game developers actually had a database they maintained with the information on the game as accurate as possible, answering hard questions like "how does Jolting chain work" as well.


 

Posted

Quote:
Originally Posted by T_Immortalus View Post
It wouldn't be so bad if the wiki was updated with story pages for content, with spoiler warning, and not just strategy.
Feel free to do so. You're aware that ParagonWiki is entirely a volunteer, player-supported resource, right?


Paragon City Search And Rescue
The Mentor Project

 

Posted

Quote:
Originally Posted by Ironblade View Post
Feel free to do so. You're aware that ParagonWiki is entirely a volunteer, player-supported resource, right?
I have my reasons not to.

1) I don't have access to all the content, but I still would like to read the stories(without cut-scenes) to decide if I want access to them.

2) Too much work for me alone.
3) I do not have a wiki account.
4) I haven't ever edited an established website. The closest I got was a high school html course that wasn't much.

5) Those who do update it do a great job. It's just missing information that I wuld very much like to see presented the way they do so well.


 

Posted

1) I don't have access to all the content, but I still would like to read the stories(without cut-scenes) to decide if I want access to them.
Fair enough.

2) Too much work for me alone.
No one is doing it alone. That's the point.

3) I do not have a wiki account.
Takes maybe a minute to create one.

4) I haven't ever edited an established website. The closest I got was a high school html course that wasn't much.
Editing and updating is easy. Creating a page from scratch would be a challenge.

5) Those who do update it do a great job.
Thank you. I updated something just last night.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Somewhere along the line, they added [Captions] as a channel you can stick in a tab. I have a tab now just for [NPC] and [Captions], so I can be sure and not miss *most* of the text that flies by in the newer missions and trials. It's also usually easier to read, as it's better contrast than that awful red-on-black text they seem to favor...